Is the short mana acceleration worth the card disadvantage in EDH? I know in Extended (when that used ot be a thing), it was well worth it because it helps you win right away. However, in the slower nature of EDH, I am not so sure.
I have tried it in my mono black deck and after several games, I haven't been impressed with it, nor have I been all that disappointed. It is the worst top deck late game I could possibly draw, but the early burst of mana is useful in the first five or six turns as I build up my resources. Also, because i am in mono black, I have lots of card draw which overcomes the card disadvantage.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
As you've said, it's best in decks that want an early explosive start. Something like Azusa, Lost but Seeking or Omnath, Locus of Mana, it helps you get them online and doing their thing a turn earlier, which can be very powerful. Ditto decks like Zur, Narset, etc.
It's also good when you can draw a huge number of cards. Things like Necropotence are its best friend, as it helps you use up your cards efficiently to keep drawing.
It's not a slam dunk in every list, but you can certainly make good use of it.
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Most decks I wouldn't run it because I usually don't want to exile a card. However, for a deck that needs early colors or needs to accelerate in a particular way it can be very handy. I run it in my Zada, Hedron Grinder deck because there is some redundancy over the cards and there usually is something I can exile for that one extra R to try to get that storm turn to go off.
Rarely is the extra speed worth it, but I am testing it (and mox diamond/lotus petal) in a couple of weird builds of mine. One of those is stax where the extra speed boost at the beginning can be critical and another is suicide aggro. So far, I haven't actually drawn either one.
Explosiveness is, IMHO, the name of the game in most EDH games, though of course it depends on the type of deck you are playing. Unless you're playing hard control though I think you probably want it.
That said, its harder to mull for acceleration now, so it remains to be seen if games slow down or if more redundancy on that front is even more important.
For some decks, I thinks so. My mono-red has a really anti-blue cards and they are usually useless against non-blue aside from cycles away from my hand with Faithless Looting, might as well speed up with it.
I use it only in Edric. It's a perfect fit for a deck that draws a ton.
That's the first place I added it too, and it certainly shines there. I also run it in Nekusar/Wheels. Basically both decks where mana tends to be the bottleneck as opposed to cards in hand.
I don't run it in my Marchesa aggro deck or my Derevi Walker control build, both of which are fairer decks with far less reliable ways to quickly recoup the card loss.
I have tried it in my mono black deck and after several games, I haven't been impressed with it, nor have I been all that disappointed. It is the worst top deck late game I could possibly draw, but the early burst of mana is useful in the first five or six turns as I build up my resources. Also, because i am in mono black, I have lots of card draw which overcomes the card disadvantage.
It's also good when you can draw a huge number of cards. Things like Necropotence are its best friend, as it helps you use up your cards efficiently to keep drawing.
It's not a slam dunk in every list, but you can certainly make good use of it.
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That said, I'm also a fan of Mox Diamond and especially Gemstone Caverns
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Most decks I wouldn't run it because I usually don't want to exile a card. However, for a deck that needs early colors or needs to accelerate in a particular way it can be very handy. I run it in my Zada, Hedron Grinder deck because there is some redundancy over the cards and there usually is something I can exile for that one extra R to try to get that storm turn to go off.
For general color-fixing I stick to things like Darksteel Ingot and Chromatic Lantern in multi-color decks (sometimes Spectral Searchlight). For mono-color and choice 2-color decks I use things like Coldsteel Heart for acceleration.
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That said, its harder to mull for acceleration now, so it remains to be seen if games slow down or if more redundancy on that front is even more important.
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That's the first place I added it too, and it certainly shines there. I also run it in Nekusar/Wheels. Basically both decks where mana tends to be the bottleneck as opposed to cards in hand.
I don't run it in my Marchesa aggro deck or my Derevi Walker control build, both of which are fairer decks with far less reliable ways to quickly recoup the card loss.
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