A lot of good decks this week, and comments are back. This round has a special format: Dream Halls. Rules are explained at the bottom. You can look at Greebo's rounds 31 and 32 to get some sense of the format.
1 jordman – Daze / Meddling Mage / Mox Pearl / Thoughtseize / Underground Sea While you can definitely stop some things on the play, you lack an answer to man-lands or anything played before your turn. You might trade Thoughtseize in for something more reactive.
4 bateleur – Dread / Foil / Island / Nether Spirit / Subterranean Hangar I maintain that Foil decks must be able to do something other than Foil. It's rarely single-handedly enough for the win, but makes an excellent tempo card to ensure you get to turn 1.
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator (Mogg).
2.1a. The moderator acknowledges submissions and informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent is counted.
2.1c. If a player's final deck is illegal, the moderator replaces cards in the deck with Library of Alexandria until the deck is made legal. Replacements are made such that the revised deck functions as closely as possible to the original.
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
For example, Cabal Therapy + Swamp x4 is illegal because an opponent's deck may have duplicates of a card, but Cabal Therapy + Subterranean Hangar x4 is legal because Cabal Therapy can't be played until the third turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player that wins one game and loses the other earns only 2 points.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. A player's points are listed at the end of his or her row.
2.6. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.6a. A player only plays against players in his heat.
2.6b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.6c. Tiebreakers for heats are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks advance.
2.7. The player with the most POTM points over the course of a month becomes the Player of the Month.
2.7a. A month includes all rounds for which decks are due during that month.
2.7b. The top eight players of rounds of less than twenty players and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the lowest score earns 1 POTM point, and each subsequent player earns one more POTM point than the previous player. Tied players earn equal POTM points but are counted as separate players when calculating the POTM points of other players.
2.7c. Tiebreakers for top eight are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks are counted.
Deck Submission Deadline:
Friday, August 28th, 2:00 pm PST.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM me to subscribe.
VikingMetal4L would win if Vesuva could tap for mana. What I forgot is that domogrue has no reason to play City of Traitors. It's a draw.
I'm not so sure.
In order to resolve Ajani, VikingMetal4L needs two colours of mana, which means Karakas must tap. So domogrue can simply cast Painter's Servant and if Karakas bounces it then Blast in response destroys Karakas FTW.
If Karakas taps to cast Ajani at any point, Blast destroys Ajani.
So domogrue can seemingly win by casting Painter's Servant and never trying to destroy anything until Karakas taps. Painter's Servant beats down for 20!
Did I miss something?
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I really wanted to play Nicol Bolas, Planeswalker this round... until I remembered his ultimate causes discard and so is banned.
Heh, I went through exactly the same process!
I also built an awesome deck capable of crushing almost anything... until I remembered the rules had changed and crushing things before they've had their second turn is considered bad form.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Of course, what's good in Standard is not generally good in 5CB.
Turn three Mindslaver, for example, is not actually particularly good in 5CB. Too many decks will have dumped their hands by then and won't have vulnerable positions.
In the case of Mr Markov, I'm expecting something like -3: Infest, which is strong is some abstract sense but mostly useless in 5CB.
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5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Or alternatively, we could just have the 2nd ability be something that sucks in standard and 5CB. "Target players life total becomes 10" Yuck. Although it's clearly good in EDH.
Actually not so much. At least not in the games I play.
The trouble with "target player suffers bad thing" is that it does nothing for you against all the other players. Since the Planeswalker survives the process, you're then baiting attacks against yourself, which is not usually a good plan.
More relevantly, though, it does indeed suck for 5CB. The only application I can think of is in some kind of Channel deck which wants to spend 20+ life on mana.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Actually not so much. At least not in the games I play.
The trouble with "target player suffers bad thing" is that it does nothing for you against all the other players. Since the Planeswalker survives the process, you're then baiting attacks against yourself, which is not usually a good plan.
More relevantly, though, it does indeed suck for 5CB. The only application I can think of is in some kind of Channel deck which wants to spend 20+ life on mana.
Its even worse then that, as it reads target opponent, so you can't even target yourself.
Its kinda similar to scepter-helix. Both take 3 cards to get you repeated damage and lifegain. Its only 2 damage, but the third ability can be useful depending on what deck you play against.
Also, unlike scepter-helix it can be played off of a storage land, or could be dropped into some weird digger build.
