Hello, I'm new to the Personal Writing section and am trying to create what I would call, my Planeswalker self. Essentially its my experience with Magic translated with the lore of Magic. One problem I ran into while thinking up the character is during the events of Khans of Tarkir block, I wanted my character to somehow get one of their arms cut off by the Hedron cocoon around Ugin, then because of it get an upgrade with a Ugin colored spirit arm.
My problem is, I want to be as accurate towards the lore as I can be, and though I have been following it for years now I can't quite think of the most rational way for this to occur. Anyone have any thoughts on the matter? I'd love other opinions.
As a note: If I've placed this in the incorrect thread, I apologized as I reasoned this to be the correct thread as this issue does not directly contribute to the official lore of Magic. If there is a better thread for this topic, I'd be eternally grateful for this thread to be moved.
Ugin himself isn't particularly well explained, so you can forge a path there. It wouldn't really make sense to have the character be present when the cocoon is formed, since that was 1280 years ago, but I guess you could say you were present when the cocoon starts to open up and something happened to your arm so that it is only visible by those who are gifted with the eye of Ugin. Depending on whatever other magical effects you envision yourself producing, maybe this could unlock an invisible form of that magic.
Ugin himself isn't particularly well explained, so you can forge a path there. It wouldn't really make sense to have the character be present when the cocoon is formed, since that was 1280 years ago, but I guess you could say you were present when the cocoon starts to open up and something happened to your arm so that it is only visible by those who are gifted with the eye of Ugin. Depending on whatever other magical effects you envision yourself producing, maybe this could unlock an invisible form of that magic.
I was thinking of a solution similar to this. My character is from Zendikar (because that is legitimately when I took interest in the game and learned to play) and after some training she tries to find help, and also is interested in Dragons, so naturally she would go to Tarkir for the Dragons, and stay for the Hedron cocoon she hears tellings about.
I'm thinking, when she gets there she's in the ravine, and is exploring it, climbing on top of it as adventurous Zendikari do. But when Sorin is opening the cocoon, she tries to jump off, but one of her arms gets caught in between two Hedrons, ultimately getting cut off when the cocoon bursts open, but also infused with magic from the occurrence.
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My problem is, I want to be as accurate towards the lore as I can be, and though I have been following it for years now I can't quite think of the most rational way for this to occur. Anyone have any thoughts on the matter? I'd love other opinions.
As a note: If I've placed this in the incorrect thread, I apologized as I reasoned this to be the correct thread as this issue does not directly contribute to the official lore of Magic. If there is a better thread for this topic, I'd be eternally grateful for this thread to be moved.
I was thinking of a solution similar to this. My character is from Zendikar (because that is legitimately when I took interest in the game and learned to play) and after some training she tries to find help, and also is interested in Dragons, so naturally she would go to Tarkir for the Dragons, and stay for the Hedron cocoon she hears tellings about.
I'm thinking, when she gets there she's in the ravine, and is exploring it, climbing on top of it as adventurous Zendikari do. But when Sorin is opening the cocoon, she tries to jump off, but one of her arms gets caught in between two Hedrons, ultimately getting cut off when the cocoon bursts open, but also infused with magic from the occurrence.