Which do you prefer and why? Call to the Kindred seems nice in that it has no activation cost, and is slightly cheaper than Cryptic Gateway. However, Call is clearly more limited than Gateway, which can cheat a wider range of creatures into play. Call pulls creatures out of the top 5 cards of your library, whereas Gateway requires the creatures to be in hand.
I think Call is better with Cruel Tutor and Vampiric Tutor, and generally with tutors that can be used to put a creature on top of your library. Call also has nice synergy with Long-Term Plans if you either find the creature before or in response to Call's upkeep trigger.
it seems you basically answered your own question and you are looking for reassurance on it. Personally I am not a fan of tribal in EDH but to answer your question you are right call to the kindred is the better option that is more abuseable and technically gives you small CA.
Call has to stick on a creature to do anything - that's not enough to make it completely unplayable, but it's pretty damn close. Cryptic Gateway operates independent of whatever else happens to your board, it can be activate in reponse to your opponents' actions, it can be activated outside your turn, it can be activated multiple times, it can be played in any deck... it's barely a contest between the two tbh.
Gateway is colorless +1
Call may put creature you like on the bottom -1
Gateway you have to have a least two creature of the same type out -1
Call is an Aura which means you can kill the creature or the enchantment -2
DeadManSeven is dead on in noting that Gateway is instant speed, while Call is a triggered ability that spawns from an Aura. Gateway it is then! Thanks everyone!
Gateway is colorless +1
Call may put creature you like on the bottom -1
Gateway you have to have a least two creature of the same type out -1
Call is an Aura which means you can kill the creature or the enchantment -2
I would go with gateway.
Then second item here isn't an amazingly valid argument statistically speaking. Your just as likely to have a good creature as your sixth card as your first, you aren't losing anything in that way unless you stacked your topdeck, which is more than a little stupid with Call out.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
playing U/W/x, you could put Call of the Kindred on creatures like Mom or Academy Rector. That way forces a disenchant over 2-for-1. I think call has more powerful ability, but because of that it makes it worse by being fragile as glass in this format. People see those as easy targets and CA if they can 2-for-1 that, it's like the "obvious" target on the board which makes it bad. Defense of the Heart is sort of the same way, when people see it coming, but it's slightly less fragile and limited.
In conjunction with Intruder Alarm and creatures that have any useful tap/mana abilities. It work great, trust me on this. It takes real skill on what creature to put in play first though...against good blue players.
Tribal is good in certain circumstances, though I am not a huge fan of it in general, except in 60 card formats. Tribal vampires, tribal humans, tribal elves... They work, but sometimes I feel like, especially with elves, the games basically go the same way every single time.
That said, I love Onslaught and that is a great card in any case.
I think Call is better with Cruel Tutor and Vampiric Tutor, and generally with tutors that can be used to put a creature on top of your library. Call also has nice synergy with Long-Term Plans if you either find the creature before or in response to Call's upkeep trigger.
URThe Joy of Painting with Nin, the Pain Artist!UR
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Call may put creature you like on the bottom -1
Gateway you have to have a least two creature of the same type out -1
Call is an Aura which means you can kill the creature or the enchantment -2
I would go with gateway.
Then second item here isn't an amazingly valid argument statistically speaking. Your just as likely to have a good creature as your sixth card as your first, you aren't losing anything in that way unless you stacked your topdeck, which is more than a little stupid with Call out.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
GWRUB[EDH] Reaper KingGWRUB
GW[Legacy] BEARS (#1 Threat in America)GW
UR[Legacy] Arcane MeleeUR
In conjunction with Intruder Alarm and creatures that have any useful tap/mana abilities. It work great, trust me on this. It takes real skill on what creature to put in play first though...against good blue players.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
That said, I love Onslaught and that is a great card in any case.