I just got into magic, bought a whole lot of card's online, singles and i bought some booster box's for really cheap. This deck has to many cards, but i dont know what to take out. It's all so good :S
Anyhow, maybe somebody could help me refine this deck, make it better,
my friends mono-black infect/vampire deck was destroying me, so i made this deck.
For starters, the deck clearly needs thinning. I count 86 cards (and only 26 lands.)
As far as specifics:
1. Your main wincon seems to be recurring Putrefax, sine you have 8 cards that can get it back. Unless you specifically want to fetch other cards back as well, I'd replace the Nature's Spirals and most of the Eternal Witnesses with Mimic Vat.
2. You've got some one-offs that don't look like they belong in the deck. Doubling Season won't add more poison or minus counters and really only combos with Primal Cocoon (and makes Elephant Grass worse.) Similarly, Spearbreaker Behemoth can only natively affect Putrefax (which gets sacrificed anyway) and Chameleon Colossus if you pump it. Chameleon Colossus also seems out of place since you have no ways of giving infect to non-infect creatures. Mana Reflection doesn't really do anything for you except power out a bigger Untamed Might.
3. You seem to be trying really hard to avoid being attacked/getting hit with removal/getting blocked. I'd scale some of that down. Mystifying Maze seems like an odd choice since with all your pump spells I don't see you wanting to hold five mana back to negate one attacking creature, especially if you have Forcefield. 4 Asceticisms is overkill if your main wincon creature is going to die at end of turn anyway, and the combination of 4 Infiltration Lens, 2 Whispersilk Cloak, 3 Bellowing Tanglewurm and 2 Prized Unicorn is overkill. You're risking drawing so many "get my infect through" cards that you don't draw your infect.
Instead of elephant grass, if you want a one-off to shut down aggro you might consider Crawlspace - but a good infect deck shouldn't have to worry too much about incoming aggro.
You might also want to consider branching out into artifact territory a bit more, since there are some good ones there. Corpse Cur will help with the recursion theme and could be used to further cut the Eternal Witnesses. Plague Myr is likely preferable to Llanowar Elves since you don't need to worry about color for your mana ramp.
If you do keep the evasion subtheme going, Phyrexian Hydra could make a decent one-of, particularly if you can vat it.
The deck is somewhat weak to flying - Blightwidow can help there.
I was thinking about making an infect deck which would have been GB.
Tainted Strike, Vines of Vastwood, Groundswell, Berserk, Tainted Strike, etc.
Inkmoth Nexus, Xantid Swarm, Plaguestinger (maybe), etc.
This is just brainstorming, really.
But Arts is right, you need to focus a lot more in order to make a proper infect deck. Doubling Season in this case will do you no good vs. your friend's infect deck, as it is only your on permanents and token creatures you create.
See if you can't get some first strike on equipment, or even on creatures. Viridian Claw is a decent choice. You could also go Fireshrieker.
Bladed Pinions is another first strike option and could replace a lot of your evasion theme at the same time, while also helping against enemy flying.
Grafted Exoskeleton is pretty much mono-green's only option for giving infect to a creature that doesn't already have it. I wouldn't actually recommend using this unless you really need to include specific non-infect creatures for some reason.
You have enough pump spells in there that it's worth considering Livewire Lash. This will also make opponents think twice about using creature removal, so I might even go so far as to suggest replacing Asceticism wholesale with these.
Viridian Corrupter and Tel-Jilad Fallen make good sideboard cards. I'd say sideboard the corrupters at first because you don't want to be stuck with your own artifacts as the only targets for a mandatory destroy effect. For other answer cards in the maindeck, I'm a big fan of Acidic Slime; even without infect it's almost a guaranteed 2 for 1, and it's absolutely ridiculous if you can get it onto a Mimic Vat.
Okay, here's my remake. I took a lot of your advice, and i agree i think this will work much better. Im still questioning however, i dont feel like i've done enough. Any more input to improve this deck would be greatly appreciated
Malpheas: Look at my Blight deck, in my sig. It's a BG infect deck with artifact shenanigans.
