I got a lot of positive feedback about this round, so only one change for next week: Meddling Mage is banned in this format. It got to be a bit repetetive.
Also, for the first time I'm looking to take my regular Magic somewhat more seriously and play in a ptq this August. If anyone is interested in testing standard over the summer, let me know.
And lastly – for any German players – be sure to check out the 3CB and 4CB games at mtg-forum.de, where lOput and I play.
Results
This week had special format: Infinite Cards.
"At the start of the game, remove a card in your hand from the game. At the beginning of your draw step, add a copy of that card to your hand.
Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first."
3 math_geek – Disenchant / Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire Around this point in deck submissions is where the four-card Mage frame was still interesting. That said, Disenchant was one of the better fifth cards, because it didn't overlap much with Karakas.
4 WhammWhamme – Chalice of the Void / Epochrasite / Mishra's Workshop / Smokestack / Sol Ring Considering the round rules and Stack's legacy, this deck was surprisingly easy to compute. You probably win on the play, and if you don't outright lose on the draw (a correct term for this week), you can cause enough sacrifice to create a draw.
8 greggg230 – Black Lotus / Krosan Reclamation / Tidespout Tyrant / Time Vault / Voltaic Key I really liked your original build, and still don't understand why instant recursion (Regrowth) became shuffle, and you traded Helix Pinnacle for a more vulnerable win condition that manaburns you and pauses your infinite turn combo. EDIT: While I still prefer Helix, I concede that I really misunderstood this deck.
11 joedredd – Badlands / Encroach / Keldon Megaliths / Maze of Ith / Mishra's Factory Against a lot of decks, you had to play Maze every turn, and never had a chance to start winning. See IBjeremy's deck (2 – 12) for a potential solution.
6 lOput – Chain of Vapor / Mox Pearl / Orim's Chant / Thallid / Tropical Island Don't pretend this isn't OMC. Cenn's Tactician + Undiscovered Paradise might have been good. You could beat the Mage-Karakas decks by playing your threat and Chain in the same turn. Paradise also lets you kicker Chant.
11 Madmanquail – Kindle / Lightning Bolt / Meddling Mage / Mox Sapphire / Plateau I don't think Kindle was especially relevant compared to bolt, but burn of any sort was a great solution to the round – the inevitability of combo without all the usual vulnerabilities.
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator (Mogg).
2.1a. The moderator acknowledges submissions and informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent is counted.
2.1c. If a player's final deck is illegal, the moderator replaces cards in the deck with Library of Alexandria until the deck is made legal. Replacements are made such that the revised deck functions as closely as possible to the original.
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
For example, Cabal Therapy + Swamp x4 is illegal because an opponent's deck may have duplicates of a card, but Cabal Therapy + Subterranean Hangar x4 is legal because Cabal Therapy can't be played until the third turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player that wins one game and loses the other earns only 2 points.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. A player's points are listed at the end of his or her row.
2.6. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.6a. A player only plays against players in his heat.
2.6b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.6c. Tiebreakers for heats are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, both tied decks advance.
2.7. The player with the most points over the course of a month becomes the Player of the Month.
2.7a. In rounds of fewer than twenty players, only the points of the top eight players are counted.
2.7a. If heats are used, only points earned in the finals are counted.
Format: Infinite Cards
At the start of the game, remove a card in your hand from the game. At the beginning of your draw step, add a copy of that card to your hand.
Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first.
Deck Submission Deadline:
Friday, July 10th, 2:00 pm PST.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM me to subscribe.
If he doesn't go for infinate choker, I simply sac the jinxed chokers to smokestack whenever he gives me one. Then his deck has no win conditions.
Regardless of what the infinate card he chooses, he can't lay 2 permanents a turn indefinately and has to sac his lands to smokestack. Then I just sac a gods eye and one of several spirit tokens each turn.
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
Am I seeing this wrong, or does Akroma never come into play, considering there is no way to pay for it at all.