Dust bowl is much less common. Also, you could technically float mana to digger the city after a dust bowl. At least with other digger builds it takes 2 pieces of removal to shut down the deck. 1 for digger, and 1 for a threat like gargoyle.
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Results
Heat 1
1 Mogg – Chalice of the Void / Eater of Days / Gods' Eye, Gate to the Reikai / Mishra's Workshop / Smokestack
Stack really beats five-land.
2 WhammWhamme – Dark Depths / Karakas / Leyline of Singularity / Mishra's Factory / Urborg, Tomb of Yawgmoth
Land decks are good for their basic resilience. You don't add much with a second win condition, while you lose potent disruption.
3 Xyre – Ajani Vengeant / Anurid Scavenger / Black Lotus / Foil / Volcanic Island
A good balance – Foil against big spells and Ajani against land – made you fairly consistent.
4 Niv – Aether Rift / Black Lotus / Daze / Progenitus / Tropical Island
Aether Rift with reactive disruption is an unfortunate combination.
5 YuanTi – Black Lotus / Black Lotus / Blood Moon / Glowrider / Preacher
This deck was as consistent as usual.
6 Madmanquail – Black Lotus / Boldwyr Heavyweights / Dust Bowl / Dwarven Hold / Nether Void
I'm amused by how consistently this deck barely falls short.
7 dethwing – Meddling Mage / Mox Sapphire / Pithing Needle / Scrubland / Thoughtseize
Despite so many options, the lone 2/2 makes you surprisingly vulnerable.
8 domogrue – City of Traitors / Mox Ruby / Painter's Servant / Red Elemental Blast / Soldevi Digger
Servant felt surprisingly fast this week. Apparently, it's good when opponent's don't do things for a while.
9 bman65 – Dispeller's Capsule / Karakas / Leyline of Singularity / Mishra's Factory / Vesuva
I don't quite understand the choice of Capsule over Disenchant. Beyond that, the deck just needs a little more force.
10 Personman – Anurid Scavenger / Black Lotus / City of Traitors / Misguided Rage / Soldevi Digger
The problem with Rage is the opponent's choice. Without something else to influence a choice (like Foil), the disruption package is a bit slow in its effect.
11 Krashbot – Disenchant / Mishra's Factory / Nezumi Shortfang / Scrubland / Thoughtseize
Bringing the highly-played archetype of the previous week tends not to work too well.
X| 1 2 3 4 5 6 7 8 9 0 1
1| X 6 6 6 3 3 3 3 1 6 3 | 35
2| 0 X 0 0 0 2 6 0 6 0 4 | 18
3| 0 6 X 6 3 6 3 0 0 6 6 | 34
4| 0 6 0 X 3 0 3 0 0 0 0 | 10
5| 3 6 3 3 X 3 3 0 6 6 4 | 32
6| 3 2 0 6 3 X 3 3 6 6 3 | 30
7| 3 0 3 3 3 3 X 1 1 6 1 | 19
8| 3 6 6 6 6 3 4 X 6 6 3 | 46
9| 4 0 6 6 0 0 4 0 X 1 2 | 23
0| 0 6 0 6 0 0 0 0 4 X 6 | 22
1| 3 1 0 6 1 3 4 3 2 0 X | 20
Heat 2
1 jordman – Daze / Meddling Mage / Mox Pearl / Thoughtseize / Underground Sea
While you can definitely stop some things on the play, you lack an answer to man-lands or anything played before your turn. You might trade Thoughtseize in for something more reactive.
2 Halinn – Black Lotus / Garruk Wildspeaker / Mishra's Factory / Swamp / Thoughtseize
While planeswalkers are generally good, this plays a bit too much like the goblin storm deck, without the advantage of overwhelming speed.
3 FuriouslySleepingIdea – Anvil of Bogardan / Leyline of the Void / Mishra's Factory / Mox Pearl / Nether Spirit
If the threats are weak, the disruption must be strong. Unfortunately, slow untargetted discard is somewhat lacking.
4 bateleur – Dread / Foil / Island / Nether Spirit / Subterranean Hangar
I maintain that Foil decks must be able to do something other than Foil. It's rarely single-handedly enough for the win, but makes an excellent tempo card to ensure you get to turn 1.
5 math_geek – Black Lotus / Black Lotus / Empty the Warrens / Mesmeric Fiend / Yawgmoth's Will
Despite still a lot of hate for the goblins, it makes sense that it would be diminished after last week.
