So i picked up a Sisay, Weatherlight Captain at the pre-release and put her side as i was working on a Morophon deck. While the Morophon deck is not yet tuned it is completed.
So i am going with a superfriends build with some extra shenanigans, but as it always comes to be, there are too many PWs. Especially after War of the Spark. So what i am looking for are suggestions of who to run. i do plan on winning with this, it is not just menat to be gimmicky, but at teh sme time, I do want a good focus on PWs (25-30)
I am looking into the war of the spark PWs more so than the others as they offer static abilities as well as having cool things (Like Ashiok, Dream render and Narset, Parter of Veils) both of which will allow me to pay WUBRG and stop some interesting combo form going off or stop a tutor. Both of which are beneficial, bit only 2 cards.
So i am gonna do the selvala combo. Seems mean and something i can pull off in the end. (a game ender) (go for one of my win pieces) Granted the combo will require a few more peices to win off of it, but luckily they are legendary.
Once i am making 7 mana a turn (sisay will be at 7 (2+ 5 Colours) so Selvala will be tapping for 7. i will be having one extra in reserve for turn, while i don;t need this extra peice, why not grab Day of Destiny?
Once i have that, go grab The Chain Veil and get an activation. go get tezzeret the Seeker, and activate chain veil a bunch more times (i now have an unlimited amount of PW activations.)
Go get Ral zarek, take infinite turns. or if I have 3 creatures that can attack (Which I do... Get ajani steadfast, pump them to ungodly amounts, and use ral zarek to tap down all blockers. Swing and end the game. (in a 4 player)
this does indeed happen early game, (turn 7 the latest in a proper set up.)
So i am gonna do the selvala combo. Seems mean and something i can pull off in the end. (a game ender) (go for one of my win pieces) Granted the combo will require a few more peices to win off of it, but luckily they are legendary.
There are a few more tricks you can do with Selvala that I haven't mentioned in the thread. I had to make a cut off otherwise I'd just be writing it for another 2 weeks
But you can get additional cards into play and extra mana, say if you were cut off one of the combo pieces.
Activate Selvala and Sisay and get Minamo, School at Water's Edge and you can untap Selvala for additional mana and get another land in play.
Now search for Garruk Wildspeaker and untap Minamo, School at Water's Edge and a blue source to untap Selvala again.
Search for Kiora, Master of the Depths and do it again. Kiora, Behemoth Beckoner to untap Selvala.
So here you can just put more walkers into play and gain mana.
My actual original combo is that I was looking to use Angrath, Captain of ChaosBR as it would fix all my colors after Derevi, Empyrial TacticianWUG. The idea was to attack with Rhys the Redeemed and Sisay (with menace) at an opponent with at most 3 creatures, which would guarantee connecting (triggering Derevi to untap Selvala again).
And yeah I looked at all the untap options; Ral Zarek, Angrath, the Flame-Chained, Sarkhan Vol, for Selvala. There are more at 6 cmc, but it wasn't going to work with color fixing Sisay to that power when I was working out stuff.
I figured out the most streamlined way I think, and I didn't want to include anymore for just one card.
I have about 28 walkers. It is still a superfriends deck and I am running no non permanents. (Aside from Primal surge. Could be a win con. Get jace Wielder of mysteries out and then draw a card (Nothing left in library)
so the deck itself can still run without Sisay, which is what i really wanted. She is helpful but could also be massive bait. Do they waste mana on getting rid of walker or my general...?
I will add minamo.
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So i am going with a superfriends build with some extra shenanigans, but as it always comes to be, there are too many PWs. Especially after War of the Spark. So what i am looking for are suggestions of who to run. i do plan on winning with this, it is not just menat to be gimmicky, but at teh sme time, I do want a good focus on PWs (25-30)
I am looking into the war of the spark PWs more so than the others as they offer static abilities as well as having cool things (Like Ashiok, Dream render and Narset, Parter of Veils) both of which will allow me to pay WUBRG and stop some interesting combo form going off or stop a tutor. Both of which are beneficial, bit only 2 cards.
So want some ideas on PWs i should focus on.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
i read em just for fun.
So i am gonna do the selvala combo. Seems mean and something i can pull off in the end. (a game ender) (go for one of my win pieces) Granted the combo will require a few more peices to win off of it, but luckily they are legendary.
Once i am making 7 mana a turn (sisay will be at 7 (2+ 5 Colours) so Selvala will be tapping for 7. i will be having one extra in reserve for turn, while i don;t need this extra peice, why not grab Day of Destiny?
Once i have that, go grab The Chain Veil and get an activation. go get tezzeret the Seeker, and activate chain veil a bunch more times (i now have an unlimited amount of PW activations.)
Go get Ral zarek, take infinite turns. or if I have 3 creatures that can attack (Which I do... Get ajani steadfast, pump them to ungodly amounts, and use ral zarek to tap down all blockers. Swing and end the game. (in a 4 player)
this does indeed happen early game, (turn 7 the latest in a proper set up.)
Can also grab teferi, Mage of Zhalfir to just stop them from disrupting my turn.
There are a few more tricks you can do with Selvala that I haven't mentioned in the thread. I had to make a cut off otherwise I'd just be writing it for another 2 weeks
But you can get additional cards into play and extra mana, say if you were cut off one of the combo pieces.
Activate Selvala and Sisay and get Minamo, School at Water's Edge and you can untap Selvala for additional mana and get another land in play.
Now search for Garruk Wildspeaker and untap Minamo, School at Water's Edge and a blue source to untap Selvala again.
Search for Kiora, Master of the Depths and do it again. Kiora, Behemoth Beckoner to untap Selvala.
So here you can just put more walkers into play and gain mana.
My actual original combo is that I was looking to use Angrath, Captain of Chaos BR as it would fix all my colors after Derevi, Empyrial Tactician WUG. The idea was to attack with Rhys the Redeemed and Sisay (with menace) at an opponent with at most 3 creatures, which would guarantee connecting (triggering Derevi to untap Selvala again).
And yeah I looked at all the untap options; Ral Zarek, Angrath, the Flame-Chained, Sarkhan Vol, for Selvala. There are more at 6 cmc, but it wasn't going to work with color fixing Sisay to that power when I was working out stuff.
I figured out the most streamlined way I think, and I didn't want to include anymore for just one card.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
so the deck itself can still run without Sisay, which is what i really wanted. She is helpful but could also be massive bait. Do they waste mana on getting rid of walker or my general...?
I will add minamo.