Glissa Artifacts Rock
Main Board (99)
Creature (7)
Enchantment (4)
Basic Land (32)
Artifact (48)
Instant (3)
Sorcery (4)
Planeswalker (1)
Creature (7)
Enchantment (4)
Basic Land (32)
Artifact (48)
Instant (3)
Sorcery (4)
Planeswalker (1)
Quick Info
This is a very grindy artifact tokens deck, it is very "the rock" or army in a can type of controlling midrange.
Early Game
Can trip and set up your mana and use removal to prevent people from getting too far ahead of you. Get Glissa onto the battlefield to start your decks recursion engine.
Mid Game
Just start dropping your power cards one after another, then recur them if your opponent deals with them. Careful not to overextend on board and especially your graveyard. You only need enough power on board to provide threat but not so much to get focused. Use wraths liberally as they should always be advantagous to you (glissa triggers when you kill everything).
Late Game
Recur replay recur and replay over and over.
You have a few infinite combos.
Nim deathmantle one of your many army in the can creatures and ashnod's altar/ironworks and Marronette master is instant kill.
Forbbiden orchid and Mindslaver will allow you to lock out a single player from the game.
General
You have extremely powerful 6 drops and lots of army in the can creatures many which you can repeatly returning from your graveyard.
Just a couple of questions, I noticed you're not running Grave Pact and dictate instead, is that because you value the flash super highly?
How is Birthing Pod in the deck, how often do you find yourself really going off with it?
And are the goofy artifacts like Mishra's Bauble and Conjurer's Bauble worth it?
Anyway love the deck, thanks for the inspiration!