6 bmh – Black Lotus / City of Traitors / Phyrexian Dreadnought / Soldevi Digger / Stifle
Your first deck would have scored two points better. Digger seems somehow incongruous with such a fast deck, but I'm not sure what I'd change.
7 IBjeremy – Dark Depths / Dust Bowl / Maze of Ith / The Tabernacle at Pendrell Vale / Urborg, Tomb of Yawgmoth
A strong finish, but the added hate following last week was unsurprising.
8 VikingMetal4L – Ajani Vengeant / Black Lotus / Karakas / Leyline of Singularity / Vesuva
This deck impressively handles creatures of all sorts. Also, annoyingly, it destroys Gods' Eye.
9 ced395 – Karakas / Leyline of Singularity / Mana Tithe / Mishra's Factory / Mishra's Factory
After seeing Vesuva's usefulness in other decks, I wonder whether it might have a place here.
10 Magus819 – Karakas / Mishra's Factory / The Tabernacle at Pendrell Vale / Urborg, Tomb of Yawgmoth / Vindicate
Vindicate alone is rarely enough, and the back-up disruption is a bit weak without the traditional synergies.
11 krakn slayer – Guilty Conscience / Plains / Sandstone Needle / Seething Song / Stuffy Doll
Doing nothing at all on the first turn makes you vulnerable to a lot of disruption.
X| 1 2 3 4 5 6 7 8 9 0 1
1| X 1 3 0 3 3 0 1 0 2 6 | 16
2| 4 X 6 6 0 0 0 1 0 6 6 | 29
3| 3 0 X 0 0 0 6 0 1 2 3 | 13
4| 6 0 6 X 0 0 0 2 0 1 6 | 21
5| 3 6 6 6 X 6 0 0 0 0 6 | 32
6| 3 6 6 6 0 X 0 0 0 6 3 | 28
7| 6 6 0 6 6 6 X 0 6 2 0 | 38
8| 4 4 6 2 6 6 6 X 6 6 6 | 52
9| 6 6 4 6 6 6 0 0 X 2 6 | 42
0| 2 0 2 4 6 0 2 0 2 X 0 | 18
1| 0 0 3 0 0 3 6 0 0 6 X | 16
Finals
1 Mogg – Chalice of the Void / Eater of Days / Gods' Eye, Gate to the Reikai / Mishra's Workshop / Smokestack
2 Xyre – Ajani Vengeant / Anurid Scavenger / Black Lotus / Foil / Volcanic Island
3 YuanTi – Black Lotus / Black Lotus / Blood Moon / Glowrider / Preacher
4 domogrue – City of Traitors / Mox Ruby / Painter's Servant / Red Elemental Blast / Soldevi Digger
5 math_geek – Black Lotus / Black Lotus / Empty the Warrens / Mesmeric Fiend / Yawgmoth's Will
6 IBjeremy – Dark Depths / Dust Bowl / Maze of Ith / The Tabernacle at Pendrell Vale / Urborg, Tomb of Yawgmoth
7 VikingMetal4L – Ajani Vengeant / Black Lotus / Karakas / Leyline of Singularity / Vesuva
8 ced395 – Karakas / Leyline of Singularity / Mana Tithe / Mishra's Factory / Mishra's Factory
X| 1 2 3 4 5 6 7 8
1| X 6 3 3 3 6 2 6 | 26
2| 0 X 3 0 0 6 2 0 | 10
3| 3 3 X 0 3 6 0 4 | 16
4| 3 6 6 X 0 6 6 6 | 32
5| 3 6 3 6 X 0 0 0 | 16
6| 0 0 0 0 6 X 0 6 | 12
7| 2 2 6 0 6 6 X 6 | 28
8| 0 6 1 0 6 0 0 X | 13
1 domogrue (4): 32
2 VikingMetal4L (7): 28
3 Mogg (1): 26
4 math_geek (5): 16
4 YuanTi (3): 16
6 ced395 (8): 13
7 IBjeremy (6): 12
8 Xyre (2): 10
domogrue wins 5CB #95.
POTM Standings
1 math_geek: 12
2 DragonDart: 9
3 ced395: 8
3 domogrue: 8
3 Halinn: 8
3 lOput: 8
7 FuriouslySleepingIdea: 7
7 VikingMetal4L: 7
8 bmh: 6
8 Mogg: 6
8 Xyre: 6
12 Krashbot: 5
12 Personman: 5
14 IBjeremy: 4
14 YuanTi: 4
16 bateleur: 3
16 joedredd: 3
18 Madmanquail: 2
18 Some One: 2
20 bman65: 1
20 Shogun17: 1
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator (Mogg).
