Basically, the point of the deck is to try and get all five colors of mana as quickly as possible and start dropping sunburst creatures out. It's a blast to play, and it's also rather efficient too.
I almost never have any mana problems whatsoever, and feel like the deck has a lot of casual potential.
Anyone have any ideas that would make this deck even more fun?
Private Mod Note
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Standard N/A Modern UrzaTron Legacy N/A Vintage Dark Times EDH
Horobi, Death's Wail Pauper Affinity :symu::symr::symb::symg:
Special thanks to ChibiSwan for the avatar! (link)
Darksteel ingot
Also consider Solarion for CRUSHING your foes
Suncrusher feels good too, as does clearwater goblet, mix that with fist of suns, manafixing /accel and any bringer you like
Just added:
Expanse for a better fixing
Jar to save your suntouched dudes from death
Chamber to pump every creature and work with Arrows/Prism/Heliophial
Academy Ruins to take back wasted critters.
Other kind of cards you might think about are Spellbombs, which nets you cards and have a side effect.
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Rollback Post to RevisionRollBack
"Now i lay you, down to rest, you'll never be more than second best" (Megadeth)
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4 Forest
4 Mountain
4 Island
4 Forest
4 Swamp
2 Mirrodin's Core
4 Wayfarer's Bauble
4 Darksteel Ingot
4 Pentad Prism
4 Pilgrim's Eye
REMOVAL
4 Infused Arrows
3 Heliophial
4 Etched Oracle
4 Skyreach Manta
4 Suntouched Myr
3 Lunar Avenger
Basically, the point of the deck is to try and get all five colors of mana as quickly as possible and start dropping sunburst creatures out. It's a blast to play, and it's also rather efficient too.
I almost never have any mana problems whatsoever, and feel like the deck has a lot of casual potential.
Anyone have any ideas that would make this deck even more fun?
N/A
Modern
UrzaTron
Legacy
N/A
Vintage
Dark Times
EDH
Horobi, Death's Wail
Pauper
Affinity :symu::symr::symb::symg:
Special thanks to ChibiSwan for the avatar! (link)
credit to Darth Monkey for the awesome sig
decks
:symb:vamps
:symg::symw::symu::symr::symb:aggro
:symg:elves
:symu::symr:Izzet
:symg::symb:golgari
Accept the truth.
Indeed. And Joiner Adept, or ramp spells like Sakura-Tribe Elder / Rampant Growth / Search for Tomorrow.
unepic spam.
blut
Accept the truth.
what would you cut to run those cards
N/A
Modern
UrzaTron
Legacy
N/A
Vintage
Dark Times
EDH
Horobi, Death's Wail
Pauper
Affinity :symu::symr::symb::symg:
Special thanks to ChibiSwan for the avatar! (link)
Also consider Solarion for CRUSHING your foes
Suncrusher feels good too, as does clearwater goblet, mix that with fist of suns, manafixing /accel and any bringer you like
Accept the truth.
Or 14 Forest, 2 Plains, 2 Mountain, 2 Swamp, 2 Island
4 Search for Tomorrow or Sakura-Tribe Elder
4 Harrow
2 Kodama's Reach
4 Terramorphic Expanse
Orochi Leafcaller or Scuttlemutt are also interesting for your idea, as is Prismantic Lens.
There's some ideas for green-hunting manabase
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
Also, Power conduit is pretty cool.
Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
if i did cut those cards I would most likely run either
scuttlemutt, search for tomorrow, or sakura-tribe elder...
I really like having no colored spells (for the lolz) so I'd rather not run any of the green cards...
Thus, is it worth it to cut one of the two cards I named for scuttlemutt??
N/A
Modern
UrzaTron
Legacy
N/A
Vintage
Dark Times
EDH
Horobi, Death's Wail
Pauper
Affinity :symu::symr::symb::symg:
Special thanks to ChibiSwan for the avatar! (link)
Accept the truth.
04 Terramorphic Expanse
03 Forest
03 Swamp
03 Island
03 Plains
03 Mountain
01 Academy Ruins
04 Etched Oracle
04 Skyreach Manta
04 Suntouched Myr
03 Lunar Avenger
// SUPPORT (25)
04 Infused Arrows
04 Wayfarer's Bauble
04 Pentad Prism
04 Welding Jar
04 Energy Chamber
02 Heliophial
Just added:
Expanse for a better fixing
Jar to save your suntouched dudes from death
Chamber to pump every creature and work with Arrows/Prism/Heliophial
Academy Ruins to take back wasted critters.
Other kind of cards you might think about are Spellbombs, which nets you cards and have a side effect.