Squishy: You could also get a few ideas from my Blight deck. I'm sure a mono-G infect deck is possible, but infect has so far been spread between G and B the most.
Okay, here's my remake. I took a lot of your advice, and i agree i think this will work much better. Im still questioning however, i dont feel like i've done enough. Any more input to improve this deck would be greatly appreciated
edit:
Just read other posts. I have an acidic slime, but i also have another green deathtouch, would it be wise to use both? and i dont quite understand how a creature with deathtouch would be so amazing if you got it onto a mimic vat, could you explain?
I would like to put rotwolf's in, but i like the set up i have for my monsters. I COULD exchange rotwolf's for my blight mamba's, although they have regen which i like. Veridian claw sounds awesome
too,
Xantid swarm looks amazing, idk a wee bit expensive though?
i dont exactly understand why livewirelash is better in this case than Aceticism? also needs explaining.
also, what is a good reliable retailer where i can buy single cards and such? ebay seem's like to much of a hassel, it's what i used before
trollandtoad, channelfireball for starters. if you click on a card in your deck, it'll take you to this site's card database, and it lists a bunch of different sites to buy the card.
Xantid is like a $2.00 card isn't it? That's not terribly expensive...
OMG! you know what I forgot to suggest? INVIGORATE. Best. Infect. Card. EVER.
Except for maybe livewire lash. The reason it's quite good is because the creature deals the damage and whatever damage modifiers the creature has (infect, wither, whatnot) is carried by the livewire trigger. For example, if you target your livewire lashed Blightwidow, whatever you target will either get poison (player) or -1/-1 counters (creature).
In the end, blight mamba isn't that strong... The reason it isn't is you have to pay to regen. While that sounds like no big deal, you still have to save mana to regen. If you do that rather than push fast creatures out, you're loosing in the end.
I have an acidic slime, but i also have another green deathtouch, would it be wise to use both? and i dont quite understand how a creature with deathtouch would be so amazing if you got it onto a mimic vat, could you explain?
...
i dont exactly understand why livewirelash is better in this case than Aceticism? also needs explaining.
It's not specifically the deathtouch that makes Acidic Slime ridiculous with Mimic Vat, but the enter the battlefield ability. If you can imprint Acidic Slime to Mimic Vat then every time you make a token, you get the ability (destroy target artifact, enchantment, or land.) That's never useless. And if you time it right, then because of the deathtouch it's also "destroy target creature without flying or first strike that's attacking you."
I'm not knocking on Asceticism, it's a strong card. But looking at the specifics:
Troll shroud - The reason why I mention Livewire Lash in the same context as this is because it gives a big disadvantage to the opponent playing removal. They could still Doom Blade anything in your deck, but if the lash is equipped they'll take poison counters for their trouble.
Regenerate - This is nice, but apart from spot removal (see above) the main thing it would be used for is combat damage. Infect shouldn't be afraid to trade creatures in combat, and you have enough pump spells that you should be able to save the really important stuff if necessary.
You're probably to the point where you want to think about sideboarding stuff. Some of the cards you have listed are a bit situational, and that'll help cut down the deck size.
In terms of other general comments:
- I think 3 Predatory Focus and 3 Overwhelming Stampede might be a bit excessive. If casting one of those doesn't win you the game it means you're in a bad board position and having another one won't help you. I'm not sure which is necessarily better but I'm leaning toward Focus because it cares less about the opponent's board position. If they have no creatures then Focus is useless but you're probably winning anyway. I might even drop to just 2 of one of them at least for maindeck, particularly since you have all the rest of the pumps.
- Forcefield and Crawlspace seem like sideboard material at best. Forcefield is a dead card against weenie aggro and control, and Crawlspace is a dead card against control-midrange builds.
- I would consider seeing how the deck does without the Nature's Spirals. You have Mimic Vat and Corpse Cur in there now, so your recursion is reasonably solid. You can always board them back in if you're facing heavy spot removal.