Yes, and he can never pay for runed halo, as if he plays 2 karakas SBE's kill them both before he can tap a land for mana. I'm amazed it even got any draws.
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
As soon as I saw that deck in the other thread I thought it looked pretty good. Turns out it is pretty good.
Quote from Mogg »
I'm still waiting for the build where the fifth card is relevant.
Embarrassingly, my testing showed manland-based builds as the main opposition to Meddling Mage, so I wanted to... erm... never mind.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Aha, I missed the fact that I can deny you access to Karakas and Lotus completely. That is quite helpful.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Thanks!
Not sure if it's that good, though. I don't quite see my out to Meddling Mage on the play with infinite Karakas, or Chant-lock.
Against: Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire.
On the play:
You remove Lotus and opponent removes Karakas. You play Karakas and Bauble. Opponent plays Karakas (destroyed). You return Karakas, and play Karakas, Lotus, and Ajani. You win from there, and you would win from there against Cloudskate if Ajani had one more counter (or Mox was a land). It doesn't, though, so I'll correct that match.
Alternately, you could remove Leyline and play everything turn one. The first scenario is a remnant of me trying to justify your match against bateleur.
On the draw:
If opponent plays Leyline, you don't. If they don't, you do. Both of you remove Karakas. You get to play yours first and lock your opponent out of the game, while you Lotus-Bauble-Lotus-Ajani.
Also interested in what my convoluted win vs the Channel deck was.
At first, I thought the match was a draw. AW has Mirror and you have Colossus, and you can only deal 3 damage per turn.
I was impressed that you could actually deal infinite damage in a turn, if forced to. Remove Conjurer's Bauble, and get a lot of them in play. Helix with Ajani. Play Ajani (both die). Play another Ajani and helix. Repeat. 'Convoluted' is probably the wrong word, but I was definitely amused by the interactions your deck is capable of.
For this round, is the following (hypothetical) deck legal?
Gemstone Caverns / reflecting pool / hymn to tourach / island / island
Since it only violates rule 2.2 on the draw?
"Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first.
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn."
You can't do it on the play; It's legal. Not to say this is quite what I intended; My thought was that it would be very counterintuitive if you couldn't submit a deck with Thoughtseize, because you would violate the rule on the draw.
I completely forgot that the player who takes the first turn actually skips their draw step! hmmm...This explains why we don't get so many armies of infinite meddling mages.
You can use voltaic key to target itself to burn off any extra mana.
The infinite combo will never stop - Assuming I am getting a lotus every turn, I sac it for 3 green (or whatever), use the key targeting itself twice, then targeting the time vault once. Tidespout being out doesn't matter because I can just put the ability on the stack targeting black lotus, sac the lotus, and proceed as normal. EDIT: Oops, can't target the lotus because it wouldn't be in play yet. You can just bounce the key and re-play it, though, so it has the same net result.
What he does is: Lotus, Vault, Key. Lotus, Reclamation, Activate. Lotus, Lotus, Activate (Lotus x1). Lotus, Lotus, Reclamation, Activate (Lotus x2). Lotus, Lotus, Activate (Lotus x3). Lotus, Lotus, Tyrant, Activate (Lotus x1). At this point: play Lotus, and target the Lotus in play with Tyrant's ability, sacrificing it for mana in response.
I've edited the results with all the corrections that have been posted.
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
Wow, suddenly I'm co-winner, how did that happen?!
Not that I'm complaining.
And hey, I'm not tied with jordman, so Riftwing Cloudskate must have actually done something good!
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
Also, for the first time I'm looking to take my regular Magic somewhat more seriously and play in a ptq this August. If anyone is interested in testing standard over the summer, let me know.
And lastly – for any German players – be sure to check out the 3CB and 4CB games at mtg-forum.de, where lOput and I play.
Results
This week had special format: Infinite Cards.
"At the start of the game, remove a card in your hand from the game. At the beginning of your draw step, add a copy of that card to your hand.
Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first."
