So use Totem to take their best stuff, Stylus puts Totem back in your library, and Artificer's Intuition lets you get it right back to do it every turn at instant speed. The other stuff is pretty self-explanatory I guess, just a toolbox where you can search for what you need. If you can get either Salvaging Station or Auriok Salvagers/Heartstone working, Spellbomb/Orb/Baubles all get pretty good.
Anyway, any comments or suggestions welcome, I'm sure there's some good stuff I'm missing.
Booby Trap is another deck, stay with your cogs... Engineered Explosives and Chalice of the Void are other powerhouses with cc <1. for the kill you could add a Pyrite Spellbomb.
I'd drop the Buables and the Elders as they don't do much for you, you have an Ogre with a tutor and Intution, tha's enough.
.... you really need some sort of removal
Private Mod Note
():
Rollback Post to RevisionRollBack
Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
I'll put it up as rules request... I thought I read it in a magazine, thinking of it I'd say the ability tires to do what it's able to, I see no reason to fizzel it as it's not a matter of targeting. (or search for it and edit my post)
I just want to mention that
- Memnarch steals permants for 4UUU, as often as you can pay it, is one card, costs 7 and has a 4/5 body
what you're doing costs either:
- 6U & a card and needs three cards, with a total casting cost of 3UU; or
- 6U, needs two cards with a staring cost of 1UU and one of them is a 1/2, with the limitation to once per turn.
______
the middle choice is like a no brainer - but the other two *?*
Private Mod Note
():
Rollback Post to RevisionRollBack
Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
I'll put it up as rules request... I thought I read it in a magazine, thinking of it I'd say the ability tires to do what it's able to, I see no reason to fizzel it as it's not a matter of targeting. (or search for it and edit my post)
I just want to mention that
- Memnarch steals permants for 4UUU, as often as you can pay it, is one card, costs 7 and has a 4/5 body
what you're doing costs either:
- 6U & a card and needs three cards, with a total casting cost of 3UU; or
- 6U, needs two cards with a staring cost of 1UU and one of them is a 1/2, with the limitation to once per turn.
______
the middle choice is like a no brainer - but the other two *?*
Good points, I'll have to try some Memnarch.
Is there any 0cc-1cc artifact mana accel aside from Sol Ring that would be good in here?
Mana Vault, Mana Crypt, Mox Diamond (maybe) and Thran Turbine - to use abilities in your upkeep. apart from them, the only others that actually accel., are very expensive cards.
I can't serach the rules forum atm: connection to localhost:3312 failed. *?* you'll have to do it yourself.
Private Mod Note
():
Rollback Post to RevisionRollBack
Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
4x Seat of the Synod
4x Ancient Den
4x Glimmervoid
4x Plains
5x Island
2x Mishra's Factory
1x Sol Ring
Search/Setup:
4x Trinket Mage
4x Leonin Elder
3x Auriok Salvagers
4x Artificer's Intuition
4x Thirst for Knowledge
3x Ponder
1x Tinker
1x Fabricate
1x Avarice Totem
1x Tel-jilad Stylus
1x Heartstone
1x Meekstone
1x Conjurer's Bauble
1x Pithing Needle
1x Urza's Bauble
1x AEther Spellbomb
1x Cursed Scroll
1x Sensei's Divining Top
1x Salvaging Station
1x Zuran Orb
Anyway, any comments or suggestions welcome, I'm sure there's some good stuff I'm missing.
Pass your enemy a Glimmervoid or a used up Gemstone Mines/Tendo-Ice Bridge or swoop whatever you give them back to the bottom of your library.
You do own the token put into play by Hunted Lammasu too.
Stacking the Vedalken over the Totem would have been my idea.
Doh! I'm not so quick sometimes. Of course, that's a really good idea.
Cool idea, I like the plotter. Need to find a spot for him. Also the Hunted cards would be good I think, didn't realize I still owned the tokens.
Another idea I thought of after reading another thread is Lantern of Insight and a couple Booby Traps for the kill.
I've played the deck a few times the last couple days and it's actually not bad at stalling, but it's terrible at killing.
Engineered Explosives and Chalice of the Void are other powerhouses with cc <1. for the kill you could add a Pyrite Spellbomb.
I'd drop the Buables and the Elders as they don't do much for you, you have an Ogre with a tutor and Intution, tha's enough.
.... you really need some sort of removal
i dont thnk that would work.....you have to have the totem to exchange, if you dont the action cant complete and it does nothing
I just want to mention that
- Memnarch steals permants for 4UUU, as often as you can pay it, is one card, costs 7 and has a 4/5 body
what you're doing costs either:
- 6U & a card and needs three cards, with a total casting cost of 3UU; or
- 6U, needs two cards with a staring cost of 1UU and one of them is a 1/2, with the limitation to once per turn.
______
the middle choice is like a no brainer - but the other two *?*
Good points, I'll have to try some Memnarch.
Is there any 0cc-1cc artifact mana accel aside from Sol Ring that would be good in here?
I can't serach the rules forum atm: connection to localhost:3312 failed. *?* you'll have to do it yourself.
I'm getting same message when I try to search the forums, will try again later.