- As a possible alternative to Groundswell, you might consider Vines of Vastwood. It's more expensive to get the +4/+4 out of it, but it's more reliable and doubles as a counter against removal.
- I would have taken the whispersilk cloaks out and kept the infiltration lenses. The lens is cheaper to cast and equip and it forces your opponent to make awkward choices, which is always fun. Plus it has really sick synergy with Tangle Angler.
mono green infect cant survive time enough in the table, you really need to me more aggressive, you need 4 invigorate, if you can, at least 2 berserk, more mana ramp, 4 noble hierarch is a good option for mono g infect, you always want to hit, 4 rancor for sure, you need some CA (virtual or not), 2 harmonize, 2 mirri's guile sounds cool, you need virtual ramp, elvish spirit guide and/or lotus petal, drop 4 forest, include 4 land grant
why cloak ? you want your guys to be blocked, you need to use trample to pass the creatures, kill the creatures and hit, predator's strike is good for that deck too
20 forest
4 inkmoth nexus
2 groundswell
4 natures spiral
3 overwhelming stampede
2 untamed might
1 harmonize
2 primal caccoon
1 doubling season
1 mana reflection
1 predetary focus
1 elephant grass
4 infiltration lense
2 whispersilk cloak
1 Forcefield
1 Mirari
2 Vedalken Orrery
3 bellowing tangle worm
4 putrefax
4 blight mamba
2 tangler angler
4 llanowar elves
2 prized unicorn
2 oracale of mul daya
1 Spearbreaker Behemoth
4 eternal witness
2 Chameleon Colossus
I just got into magic, bought a whole lot of card's online, singles and i bought some booster box's for really cheap. This deck has to many cards, but i dont know what to take out. It's all so good :S
Anyhow, maybe somebody could help me refine this deck, make it better,
my friends mono-black infect/vampire deck was destroying me, so i made this deck.
As far as specifics:
1. Your main wincon seems to be recurring Putrefax, sine you have 8 cards that can get it back. Unless you specifically want to fetch other cards back as well, I'd replace the Nature's Spirals and most of the Eternal Witnesses with Mimic Vat.
2. You've got some one-offs that don't look like they belong in the deck. Doubling Season won't add more poison or minus counters and really only combos with Primal Cocoon (and makes Elephant Grass worse.) Similarly, Spearbreaker Behemoth can only natively affect Putrefax (which gets sacrificed anyway) and Chameleon Colossus if you pump it. Chameleon Colossus also seems out of place since you have no ways of giving infect to non-infect creatures. Mana Reflection doesn't really do anything for you except power out a bigger Untamed Might.
3. You seem to be trying really hard to avoid being attacked/getting hit with removal/getting blocked. I'd scale some of that down. Mystifying Maze seems like an odd choice since with all your pump spells I don't see you wanting to hold five mana back to negate one attacking creature, especially if you have Forcefield. 4 Asceticisms is overkill if your main wincon creature is going to die at end of turn anyway, and the combination of 4 Infiltration Lens, 2 Whispersilk Cloak, 3 Bellowing Tanglewurm and 2 Prized Unicorn is overkill. You're risking drawing so many "get my infect through" cards that you don't draw your infect.
Instead of elephant grass, if you want a one-off to shut down aggro you might consider Crawlspace - but a good infect deck shouldn't have to worry too much about incoming aggro.
You might also want to consider branching out into artifact territory a bit more, since there are some good ones there.
Corpse Cur will help with the recursion theme and could be used to further cut the Eternal Witnesses.
Plague Myr is likely preferable to Llanowar Elves since you don't need to worry about color for your mana ramp.
If you do keep the evasion subtheme going, Phyrexian Hydra could make a decent one-of, particularly if you can vat it.
The deck is somewhat weak to flying - Blightwidow can help there.
Those are just some top of my head thoughts.
This would be a huge disruptor.
I was thinking about making an infect deck which would have been GB.
Tainted Strike, Vines of Vastwood, Groundswell, Berserk, Tainted Strike, etc.
Inkmoth Nexus, Xantid Swarm, Plaguestinger (maybe), etc.