Heat 1
1 Mogg – Anurid Scavenger / Black Lotus / Karakas / Misguided Rage / Orim's Chant
I like repeatable effects, and I liked Gamerz's deck from two weeks ago for its ability to Rage every turn.
2 dethwing – Black Lotus / City of Traitors / Dramatic Entrance / Progenitus / Soldevi Digger
Solid deck that neither gains nor loses much by the special rules.
3 math_geek – Disenchant / Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire
Around this point in deck submissions is where the four-card Mage frame was still interesting. That said, Disenchant was one of the better fifth cards, because it didn't overlap much with Karakas.
4 WhammWhamme – Chalice of the Void / Epochrasite / Mishra's Workshop / Smokestack / Sol Ring
Considering the round rules and Stack's legacy, this deck was surprisingly easy to compute. You probably win on the play, and if you don't outright lose on the draw (a correct term for this week), you can cause enough sacrifice to create a draw.
5 Magus819 – Angel's Grace / Jinxed Choker / Jinxed Choker / Karakas / Mishra's Workshop
I think the second Choker was more relevant than the Angel's Grace.
6 phoenix33 – Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire / Pyrokinesis
Repeatable, free, instant-speed removal is intriguing, but not so much so that you need two ways of doing it.
7 Halinn – Cenn's Tactician / Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire
Factory over Tactician would have given you an edge in the many Karakas fights. Tactician never worked as a back-up.
8 greggg230 – Black Lotus / Krosan Reclamation / Tidespout Tyrant / Time Vault / Voltaic Key
I really liked your original build, and still don't understand why instant recursion (Regrowth) became shuffle, and you traded Helix Pinnacle for a more vulnerable win condition that manaburns you and pauses your infinite turn combo. EDIT: While I still prefer Helix, I concede that I really misunderstood this deck.
9 FuriouslySleepingIdea – Black Lotus / Conjurer's Bauble / Gods' Eye, Gate to the Reikai / Smokestack / Sphere of Resistance
Sphere on the draw is less impressive, but that's the only time you can chain Stack into Sphere. A stronger game one presence would have really improved your score.
10 Some One – Mishra's Factory / Snuff Out / The Tabernacle at Pendrell Vale / Thoughtseize / Urborg, Tomb of Yawgmoth
You, with ced395, were one of two players to 6-0 the Karakas-Mage decks. But highly-specialized decks have a hard time winning rounds unless they're combo.
11 joedredd – Badlands / Encroach / Keldon Megaliths / Maze of Ith / Mishra's Factory
Against a lot of decks, you had to play Maze every turn, and never had a chance to start winning. See IBjeremy's deck (2 – 12) for a potential solution.
12 Gamerz – Mishra's Factory / Mishra's Workshop / Mox Emerald / Smokestack / Wirewood Hivemaster
Smokestack is generally a one-two punch deck. As the sole disruption, it's rarely sufficient.
X| 1 2 3 4 5 6 7 8 9 0 1 2
1| X 3 3 3 6 3 3 6 3 3 4 4 | 34
2| 3 X 3 3 0 3 3 0 6 6 6 6 | 34
3| 3 3 X 3 3 3 3 6 6 0 1 6 | 29
4| 3 3 3 X 3 3 3 6 4 4 4 4 | 34
5| 0 6 3 3 X 3 3 0 0 6 6 3 | 28
6| 3 3 3 3 3 X 3 6 3 0 1 0 | 21
7| 3 3 3 3 3 3 X 6 3 0 1 0 | 21
8| 0 6 0 0 6 0 0 X 0 2 6 6 | 26
9| 3 0 0 1 6 3 3 6 X 6 6 6 | 37
0| 3 0 6 1 0 6 6 2 0 X 0 3 | 25
1| 1 0 4 1 0 4 4 0 0 6 X 0 | 20
2| 1 0 0 1 3 6 6 0 0 3 6 X | 24
Heat 2
1 jskura – Force Spike / Gemstone Caverns / Island / Meddling Mage / Mox Pearl
Stopping all spells is a logical solution to the format, but caverns leaves you with very few potent spells of your own.
