[deck=Bolas Citadel Possible Cards]
Creature
4 Cruel Celebrant
1 Knight of Autumn
1 Teysa Karlov
1 Centaur Nurturer
1 Spark Reaper
1 Inspiring Cleric
1 Centaur Peacemaker
1 Basilica Bell-Haunt
1 Bulwark Giant
1 Epicure of Blood
1 Kraul Foragers
1 Verdant Sun's Avatar
4 Doom Whisperer
1 Torgaar, Famine Incarnate
1 Pelakka Wurm
Enchantment
1 Arguel's Blood Fast
1 Chainer's Torment
1 Lich's Mastery
1 Ajani's Welcome
1 Gift of Paradise
1 Dawn of Hope
1 Oath of Kaya
Land
3 Forest
4 Plains
4 Swamp
Artifact
4 Bolas's Citadel
Instant
1 Sanguine Sacrament
1 Ritual of Rejuvenation
1 Moment of Craving
1 Moment of Triumph
1 Healing Grace
1 Revitalize
1 Nightmare's Thirst
1 Sorin's Thirst
Sorcery
1 Sovereign's Bite
1 Creeping Chill
1 Camaraderie
1 Consecrate // Consume
1 Kaya's Wrath
1 Revival // Revenge
1 Bond of Flourishing
1 Planewide Celebration
Planeswalker
1 Kaya, Orzhov Usurper
1 Ajani, the Greathearted
1 Sorin, Vengeful Bloodlord
[/deck]
Bolas Citadel Possible Cards
4 Cruel Celebrant
1 Knight of Autumn
1 Teysa Karlov
1 Centaur Nurturer
1 Spark Reaper
1 Inspiring Cleric
1 Centaur Peacemaker
1 Basilica Bell-Haunt
1 Bulwark Giant
1 Epicure of Blood
1 Kraul Foragers
1 Verdant Sun's Avatar
4 Doom Whisperer
1 Torgaar, Famine Incarnate
1 Pelakka Wurm
1 Arguel's Blood Fast
1 Chainer's Torment
1 Lich's Mastery
1 Ajani's Welcome
1 Gift of Paradise
1 Dawn of Hope
1 Oath of Kaya
3 Forest
4 Plains
4 Swamp
4 Bolas's Citadel
1 Sanguine Sacrament
1 Ritual of Rejuvenation
1 Moment of Craving
1 Moment of Triumph
1 Healing Grace
1 Revitalize
1 Nightmare's Thirst
1 Sorin's Thirst
1 Sovereign's Bite
1 Creeping Chill
1 Camaraderie
1 Consecrate // Consume
1 Kaya's Wrath
1 Revival // Revenge
1 Bond of Flourishing
1 Planewide Celebration
1 Kaya, Orzhov Usurper
1 Ajani, the Greathearted
1 Sorin, Vengeful Bloodlord
This isn't even using the sacrifice mechanic. It just turns Bolas's Citadel into a much more powerful version of Experimental Frenzy that fits into a Sultai Midrange deck with minimal alterations. You minions all explore, so you almost never will end up unable to play the top card because it is the second land for the turn, and you can just churn through your deck to flood out powerful cards while buffing your walkers to absurd size.