This is just brainstorming, really.
But Arts is right, you need to focus a lot more in order to make a proper infect deck. Doubling Season in this case will do you no good vs. your friend's infect deck, as it is only your on permanents and token creatures you create.
See if you can't get some first strike on equipment, or even on creatures. Viridian Claw is a decent choice. You could also go Fireshrieker.
Get things like Rot Wolf, Cystbearer and, like Arts said Blightwidow. If you want to invest some more money in cards, get 3 x Green Sun's Zenith.
Anywho, hope that helps.
Bladed Pinions is another first strike option and could replace a lot of your evasion theme at the same time, while also helping against enemy flying.
Grafted Exoskeleton is pretty much mono-green's only option for giving infect to a creature that doesn't already have it. I wouldn't actually recommend using this unless you really need to include specific non-infect creatures for some reason.
You have enough pump spells in there that it's worth considering Livewire Lash. This will also make opponents think twice about using creature removal, so I might even go so far as to suggest replacing Asceticism wholesale with these.
Viridian Corrupter and Tel-Jilad Fallen make good sideboard cards. I'd say sideboard the corrupters at first because you don't want to be stuck with your own artifacts as the only targets for a mandatory destroy effect. For other answer cards in the maindeck, I'm a big fan of Acidic Slime; even without infect it's almost a guaranteed 2 for 1, and it's absolutely ridiculous if you can get it onto a Mimic Vat.
4 Pendelhaven
2 Inkmoth Nexus
3 Predatory Focus
3 Overwhelming Stampede
2 Groundswell
2 Nature's Spiral
1 Untamed Might
1 Harmonize
1 Crawlspace
2 Infiltration Lens
2 whispersilk cloak
2 Forcefield
1 Mirari
2 Vedalken Orrery
2 Bellowing Tanglewurm
4 Putrefax
4 Blight Mamba
2 Tangle Angler
4 Plague Myr
2 Oracle of Mul Daya
2 Corpse Cur
4 Blightwidow
Okay, here's my remake. I took a lot of your advice, and i agree i think this will work much better. Im still questioning however, i dont feel like i've done enough. Any more input to improve this deck would be greatly appreciated
Squishy: You could also get a few ideas from my Blight deck. I'm sure a mono-G infect deck is possible, but infect has so far been spread between G and B the most.
Green infectors: http://magiccards.info/query?q=o%3Ainfect+c!g&v=card&s=cname
GB infectors: http://magiccards.info/query?q=o%3Ainfect+c!bg&v=card&s=cname
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
4 Pendelhaven
2 Inkmoth Nexus
3 Predatory Focus
3 Overwhelming Stampede
2 Groundswell
2 Nature's Spiral
1 Untamed Might
1 Harmonize
1 Crawlspace
2 Infiltration Lens
2 whispersilk cloak
2 Forcefield
1 Mirari
2 Vedalken Orrery
2 Bellowing Tanglewurm
4 Putrefax
4 Blight Mamba
2 Tangle Angler
4 Plague Myr
2 Oracle of Mul Daya
2 Corpse Cur
4 Blightwidow
Okay, here's my remake. I took a lot of your advice, and i agree i think this will work much better. Im still questioning however, i dont feel like i've done enough. Any more input to improve this deck would be greatly appreciated
edit:
Just read other posts. I have an acidic slime, but i also have another green deathtouch, would it be wise to use both? and i dont quite understand how a creature with deathtouch would be so amazing if you got it onto a mimic vat, could you explain?
I would like to put rotwolf's in, but i like the set up i have for my monsters. I COULD exchange rotwolf's for my blight mamba's, although they have regen which i like. Veridian claw sounds awesome
too,
Xantid swarm looks amazing, idk a wee bit expensive though?
i dont exactly understand why livewirelash is better in this case than Aceticism? also needs explaining.
also, what is a good reliable retailer where i can buy single cards and such? ebay seem's like to much of a hassel, it's what i used before
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
OMG! you know what I forgot to suggest? INVIGORATE. Best. Infect. Card. EVER.