2 Alpha Werewolf – Channel / Darksteel Colossus / Hickory Woodlot / Hickory Woodlot / Lich's Mirror
A bit slow. Also, your loss to ced395 is convoluted such that I had to think, "Really? He can do that?" EDIT: And then, such that I had to think, "Really? I thought that?"
3 bateleur – Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire / Riftwing Cloudskate
I'm still waiting for the build where the fifth card is relevant. I don't generally think of Meddling Mage in the context of four-card-combo. EDIT: It was relevant.
4 jordman – Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire / Orim's Chant
I thought only Meddling Mages chanted so loud.
5 Niv – Darksteel Reactor / Mishra's Workshop / Mox Pearl / Orim's Chant / Plains
Your inability to start chanting turn one on the play was the killer. It was nice, though, to see the kicker finally used.
6 lOput – Chain of Vapor / Mox Pearl / Orim's Chant / Thallid / Tropical Island
Don't pretend this isn't OMC. Cenn's Tactician + Undiscovered Paradise might have been good. You could beat the Mage-Karakas decks by playing your threat and Chain in the same turn. Paradise also lets you kicker Chant.
7 bman85 – Faerie Conclave / Faerie Conclave / Riftwing Cloudskate / Saprazzan Cove / Time Walk
This deck fairly defied conventional wisdom, doing nothing for two turns, yet posting a good finish. For such a straightforward deck, there's a lot of resilience here.
8 Knowledge – Anurid Scavenger / Black Lotus / Misguided Rage / Preacher / Rishadan Cutpurse
The single mana source was a problem. Mage on lotus not only stops your further spells but also kills your Scavenger.
9 ced395 – Ajani Vengeant / Black Lotus / Conjurer's Bauble / Karakas / Leyline of Singularity
I didn't expect Ajani to be good for this format. I also didn't almost sweep my heat.
10 SaumZ – Black Lotus / Mana Tithe / Oriss, Samite Guardian / Path to Exile / Plains
This would be a great deck if it could win as often as it stops its opponents from winning.
11 Madmanquail – Kindle / Lightning Bolt / Meddling Mage / Mox Sapphire / Plateau
I don't think Kindle was especially relevant compared to bolt, but burn of any sort was a great solution to the round – the inevitability of combo without all the usual vulnerabilities.
12 IBjeremy – Corrupt / Maze of Ith / Nezumi Shortfang / Thoughtseize / Urborg, Tomb Yawgmoth
Urborg and Corrupt made good synergy, but the rest of the deck really lost power as a result of the round's rules.
13 Summon_Legend – Akroma, Angel of Wrath / Karakas / Karakas / Leyline of Singularity / Runed Halo
This deck would be better if Karakas weren't legendary.
