I got a raise and a new position at work. My next check should have almost $1000 of expendable income. My gift to myself was going to be Gauntlet of Might because I love mono red but a local store happens to have a lightly played Mana Crypt for sale for a comparatively reasonable price, so it may be both.
Anyway, my normal store has Wednesday and Saturday edh league and my new schedule means I can't go Wednesday but I'm now off Mondays. There is another store that runs Monday league night so I went tonight. Game one was typical of my normal store, meaning a longer, creatures attacking game. Game two was infinite elves on turn 7 with a rug player's counter magic, stifle, etc AND my two board wipes not stopping him. Game three had a guy who decided not to play Niv Mizzet when I accidentally flipped over a Pyroblast while I was shuffling and he went with Kokusho instead which ended with turn 6 we were all dead despite disruption.
Don't take me the wrong way, I'm not a cry in my pillow type of guy. I want to build something to take on this new meta and I'm going to do it the way I love to - with mono red. It would be super easy to turn Wort, Boggart Auntie into a combo monster or Chainer into a nightmare but my favorite color is red.
I built Krenko when he first came out, Kiki-Jiki before that, and I'm not terribly excited about revisiting either. Instead, I have my sites set on Purphoros. He is not as easy to go full combo, I know, but he's not exactly "fair" either. He's also less likely to immediately eat removal. Now I can thread search and brainstorm for ideas, I have quite a few on how to turn tokens into monsters already and I've day dreamed about token makers for him in the past, so that's not really want I want help with.
TLDR; Please give me all of your not Krenko/Kiki related infinite combos in red you can think of. The deck is Purphoros but it doesn't have to be related. Spare no expense in your suggestions, my budget has changed and I'm ready to blow some money on brown or red cards. Infinite mana is helpful considering x spells but I'm really looking forward to stuff that allows me to say, "Resolve? Ok, you're all dead."
Empty the Warrens sounds like a reasonable wincon off Purphoros triggers with so many wheels running around. Maybe add some rituals like Seething Song and Mana Geyser to help the storm count and mana. Brightstone Ritual and Battle Hymn are both good rituals after resolving Empty the Warrens, which you can then funnel into giving EtW flashback and casting it again. Spell -> Spell -> Spell -> EtW -> Recoup -> EtW will create 20 Purphoros triggers for 40 damage, so it's not like you need a gigantic storm count, either.
If you add in support for EtW, you automatically have support for Ignite Memories and Haze of Rage, although Ignite Memories might not be quite as effective if you're keeping people's hands at 7 with wheels.
Slightly less on the combo side of things, Siege-Gang Commander can net you 8 damage to each opponent on ETB for 3RR with Purphoros in play, and then throw himself and his buddies at 1-4 opponents for 2 damage each with 4RRRR (or keep him around and make more goblins, or use him as removal). Blinking Siege-Gang (eg, Conjurer's Closet) or recurring him (eg, Nim Deathmantle) would add up fast, if you want to go that route.
Mana Geyser and Reiterate will make infinite red if your opponents control 7+ tapped lands (they always will) - then you can infinitely copy any red spell (And Lightning Bolt everyone to death).
Gilded Lotus + Voltaic Key + That M15 legendary Ogre guy that copies artifacts activated abilities makes infinite red as well.
Angrauths marauders + shivan meteor +stuffy doll. What you do is bring out the marauders which doubles all damage a source you control would do to a player or permanent and then suspend the meteor which deals 13 damage to target creature which is doubled off of the marauders and then cast the meteor on stuffy doll and BOOM 26 damage to a player
Neheb, the Eternal + Aggravated Assault. Obviously easiest to abuse with Neheb as your commander, but can be thrown into Purphoros and neither card is useless on its own.
This gives you infinite combat phases and infinite untaps of your creatures once you've dealt five damage to someone, so to turn it into a win you just any of:
an evasive creature,
a pinger, or
Darksteel Plate on Neheb so that he can swing without fear and kill people with afflict.
It also generates a lot of mana in the process, so you can do something like kill one player who doesn't have blockers by just swinging with Neheb, and then kill everyone else with Comet Storm for 30 or whatever.
Angrauths marauders + shivan meteor +stuffy doll. What you do is bring out the marauders which doubles all damage a source you control would do to a player or permanent and then suspend the meteor which deals 13 damage to target creature which is doubled off of the marauders and then cast the meteor on stuffy doll and BOOM 26 damage to a player
Edit: I should say that if this combo interests you I would recommend replacing Stuffy with Repercussion, or at least running both. Once you've killed whoever you choose with stuffy he's just dead. Repercussions allows you to get more than one person. It also allows you to wipe out anyone with more than two creatures via Star of Extinction
I should say that if this combo interests you I would recommend replacing Stuffy with Repercussion, or at least running both. Once you've killed whoever you choose with stuffy he's just dead. Repercussions allows you to get more than one person. It also allows you to wipe out anyone with more than two creatures via Star of Extinction
Of course, Repercussion with Marauders and Doll in play means you take 104 damage, too. You can stack the triggers so that you take damage last, but if any opponent is able to survive the blast (sacrifice creatures in response, for example), you're in trouble.
Of course, Repercussion with Marauders and Doll in play means you take 104 damage, too. You can stack the triggers so that you take damage last, but if any opponent is able to survive the blast (sacrifice creatures in response, for example), you're in trouble.
Well I never said you should have creatures in play when you fire off the Star. You don't really need the damage doubler since 20 is a lot amd if you want a doubler you can just use an enchantment. And of course because you have Repercussions you don't need stuffy.