Except for maybe livewire lash. The reason it's quite good is because the creature deals the damage and whatever damage modifiers the creature has (infect, wither, whatnot) is carried by the livewire trigger. For example, if you target your livewire lashed Blightwidow, whatever you target will either get poison (player) or -1/-1 counters (creature).
In the end, blight mamba isn't that strong... The reason it isn't is you have to pay to regen. While that sounds like no big deal, you still have to save mana to regen. If you do that rather than push fast creatures out, you're loosing in the end.
2 Inkmoth Nexus
3 Predatory Focus
3 Overwhelming Stampede
2 Groundswell
2 Nature's Spiral
3 invigorate
2 Rancor
1 Crawlspace
2 whispersilk cloak
2 Mimic Vat
1 Forcefield
1 Mirari
1 Vedalken Orrery
4 Rot Wolf
3 Blightwidow
3 Plague Myr
2 Bellowing Tanglewurm
2 Tangle Angler
2 Corpse Cur
2 Oracle of Mul Daya
.
It's not specifically the deathtouch that makes Acidic Slime ridiculous with Mimic Vat, but the enter the battlefield ability. If you can imprint Acidic Slime to Mimic Vat then every time you make a token, you get the ability (destroy target artifact, enchantment, or land.) That's never useless. And if you time it right, then because of the deathtouch it's also "destroy target creature without flying or first strike that's attacking you."
I'm not knocking on Asceticism, it's a strong card. But looking at the specifics:
Troll shroud - The reason why I mention Livewire Lash in the same context as this is because it gives a big disadvantage to the opponent playing removal. They could still Doom Blade anything in your deck, but if the lash is equipped they'll take poison counters for their trouble.
Regenerate - This is nice, but apart from spot removal (see above) the main thing it would be used for is combat damage. Infect shouldn't be afraid to trade creatures in combat, and you have enough pump spells that you should be able to save the really important stuff if necessary.
You're probably to the point where you want to think about sideboarding stuff. Some of the cards you have listed are a bit situational, and that'll help cut down the deck size.
In terms of other general comments:
- I think 3 Predatory Focus and 3 Overwhelming Stampede might be a bit excessive. If casting one of those doesn't win you the game it means you're in a bad board position and having another one won't help you. I'm not sure which is necessarily better but I'm leaning toward Focus because it cares less about the opponent's board position. If they have no creatures then Focus is useless but you're probably winning anyway. I might even drop to just 2 of one of them at least for maindeck, particularly since you have all the rest of the pumps.
- Forcefield and Crawlspace seem like sideboard material at best. Forcefield is a dead card against weenie aggro and control, and Crawlspace is a dead card against control-midrange builds.
- I would consider seeing how the deck does without the Nature's Spirals. You have Mimic Vat and Corpse Cur in there now, so your recursion is reasonably solid. You can always board them back in if you're facing heavy spot removal.
- As a possible alternative to Groundswell, you might consider Vines of Vastwood. It's more expensive to get the +4/+4 out of it, but it's more reliable and doubles as a counter against removal.
- I would have taken the whispersilk cloaks out and kept the infiltration lenses. The lens is cheaper to cast and equip and it forces your opponent to make awkward choices, which is always fun. Plus it has really sick synergy with Tangle Angler.
why cloak ? you want your guys to be blocked, you need to use trample to pass the creatures, kill the creatures and hit, predator's strike is good for that deck too
you need better early drop infect, ichorclaw myr and/or necropede
like said above, vines of vastwood is a good pump, some mix of ramp spells sounds good too, like harrow or rampant growth
a eternal witness engine with mimic vat sounds cool, dunno how you can kill she.
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the list I would run with would be similar to:
4 Invigorate
4 Nature's Claim
4 Land Grant
3 Vines of Vastwood
3 Berserk
3 Harmonize
3 Xantid Swarm
4 Ichorclaw Myr
4 Necropede
4 Rot Wolf
3 Putrefax
4 Elvish Spirit Guide
1 Lotus Petal
Lands
4 Inkmoth Nexus
12 Forest