zur enchant lockout
Main Board (99)
Creature (7)
Enchantment (49)
Basic Land (31)
Artifact (6)
Instant (5)
Sorcery (1)
Creature (7)
Enchantment (49)
Basic Land (31)
Artifact (6)
Instant (5)
Sorcery (1)
Sideboard (10)
Enchantment (4)
Artifact (2)
Sorcery (3)
Planeswalker (1)
Enchantment (4)
Artifact (2)
Sorcery (3)
Planeswalker (1)
Quick Info
first two are ridiculous. wait for game two.
ethereal armor and echanted evening and battle mastery
solemnity, pherexian unlife and decree of silence
daxos and enchanted evening earlier is better possibly with Parallel thoughts
if you wanna be rude
phyresis plus combo one
to be ridiculous
copy enchantment
dip great copy
Mid Game
as fortold has meat use for big guns
cart of ambition for lifelink and buff on you debeff enemy
narset (planeswalker) ult=opponents cant cast noncreature spells
starfield of nyx you cant count on put that regains enchaintments in graveyard and makes inchantments creatures with power and toughness of converted mana cost.
*erase can exile target enchantment
tainted either for evil fun times make sure you don't plan on summoning creatures!
Late Game
open the vaults to regain all enchantments and artifacts to all owners onto battlefield
via as fortold decree of silence counters all opponents spells
narset (planeswalker) ult=opponents cant cast noncreature spells
ridiculous = paraselene and that angel (avacyn)
always watching for all creatures vigalant and plus one plus one + star field
General
get out zur and diplomatic immunity
play safe and get greature auramancy and copy enchantment
solitary confinment
deter with pay wall cards, exile or Retreat to Coralhelm and when near danger vow of malice
pharexian unlife
solemnity
win hopefully
virulent plague counter counters of 2 or less but hurts ajanni's chosen effect
trophy mage > Proteus staff to grab creature and play for only four mana!
vow of malice, imprisoned in the moon, darksteel insect any deterent spells = no commander damage
eidillon of rhetoric>only one spell/turn any player
Exile options =oblivion ring, stasis snare, or grasp of fate } these are nonland permanent
thopter is artifact or creature opponent controls
cage of hands enchanted creature can't attack or block - reussable
ghosly prison or oppressive rays is a pay to attack tax when attacking you See Sphere of safety
*Retreat to Coralhelm for scry or tap or untap target creature.
Opp Artifacts or enchantments
Aura of silence pay 2 wall for casting artifact or enchantment/ sac and destroy art or ench
Creatures:
Athreos = cheap blocker not sure about it maybe use for proteus staff sub
//elesh norn= good buff debuff/kill weak tokens of 2/2
daxos the returned= good for creating a slow army that get meatier every enchantment you play after
//Herald of War= mixed feelings but fair blocker that gets bigger and brings down cost for Avycern. not req
//Avacyn Angel of Hope every permanent be indestruptable
Treasury Thrull = yay! return creature, artifact, or enchantment!
Ajani's Chosen= tokens 2/2 yay
trophy mage = fetch darksteel ingot, lantern or proteus staff
thassa God of the sea= good cheap blocker, scry 1 and make target creature unblockable for 1i
hanna = 1pi tap return artifact or enchantment to your hand. consider impact of planar void.
umbra mystic= seven cards in deck minus one for an opponent will destroy auras instead. protec creatures!
Athreos, God of passage= cheap blocker indestructable return creature to hand when dead or opp pays 3
Protec creatures:
robe of mirrors = shroud
Vanishing=phases out
shielded by faith = indestructable
Diplomatic Immunity(Dip) = GRAB this FIRSST
Turn aside not enchantment = counter
[[ counterspell
Buff creatures!
Aethereal armor +1/+1 FOR EACH ENCHANTMENT
Untamed Hunger menace = only blocked by two or more
cards to make life cheaper
dream halls and as fortold play as early as possible after the greater copy lock.
Empyrial Armor + Necropotence
BAttle mastery = first strike and combat
Steel of the Godhead= white gets +1/+1 and lifelink and or blue gets plus 1/1 and is unblockable
//Phyresis = rude
then play
after as fortold or dream halls:
necropotence combo: dream halls and or as fortold =
caution using this with the planar storm web and or necropotence will keep you from returning cards so do the planar void if you're desperate to lock.
mana sources:
spectral searchlight = can be a hug
prophetic prism draw card can combo with hanna and sun titan but more effective with necropotence and dream halls
sol ring
darksteel ingot= can be tutored or grabbed with trophy mage
sykthos shrine to nyx one colorless or devotion of one color minus two
as foretold use after greater copy lock and then go into gravestorm > web of inertia > Planar void
cards to tutor for:
darksteel ingot or spectral lantern
creatures
//crystal chimes- return all enchantments from graveyard to hand} combo with hanna
Cards to Parallel Thoughts:
Gravestorm
Dream Halls
creature { Ajanni for damage with enchanted evening or Hanna and Winds of Wrath
enchanted evening
Decree of Silence
tutor options = enlightened tutor or Parallel thoughts
Preserve Health
Solitary confinement
Phyerexian Arena
or
"solemn Unlife"
win cons
ad naseum >> laboratory maniac
necropotence// hope for good cards
phyerexian arena dream halls as fortold
tutor / drawmachine = archmage ascension / bound by silverlight / induced amnesia
mystic remora and curse of verbosity and infernal tribute
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