So I (mostly) finished building my Jund stax deck led by Kresh the Bloodbraided, and in thinking about it I was thinking that Sek'Kuar, Deathkeeper might be a better choice.
The deck has a lot of sacrifice effects in it, and he does provide a nice source of tokens.
If Kresh is my commander and on the field, he gets bigger for face-beating, which is always beneficial. But if Sek-Kuar is on the field, he spits out a token for me to use for other things such as attacking, blocking or being sac-fodder themselves, and I'm beginning to think that may be more effective to have (more or less) guaranteed access to.
Also I think that Sek-Kuar will pull a bit less hate.
I've played Sek'Kuar and can confirm that he can be a total house. I haven't tired him out in a stax shell, but I assume he'd be better than Kresh there... if you're playing Stax, you don't need to beat with a 30/30 commander to win, a few 3/1 tokens will suffice.
I prefer Sek'Kuar, he's easily one of my favorite commanders. You have a lot of explosive options with him, stax or not. If swinging for general damage is something you really love, just pack Fallen Ideal. It's pretty amazing tech for Sek'Kuar: a self-recurring free sac outlet that gives your general evasion and a pump, I'm never sad to see it.
Regarding hate from your table, I would never hate on a Kresh player more than Sek'Kuar. Maybe that comes from playing the latter myself, but Kresh never really scares me the way Sek'Kuar does. Sek'Kuar is a strong combo general that can utilize many different types of wincons, but does so while building an early board presence with resilience to boot. Have I mentioned I love Sek'Kuar?
I've never seen Sek-Kuar actually run, and I chose Kresh cause I had him laying laying around, with a deck about 15% finished, and I figured all the sacrificing a stax deck does would make Kresh a good choice, but I would agree that Sek'Kuar would be a much better leader.
Especially because I don't have any way of giving Kresh trample or evasion, and I have some other powerful cards in there like Avatar of Woe, Grave Titan, Inferno Titan, and Chainer, Dementia Master that will allow this deck to be much less reliant on a beat-face guy leading it.
I'm thinking Sek'Kuar is going to be a lot better for you. Sure, Kresh can get huge, but he can also be eliminated much easier than a swarm of 3/1 hasty tokens. Plus, when he dies all the counters that Kresh has amassed get reset, whereas Sek'Kuars stay unless a board-wipe happened.
So, unless your goal is to Voltron your way to 21 damage, I would go with Sek'Kuar, Deathkeeper. Kresh is not like some other voltron generals with inherent protection (a la Uril, the Miststalker) nor does he have any evasion so going that route would be a little risky.
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Username: Cabz
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The deck has a lot of sacrifice effects in it, and he does provide a nice source of tokens.
If I sacrifice Reassembling Skeleton, Bloodghast or Nether Traitor (the latter two I haven't acquired yet, it's a process) or something like Abyssal Gatekeeper (that I can recur of course) or Fleshbag Marauder.
If Kresh is my commander and on the field, he gets bigger for face-beating, which is always beneficial. But if Sek-Kuar is on the field, he spits out a token for me to use for other things such as attacking, blocking or being sac-fodder themselves, and I'm beginning to think that may be more effective to have (more or less) guaranteed access to.
Also I think that Sek-Kuar will pull a bit less hate.
Draft my Peasant Cube.
Regarding hate from your table, I would never hate on a Kresh player more than Sek'Kuar. Maybe that comes from playing the latter myself, but Kresh never really scares me the way Sek'Kuar does. Sek'Kuar is a strong combo general that can utilize many different types of wincons, but does so while building an early board presence with resilience to boot. Have I mentioned I love Sek'Kuar?
Especially because I don't have any way of giving Kresh trample or evasion, and I have some other powerful cards in there like Avatar of Woe, Grave Titan, Inferno Titan, and Chainer, Dementia Master that will allow this deck to be much less reliant on a beat-face guy leading it.
So, unless your goal is to Voltron your way to 21 damage, I would go with Sek'Kuar, Deathkeeper. Kresh is not like some other voltron generals with inherent protection (a la Uril, the Miststalker) nor does he have any evasion so going that route would be a little risky.
Username: Cabz