Modern 1-Ticket Demon of Death's Gate
Main Board (60)
Sideboard (15)
Artifact (4)
Instant (7)
Sorcery (4)
Quick Info
Plan A: Hit for 2 and play a Demon.
Plan B: Make a swarm of one-cost creatures, then bolster them with annoying supporters like Zulaport Cutthroat. The deck is dense with creatures, and can afford to throw a few away.
Cavern of Souls is good when Chalice of the Void is heavily played, but is a liability against countermagic, allowing control to fix its mana with Field of Ruin to cast Cryptic Command or Supreme Verdict.
Tainted Strike, Rite of Consumption, and Essence Harvest all enable a turn 3 kill. Of those, I like Rite, since removal can't prevent it from dealing 9 damage. Still, I find that it's easier to extend the game one turn than to get the full combo of 3 one-cost creatures, 2 lands, Demon, and Rite.
Realistically, Demon can be dropped for Smuggler's Copter, freeing up four sideboard slots, but Demon is so cool. Just look at him.
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