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.6. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
2.7. The player with the most POTM points over the course of a month becomes the Player of the Month.
Season 1
March 2005
Round 1 r_x, Greebo, zorbop
Round 2 Ankh-Morpokian
Round 3 Greebo
Round 4 Chimpanzee
POTM: Greebo
April 2005
Round 5 help im a bug, Draco9_1_1 (Only Creatures)
Round 6 Greebo (Only Creatures)
Round 7 spuzzem king
Round 8 bateleur
POTM: spuzzem king
May 2005
Round 9 Feyd_Ruin (Only Multicolor)
Round 10 jcsuperstar (Only Multicolor)
Round 11 Lone Warrior
Round 12 Wanderer359
POTM: WhammWhamme
June 2005
Round 13 Silver Seraph, Greebo (Titania's Song)
Round 14 WhammWhamme (Titania's Song)
Round 15 Tahn (Artist Tribute)
Round 16 Lone Warrior (Artist Tribute)
POTM: bateleur, Greebo
July 2005
Round 17 Shadowlord
Round 18 bateleur
Round 19 Shadowlord (Pay 19: Add 1)
Round 20 Greebo (Pay 19: Add 1)
POTM: Shadowlord
August 2005
Round 21 Greebo
Round 22 Greebo
Round 23 spuzzem king (One-Million Life)
Round 24 WhammWhamme (One-Million Life)
POTM: Greebo
September 2005
Round 25 Chimpanzee, Shadowlord
Round 26 dasheiff
Round 27 Chimpanzee (Orrery)
Round 28 Halinn (Orrery)
POTM: jcsuperstar
October 2005
Round 29 Beaker
Round 30 Feuerdrache, Wanderer359
Round 31 r_x (Dream Halls)
Round 32 Puzzle (Dream Halls)
POTM: Chimpanzee
November 2005
Round 33 bateleur
Round 34 Shadowlord
Round 35 jcsuperstar (Backbuild)
Round 36 jcsuperstar (Backbuild)
POTM: bateleur
December 2005
Round 37 bateleur
Round 38 Wanderer359
Round 39 WhammWhamme (Ban a Card)
Round 40 dasheiff, Lone Warrior (Ban a Card)
POTM: Beaker
January 2006
Round 41 Lone Warrior
Round 42 Silver Seraph
Round 43 Trojan (1984)
Round 44 Beaker (1984)
POTM: Lone Warrior
February 2006
Round 45 bateleur
Round 46 Halinn
Round 47 bateleur (7 Life)
Round 48 Chimpanzee (7 Life)
POTM: bateleur
March 2006
Round 49 armlx
Round 50 bateleur
Round 51 armlx (Leyline)
Round 52 Chimpanzee, Greebo (Leyline)
POTM: armlx
April 2006
Round 53 jcsuperstar
Round 54 armlx
Round 55 bateleur (Epic)
Round 56 Xyre (Epic)
POTM: jcsuperstar
May 2006
Round 57 jcsuperstar
Round 58 Pingele_Pats (Banathon)
Round 59 Amadi (Banathon)
Round 60 Solitaire (Banathon)
POTM: Pingele_Pats
June 2006
Round 61 Farik (One-Million Life)
Round 62 Wrath_of_Dog, zu_Faul (Leyline)
Round 63 Beaker (7 Life)
POTM: silicon
July 2006
Round 64 Pingele_Pats (Multi-Set)
Round 65 WhammWhamme, zu_Faul (Extended)
POTM: None
September 2007
Round 1 (Introduction)
Round 2 andelijah
POTM: None
October 2007
Round 3 Mogg
Round 4 Chimpanzee (Lorwyn)
Round 5 Meat Popsicle (Repeat Letters)
Round 6 Mogg (10 Life)
POTM: Mogg
November 2007
Round 7 Death_By_Beebles
Round 8 jcsuperstar (Mindslaver)
Round 9 Mogg (Thanksgiving Special)
Round 10 Mogg (Thanksgiving Special, Part Two)
POTM: Mogg
December 2007
Round 11 carrion pigeons
Round 12 Mogg (Later Alphabet)
Round 13 Mogg (Backbuild)
Round 14 Xyre (Backbuild)
POTM: Mogg
January 2008
Round 15 armlx
Round 16 Chimpanzee (Auras)
Round 17 Mogg (Doubling Season)
Round 18 carrion pigeons, Chimpanzee (Doubling Season)
Round 19 WhammWhamme (31 Bans)
POTM: Mogg
February 2008
Round 20 Chimpanzee
Round 21 Mogg (Combat)
Round 22 Mogg (Combat)
Round 23 Knowledge
POTM: Mogg
March 2008
Round 24 Mogg (Consecutive Names)
Round 25 Chimpanzee (Consecutive Names)
Round 26 The Mad Tapper
Round 27 The Mad Tapper
