Multani, Yavimaya's Avatar seems like one of the most underrated legends from Dominaria to play as a Commander. He's incredibly resilient in the sense that he basically avoids the commander tax. His power (and toughness) scales as the game progresses. He has trample so he can't be chump blocked.
What cards and strategies work well with Multani, Yavimaya's Avatar? Here are just a few ideas to get the ball rolling:
Greater Good: It is a free sacrifice outlet we can use to put Multani, Yavimaya's Avatar in the graveyard. This prevents him from being removed by pesky exile effects that make him cost more to cast due to the Commander tax. More importantly, due to Multani, Yavimaya's Avatar's potential for huge power, Greater Good allows us to draw large amounts of cards and discard more land cards to make Multani, Yavimaya's Avatar even bigger!
Scapshift: Sacrifice a bunch of lands only to get more lands. This is not only a useful tutor effect, but it will dramatically boost power and toughness for Multani, Yavimaya's Avatar because it feeds the graveyard.
Miren, the Moaning Well: A reusable sacrifice outlet that in the late game gains us huge amounts of life.
Here are some more cards that work well with Multani, Yavimaya's Avatar.:
Blackblade Reforged is a new toy from Dominaria that practically doubles Multani, Yavimaya's Avatar's power which is excellent considering it already has trample.
Crucible of Worlds and Ramunap Excavator: These cards have fantastic synergy with all of the fetch lands, along with other lands we can sacrifice for value (i.e. Wasteland, Ghost Quarter) and work especially well with spells that let us play extra lands during our turn.
I think we’re all using “underrated” way too much these days.
Any land that has a good sac effect is great. Throne of the High City, Mirrorpool, Dust Bowl, some deserts...I think perusing a Gitrog or Titania list would help you.
Constant Mists and spellshapers dump lands into your GY. Dawnstrider could be a choice. Harrow and Crop Rotation exist.
Multani, Yavimaya's Avatar was in the original Dominaria leak, and there was very little talk about in as a Commander in the subsequent threads. I also recall many people saying the card doesn't really deserve to be a mythic, severely underestimating the significance of trample, reach, high power/toughness and recursion in one card.
I will be running him in the 99 of my Titania deck, but could make a good alternative commander in a pinch. So also check out Titania on edhrec for good suggestions.
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The secret to enjoyable Commander games is not winning first, but losing last.
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I've seen it in our playtest group, other than the already mentioned land shenanigans Alpha Authority is a great way of forcing through the commander damage. It also doubles up as protection against targeted removal.
The primary use I immediately thought of for him was multiple taps of green's big-mana lands (Cradle, Nykthos) per turn (with Exploration, Azusa, etc..). With a sac or discard outlet (Survival of the Fittest), you can keep dumping him into your yard over and over. He definitely strikes me as a commander that will really shine in mono green builds with no limit whatsoever on budget.
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What cards and strategies work well with Multani, Yavimaya's Avatar? Here are just a few ideas to get the ball rolling:
All of the forest fetch lands (i.e. Misty Rainforest, Verdant Catacombs, Windswept Heath, Wooded Foothills) and even Evolving Wilds and Myriad Landscape to help boost Multani, Yavimaya's Avatar's power and toughness.
Scapshift: Sacrifice a bunch of lands only to get more lands. This is not only a useful tutor effect, but it will dramatically boost power and toughness for Multani, Yavimaya's Avatar because it feeds the graveyard.
Miren, the Moaning Well: A reusable sacrifice outlet that in the late game gains us huge amounts of life.
Lightning Greaves, Swiftfoot Boots and Akroma's Memorial not only protect [[Multani, Yavimaya's Avatar]] from removal but they grant haste making him incredibly deadly.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Exploration, Burgeoning, Azusa, Lost but Seeking, Oracle of Mul Daya and other cards that let us play multiple lands a turn are great to ensure we don't get behind on lands when we use Multani, Yavimaya's Avatar's activated ability from the graveyard. Budget options here include Wayward Swordtooth, Skyshroud Ranger, Journey of Discovery and Sakura-Tribe Scout.
Crucible of Worlds and Ramunap Excavator: These cards have fantastic synergy with all of the fetch lands, along with other lands we can sacrifice for value (i.e. Wasteland, Ghost Quarter) and work especially well with spells that let us play extra lands during our turn.
Boundless Realm and Traverse the Outlands: Huge ramp spells to help make Multani, Yavimaya's Avatar even bigger.
Spawning Pit, Ashnod's Alter, High Market: Free sacrifice outlets that we can use to prevent Multani, Yavimaya's Avatar from being exiled or targeted with Lignify effects.
Garruk, Primal Hunter, Rishkar's Expertise, Soul's Majesty, Life's Legacy, Momentous Fall: Draw absurd amounts of cards based on Multani, Yavimaya's Avatar's enormous power. If we don't have a Reliquary Tower effect in play, when we discard down to 7 cards, we can pitch more land cards to our graveyard to only make Multani, Yavimaya's Avatar bigger the next time we cast him.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Any land that has a good sac effect is great. Throne of the High City, Mirrorpool, Dust Bowl, some deserts...I think perusing a Gitrog or Titania list would help you.
Constant Mists and spellshapers dump lands into your GY. Dawnstrider could be a choice. Harrow and Crop Rotation exist.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Are we here though? According to EDHREC, Yargle, Glutton of Urborg, Grunn, the Lonely King and Tatyova, Benthic Druid have more decks than Multani, Yavimaya's Avatar.
Multani, Yavimaya's Avatar was in the original Dominaria leak, and there was very little talk about in as a Commander in the subsequent threads. I also recall many people saying the card doesn't really deserve to be a mythic, severely underestimating the significance of trample, reach, high power/toughness and recursion in one card.
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Harrow and Constant Mists are excellent recommendations.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Explosive Vegetation
Nissa's Renewal
Far Wanderings
Kalonian Twingrove
Howl of the Night Pack
Ulvenwald Hydra
Nissa's Pilgrimage
Skyshroud Claim
Cultivate
Rishkar's Expertise
Pathbreaker Ibex
Constant Mists
Hunter's Insight
Hunter's Prowess
Seer's Sundial
Gaea's Touch
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EDIT: if you can generate saprolings, Life and Limb will make him enormous. Also, Boundless Realms and Animist's Awakening seem like they'd be crazy good anyway.
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As another supporting card, Centaur Vinecrasher is like a mini-Multani.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'