Had a game tonight (first time playing edh in a while, actually) with my default deck, good ol' zirilan, as my new deck is still in progress.
I gamble into a sol ring, so zirilan hits the board on turn 3. One of my three opponents, playing mono-white bruna, plays out thran dynamo, skullclamp, and uba mask of all things.
I wait until endstep of turn 4 when I snap off a dragon. Going through my options, I consider utvara hellkite, but decide the stronger play is hellkite tyrant. Get some free cards and mana off that skullclamp and dynamo? Don't mind if I do. At this point, everyone's at nearly-full life, not much has happened.
Bruna scoops in response to my attack. When I ask why, he says "I think it'd take too long to rebuild. Aren't you happy? You paid 3 mana to kill an entire player!" I try to dissuade him from quitting, but nothing doing.
I've played with this guy before and I think a similar thing happened. Wait, I think I remember - he wanted free mulligans as long as it "wasn't abused". He was playing rith the awakener, which is an imminently fair general, so I didn't have any compelling reason to think he was trying to game the system, but still - rules are rules, I build my decks so that they get playable hands reliably off normal mulligan rules. I said I'd prefer we didn't play with "unlimited mulligans", and he said "that's fine, I'll go play with someone else". He didn't really argue much, just up and left. He hadn't even drawn his hand yet iirc. Prior to that we'd been having a nice conversation about underused generals.
Has this sort of thing happened to anyone else? I mean, I get if I'd pulled off gilt-leaf archdruid or something like that against him, that seems like reasonable grounds for quitting the game since you're basically screwed, but he still had 4 cards in hand on his next draw step, with 4 lands in play, having missed one land drop. He would have had another except that his own uba mask screwed him on the previous turn, lol.
I guess I just don't understand this way of playing the game. I've quit games prematurely occasionally, but only if it's really clear there's no reason for me to keep playing (recently, I resolved a zur's weirding and everyone else apparently felt that they should ignore board presence until I'd been killed for the audacity. I decided to scoop rather than wait for inevitable death, as I had no way to remove it myself). Quitting right out of the gate because of a setback seems totally unsportsmanlike to me.
You will always fond someone like that. Hellkite tyrant however can be a game winner very early. Sure turn 4 or 5 may not have a game win ready but drop a lattice and you win.
In regards to your unsportsmanlike comment, to me, if someone wants to quit, and they aren't rude or childish about it, I have no problem. If he was argumentative, told you that you weren't "playing the spirit of edh" or whatever, got all upset and made a stink about how you won (forcing him to quit), that'd be problematic to me, but if he just wants to play his way or walk, thats ok - but i wouldn't actively seek games with him TOO often if he made a big pattern of it.
I used to play with a guy who would do this pretty regularly. It's pretty annoying and kind of cheapens the experience to me. Some of my favorite EDH games are ones where it looks pretty bleak and I pull off some great combo or top-deck out of nowhere to turn things around. Why deny yourself the opportunity to make those types of plays? Even if you can't recover, have enough respect for your opponent and the game to let them do their thing and try to fight it out. Plus, in a multiplayer format, often times the other players need all the help they can get if someone gets a big lead. Sure, if someone has the table locked down or is clearly going to win in the next couple turns, by all means scoop. But to me, not playing it out and taking your ball and going home as soon as things don't go your way is a disservice to everyone involved.
Personally I find these types of people toxic to the game and refuse to play with them entirely. Why?
"It's all about them." Meaning, they're all nice and cheery when they are winning (or in the running), but couldn't care less once they are in the red zone. Whether it's validation, feeling of winning, etc. that drives them doesn't matter - the point is that people like this prioritize their own feelings over the friendship/community of everyone else at the table, and this is not the type of person I want to be around. If you can't lose graciously, then I don't want to play with you.
