This is the thread for Round 5. Round 5 will indicated the beginning of the Player of the Month (April) competition, the first under the new management. The system for PotM will be slightly different under the new management;
Each round, each player received POTM points equal to their AVERAGE match result for that round, rounded down to 1 decimal place. For example, if in a round of 8 decks, a player goes 6-6-6-6-X-0-0-0, they received (24/7) or 3.4, while an undefeated deck receives 6 points.
This week is a special format:
"Half Week" - decks will have each match scored only for games where they are on the draw - but this score is then doubled. So a '3-3' match-up is scored as 0 points for either side, while 2-2 is worth 2 points, and a 6-0 is still 6-0. This means the grid will be very confusing.
1) WhammWhamme - Poor Palinchronorhcnilap
Misdirection
Commandeer
Frost Titan
Energy Field
Sand Silos
Did anyone really think I wasn't going to submit this? It almost won, too!
2) bateleur - Paintbrush to a Gunfight
City of Traitors
Soldevi Digger
Mox Ruby
Painter's Servant
Pyroblast
A classic saddles up for a respectable finish.
3) Feyd_Ruin - Here's hoping that Feldon's Cane is enough to stop the Foils...
Mishra's Workshop
Ensnaring Bridge
Scalding Tongs
The Rack
Feldon's Cane
Ensnaring Bridge. Nobody brought removal for Ensnaring Bridge. 'cept bat.
4) knoboddi - Getting Leyed
Leyline of Singularity
Leyline of the Void
Karakas
Mishra's Factory
Mishra's Factory
Leyline of the Void could have almost been the Ace of Spades, but Leyline of Singularity/Karakas is as good as ever.
5) dasheiff - draws
Black Lotus
Channel
Platinum Angel
Swamp
Thoughtseize
Very good at stopping OTHER people from getting points.
6) Shogun17 - Hexmage Depths
Urborg, Tomb of Yawgmoth
Thoughtseize
Dark Depths
Vampire Hexmage
The Tabernacle at Pendrell Vale
Someone check my grid, I thought this deck was pretty strong... o.0
7) ScurbyPirate - Mostly type two legal!
Ancient Tomb
Steel Overseer
Steel Overseer
Steel Overseer
Phyrexian Revoker
Phyrexian Revoker, Steel Overseer, City of Traitors would be a decent start to a deck. The 2nd and 3rd Overseer did very little.
8) Madmanquail - Quick Sub
Gemstone Mine
Greater Gargadon
Restore Balance
Black Lotus
Nether Void
Very good at denying others points. Not so great at winning.
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. Players are expected to name their decks. In the event they do not do so, the moderator may, at their discretion, name it whatever strikes their fancy.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player received POTM points equal to their AVERAGE match result for that round, rounded down to 1 decimal place. For example, if in a round of 8 decks, a player goes 6-6-6-6-X-0-0-0, they received (24/7) or 3.4, while an undefeated deck receives 6 points.
My match against #8, it's listed as 0 points for both players. However, I win on both the draw and the play, so it should be scored as 6 for me and still 0 for him.
If he plays Nether Void, then his Gargadon and Balance will be countered (Gargadon doesn't allow one to sac Enchantments), and I can win through the Void with my 3 lands. If he doesn't cast Nether Void, then I win before either Balance or Gargadon resolve.
Also, it looks like my total score is missing one of the two other 6's that I scored.
My match against #8, it's listed as 0 points for both players. However, I win on both the draw and the play, so it should be scored as 6 for me and still 0 for him.
If he plays Nether Void, then his Gargadon and Balance will be countered (Gargadon doesn't allow one to sac Enchantments), and I can win through the Void with my 3 lands. If he doesn't cast Nether Void, then I win before either Balance or Gargadon resolve.
Also, it looks like my total score is missing one of the two other 6's that I scored.
...for some reason, I scored him as though Nether Void didn't counter Suspended spells. On reflection, I have no idea why I did that.
Okay, his deck is substantially less good than I thought. Drat.
My match against bateleur is scored as 3-3 (0-0), but it should be 1-4 (0-2) in his favor. On the play, he vindicates leyline of the void with pyroblast and then wins from there. On the draw, I play karakas my first turn, and if he tries to pyroblast anything I just bounce his painter's servant and then his pyroblast gets rfg'ed and I win with factories. However, if I ever tap karakas for mana, which I would have to do in order to attack through painter's servant with a factory, he can just blow up leyline of the void and pyroblast goes to his graveyard and he can start Digging it every turn. So we just sit there, me attacking for 2 and him blocking for all eternity.
People who want an early start... format will be Nullstone Week. The first spell played each turn is countered. Arcane Laboratory, Rule of Law and Aethersworn Canonist are banned.
People who want an early start... format will be Nullstone Week. The first spell played each turn is countered. Arcane Laboratory, Rule of Law and Aethersworn Canonist are banned.
I presume the first spell that is cast each turn, no matter who casts it, would be countered?
Oh yeah, also, vs. number 8, since he can't cast null chamber and resolve his suspended spells, either he plays null chamber and no one can win, or he holds null chamber, and since he has one card in hand I can sandbag karakas until after restore balance resolves, then play it and bounce his gargadon so we draw both games.
On my play, I drop Tongs+Rack.
If he Voids, he can't ever get the gargadon, so I win.
