Welcome back to the, uh, whatever you call this quadannual event! Another set has been released and we'll be tracking the progress of its top 20 or so singles in terms of prices and trends. Keep your posts on topic, and make sure you read back a page or so before joining the conversation, to avoid looking like a tool (always good advice).
Looks like once again Wizards has decided to put the playable cards in the mythic rarity, as they did for RoE:
1) Koth of the Hammer
2) Elspeth Tirel
3) Mox Opal
4) Venser, the Sojourner
5) Molten-Tail Masticore
6) Skithiryx, the Blight Dragon
7) Ratchet Bomb (R)
8) Wurmcoil Engine
9) Sword of Body and Mind
10) Indomitable Archangel
11) Lux Cannon
12) Grand Architect (R)
13) Platinum Emperion
14) Mindslaver
15) Seachrome Coast & friends (R)
16) Semblance Anvil (R)
17) Geth, Lord of the Vault
18) Liege of the Tangle
19) Memoricide (R)
20) Sunblast Angel (R)
(Key: The card's most recent move is the rightmost one. This indicates the hottest mover of the update. indicates no movement. is a card that wasn't on the list last update. The data is taken from here.)
Koth, a card I mistook for a $3 junk bin mythic, is apparently worth nearly $50. Planeswalkers Elspeth and Venser follow close behind. Mox Opal sits proudly at about $40, good for third place (because mana is a mythic concept in Magic). Masticore is at 5th but I see it dropping - a 4/4 for 4 isn't good anymore, and the ability (pay 4, exile a creature from your graveyard, do 4 damage) is mediocre at best. Skyninthieynix will also drop, being a legend, although it IS one of the best poison creatures in the set, so will always have casual appeal. Ratchet Bomb, the mythic-turned-rare-so-there-would-be-a-rare-in-the-top-ten, is tied with Wurmcoil Engine for 7th spot. Wurmcoil is mythic, why again? Oh, because it's a 6/6 with two good keywords and protection from removal for :6mana:, right. How silly of me for asking. Sword comes next at 9th, but will it live up to the reputation of the swords that came before it? Undercosted Archangel rounds out the top 10, followed by Lux Cannon, aka Death Star. Grand Architect is the second rare on the list, at 12. I expect it to drop once people realize it's only good in a mono-blue-artifact-creature deck, severely narrowing applications. Platinum Emperion, other than proving that all you have to do to be mythic is have power and toughness equal to or greater than your mana cost, takes 13th, with the reprinted Mindslaver suffering from oversupply but still making 14th. I clumped the dual lands together for the time being, as they're all at exactly $4 on my site ($3 on eBay). If they spread out significantly as times goes by, I'll unclump them. Semblance Anvil managed 16th spot, which is very good for a rare. I can't see it remaining long on the list, as it is an unproven combo card, and really not much better than Worn Powerstone even if you build your deck around it. Geth is at 17th, and will always be worth something, being mythic, legendary, and a Zombie. Being able to play your opponent's graveyard is pretty good, too. Liege of the Tangle (yet another X/X for X with abilities) is probably not a constructed card but is still very powerful and casual demand will keep its value up. Memoricide, when printed with another name a few years ago, was selling for $120 a playset. Now, $9. Shows you how the value of rares has changed. Sunblast Angel rounds out the top 20 (and is a wonderfully designed card in my opinion).
Hand of the Praetors, Ezuri, and Tempered Steel are just off the list. Memnite seems to be the best uncommon of the set right now at 75c, with nothing else even coming close. No $7 uncommons like in the last Mirrodin block, apparently (Eternal Witness, Isochron Scepter, and more).
Jeff's early analysis (in the M11 thread) shows mythics averaging out at $12 each, with rares about $1 each. Using the rule of thumb that mythics are twice as rare as rares, that means the mythics in SOM are six times more playable than the rares, on average. It appears this just may be the new reality, and we're all just going to have to accept it and move on. The lottery game continues!
As for overall value of the set, it's not looking like good news there either. For M11 the list went to 25, and nothing on it was worth less than $8. Here, I'm only going to 20, and already the bottom of the list is worth less than half that. There's a lot of garbage in SOM, to be certain.
Then there's the undervalued (in my opinion) cards, like the new Shivan Dragon, which now comes with a one-sided sweeper effect, and doesn't require red mana anymore.... and is selling for $1. Steel Hellkite!
I'm surprised you didn't think Koth was any good. He makes me think back to the big red "Covetous Dragon" style decks. I think more and more the big stores are just overpricing the mythics and then people on eBay are following suit since people will always just pay a few $$ less. It's good for speculators who want to stock up on 50 of one rare but two things have to happen for rares to cross $10 now for any length of time (and most won't cross $5).
1) The mythics have to suck - not the case in SOM
2) It has to play well with every card in the format or be part of the dominant deck.
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
The inference that a card's monetary value can be so easily correlated to its playability comes as a bit naive, RE. Especially when using that poor correlation as a means of comparing the number of useful and playable Rares against the number of useful and playable Mythics.