Magic is a game about learning to play and deckbuild. The types of people I want to play with are those that love it when they get blown out - not because they like losing... entirely the opposite in fact. It's because the gears start turning in their head about all the ways they can solve that problem going forward - whether with a different line of play, different answers, different deck construction, etc. When everyone in the playgroup approaches the game this way, you are all getting better together - and enjoying the game even more. It is legitimately an exciting experience to get totally blown out by something new, see how well you can solve it in the moment, and then try to problem-solve going forward.
Experiences with people like this inevitably affect your own deckbuilding process as well, because if you choose to play with them then you are forced to adopt a bunch of nebulous, unwritten rules on what and when you can play. Why should I have to place limits on my own creativity and card selections for such an artificial reason?
Now, at casual tables there are obviously some lines to be aware of - if you serve up mass land destruction in a casual group, then yes, I can see why people might be frustrated and want to stop playing with you. But that's not what I'm talking about here.
In short, there is not enough time in this life to waste it on people who can't handle losing. It's just much better overall to surround yourself exclusively with people who are hungry to have fun, learn/grow, and enjoy the company of the other players - not those who are only there for their own validation.
I had a table decide to scoop to me pretty quickly last night, although it was kinda of understandable. I was playing my Wrexial sea monster tribal deck, leading with something like:
T1: Swamp, Mana Vault
T2: Academy Ruins, Gilded Lotus, Mox Opal, Crypt Ghast
T3: pay to untap Mana Vault, Thawing Glaciers, Doubling Cube
T4: Liliana of the Dark Realms, Swamp, Wrexial
T5: Swamp, Void Winnower
T6: Swamp, transmute Grozoth for Artisan of Kozilek, Artisan of Kozilek reanimating Grozoth, tutor up 6 9-drops
T7: -6 Liliana
T5 (after I played Void Winnower), the mono-red player also cast Possibility Storm, for some reason. (Artisan of Kozilek was turned into a Solemn Simulacrum, because obviously I needed more mana.) So, all my swamps were tapping for 5 mana each (plus 7 mana from rocks and Doubling Cube), my opponents couldn't cast even-costed spells, and any spells they did cast from their hand had a chance of turning into an even-costed spell. Only the Muzzio player had a snowball's chance in hell of getting an answer on the board in a reasonable timeframe, and I could islandwalk all over his face with my commander. (Plus, his nonlands at the time were Muzzio, Silver Myr, and Basalt Monolith.)
I'd say the guy's reaction isn't something to grump over. The things you described him doing are tell tale signs of both a poor deck builder and unskilled player, and it's more on you to simply just decide whether or not his skill level meets your fulfillment as an opponent. I personally would just not play with him again and wouldn't converse much either since it sounds like he doesn't really know what he's talking about.
In regards to your unsportsmanlike comment, to me, if someone wants to quit, and they aren't rude or childish about it, I have no problem. If he was argumentative, told you that you weren't "playing the spirit of edh" or whatever, got all upset and made a stink about how you won (forcing him to quit), that'd be problematic to me, but if he just wants to play his way or walk, thats ok - but i wouldn't actively seek games with him TOO often if he made a big pattern of it.
Yeah, that's the odd part about it for me. If he was a jerk about it it'd be an easy "well, he's just a jerk", but he was about as non-salty about it as is possible when you're scooping on turn 5.
So maybe he knew it just wasn't going to go his way because he really didn't have an answer in his deck. It's hard to think he had no answers, but it never ceases to amaze me that people don't always build a balanced deck. I wouldn't worry too much about it. Sounds like he just wanted to get on to the next game as quickly as possible. To he honest, fragile as your tyrant is as a creature, if I didn't have a response in hand, I wouldn't want to sit through several rounds of your tyrant stealing everything I can cast and be expected to act like I'm having anything but a lousy time. His reasons are his problem, no reason for other people to bash him here.