I got a raise and a new position at work. My next check should have almost $1000 of expendable income. My gift to myself was going to be Gauntlet of Might because I love mono red but a local store happens to have a lightly played Mana Crypt for sale for a comparatively reasonable price, so it may be both.
Anyway, my normal store has Wednesday and Saturday edh league and my new schedule means I can't go Wednesday but I'm now off Mondays. There is another store that runs Monday league night so I went tonight. Game one was typical of my normal store, meaning a longer, creatures attacking game. Game two was infinite elves on turn 7 with a rug player's counter magic, stifle, etc AND my two board wipes not stopping him. Game three had a guy who decided not to play Niv Mizzet when I accidentally flipped over a Pyroblast while I was shuffling and he went with Kokusho instead which ended with turn 6 we were all dead despite disruption.
Don't take me the wrong way, I'm not a cry in my pillow type of guy. I want to build something to take on this new meta and I'm going to do it the way I love to - with mono red. It would be super easy to turn Wort, Boggart Auntie into a combo monster or Chainer into a nightmare but my favorite color is red.
First thing to admit to is that I am shoehorning in an alt wincon of Molten Psyche. The enablers are Recoup, Past in Flames, Wheel of Fortune, Reforge the Soul, Memory Jar, Reiterate, Increasing Vengeance, Mindmoil, and of course - metalcraft. I've used it before and it works like a boss. Plus, all the cards have use outside of enabling Molten Psyche. I've even won out of my graveyard post Nicol Bolas to the face with Mind Crank on the field.
I built Krenko when he first came out, Kiki-Jiki before that, and I'm not terribly excited about revisiting either. Instead, I have my sites set on Purphoros. He is not as easy to go full combo, I know, but he's not exactly "fair" either. He's also less likely to immediately eat removal. Now I can thread search and brainstorm for ideas, I have quite a few on how to turn tokens into monsters already and I've day dreamed about token makers for him in the past, so that's not really want I want help with.
TLDR; Please give me all of your not Krenko/Kiki related infinite combos in red you can think of. The deck is Purphoros but it doesn't have to be related. Spare no expense in your suggestions, my budget has changed and I'm ready to blow some money on brown or red cards. Infinite mana is helpful considering x spells but I'm really looking forward to stuff that allows me to say, "Resolve? Ok, you're all dead."
If you add in support for EtW, you automatically have support for Ignite Memories and Haze of Rage, although Ignite Memories might not be quite as effective if you're keeping people's hands at 7 with wheels.
Slightly less on the combo side of things, Siege-Gang Commander can net you 8 damage to each opponent on ETB for 3RR with Purphoros in play, and then throw himself and his buddies at 1-4 opponents for 2 damage each with 4RRRR (or keep him around and make more goblins, or use him as removal). Blinking Siege-Gang (eg, Conjurer's Closet) or recurring him (eg, Nim Deathmantle) would add up fast, if you want to go that route.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Heartless Hidetsugu + any damage doubler (Furnace of Rath, Dictate of the Twin Gods, Gratuitous Violence) = dead opponent.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Gilded Lotus + Voltaic Key + That M15 legendary Ogre guy that copies artifacts activated abilities makes infinite red as well.
You could also do the classic Rings of Brighthearth and Basalt Monolith for infinite colorless.
Draft my Peasant Cube.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
This gives you infinite combat phases and infinite untaps of your creatures once you've dealt five damage to someone, so to turn it into a win you just any of:
It also generates a lot of mana in the process, so you can do something like kill one player who doesn't have blockers by just swinging with Neheb, and then kill everyone else with Comet Storm for 30 or whatever.
The cards are generically good on their own, offering at least a reverberate with legs, or an additional etb trigger off some value creature.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
This is actually 52. Angrath's Marauders doubles the Shivan Meteor to 26 then doubles the damage from Stuffy Doll to 52.
Edit: I should say that if this combo interests you I would recommend replacing Stuffy with Repercussion, or at least running both. Once you've killed whoever you choose with stuffy he's just dead. Repercussions allows you to get more than one person. It also allows you to wipe out anyone with more than two creatures via Star of Extinction
While that isn't technically a "combo," the use of damage doublers + stuffy doll + repercussions is a very powerful synergy.
Think of just lightning bolt. When repercussion is out, you lighting bolt a creature, and it's controller also takes 3 damage. With just one damage doubler out (furnace of rath/dictate of the twin gods/angrath's marauders), that lightning bolt does 6 damage to a creature, and repercussion will translate 12 damage to that creatures owners.
Start using the edh-variant burn spells, like volcanic offering/lavaball trap/blasphemous act/star of extinction/into the maw of hell/starstorm, and the ability to do massive damage out of nowhere becomes very real.
I've piloted a janky Latulla, Keldon Overseer deck for years (current list), and many games have ended just by me holding up repercussion + blasphemous act until the opponents had 3(ish) creatures on the field.
If you plan on involving creature/combat damage, then gratuitous violence can be a 4'th furnace effect. There are some other damage doublers that are not as optimal (curse of bloodletting/insult/etc). I've also ran Kamahl, Pit Fighter using this same straegy (along with untap tricks like Magewright's Stone and effect doublers like rings of brighthearth), to make Kamahl's whimsical lightning bolt do 12+ damage, frequently copying + untap'ing him for more.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Well I never said you should have creatures in play when you fire off the Star. You don't really need the damage doubler since 20 is a lot amd if you want a doubler you can just use an enchantment. And of course because you have Repercussions you don't need stuffy.
If my post has no tags, then i posted from my phone.