X| 1 2 3 4 5 6 7 8 9 0 1 2 3
1| X 6 0 0 6 0 6 6 0 0 2 2 2 | 30
2| 0 X 0 0 0 0 0 0 2 0 0 0 2 | 4
3| 6 6 X 3 6 6 6 6 3 6 6 3 2 | 56
4| 6 6 3 X 6 6 6 6 0 6 6 2 2 | 54
5| 0 6 0 0 X 0 6 6 0 3 0 4 6 | 30
6| 6 6 0 0 6 X 0 6 2 2 0 2 6 | 36
7| 0 6 0 0 0 6 X 0 6 2 0 6 6 | 32
8| 0 6 0 0 0 0 6 X 0 0 0 4 2 | 18
9| 6 2 3 6 6 2 0 6 X 6 6 6 6 | 54
0| 6 6 0 0 3 2 2 6 0 X 0 2 2 | 28
1| 2 6 0 0 6 6 6 6 0 6 X 6 6 | 50
2| 2 6 3 2 1 2 0 1 0 2 0 X 6 | 24
3| 2 2 2 2 0 0 0 2 0 2 0 0 X | 12
Finals
1 Mogg – Anurid Scavenger / Black Lotus / Karakas / Misguided Rage / Orim's Chant
2 dethwing – Black Lotus / City of Traitors / Dramatic Entrance / Progenitus / Soldevi Digger
3 WhammWhamme – Chalice of the Void / Epochrasite / Mishra's Workshop / Smokestack / Sol Ring
4 FuriouslySleepingIdea – Black Lotus / Conjurer's Bauble / Gods' Eye, Gate to the Reikai / Smokestack / Sphere of Resistance
5 bateleur – Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire / Riftwing Cloudskate
6 jordman – Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire / Orim's Chant
7 ced395 – Ajani Vengeant / Black Lotus / Conjurer's Bauble / Karakas / Leyline of Singularity
8 Madmanquail – Kindle / Lightning Bolt / Meddling Mage / Mox Sapphire / Plateau
X| 1 2 3 4 5 6 7 8
1| X 3 3 3 3 3 0 0 | 10
2| 3 X 3 6 3 3 6 3 | 22
3| 3 3 X 4 3 3 6 3 | 20
4| 3 0 1 X 0 3 6 3 | 13
5| 3 3 3 6 X 3 3 6 | 22
6| 3 3 3 3 3 X 0 6 | 16
7| 6 0 0 0 3 6 X 6 | 20
8| 6 3 3 3 0 0 0 X | 12
1 bateleur (5): 22
1 dethwing (2): 22
3 ced395 (7): 20
3 WhammWhamme (3): 20
5 jordman (6): 16
6 FuriouslySleepingIdea (4): 13
7 Madmanquail (8): 12
8 Mogg (1): 10
bateleur and dethwing win 5CB #88.
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator (Mogg).
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.3. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.6. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
2.7. The player with the most points over the course of a month becomes the Player of the Month.
Season 1
March 2005
Round 1 r_x, Greebo, zorbop
Round 2 Ankh-Morpokian
Round 3 Greebo
Round 4 Chimpanzee
POTM: Greebo
April 2005
Round 5 help im a bug, Draco9_1_1 (Only Creatures)
Round 6 Greebo (Only Creatures)
Round 7 spuzzem king
Round 8 bateleur
POTM: spuzzem king
May 2005
Round 9 Feyd_Ruin (Only Multicolor)
Round 10 jcsuperstar (Only Multicolor)
Round 11 Lone Warrior
Round 12 Wanderer359
POTM: WhammWhamme
June 2005
Round 13 Silver Seraph, Greebo (Titania's Song)
Round 14 WhammWhamme (Titania's Song)
Round 15 Tahn (Artist Tribute)
Round 16 Lone Warrior (Artist Tribute)
POTM: bateleur, Greebo
July 2005
Round 17 Shadowlord
Round 18 bateleur
Round 19 Shadowlord (Pay 19: Add 1)
Round 20 Greebo (Pay 19: Add 1)
POTM: Shadowlord
August 2005
Round 21 Greebo
Round 22 Greebo
Round 23 spuzzem king (One-Million Life)
Round 24 WhammWhamme (One-Million Life)
POTM: Greebo
September 2005
Round 25 Chimpanzee, Shadowlord
