Talrand - Durdle Summoner [3-4P FFA] GRN updated

By NoNeedToBragoBoutIt Created Jan 1, 2018 Updated Sep 30, 2018
Commander Aggro-Control
+1
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Main Board (99)

Sideboard (4)

Creature (1)

Enchantment (1)

Artifact (1)

Instant (1)

Creature (1)

Enchantment (1)

Artifact (1)

Instant (1)

Quick Info

It's a close to counterless Talrand deck because i wanted to have fun myself instead of saying no to everything.

My playgroup has a gentlemen's agreement not to run Sol Ring and Mana Crypt, so don't expect them in there.

Early Game

Well, the deck relies on the commander a lot, so you want to hit a mana rock and drop Talrand turn 3. Take it from there and start flooding the board.

Mid Game

Flood the board with tokens, set up one of the draw engines and start your mix and match of denial and storm-ish turn.

Late Game

Try reaching a critical mass, draw a ton of cards and swing for the win.

General

It's a close to counterless Talrand deck because i wanted to have fun myself instead of saying no to everything.

I assembled it over the course of building a complete cycle of mono-colored decks. It's a ton of fun and considerably bearable for my opponents, considering it's a mono-blue deck, that is.

My playgroup has a gentlemen's agreement not to run Sol Ring and Mana Crypt, so don't expect them in there.

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