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I was going to toss out some cards I'd personally like to see remade.
1. http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=25540
Orcish Oriflamme
This card could really use a face lift. Yes I know some cards are suppose to suck, yada, yada, yada.
Now if you wanted to be really lazy why not just make the card cost 2 mana or maybe 3 mana and have it grant haste as well.
2. http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=84072
Anarchist
I was thinking what if he costed 4 mana or even 3 and made you randomly discard a card to balance him out. It would fit reds flavor.
3. http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=24635
Brutal supression.
I mean here was a neat idea to shot of activated abilities for red by cut down to one tribe. Why couldn't they make aura's like this for maybe two mana? A sort of red pacify.
4.http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=4552
Heart of Bogardan
great card back in the day but it sure does tie up your mana. I'm not sure how I'd fix this but I'd be open to hear some ideas?
5.http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=31740
Mudhole
A terrible card really, but couldn't they have had for each land removed that player takes a damage? I mean it is a rare isn't it? How about cycling.
A suggestion for anarchist though:
1RR
When Anarchist comes into play, return a random sorcery card from your graveyard to your hand.
2/2
It fits the anarchy theme, too.
Sig by XenoNinja of Heroes of the Plane Studios