Crystaline Sliver is awesome... However it does cause some anti-synergy with things like crypt sliver. Be careful about that. My Sliver deck also uses Sliver Hivelord as the Commander but I run less Slivers and lots of Wrath of God effects. Consider also running Homeward Path to ensure you keep your slivers.
I generally advise as much mana fixing as reasonably possible. Prismatic Omen, Chromatic Lantern, which I would trade for Fury and Megantic Sliver, mostly due to their high cost. There are also some neat mana fixing tricks in the form of Mycosynth Lattice or Celestial Dawn. The former is nice because it opens up a way to protect your lands (and everything else) via Darksteel Forge and that reduces reliance on your commander for indestructibility. If your goal is to just include "the best" Slivers, I would drop Blade, Bonescythe, Plated and any sliver that has a +X/+) or +0/+Y effect. It's easier to include something like Soul Foundry and just clone the heck out of Might/Muscle/Sinew as needed. Sedge Sliver demands the inclusion of Urborg.
Some other notes:
Shadow Sliver is neat avoidance but also leaves you open.
Vampiric Sliver is fun but more than likely you either wont be blocked at all, or won't be blocking as noone in their right mind would attack you directly.
Ghostflame Sliver (not on your list) is a nice way to avoid Ugin.
Opaline and Diffusion are neat but once you've got Crystalline out almost useless.
-If it's card-draw you want, try Dormant Sliver. Don't be scared of it's defender effect, you've got sacrifice slivers to get rid of it after you've got the draw you want. Since you've already got Sylvan Library, you could also go for the Abundance combo.
--OR even better, use Hibernation Sliver to bounce it (or any other sliver) back to your hand when you're done with it.
You have all 5 colors, which makes it easy to include Planeswalkers. There are a number that work very well with Slivers and that number lies within the range of any 'walkers who let you search for creatures or put them straight into play. If you decide to fix your mana via Mycosynth Lattice, artifact-searching walkers are great.
If you're interested in going infinite, Basal Sliver needs to be here and/or: Heartstone/Training Grounds, Doubling Season.
Mycosynth Lattice also opens you up to silly things like making your Planeswalkers into slivers via March of the Machines and Hivestone. But at that point you probably also want Amoeboid Changling to gain control of other people's non-slivers via Sliver Overlord. Just make sure you keep some pump on the field since your lands would now also be creature-artifact-slivers with 0 CMC and therefore 0 P/T.
Ultimately there are two approaches to a Sliver deck: Every game is a different play. Or: The same play every time. The first goes for a wide diversity of slivers to pull off as many "tricks" as possible, the latter tends to just be a big-creature face beater.
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Some other notes:
Shadow Sliver is neat avoidance but also leaves you open.
Vampiric Sliver is fun but more than likely you either wont be blocked at all, or won't be blocking as noone in their right mind would attack you directly.
Ghostflame Sliver (not on your list) is a nice way to avoid Ugin.
Opaline and Diffusion are neat but once you've got Crystalline out almost useless.
-If it's card-draw you want, try Dormant Sliver. Don't be scared of it's defender effect, you've got sacrifice slivers to get rid of it after you've got the draw you want. Since you've already got Sylvan Library, you could also go for the Abundance combo.
--OR even better, use Hibernation Sliver to bounce it (or any other sliver) back to your hand when you're done with it.
You have all 5 colors, which makes it easy to include Planeswalkers. There are a number that work very well with Slivers and that number lies within the range of any 'walkers who let you search for creatures or put them straight into play. If you decide to fix your mana via Mycosynth Lattice, artifact-searching walkers are great.
If you're interested in going infinite, Basal Sliver needs to be here and/or: Heartstone/Training Grounds, Doubling Season.
Mycosynth Lattice also opens you up to silly things like making your Planeswalkers into slivers via March of the Machines and Hivestone. But at that point you probably also want Amoeboid Changling to gain control of other people's non-slivers via Sliver Overlord. Just make sure you keep some pump on the field since your lands would now also be creature-artifact-slivers with 0 CMC and therefore 0 P/T.
Ultimately there are two approaches to a Sliver deck: Every game is a different play. Or: The same play every time. The first goes for a wide diversity of slivers to pull off as many "tricks" as possible, the latter tends to just be a big-creature face beater.