So maybe he knew it just wasn't going to go his way because he really didn't have an answer in his deck. It's hard to think he had no answers, but it never ceases to amaze me that people don't always build a balanced deck. I wouldn't worry too much about it. Sounds like he just wanted to get on to the next game as quickly as possible. To he honest, fragile as your tyrant is as a creature, if I didn't have a response in hand, I wouldn't want to sit through several rounds of your tyrant stealing everything I can cast and be expected to act like I'm having anything but a lousy time. His reasons are his problem, no reason for other people to bash him here.
To be clear - tyrant was zirilan'ed into play. Unless (until) I set up a recursion engine so I can re-zirilan it, it's a one-time thing. He's free to play artifacts on his next turn without much fear that they'll be stolen in the near future.
Zirilan exiles too, so the tyrant's pretty clearly never coming back. A double Steal Artifact on turn four is pretty nasty, but hardly seems scoop-worthy. Does this guy just auto-scoop to a turn three Dack Fayden?
Zirilan exiles too, so the tyrant's pretty clearly never coming back. A double Steal Artifact on turn four is pretty nasty, but hardly seems scoop-worthy. Does this guy just auto-scoop to a turn three Dack Fayden?
Well, also to be clear - I had a sac outlet on board. I never let dragons get exiled unless absolutely necessary - I only have like 8 in the deck and they all have a crucial niche to fill. I didn't have my reito lantern yet at the time, though.
I've been guilty of this myself, and I'll usually try to do it in the most polite manner possible. That being said, I've also been as stubborn as possible in holding to try to eke out a win past the point of anyone else's interest. Both can be equally frustrating. I try for middle ground most of the time, but if it's clear I don't have an answer I'll make that clear and make my exit.
My wife gets fairly annoyed at scooping early. She's pretty competitive though and likes to see the fruit of her labors in a defeated husband. Intermarital magic can be pretty heated.
I was playing in a tournament against an older gentleman rated 500 points higher than me. He had the white pieces, and after opening with 1. e4, we went into a sharp Scandinavian defense position. He dropped his d-pawn to a tactic on about move 10, and he immediately resigned, saying, "I don't want to play this game."
They come in all shapes and sizes, folks, and they play every game you can imagine.
So maybe he knew it just wasn't going to go his way because he really didn't have an answer in his deck. It's hard to think he had no answers, but it never ceases to amaze me that people don't always build a balanced deck. I wouldn't worry too much about it. Sounds like he just wanted to get on to the next game as quickly as possible. To he honest, fragile as your tyrant is as a creature, if I didn't have a response in hand, I wouldn't want to sit through several rounds of your tyrant stealing everything I can cast and be expected to act like I'm having anything but a lousy time. His reasons are his problem, no reason for other people to bash him here.
To be clear - tyrant was zirilan'ed into play. Unless (until) I set up a recursion engine so I can re-zirilan it, it's a one-time thing. He's free to play artifacts on his next turn without much fear that they'll be stolen in the near future.
Oh yeah, totally missed that last part. Oops...been about twenty years since I've seen him played. OK, his actions are a bit more puzzling then.
I'll do this sometimes, if I'm running a deck I have a really strong understand of the capabilities of and don't feel up for the slog I know would be involved in recovering from the blowout. Other times, I'm in a more challenge-seeking mood and go ahead and see if I can't overcome this kind of handicap in the later game. It all depends.
I was playing in a tournament against an older gentleman rated 500 points higher than me. He had the white pieces, and after opening with 1. e4, we went into a sharp Scandinavian defense position. He dropped his d-pawn to a tactic on about move 10, and he immediately resigned, saying, "I don't want to play this game."
They come in all shapes and sizes, folks, and they play every game you can imagine.
