"A player may not choose an opening hand that would enable him or her to cause an opponent to not being able play a land or lose control of a basic land before the opponent's second turn ends if the opponent plays a land in each of his or her turn. Ignore this rule if the player's hand would be legal if that player's opponents' cards had no rules text."
I mirrored 3.1 with changing "begins" to "ends" to catch T1 Braids, as it is indeed a part of problem.
Quote from CalvinSchwa »Re the "can't cause to lose control" rule: Wouldn't this disable, say, T1 Kozilek or something, since annihilator could cause them to do that? Plus, I know that nobody likes to see turbo Capsize, but this would also ban anything cheap that could casually bounce a 'permanent', or lead someone to sacrifice a permanent.
The first option, meanwhile, seems even weirder, since now something like Annihilator can (I think, yes?) make them avoid sacrificing creatures, since they can choose to sacrifice lands and then keep them on the battlefield.
I dunno. I'm not necessarily specifically concerned about keeping Eldrazi or bounce-locks around, and maybe there are few enough cheap cards that would be banned by this that it's worth it. But if this is triggered by the use of Braids recently -- which I don't think has been prevalent enough to justify anything (although if it wins this round again I may reconsider -- then we could just ban Braids. The alternatives are Capsize, which is a lot more difficult to put out T1 or T2, and then... what else?
EDIT: Oh, hands were posted as this was written. Okay, I'll take a look.
Quote from ManyCookies »I submitted Overgrown Estate over Overgrown Tomb for the record (and checked the submission to confirm), just a typo from PHM.