Sarkhan's Gruul Unsealing
By
Created Feb 11, 2019
Updated Feb 11, 2019
Standard
Jank
Main Board (60)
Creature (23)
Enchantment (8)
Basic Land (21)
7
Forest
6
Mountain
Artifact (2)
Instant (4)
Sorcery (2)
2
Banefire
Creature (23)
Enchantment (8)
Basic Land (21)
Artifact (2)
Instant (4)
Sorcery (2)
Quick Info
All your big creatures can gain haste with Rhythm of the Wild.
Early Game
Early game is about establishing the enchantments.
Mid Game
mid game is about clearing the board with Sarkhan's Unsealing or face smashing.
Late Game
late game is about overwhelming your opponent with tall creatures, or burn their face with banefire.
General
Dream Scenario:
Turn 1 - Llanowar Elves
Turn 2 - Rhythm of the Wild
Turn 3 - Sarkhan's Unsealing
Turn 4 - Goreclaw, Terror of Qal Sisma (can Traxos here for a board wipe if they are going wide)
Turn 5 - Demanding Dragon (for the win) or Ghalta (if traxos is down):
Turn 5 - Carnage Tyrant
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