To be fair, I think the implications of acting selfishly are different in a one-v-one game than they are in multiplayer.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
use to have to play with a guy who would no matter what find a way to tutor crucible/strip mine before turn 4, and if you disrupted it at all he'd autoscoop and rage
actually come to think of it, over time there's been quite a few people who any time their well laid plans have been interacted with their response is to pack up their cards and quit, regardless of board state. i'm not sure if its a hold over from playing a 40/60 card format where single plays have more of an impact, or if these people just don't like interaction, but one thing has been certain - they always stop coming to events pretty quickly, and then they criticize the group as "too cutthroat"
I was playing in a tournament against an older gentleman rated 500 points higher than me. He had the white pieces, and after opening with 1. e4, we went into a sharp Scandinavian defense position. He dropped his d-pawn to a tactic on about move 10, and he immediately resigned, saying, "I don't want to play this game."
They come in all shapes and sizes, folks, and they play every game you can imagine.
To be fair, I think the implications of acting selfishly are different in a one-v-one game than they are in multiplayer.
Well sure, but as long as it's a question of sportsmanship, I think the comparison holds up.
I feel like this player is one of those people who doesn't like to play when he can't do what he wants. Like, I think he'd scoop to a counterspell.
They are playing the game for a different reason than you... all I can say. I think I would intentionally counter/destroy his stuff to get the scoop over and done with.
use to have to play with a guy who would no matter what find a way to tutor crucible/strip mine before turn 4, and if you disrupted it at all he'd autoscoop and rage
actually come to think of it, over time there's been quite a few people who any time their well laid plans have been interacted with their response is to pack up their cards and quit, regardless of board state. i'm not sure if its a hold over from playing a 40/60 card format where single plays have more of an impact, or if these people just don't like interaction, but one thing has been certain - they always stop coming to events pretty quickly, and then they criticize the group as "too cutthroat"
I literally built a Mogis all removal every turn deck for these people. And it helped my playgroup a lot because they used to be super attached to their permanents but quickly realized cards are expendable and it doesn't matter if you win at 1 life with no deck or hand left, you still won.
Obviously the toxic "speak to me and I leave" people went away, but that is also an improvement.
There used to be a guy at my local game store who was infamous for quitting any game in which anything happened he even remotely didn't like. I remember one game where a player cast Mesmeric Orb on turn 2, then this quitter took his turn 2 and scooped because "he doesn't like playing against mill". I destroyed the orb on my turn 2 afterwards.
I did fast quit myself a couple months ago. I was playing my Sharuum deck that is no combos and heavy equipment. Another player turn 2ed an Aura Shards and by turn 5 had destroyed 4 of my permanents (including an artifact land) with it and then cast Return to Dust eliminating 2 more and I just quit as I was now so far behind and couldn't possibly catch up with Aura Shards in play
There used to be a guy at my local game store who was infamous for quitting any game in which anything happened he even remotely didn't like. I remember one game where a player cast Mesmeric Orb on turn 2, then this quitter took his turn 2 and scooped because "he doesn't like playing against mill". I destroyed the orb on my turn 2 afterwards.
I did fast quit myself a couple months ago. I was playing my Sharuum deck that is no combos and heavy equipment. Another player turn 2ed an Aura Shards and by turn 5 had destroyed 4 of my permanents (including an artifact land) with it and then cast Return to Dust eliminating 2 more and I just quit as I was now so far behind and couldn't possibly catch up with Aura Shards in play
Last Thursday, I was playing Sigarda, Host of Herons's enchantress enchantment theme deck. I was last to play with the player to my left (who went first) played a turn 2 aura shards.... so I delayed my Sylvan Library and a draw engine, Enchantress's Presence. He targeted the other two player's artifact ramp, but as I began to miss #4 and 5 land drop, I had to start playing into it. They didn't last long and I was stuck with 3 lands with them on 8+.... I stayed with it doing what I could do.....
No scoop, forced them to use resources and attacks on me.
We used to have a guy like that. Any time we removed one of his wincons, he'd scoop and act mad. We'd try to get him to stay and play it out, saying you never know how multiplayer will go, but he was a really poor sport. It got so bad that we made it a point to target his stuff first just to get him out before we settled in to play the long game.