POTM: The Mad Tapper
April 2008
Round 28 The Mad Tapper (DC5)
Round 29 jcsuperstar (DC5)
Round 30 jcsuperstar (< 20)
Round 31 bateleur
POTM: bateleur
May 2008
Round 32 WhammWhamme (Leyline)
Round 33 Silver Seraph (Mana Market)
Round 34 bateleur (Helm of Awakening and Mirari)
Round 35 Alfred (Pre-entered Decks)
POTM: bateleur
June 2008
Round 36 bateleur, YuanTi
Round 37 WhammWhamme (Favorite Colors)
Round 38 YuanTi (Lotus)
Round 39 Mogg (Mogg Week)
POTM: WhammWhamme
July 2008
Round 40 bateleur (Mulligans)
Round 41 Mogg
Round 42 Chimpanzee
Round 43 ced395 (Even)
POTM: Mogg
August 2008
Round 44 WhammWhamme (Odd)
Round 45 Farik (No Bans)
Round 46 Mogg
POTM: Error1
September 2008
Round 47 ghweiss (Low-Scoring)
Round 48 theeguy (Backbuild, Part Two)
Round 49 Mogg
Round 50 Mogg (50 Life)
Round 51 Error1 (Landline)
POTM: Mogg
October 2008
Round 52 Shogun17 (Exploration)
Round 53 MT_Gunn (Multicolor Discount)
Round 54 Silkenfist (2-2)
Round 55 bateleur, WhammWhamme
POTM: Error1
November 2008
Round 56 Error1 (Colorless Creatures)
Round 57 Knowledge, Silkenfist (Legendary Creatures)
POTM: None
December 2008
Round 58 (Introduction)
Round 59 Halinn
Round 60 Halinn
Round 61 ced395 (Christmas Special)
Round 62 MyNameIsFourteen (New Year's Special)
POTM: None
January 2009
Round 63 Mogg
Round 64 Mogg (Nemesis)
Round 65 MyNameIsFourteen (Nemesis)
Round 66 Mogg
POTM: Mogg
February 2009
Round 67 Chimpanzee
Round 68 MyNameIsFourteen (Lovely Letters)
Round 69 Naphtali (Lovely Letters, Part 2)
Round 70 bateleur
POTM: bateleur
March 2009
Round 71 ced395, Chimpanzee
Round 72 ced395 (Activated)
Round 73 WhammWhamme (Activated)
Round 74 bateleur
POTM: Chimpanzee
April 2009
Round 75 Xyre
Round 76 Mogg, ngollon (Landline-Orrery)
Round 77 Mogg (Landline-Orrery)
Round 78 Mogg
POTM: Mogg
May 2009
Round 79 bateleur
Round 80 ced395 (Upwelling)
Round 81 Mogg (Upwelling)
Round 82 Halinn
Round 83 r_x_
New Player Round math_geek
POTM: Mogg
June 2009
Round 84 Kekekekeke (Block Party)
Round 85 FuriouslySleepingIdea (Block Party)
Round 86 Mogg
Round 87 Farik
POTM: Mogg
July 2009
Round 88 bateleur, dethwing (Infinite Cards)
Round 89 Farik, lOput (Infinite Cards)
Round 90 Farik, Mogg, Personman
Round 91 Madmanquail
Round 92 bateleur (Backbuild, Part Three)
POTM: Madmanquail
August 2009
Round 93 DragonDart (Backbuild, Part Three)
Round 94 lOput
"]Round 95">""]Round 95 domogrue
Rounds
Mogg: 24
bateleur: 18
Chimpanzee: 12
WhammWhamme: 10
Greebo: 8
jcsuperstar: 8
ced395: 5
Farik: 5
Halinn: 5
armlx: 4
Lone Warrior: 4
Shadowlord: 4
Beaker: 3
MyNameIsFourteen: 3
r_x_: 3
Silver Seraph: 3
The Mad Tapper: 3
Wanderer359: 3
Xyre: 3
carrion pigeons: 2
dasheiff: 2
Error1: 2
Knowledge: 2
lOput: 2
Pingele_Pats: 2
Silkenfist: 2
spuzzem king: 2
YuanTi: 2
zu_Faul: 2
Alfred: 1
Amadi: 1
andelijah: 1
Ankh-Morpokian: 1
Death By Beebles: 1
dethwing: 1
domogrue: 1
Draco9_1_1: 1
DragonDart: 1
Feuerdrache: 1
Feyd_Ruin: 1
FuriouslySleepingIdea: 1
ghweiss: 1
help im a bug: 1
Kekekekeke: 1
Madmanquail: 1
Meat Popsicle: 1
MT Gunn: 1
Naphtali: 1
ngollon: 1
Personman: 1
Puzzle: 1
Shogun17: 1
Solitaire: 1
Tahn: 1
theeguy: 1
Trojan: 1
Wrath_of_Dog: 1
zorbop: 1
POTM
Mogg: 11
bateleur: 6
Greebo: 3
Chimpanzee: 2
Error1: 2
jcsuperstar: 2
WhammWhamme: 2
armlx: 1
Beaker: 1
Lone Warrior: 1
Madmanquail: 1
Pingele_Pats: 1
Shadowlord: 1
silicon: 1
spuzzem king: 1
The Mad Tapper: 1
Dom Camus
Five Card Blind
Nick Chandler-Klein
