Niv-Mizzet Gates v1.0

By AdmiralBurbia Created Apr 5, 2020 Updated Jan 22, 2022
Commander Unknown
+1
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Main Board (99)

Creature (23)

Enchantment (4)

Basic Land (36)

4 Forest
4 Island
2 Plains
2 Swamp

Artifact (9)

Instant (12)

Sorcery (7)

Planeswalker (8)

General

Been looking at Maze's End for what seems like forever. Pulled Niv-Mizzet Reborn from a random pack of War of the Spark a while back and since I finally had some time during quarantine I started to build the deck. I tried to focus on cards on the plane of Ravnica where possible, but since my collection isn't very extensive I tossed in other stuff I thought was interesting or powerful. Since this is a Gates deck there is obviously a land tutoring theme going on here.

 

A few weird notes: Huatli's static power works decently in here as there are more creatures with higher toughness than power. Deputy of Acquittals and Faerie Impostor are interesting in that they're a way of taking Niv off the field if you want to re-cast him for his card drawing power or to bounce back to your hand something like Gatecreeper Vine or District Guide to get another Gate out of your deck. Kiora and her Follower to untap any of those lands that enter tapped, which is quite a few. I've been wanting to play Role Reversal since I pulled it, would be nasty in Commander (not sure if Feather can take it back to your hand if used on creatures). There are enough legendaries and artifacts in here that the Weatherlight and Inventors' Fair will be interesting, can't wait to see how much so. Grumgully will be able to give his +1/+1 counter to a good portion of creatures in the deck. Dralnu to allow flashback on the retrieval cards; if combined with Ral you can have most of the Gates out in only a few turns. Species Gorger to force District Guide and/or Gatecreeper Vine back to hand to recast to get more Gates. Crop Rotation is a cheap way of trading a nonessential land for Maze's End or a Gate when needed. Most of the other stuff is here to meet the 2-color requirement for Niv's ability or is just weird utility stuff.

 

This deck is essentially a bunch of nonsense meant to attempt the Maze run and give the flavor of Ravnica...plus big resurrected dragon as its Commander! I believe he's the only 5-color legendary from Ravnica, so the only native of the plane that can front a Gates Commander deck.

 

I have a few other Gate centric cards in reserve if I feel they'd work better: the Dragon's Maze Gatekeepers, Crackling Perimeter, Gates Ablaze, Gatebreaker Ram, Armory Guard, Way of the Thief, Archway Angel, and Greenside Watcher. Also need to get Treasured Find to put in here as a way of pulling land from the graveyard...just in case.

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