I made this deck a couple years ago and though it has done fairly well in casual play, I would like to improve it. My primary concern is the lack of actual golems in the deck I also intend to purchase a playset of Doubling Seasons and a couple Master Splicers. Is there any other cards (especially golems) that would work well in this deck? Preferably nothing too costly, as I can't afford to spend hundreds of dollars on MTG.
you should first fix your deck tag by getting rid of the space between the number and the x.
Then you probably can cut down some land. 26 with additional ramp in form of the myrs is really excessive.
Then I would suggest to get rid of the idea that Thran Golem is any good. Subsequent cut the auras.
I'd be carefull with Precusor Golem. He's not so much a card for a tribal deck as for a deck built around itself. It sucks horrible to lose all your Golems to a single piece of removal.
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yea, you're running too many one-of's, a lot of them are not golems.
you should run strictly Golems and Splicers.
Some to consider- Straw Golem- it's a drop, so it's worth considering- especially when most of the other golems cost or more, despite his drawback. Chronomaton- early drop that can pump himself. Voltalic Golem- when combined with other golems, like the aforementioned and Walking Altar, it can speed you up. Razor Golem- you're running a :symg:/:symw: deck, this guy should be a 4-of. Tangle Golem- like the Razor Golem Soultether Golem- it's another cheap golem and if you're slapping down Straw golem, the other two you could keep this guy around. [include Complex Automaton, and you'd keep this guy around late game.] Emblazoned Golem- it's another cheap golem you can use for early game.
Solemn Simulacrum- this guy should be an automatic 4-of. Golem Artisan- this guy is support-friendly. Sand Golem/Dodecapod- what's better than a free creature after a discard effect? Precursor Golem- yea, should be a go-to golem if you're attempting tribal. Brass Herald- he pumps and fetches!
the cheaper Golems work wonders with Cryptic Gateway if you're not looking to wait forever to play your Golems. Mirari's Wake can act as ramp and pump
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1x Beast Within
12x Forest
1x Sunpetal Grove
13x Plains
1x Boar Umbra
1x Canopy Cover
1x Spider Umbra
3x Spirit Mantle
1x Mammoth Umbra
1x Oakenform
1x Gold Myr
3x Thran Golem
1x Alloy Myr
2x Maul Splicer
1x Vital Splicer
2x Leaden Myr
1x Sylvok Replica
3x Silver Myr
4x Sensor Splicer
2x Iron Myr
1x Solemn Simulacrum
1x Brutalizer Exarch
1x Palladium Myr
1x Blade Splicer
1x Acidic Slime
Then you probably can cut down some land. 26 with additional ramp in form of the myrs is really excessive.
Then I would suggest to get rid of the idea that Thran Golem is any good. Subsequent cut the auras.
Brass Herald, Adaptive Automaton, Chronomaton, Lodestone Golem, even Rusted Sentinel is quite ok.
I'd be carefull with Precusor Golem. He's not so much a card for a tribal deck as for a deck built around itself. It sucks horrible to lose all your Golems to a single piece of removal.
I'd max out on Solemns for this deck.
Auras seem kind of silly in an artifact deck, just go for Lightning Greaves for speedy bashers.
Sparring Golem is the cutest of all golems.
Walking Archive is pretty fun for everyone. Also, he's a paper golem, love the design.
you should run strictly Golems and Splicers.
Some to consider-
Straw Golem- it's a drop, so it's worth considering- especially when most of the other golems cost or more, despite his drawback.
Chronomaton- early drop that can pump himself.
Voltalic Golem- when combined with other golems, like the aforementioned and Walking Altar, it can speed you up.
Razor Golem- you're running a :symg:/:symw: deck, this guy should be a 4-of.
Tangle Golem- like the Razor Golem
Soultether Golem- it's another cheap golem and if you're slapping down Straw golem, the other two you could keep this guy around. [include Complex Automaton, and you'd keep this guy around late game.]
Emblazoned Golem- it's another cheap golem you can use for early game.
Solemn Simulacrum- this guy should be an automatic 4-of.
Golem Artisan- this guy is support-friendly.
Sand Golem/Dodecapod- what's better than a free creature after a discard effect?
Precursor Golem- yea, should be a go-to golem if you're attempting tribal.
Brass Herald- he pumps and fetches!
the cheaper Golems work wonders with Cryptic Gateway if you're not looking to wait forever to play your Golems.
Mirari's Wake can act as ramp and pump
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.