Why Dragonlord Ojutai?
Well when you compared to other UW control generals such as Grand arbiter Augustine VI you'll notice that Ojutai is a large flying creature.
The hardest part of multiplayer control is winning the game, having both a win con and a way to draw cards in the command zone is exactly what you want.
Compared to other large flying UW commanders he is much harder to kill and important quality if you have put your shields down to put in a threat.
If Dragonlord Ojutai is the win con why not Voltron?
1. Stony Silence
2. This is a control deck first and I don't want to use up too many cards to support the Ojutai beat down. However, there are a couple of non equipment vigilance enablers.
Why aren't you playing combo or stax?
Because the end doesn’t justify the means, you have to avoid becoming your enemy in pursuit of your goals. I would argue that doing this will only create an arms race that can lead to people losing sight of the having fun part of the game.
Also a true control player likes to see people suffer under the control not just end the game straight away, you want to give them some hope.
Whats with all the hate cards?
The short answer is, die combo die!
The long answer is that because these hate cards effect everyone you can effectively hold down multiple decks long enough to take some players out or gain overwhelming advantage. The more linear the more devastating these cards can be and often takes awhile for them to find an answer. The hate is not going to last long if it effects multiple players, make the most of it.
NonBo Count: 4
Other tips and tricks
Expect to get targeted at the start of the game people hate it when you ruin their fun. But typically someone else is going to make themselves a threat and you will be there to save everyone, you're the hero they deserve