Teysa Divine Aristocrats
Main Board (99)
Creature (34)
Enchantment (8)
Basic Land (35)
Artifact (7)
Instant (7)
Sorcery (8)
Creature (34)
Enchantment (8)
Basic Land (35)
Artifact (7)
Instant (7)
Sorcery (8)
Quick Info
Building around Teysa Karlov leads inevitably to an Aristocrats style deck, but for Commander it needs to do more than just sac Lingering Souls to Blood Artists. Rather than pure token generators, this deck uses creatures that create tokens when they die, all bolstered by Teysa's deatharmonicon effect, with plenty of recursion to bring them back to do it all over again. It also throws in Divine Visitation as an alternative win-con, creating a horde of angels to sweep into the red-zone.
General
There are four main areas to this deck: Sac outlets, saccables, profit cards, and recursion.
Being WB, it also chucks in plenty of removal, and there are a few bits of extra tech.
Divine Visitation:
This is the card the tutors are for, and Auramancer to bring back if we need to. With Visitation out, the deck takes on a slightly different character. All those tokens become 4/4 angels, meaning it can become a brutal army very quickly. Or ideally, have Requiem Angel, a sac outlet, and a Blood Artist variant —
· sac a non-spirit to trigger the Artist;
· Requiem gives us a spirit (or two, or four) to replace it...
· which Visitation turns it an angel instead, to be sacced to start the sequence again. Loop as necessary until everyone else is dead.
Other tech:
Elesh Norn and Ethereal Absolution help suppress the other side of the board.
Athreos is amazing - each non-token sac triggers two 'return to hand unless' situations, so 6 life has to be spent to stop them!
Sac Outlets
Really only need one free sac outlet on the board, but there are multiple options for redundancy.
Sac Fodder
All generate tokens on their demise, which are doubled by Teysa. Predominantly humans so Angel of Glory's Rise can bring them all back. And B creatures preferred for extra tokens if Teysa 1.0 is on the board.
Profit
The cards that gain us the benefits from all those human sacrifices... Most of the Blood Artist variants (the principal win-con), plus cards like Martyr's Bond, Elenda, Requiem Angel etc. Elenda in particular can go crazy - quintuple your sacs!
Recursion
Angel of Glory's Rise says "That was fun! Let's do it again..." Mainly though, these are just to get back any important pieces of the deck if they get destroyed.
The wave of death came after a few turns with Teysa 1 and Teysa 3 both out, Maw of the Obzedat as the sac outlet, and Zulaport Cutthroat and Wayward Disciple as the 'Blood Artists'.
Sacced just one Seraph of the Scales, causing 2 life-loss to each opponent and an extra 2 to the guy with the highest life, and netting 4 WB spirits and 2 W spirits. Sacced all 4 WB spirits to deal another 8 to everyone and 8 distributed as necessary, also netting another 8 W spirits. Then sacced all 10 W spirits for another 20 to everyone, and another 20 to kill off anyone who wasn't already dead.
Total of 15 sacs and 120 life-loss, (and almost irrelevantly, 60 life-gain) all from one creature!
- Replaced Butcher of Malakir with Dictate of Erebos - the deck doesn't realy need another 7 CMC spell.
- Replaced Bankrupt in Blood with Grim Haruspex - reluctantly, given that Orzhov art, but Haruspex is just better, and recoverable with Glory's Rise.
- Also replaced a swamp with Reliquary Tower. Liliana, Dreadhorde General may yet find a spot, so no max hand size could be vital - especially since Teysa doubles all those draws.
- Replaced Vindicate with Angelic Purge, which feels a little sacrilegous, but I think some exile instead of all destruction will be useful, and at least purge gives a sac option. With Martyr's Bond, it might double up to be targetable sac removal as well.
- Took out Rescue from the Underworld because I think there's probably enough recursion, and put in Pitiless Plunderer for lots of treasure. Teysa, Plunderer and Haruspex could be a potent combination, giving draw and the mana to use it all from the same sacs.