There are decks that are very fragile. Said decks are usually built around combos and if molested they will start toppling over. As the opponent in the OP could have been really hinging on that Thran Dynamo to actually come online and the OP stealing that rock really put a wrench in their plans.
But if you remove my few win conditions, all I merely can do is turn the game into a slog as I now seek to throw a wrench into every players plans. Yeah because that is what people want me doing now, instead of trying to win I'm kingmaking another player now and we all know how kingmaking has a bit of a negative reputation in the commander community.
Was the person's behavior a little uncalled for in the OP, yes. But the vibe i get from this thread of "Oh how these fast quitters man, we try to talk them to continue, but they just up and quit man."
Welcome to the other side of that coin.
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I gamble into a sol ring, so zirilan hits the board on turn 3. One of my three opponents, playing mono-white bruna, plays out thran dynamo, skullclamp, and uba mask of all things.
I wait until endstep of turn 4 when I snap off a dragon. Going through my options, I consider utvara hellkite, but decide the stronger play is hellkite tyrant. Get some free cards and mana off that skullclamp and dynamo? Don't mind if I do. At this point, everyone's at nearly-full life, not much has happened.
Bruna scoops in response to my attack. When I ask why, he says "I think it'd take too long to rebuild. Aren't you happy? You paid 3 mana to kill an entire player!" I try to dissuade him from quitting, but nothing doing.
I've played with this guy before and I think a similar thing happened. Wait, I think I remember - he wanted free mulligans as long as it "wasn't abused". He was playing rith the awakener, which is an imminently fair general, so I didn't have any compelling reason to think he was trying to game the system, but still - rules are rules, I build my decks so that they get playable hands reliably off normal mulligan rules. I said I'd prefer we didn't play with "unlimited mulligans", and he said "that's fine, I'll go play with someone else". He didn't really argue much, just up and left. He hadn't even drawn his hand yet iirc. Prior to that we'd been having a nice conversation about underused generals.
Has this sort of thing happened to anyone else? I mean, I get if I'd pulled off gilt-leaf archdruid or something like that against him, that seems like reasonable grounds for quitting the game since you're basically screwed, but he still had 4 cards in hand on his next draw step, with 4 lands in play, having missed one land drop. He would have had another except that his own uba mask screwed him on the previous turn, lol.
I guess I just don't understand this way of playing the game. I've quit games prematurely occasionally, but only if it's really clear there's no reason for me to keep playing (recently, I resolved a zur's weirding and everyone else apparently felt that they should ignore board presence until I'd been killed for the audacity. I decided to scoop rather than wait for inevitable death, as I had no way to remove it myself). Quitting right out of the gate because of a setback seems totally unsportsmanlike to me.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
In short, there is not enough time in this life to waste it on people who can't handle losing. It's just much better overall to surround yourself exclusively with people who are hungry to have fun, learn/grow, and enjoy the company of the other players - not those who are only there for their own validation.
UR [PRIMER] Flash of the Firemind (Niv-Mizzet, the Firemind) RU
BG Death and Staxes: FireStorm4056's Competitive Meren Stax List GB
W Avacyn Angel of Hope W
R Akroma, Angel of (Your Opponent's) Fury R
R 99-Mountain Ashling R
T1: Swamp, Mana Vault
T2: Academy Ruins, Gilded Lotus, Mox Opal, Crypt Ghast
T3: pay to untap Mana Vault, Thawing Glaciers, Doubling Cube
T4: Liliana of the Dark Realms, Swamp, Wrexial
T5: Swamp, Void Winnower
T6: Swamp, transmute Grozoth for Artisan of Kozilek, Artisan of Kozilek reanimating Grozoth, tutor up 6 9-drops
T7: -6 Liliana
T5 (after I played Void Winnower), the mono-red player also cast Possibility Storm, for some reason. (Artisan of Kozilek was turned into a Solemn Simulacrum, because obviously I needed more mana.) So, all my swamps were tapping for 5 mana each (plus 7 mana from rocks and Doubling Cube), my opponents couldn't cast even-costed spells, and any spells they did cast from their hand had a chance of turning into an even-costed spell. Only the Muzzio player had a snowball's chance in hell of getting an answer on the board in a reasonable timeframe, and I could islandwalk all over his face with my commander. (Plus, his nonlands at the time were Muzzio, Silver Myr, and Basalt Monolith.)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
My wife gets fairly annoyed at scooping early. She's pretty competitive though and likes to see the fruit of her labors in a defeated husband. Intermarital magic can be pretty heated.