Round 26 dasheiff
Round 27 Chimpanzee (Orrery)
Round 28 Halinn (Orrery)
POTM: jcsuperstar
October 2005
Round 29 Beaker
Round 30 Feuerdrache, Wanderer359
Round 31 r_x (Dream Halls)
Round 32 Puzzle (Dream Halls)
POTM: Chimpanzee
November 2005
Round 33 bateleur
Round 34 Shadowlord
Round 35 jcsuperstar (Backbuild)
Round 36 jcsuperstar (Backbuild)
POTM: bateleur
December 2005
Round 37 bateleur
Round 38 Wanderer359
Round 39 WhammWhamme (Ban a Card)
Round 40 dasheiff, Lone Warrior (Ban a Card)
POTM: Beaker
January 2006
Round 41 Lone Warrior
Round 42 Silver Seraph
Round 43 Trojan (1984)
Round 44 Beaker (1984)
POTM: Lone Warrior
February 2006
Round 45 bateleur
Round 46 Halinn
Round 47 bateleur (7 Life)
Round 48 Chimpanzee (7 Life)
POTM: bateleur
March 2006
Round 49 armlx
Round 50 bateleur
Round 51 armlx (Leyline)
Round 52 Chimpanzee, Greebo (Leyline)
POTM: armlx
April 2006
Round 53 jcsuperstar
Round 54 armlx
Round 55 bateleur (Epic)
Round 56 Xyre (Epic)
POTM: jcsuperstar
May 2006
Round 57 jcsuperstar
Round 58 Pingele_Pats (Banathon)
Round 59 Amadi (Banathon)
Round 60 Solitaire (Banathon)
POTM: Pingele_Pats
June 2006
Round 61 Farik (One-Million Life)
Round 62 Wrath_of_Dog, zu_Faul (Leyline)
Round 63 Beaker (7 Life)
POTM: silicon
July 2006
Round 64 Pingele_Pats (Multi-Set)
Round 65 WhammWhamme, zu_Faul (Extended)
POTM: None
September 2007
Round 1 (Introduction)
Round 2 andelijah
POTM: None
October 2007
Round 3 Mogg
Round 4 Chimpanzee (Lorwyn)
Round 5 Meat Popsicle (Repeat Letters)
Round 6 Mogg (10 Life)
POTM: Mogg
November 2007
Round 7 Death_By_Beebles
Round 8 jcsuperstar (Mindslaver)
Round 9 Mogg (Thanksgiving Special)
Round 10 Mogg (Thanksgiving Special, Part Two)
POTM: Mogg
December 2007
Round 11 carrion pigeons
Round 12 Mogg (Later Alphabet)
Round 13 Mogg (Backbuild)
Round 14 Xyre (Backbuild)
POTM: Mogg
January 2008
Round 15 armlx
Round 16 Chimpanzee (Auras)
Round 17 Mogg (Doubling Season)
Round 18 carrion pigeons, Chimpanzee (Doubling Season)
Round 19 WhammWhamme (31 Bans)
POTM: Mogg
February 2008
Round 20 Chimpanzee
Round 21 Mogg (Combat)
Round 22 Mogg (Combat)
Round 23 Knowledge
POTM: Mogg
March 2008
Round 24 Mogg (Consecutive Names)
Round 25 Chimpanzee (Consecutive Names)
Round 26 The Mad Tapper
Round 27 The Mad Tapper
POTM: The Mad Tapper
April 2008
Round 28 The Mad Tapper (DC5)
Round 29 jcsuperstar (DC5)
Round 30 jcsuperstar (< 20)
Round 31 bateleur
POTM: bateleur
May 2008
Round 32 WhammWhamme (Leyline)
Round 33 Silver Seraph (Mana Market)
Round 34 bateleur (Helm of Awakening and Mirari)
Round 35 Alfred (Pre-entered Decks)
POTM: bateleur
June 2008
Round 36 bateleur
Round 37 WhammWhamme (Favorite Colors)
Round 38 YuanTi (Lotus)
Round 39 Mogg (Mogg Week)
POTM: WhammWhamme
July 2008
Round 40 bateleur (Mulligans)
Round 41 Mogg
Round 42 Chimpanzee
Round 43 ced395 (Even)
POTM: Mogg
August 2008
Round 44 WhammWhamme (Odd)
