After some thought, mind attacking creatures, for use in mill strategies, was something I thought would be good, especially have as options for something like a Jace theme deck.
The mechanic would be a mill type of mechanic for creature damage, working somewhat like infect.
It would be something like this:
Mindlash (This creature deals damage to creatures in the form of -1/-1 counters. When it would deal damage to a player, it exiles twice than number of cards from the top of their library instead.)
I thought it was an interesting idea for a mechanic, to represent damaging the opponent's mind, rather than their physical form. The -1/-1 counters for creatures would represent them getting less coordinated and mentally weaker (making them less able to withstand pain or avoid injury and eventually destroying their minds, and the exile based mill is something I think should be shifted to for mental attacks, because the lore bothers me when the graveyard is fed and an opponent resurrects a creature they 'forgot' the summoning spell for, or weird things like that, for lore reasons.
The idea behind it is partially because it's bugged me that some of Jace's themed spells don't work together great, because the creatures deal damage to life, while some of the spells and stuff work towards a separate mill win condition.
I think you mechanic works well. But I tend to imagine designers might want to use traditional mill instead. This is so that there is more
Graveyard interaction (think dimir vs dredge).
This can actually work in many existing planes sich as Ravnica (Dimir stealing information) or Innistrad (zombies eating brains)
The mechanic would be a mill type of mechanic for creature damage, working somewhat like infect.
It would be something like this:
Mindlash (This creature deals damage to creatures in the form of -1/-1 counters. When it would deal damage to a player, it exiles twice than number of cards from the top of their library instead.)
I thought it was an interesting idea for a mechanic, to represent damaging the opponent's mind, rather than their physical form. The -1/-1 counters for creatures would represent them getting less coordinated and mentally weaker (making them less able to withstand pain or avoid injury and eventually destroying their minds, and the exile based mill is something I think should be shifted to for mental attacks, because the lore bothers me when the graveyard is fed and an opponent resurrects a creature they 'forgot' the summoning spell for, or weird things like that, for lore reasons.
The idea behind it is partially because it's bugged me that some of Jace's themed spells don't work together great, because the creatures deal damage to life, while some of the spells and stuff work towards a separate mill win condition.
Graveyard interaction (think dimir vs dredge).
This can actually work in many existing planes sich as Ravnica (Dimir stealing information) or Innistrad (zombies eating brains)