They come in all shapes and sizes, folks, and they play every game you can imagine.
Draft my Mono-Blue Cube!
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Oh yeah, totally missed that last part. Oops...been about twenty years since I've seen him played. OK, his actions are a bit more puzzling then.
Most Used (of many dozens) EDH Decks:
Brago, King Eternal - Stax
Grenzo, Dungeon Warden - Aggro Combo
Wort, the Raidmother - Spellslinger Swarm Control
Animar, Soul of Elements - Tempo Combo
Yidris, Maelstrom Wielder - Spellslinger
Exodia the Forbidden One:
Oona, Queen of the Fae - Combowins.dec
Trap your friends in an endless game with this 23-card combo!
actually come to think of it, over time there's been quite a few people who any time their well laid plans have been interacted with their response is to pack up their cards and quit, regardless of board state. i'm not sure if its a hold over from playing a 40/60 card format where single plays have more of an impact, or if these people just don't like interaction, but one thing has been certain - they always stop coming to events pretty quickly, and then they criticize the group as "too cutthroat"
Draft my Mono-Blue Cube!
lichess.org | chess.com
They are playing the game for a different reason than you... all I can say. I think I would intentionally counter/destroy his stuff to get the scoop over and done with.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Obviously the toxic "speak to me and I leave" people went away, but that is also an improvement.
I did fast quit myself a couple months ago. I was playing my Sharuum deck that is no combos and heavy equipment. Another player turn 2ed an Aura Shards and by turn 5 had destroyed 4 of my permanents (including an artifact land) with it and then cast Return to Dust eliminating 2 more and I just quit as I was now so far behind and couldn't possibly catch up with Aura Shards in play
Most of my decks: http://tappedout.net/users/thraashman/
Last Thursday, I was playing Sigarda, Host of Herons's enchantress enchantment theme deck. I was last to play with the player to my left (who went first) played a turn 2 aura shards.... so I delayed my Sylvan Library and a draw engine, Enchantress's Presence. He targeted the other two player's artifact ramp, but as I began to miss #4 and 5 land drop, I had to start playing into it. They didn't last long and I was stuck with 3 lands with them on 8+.... I stayed with it doing what I could do.....
No scoop, forced them to use resources and attacks on me.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
As I would quit too, letting you keep the rocks of course. As my Kambal, Consul of Allocation deck seeks to cast Approach of the Second Sun via tutors like Demonic Tutor, card draw like Necropotence, targeted draws like Demonic Consultation, mana rocks like Orzhov Cluestone and Gauntlet of Power, wrath the board via Damnation or Merciless Eviction. I have a few ways to recover it like with a Junktroller or Pull from Eternity and I have a few other win conditions like an Exsanguinate and some other tricks.
But if you remove my few win conditions, all I merely can do is turn the game into a slog as I now seek to throw a wrench into every players plans. Yeah because that is what people want me doing now, instead of trying to win I'm kingmaking another player now and we all know how kingmaking has a bit of a negative reputation in the commander community.
Was the person's behavior a little uncalled for in the OP, yes. But the vibe i get from this thread of "Oh how these fast quitters man, we try to talk them to continue, but they just up and quit man."
Welcome to the other side of that coin.