If he suspends Balance, I drop the bridge.
Balance doesn't hit artifacts, so he'll keep taking, while his gargadon can't swing.
Each round, each player received POTM points equal to their AVERAGE match result for that round, rounded down to 1 decimal place. For example, if in a round of 8 decks, a player goes 6-6-6-6-X-0-0-0, they received (24/7) or 3.4, while an undefeated deck receives 6 points.
This week is a special format:
"Half Week" - decks will have each match scored only for games where they are on the draw - but this score is then doubled. So a '3-3' match-up is scored as 0 points for either side, while 2-2 is worth 2 points, and a 6-0 is still 6-0. This means the grid will be very confusing.
1) WhammWhamme - Poor Palinchronorhcnilap
Misdirection
Commandeer
Frost Titan
Energy Field
Sand Silos
Did anyone really think I wasn't going to submit this? It almost won, too!
2) bateleur - Paintbrush to a Gunfight
City of Traitors
Soldevi Digger
Mox Ruby
Painter's Servant
Pyroblast
A classic saddles up for a respectable finish.
3) Feyd_Ruin - Here's hoping that Feldon's Cane is enough to stop the Foils...
Mishra's Workshop
Ensnaring Bridge
Scalding Tongs
The Rack
Feldon's Cane
Ensnaring Bridge. Nobody brought removal for Ensnaring Bridge. 'cept bat.
4) knoboddi - Getting Leyed
Leyline of Singularity
Leyline of the Void
Karakas
Mishra's Factory
Mishra's Factory
Leyline of the Void could have almost been the Ace of Spades, but Leyline of Singularity/Karakas is as good as ever.
5) dasheiff - draws
Black Lotus
Channel
Platinum Angel
Swamp
Thoughtseize
Very good at stopping OTHER people from getting points.
6) Shogun17 - Hexmage Depths
Urborg, Tomb of Yawgmoth
Thoughtseize
Dark Depths
Vampire Hexmage
The Tabernacle at Pendrell Vale
Someone check my grid, I thought this deck was pretty strong... o.0
7) ScurbyPirate - Mostly type two legal!
Ancient Tomb
Steel Overseer
Steel Overseer
Steel Overseer
Phyrexian Revoker
Phyrexian Revoker, Steel Overseer, City of Traitors would be a decent start to a deck. The 2nd and 3rd Overseer did very little.
8) Madmanquail - Quick Sub
Gemstone Mine
Greater Gargadon
Restore Balance
Black Lotus
Nether Void
Very good at denying others points. Not so great at winning.
X 1 2 3 4 5 6 7 8
1 X 6 2 6 2 0 2 2 = 20
2 0 X 6 2 6 0 6 0 = 20
3 2 0 X 6 2 6 6 2 = 24
4 0 0 0 X 6 6 6 2 = 20
5 2 0 2 0 X 0 6 0 = 10
6 6 0 0 0 0 X 6 6 = 18
7 2 0 0 0 0 0 X 0 = 2
8 2 0 0 2 0 0 0 X = 4
This Round:
1) Feyd_Ruin (24)
2) WhammWhamme (20)
2) bateleur (20)
2) knoboddi (20)
5) Shogun17 (18)
6) dasheiff (10)
7) Madmanquail (4)
8) ScurbyPirate (2)
Player of the Month (April)
1) Feyd_Ruin (3.4)
2) WhammWhamme (2.8)
2) bateleur (2.8)
2) knoboddi (2.8)
5) Shogun17 (2.4)
6) dasheiff (1.4)
7) Madmanquail (0.4)
8) ScurbyPirate (0.2)
Resources:
Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player. 2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator. 2.2. Decks are subject to some restrictions. 2.3. Points determine tournament standings. 2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down). 2.5. The player with the most POTM points over the course of a month is the Player of the Month.
Rounds
Season 3:
Promatim - 1
POTM
As of now, none for Season 3
Dom Camus
Five Card Blind
Nick Chandler-Klein
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
Forum Articles
Madmanquail
5CB Strategy
Mogg
5CB Strategy
Also 12 hours to suggest format ideas, though I do have some.
If he plays Nether Void, then his Gargadon and Balance will be countered (Gargadon doesn't allow one to sac Enchantments), and I can win through the Void with my 3 lands. If he doesn't cast Nether Void, then I win before either Balance or Gargadon resolve.
Also, it looks like my total score is missing one of the two other 6's that I scored.
...for some reason, I scored him as though Nether Void didn't counter Suspended spells. On reflection, I have no idea why I did that.
Okay, his deck is substantially less good than I thought. Drat.
I presume the first spell that is cast each turn, no matter who casts it, would be countered?
Correct.
Mishra's Workshop / Ensnaring Bridge / Scalding Tongs / The Rack / Feldon's Cane
vs
8) Madmanquail
Gemstone Mine / Greater Gargadon / Restore Balance / Black Lotus / Nether Void
Listed: 0-6
Suggested: 4-1
On my play, I drop Tongs+Rack.
If he Voids, he can't ever get the gargadon, so I win.
If he suspends Balance, I drop the bridge.
Balance doesn't hit artifacts, so he'll keep taking, while his gargadon can't swing.
On his play, he can force a tie with the void.
---
I like the proposed nullstone week.
No longer staff here.