Round 45 Farik (No Bans)
Round 46 Mogg
POTM: Error1
September 2008
Round 47 ghweiss (Low-Scoring)
Round 48 theeguy (Backbuild, Part Two)
Round 49 Mogg
Round 50 Mogg (50 Life)
Round 51 Error1 (Landline)
POTM: Mogg
October 2008
Round 52 Shogun17 (Exploration)
Round 53 MT_Gunn (Multicolor Discount)
Round 54 Silkenfist (2-2)
Round 55 bateleur, WhammWhamme
POTM: Error1
November 2008
Round 56 Error1 (Colorless Creatures)
Round 57 Knowledge, Silkenfist (Legendary Creatures)
POTM: None
December 2008
Round 58 (Introduction)
Round 59 Halinn
Round 60 Halinn
Round 61 ced395 (Christmas Special)
Round 62 MyNameIsFourteen (New Year's Special)
POTM: None
January 2009
Round 63 Mogg
Round 64 Mogg (Nemesis)
Round 65 MyNameIsFourteen (Nemesis)
Round 66 Mogg
POTM: Mogg
February 2009
Round 67 Chimpanzee
Round 68 MyNameIsFourteen (Lovely Letters)
Round 69 Naphtali (Lovely Letters, Part 2)
Round 70 bateleur
POTM: bateleur
March 2009
Round 71 ced395, Chimpanzee
Round 72 ced395 (Activated)
Round 73 WhammWhamme (Activated)
Round 74 bateleur
POTM: Chimpanzee
April 2009
Round 75 Xyre
Round 76 Mogg, ngollon (Landline-Orrery)
Round 77 Mogg (Landline-Orrery)
Round 78 Mogg
POTM: Mogg
May 2009
Round 79 bateleur
Round 80 ced395 (Upwelling)
Round 81 Mogg (Upwelling)
Round 82 Halinn
Round 83 r_x_
New Player Round math_geek
POTM: Mogg
June 2009
Round 84 Kekekekeke (Block Party)
Round 85 FuriouslySleepingIdea (Block Party)
Round 86 Mogg
Round 87 Farik
POTM: Mogg
July 2009
Round 88 bateleur, dethwing (Infinite Cards)
Wins Per Player
Rounds
Mogg: 23
bateleur: 17
Chimpanzee: 12
WhammWhamme: 10
Greebo: 8
jcsuperstar: 8
ced395: 5
Halinn: 5
armlx: 4
Lone Warrior: 4
Shadowlord: 4
Beaker: 3
Farik: 3
MyNameIsFourteen: 3
r_x_: 3
Silver Seraph: 3
The Mad Tapper: 3
Wanderer359: 3
Xyre: 3
carrion pigeons: 2
dasheiff: 2
Error1: 2
help im a bug: 1
Knowledge: 2
Pingele_Pats: 2
Silkenfist: 2
spuzzem king: 2
zu_Faul: 2
Alfred: 1
Amadi: 1
andelijah: 1
Ankh-Morpokian: 1
Death By Beebles: 1
dethwing: 1
Draco9_1_1: 1
Feuerdrache: 1
Feyd_Ruin: 1
FuriouslySleepingIdea: 1
ghweiss: 1
Kekekekeke: 1
Meat Popsicle: 1
MT Gunn: 1
Naphtali: 1
ngollon: 1
Puzzle: 1
Shogun17: 1
Solitaire: 1
Tahn: 1
theeguy: 1
Trojan: 1
Wrath_of_Dog: 1
YuanTi: 1
zorbop: 1
POTM
Mogg: 11
bateleur: 6
Greebo: 3
Chimpanzee: 2
Error1: 2
jcsuperstar: 2
WhammWhamme: 2
armlx: 1
Beaker: 1
Lone Warrior: 1
Pingele_Pats: 1
Shadowlord: 1
silicon: 1
spuzzem king: 1
The Mad Tapper: 1
Dom Camus
Five Card Blind
Nick Chandler-Klein:
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman:
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
At the start of the game, remove a card in your hand from the game. At the beginning of your draw step, add a copy of that card to your hand.
Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first.
Meddling Mage is banned this week.
Deck Submission Deadline:
Friday, July 10th, 2:00 pm PST.