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
Forum Articles
Madmanquail
5CB Strategy
Mogg
5CB Strategy
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Spells can't be countered by spells or abilities.
You may not submit a deck that can force a card in an opponent's hand to change zones.
Abeyance, Orim's Chant, Silence, Time Stop, Gaddock Teeg, Meddling Mage, Voidstone Gargoyle, Grand Arbiter Augustin IV, Sphere of Resistance, Progenitus, Serra Avatar, Squee, Goblin Nabob, Purity, Guilde, Dread, Hostility, and Vigor are banned this round.
Deck Submission Deadline:
Friday, August 28th, 2:00 pm PST.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM me to subscribe.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
I'm not so sure.
In order to resolve Ajani, VikingMetal4L needs two colours of mana, which means Karakas must tap. So domogrue can simply cast Painter's Servant and if Karakas bounces it then Blast in response destroys Karakas FTW.
If Karakas taps to cast Ajani at any point, Blast destroys Ajani.
So domogrue can seemingly win by casting Painter's Servant and never trying to destroy anything until Karakas taps. Painter's Servant beats down for 20!
Did I miss something?
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
do i submit my deck here? or via pm?
I think not.
PM.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Heh, I went through exactly the same process!
I also built an awesome deck capable of crushing almost anything... until I remembered the rules had changed and crushing things before they've had their second turn is considered bad form.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Why on earth is trinisphere not banned?
EDIT: never mind, just read the permaban list
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Take that VikingMetal!
Fattycakes Zombie of Clan Limited
As of now, my instinct tells me to doubt that he will see play in 5cb. Perhaps his middle ability would change that.
Of course, what's good in Standard is not generally good in 5CB.
Turn three Mindslaver, for example, is not actually particularly good in 5CB. Too many decks will have dumped their hands by then and won't have vulnerable positions.
In the case of Mr Markov, I'm expecting something like -3: Infest, which is strong is some abstract sense but mostly useless in 5CB.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Actually not so much. At least not in the games I play.
The trouble with "target player suffers bad thing" is that it does nothing for you against all the other players. Since the Planeswalker survives the process, you're then baiting attacks against yourself, which is not usually a good plan.
More relevantly, though, it does indeed suck for 5CB. The only application I can think of is in some kind of Channel deck which wants to spend 20+ life on mana.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Its even worse then that, as it reads target opponent, so you can't even target yourself.
Its kinda similar to scepter-helix. Both take 3 cards to get you repeated damage and lifegain. Its only 2 damage, but the third ability can be useful depending on what deck you play against.
Also, unlike scepter-helix it can be played off of a storage land, or could be dropped into some weird digger build.
Very little resiliance. If the scepter is removed or bounced once the deck has no way to win.