Mono Green Stompy
Main Board (60)
Sideboard (15)
Creature (3)
Artifact (3)
Instant (9)
Quick Info
My personal favorite modern deck.
The way this deck works is simple, land an Experiment One (EO) or a Pelt Collector (PC), and then let them grow.
Few Tips:
*Sometimes shrinking your EO is useful to avoid losing him altogether. He'll grow back
*Never be afraid to fire off an Aspect of Hydra to push damage, this deck wants/needs to be the aggressor on every turn
*Remember kids, turning sideways is your friend. This decks runs 29 creatures, 31 if you count the villages. You'll always have one in your hand.
*And remember, this deck isn't a top tier deck, it won't win every match up and that's fine.
Early Game
You want your hands to contain at least an Experiment One OR a Pelt Collector. Without them your early game will suffer a bit. A hand with a Dryad Militant / Hexdrinker is still fine, but lack that explosive follows our two drops bring.
Mid Game
At this point, your EO/PC should be 3/3 or 4/4s, and if you haven't won yet, you're relying on a dismember or a aspect to push damage through.
Late Game
Please don't get here. The deck doesn't have the gas to push through 5/5 fishes, x/x artifacts, or value.
SB Selection and Tech Cards
The sideboard I've tuned to deal with some of my decks overall weaknesses.
Scavenging Ooze x3: Dredge and Graveyard Decks
Damping Sphere x3: Because **** Tron and Storm, and Prowess.
Veil of Summer x3: Jund and control decks mess with us too much to keep an established board state.
Deglamer x2: Let's go Heliod and maybe some Boggles
Skylasher is immune to almost all of removal Humans can put up against it, and it blocks their Mantis Riders all day. It stops Delver from connecting, and prevents Sprite Dragon, Stormwing Entity, and Murktide Agent from connecting with my face, combined with Snakeskin Veil keeps me alive for just a bit longer if I feel I can win.
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