Green Aggro Mana Accel
Main Board (60)
Quick Info
Overwhelm your enemies with tons of giant creatures before they can even think to react. Ramp into late game while the peons around you are still in the Stone Age.
Early Game
Mana ramp mana ramp mana ramp mana ramp mana ramp mana ramp. Early game is all about getting TONS of mana fast.
Mid Game
Ideally, your mid game is like turn 2 or 3 and you can start dropping huge creatures. Prioritize summoning creatures with multiple green casting cost to increase your devotion to green.
Late Game
Late game? There is no late game. You've already won by now.
General
- Step 1: mana ramp into big creatures
- Step 2: ???
- Step 3: profit
Mana Accel
These cards are the key component of this deck. You want to be playing as many mana ramping cards per turn as possible so you can spiral out of control. Try to be clever with the order in which you play cards to maximize the total amount of mana you can play in a turn.
Mana Efficiency Plays
Wild Growth
Wild growth costs 1 mana and makes a land grant 1 additional mana. This makes it effectively free to cast if you play it on an untapped land.
Karametra's Acolyte
For each Karametra's Acolyte in play you can effectively subtract the green component of any permanents from their cost if you are able to play them before tapping a Karametra's Acolyte. Since the mana granted by Karametra's Acolyte scales with devotion to green, you should always try to cast as many permanents with green casting components as possible before tapping Karametra's Acolyte for mana.
Ideal Starting Hand
In Magical Christmas Land, your first few turns will go like this:
- Play Forest; Play Llanowar Elves
- Play Forest; Play Wild Growth on an untapped land; Play Greenweaver Druid
- Play Forest; Play Karametra's Acolyte (key); Play Greenweaver Druid (or other ramp cards)
- Play Forest; You now have 15 mana to spend on large creatures or more ramp
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