So here's the deck I have been playing for a little while. It's getting better every time I tweak it, but something still doesn't quite fit here. I am happy with the mana, I can play on 3 and win, but 6 and this deck can do a lot of damage in a turn.
Might of Oaks is nice, but I think you could probably sneak a bit more damage through if you run Timbermare followed by a Ball, rather than a Ball into Oaks. Minor functionality change, but it could be the difference of those last couple points.
If you do opt to add more burn, you can probably safely drop Constant Mists.
Interesting pumps, I do like Might of Old Krosa, will have to get my hands on some of those.
The reason I like might of oaks is in the case where my birds are the only creatures I have out, and I can at least pump and attack with them. Probably a good idea to drop the vipers and bring in some burn removal. I like the idea of a couple of non-sac at end of turn creatures and I may bring some of those 1 drops in and drop the Ants, the 4 drop can be a little much.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It's a very simple large creature trample deck.
4x Ball Lightning
4x Groundbreaker
4x Yavimaya Ants
3x Raging Kavu
2x hell-Bent Raider
2x Ambush Viper
1x Ash Zealot
1x Vexing Devil
1x Joiner Adept
3x Lightning Bolt
2x Pyroclasm
2x Blood Lust
2x Giant Growth
1x Might of Oaks
1x Constant Mists
1x Thunderous Wrath
1x Earthquake
4x Taiga
6x Mountain
6x Forest
4x Fire-Lit Thicket
1x Rootbound Crag
I was already thinking about replacing blood lust/Giant growth with Rancor
I'd drop the Ambush Vipers for burn-based removal. I'd also try to free up your 3-drop roster a bit, replacing the Raging Kavus and Hellbent Raiders with some combination of Spark Elemental, Hellspark Elemental, and more cheap burn.
Might of Oaks is nice, but I think you could probably sneak a bit more damage through if you run Timbermare followed by a Ball, rather than a Ball into Oaks. Minor functionality change, but it could be the difference of those last couple points.
If you do opt to add more burn, you can probably safely drop Constant Mists.
Moderator Help Desk
Sales Thread
The reason I like might of oaks is in the case where my birds are the only creatures I have out, and I can at least pump and attack with them. Probably a good idea to drop the vipers and bring in some burn removal. I like the idea of a couple of non-sac at end of turn creatures and I may bring some of those 1 drops in and drop the Ants, the 4 drop can be a little much.