I love EDH. My favorite commander to play as is Krenko, Mob Boss. However, although it is strong/fun, one problem I run into is people nullifying him with enchantments like Imprisoned In The Moon, Darksteel Mutation, or countless others. I find them very difficult, if not impossible, to deal with cards like that in my deck. I can deal with artifacts like Pithing Needle because red rocks artifact removal. I know a could put in Meteor Golem or Scour From Existence. However, these tend to be a high mana cost for the deck as well as if someone nullifies Krenko, Mob Boss early, I'm basically screwed.
I was wondering if anyone has some suggestions for me to deal with enchantments in red (I also have another red EDH deck that I love to play that is a voltron deck with the same problem).
Sorry if I created this thread in the wrong forum.
Thanks.
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"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
— Agmand Sarv, Azorius hussar
Other than Chaos Warp, which can deal with enchantments, your best chance is with equipment.
lightning greaves, swiftfoot boots, and champion's helm will all protect krenko from sorcery speed auras. Likewise, the Sword of X and Y series can provide protection by granting... protection.
As far as more traditional artifact answers, erratic portal is good for bouncing your own creatures to either make auras fall off or cause them to fizzle on the stack. blast zone is another way to blow up cheap enchantments without harming krenko (while it takes a lot of mana in general, you will never have to spend 7 at once like you would for meteor golem.
sanctum of eternity is your man. One of the very few answers that doesn't require being on-board before the enchantment is cast.
You can also play gobbos that let you sac other gobbos, like skirk prospector or goblin sledder, which are already good enough to run. Obviously this needs to be on-board before the enchantment, though.
You can also sacrifice it in response via High Market or Goblin Bombardment. You would need to recast Krenko, but that's still better than not being able to use him ever again. I use Reality Scramble to sacrifice token for real creatures, so the same idea can apply here by sacrificing the enchanted Krenko (be it a creature or land at the time) for something else.
I was wondering if anyone has some suggestions for me to deal with enchantments in red (I also have another red EDH deck that I love to play that is a voltron deck with the same problem).
Sorry if I created this thread in the wrong forum.
Thanks.
— Agmand Sarv, Azorius hussar
lightning greaves, swiftfoot boots, and champion's helm will all protect krenko from sorcery speed auras. Likewise, the Sword of X and Y series can provide protection by granting... protection.
As far as more traditional artifact answers, erratic portal is good for bouncing your own creatures to either make auras fall off or cause them to fizzle on the stack. blast zone is another way to blow up cheap enchantments without harming krenko (while it takes a lot of mana in general, you will never have to spend 7 at once like you would for meteor golem.
You can also play gobbos that let you sac other gobbos, like skirk prospector or goblin sledder, which are already good enough to run. Obviously this needs to be on-board before the enchantment, though.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
You can also use Red Elemental Blast and Pyroblast against blue spells, which I always include in my mono-red.
If you don't mind global destruction, Nevinyrral's Disk, Blast Zone, and Ratchet Bomb. Single target, you get Lux Cannon.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
— Agmand Sarv, Azorius hussar