Angelic Ascension
Main Board (60)
Creature (25)
Enchantment (8)
Basic Land (20)
Artifact (2)
Instant (4)
Sorcery (1)
Quick Info
This is an Angel tribal deck that I threw together on arena and it's doing really well, so I built it to play with friends and they all just "Love" it lol but anyway, it's all about gaining life and pumping out both Angel tokens and Griffin tokens like crazy. It can pull off a turn 5 win with the right opening hand. (Turn 4 if they are smart and scoop lol)
Early Game
Here I will go over the turn five win.
Ideal turn 1: Play plains, play Speaker of the Heavens
Ideal turn 2: Play plains, play revitalize, hit with speaker if they have no blockers available. (24 life)
Ideal turn 3: Play plains, play Starnheim Aspirant, hit with speaker if they don't have blockers but they likely will so hold him back if so.
Ideal turn 4: Play plains, Now here is the fun part...play three Righteous Valkyrie's back to back. Then, since you're now at 32 Life, tap Speaker for another angel token. Congrats, you now have a 6/6, three 8/10 fliers, and a 8/8 flying angel token. Next turn swing in for the win if they haven't already scooped.
Mid Game
If you get past turn 5, no biggie, this deck has some excellent survivability due to all the life gain and token production. Also has just enough removal to take care of those big threats.
Late Game
It can even hold its own in late game, but good luck managing the insane boardstate it will produce by then lol
General
This deck is a beast and it reliably gives me wins. Only time I run into problems is the few off games where I get Mana screwed...that's it, and that's not often.
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