Please use this thread to discuss any aspect of 5CB. Also, consider a subscription to 5CB. Subscribed players who have not already submitted a deck receive a reminder PM about two days before deadline. PM me to subscribe.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
I fail to see how this match works out as a tie for me. (3-3) result. I can't see ever losing this game.
5 Magus819 – Angel's Grace / Jinxed Choker / Jinxed Choker / Karakas / Mishra's Workshop
vs
9 FuriouslySleepingIdea – Black Lotus / Conjurer's Bauble / Gods' Eye, Gate to the Reikai / Smokestack / Sphere of Resistance
If he doesn't go for infinate choker, I simply sac the jinxed chokers to smokestack whenever he gives me one. Then his deck has no win conditions.
Regardless of what the infinate card he chooses, he can't lay 2 permanents a turn indefinately and has to sac his lands to smokestack. Then I just sac a gods eye and one of several spirit tokens each turn.
This deck would be better if Karakas weren't legendary.
Am I seeing this wrong, or does Akroma never come into play, considering there is no way to pay for it at all.
Yes, and he can never pay for runed halo, as if he plays 2 karakas SBE's kill them both before he can tap a land for mana. I'm amazed it even got any draws.
Alternately, I really think the Leyline should be banned. It is just as much of a PITA as the Mage is.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
As soon as I saw that deck in the other thread I thought it looked pretty good. Turns out it is pretty good.
Embarrassingly, my testing showed manland-based builds as the main opposition to Meddling Mage, so I wanted to... erm... never mind.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Against: Karakas / Leyline of Singularity / Meddling Mage / Mox Sapphire.
On the play:
You remove Lotus and opponent removes Karakas. You play Karakas and Bauble. Opponent plays Karakas (destroyed). You return Karakas, and play Karakas, Lotus, and Ajani. You win from there, and you would win from there against Cloudskate if Ajani had one more counter (or Mox was a land). It doesn't, though, so I'll correct that match.
Alternately, you could remove Leyline and play everything turn one. The first scenario is a remnant of me trying to justify your match against bateleur.
On the draw:
If opponent plays Leyline, you don't. If they don't, you do. Both of you remove Karakas. You get to play yours first and lock your opponent out of the game, while you Lotus-Bauble-Lotus-Ajani.
At first, I thought the match was a draw. AW has Mirror and you have Colossus, and you can only deal 3 damage per turn.
I was impressed that you could actually deal infinite damage in a turn, if forced to. Remove Conjurer's Bauble, and get a lot of them in play. Helix with Ajani. Play Ajani (both die). Play another Ajani and helix. Repeat. 'Convoluted' is probably the wrong word, but I was definitely amused by the interactions your deck is capable of.
"Note: The starting player decides which card to remove first. Also, for this round rule 2.2. will only check a deck's legality for when that deck is playing first.
2.2. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn."
You can't do it on the play; It's legal. Not to say this is quite what I intended; My thought was that it would be very counterintuitive if you couldn't submit a deck with Thoughtseize, because you would violate the rule on the draw.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Well, now i need to rething my deck for next week
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
You can use voltaic key to target itself to burn off any extra mana.
The infinite combo will never stop - Assuming I am getting a lotus every turn, I sac it for 3 green (or whatever), use the key targeting itself twice, then targeting the time vault once. Tidespout being out doesn't matter because I can just put the ability on the stack targeting black lotus, sac the lotus, and proceed as normal. EDIT: Oops, can't target the lotus because it wouldn't be in play yet. You can just bounce the key and re-play it, though, so it has the same net result.
Can you re-run my results accordingly, please?
I've edited the results with all the corrections that have been posted.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Should be interesting.
Not that I'm complaining.
And hey, I'm not tied with jordman, so Riftwing Cloudskate must have actually done something good!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Infinite chant. On the play or on the draw, they can't ever play anything but instants and lands.
Gemstone Cavern
Orim's Chantx2
Plains
Dryad Arbor