As to the actual listing: The prices on the top end Mythics will likely drop somewhat, but do not expect any of the Planeswalkers to go the way of Time Reversal and be worth a 1/10th of their value come a few months. Koth, Elspeth and Venser will likely keep to a 40$ mark, with Mox Opal falling shortly behind (which is Mythic on the basis of nostalgia and was as rarity in design- they print Mox variants about once a decade, so it makes well sense by that standard for the Mox variant to be Mythic). Ratchet Bomb could very well increase in value as more and more people realize exactly how playable and adaptable it is; when Wizards argues that a 'utility card' ought to be Rare, they are noting cards like Ratchet Bomb, which is probably the most universally good card in Scars of Mirrodin.
I expect the duals to either keep their value or rise as people start to realize how effective they are. They'll be crammed into decks just as much as any other kind of dual land.
I'm not going to fight the whole broken sauce mythics fight. High teir tournament player will use them and cost never matters to THEM. To me, I like seeing my duals cost 3 dollars and my ratchet bombs 7. I still buy a fat-pack for a few of the goodies, but overall I see this set as a lot of fun.
I understand as a seller, how this kind of set is very detrimental to profits, sales, and will cause prices of other cards to rise. Because the value of cards are so low, stores will be charging more for the cards that will move to make up profits.
But I play blue without Jace, and I win my share of FNM, even against decks that do run him, I ran Pyromancer Ascenscion without Time Warp for a long time, stopped playing because it did become good. Overall I'm glad to see prices this low, yeah, Koth would be cool to have as a 4 of for a good red Deck, Venser I am still undecided. Elspeth will drop, my guess is to $25.
I like that the utility cards (dual lands, counterspells, removal, draw, simple utility functions.) things that I need 4 of to start a deck are all going to be so close at hand. Not a professional deck, just a deck I can play and enjoy.
On the other note, My opinion, Koth is good, but will drop to 40, it's red, and it's a bit too hit or miss for it to become the deck to beat I think. Venser I reserve judgement, Elspeth will drop to about 25/30 ish. Mox Opal is a 2 of in most decks, one of in legacy/Vintage, so I could see it holding 40, I'm ok with that.
Koth requires a special deck to really abuse him. All mountains for lands nearly, burn to keep him alive.
Now while he can be game breaking Elspeth can easily activate her ultimate on 2nd TURN!! if she is not touched.
That ultimate also keeps her alive with nothing else in play except tokens+lands+her. That ability will be wrecking T2 tourneys near you for the next 2 years.
While its not always GG reusable Disk so to speak is nothing to be scoffed at.
14 cards of the top 20 are mythics and only 6 are rares.
The only rare card in the top 10 is Ratchet Bomb.
Now think again about your mythics again and expect more aggressive moves from the man to save his business.
I am surprised to see that Livewire Lash, Strata Scythe, and Chimeric mass are not in the top 20. All three are almost guarenteed to appear in some decklists. I would invest on them if I were buying and selling.
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Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics, and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.
Dex: http://deckbox.org/users/Egementium_instructoid
Thanks for the thread RE, always fun to read these.
@ Culthero... Um, Strata Scythe? Sword of Vengeance is far superior for the same CmC and equip cost, and it is pretty close to unplayable in tournament. Strata Scythe is a junk rare. Same for Livewire Lash.
Overall this set is great for speculating, because some of these 50 cent rares pretty much have to raise in value as the PW's and the Mox plummet. Something in the set has to have some value to balance the cost of opening boxes... I hope.
In summation.....Star Trek wins a prolonged naval battle against superior, yet less technologically advanced, numbers, with Picard leading the assault, while Kirk takes your soul by laying out Solo and probably his manservant Chewy as well, before impregnating and ditching your Princess.
14 cards of the top 20 are mythics and only 6 are rares.
The only rare card in the top 10 is Ratchet Bomb.
Now think again about your mythics again and expect more aggressive moves from the man to save his business.
I am surprised to see that Livewire Lash, Strata Scythe, and Chimeric mass are not in the top 20. All three are almost guarenteed to appear in some decklists. I would invest on them if I were buying and selling.
Actually (at least, according to RE's list): of the top 24 cards, 10 are rare. (He clumped the duals together in one spot.)
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If God spoke to you, and commanded you to kill your own children, would you do it?
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Chimeric Mass is dumb. Dies to so many things it's not even funny. Bounce, Artifact Hate, Hexmage etc.
Livewire Lash is being tested with poison right now. Not too sure how valuable it will be. Infect creatures really need to tougher and the lash doesn't do that. It does give the opponent incentive to run artifact hate though but I think that's becoming more of the norm now with SoM coming out.
Mox Opal is trash. Legendary and requires metalcraft is stuff that is working against it. I don't see it remain has high as the other crazy artifacts like Sol ring, Mox Diamond and Chrome Mox.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Ratchet Bomb is already high for a rare, but it will climb and climb. There will be much higher demand for this than most every other card in the whole set. I wouldn't be surprised if it managed to knock off Venser at some point, or tie him, or whatever.
In summation.....Star Trek wins a prolonged naval battle against superior, yet less technologically advanced, numbers, with Picard leading the assault, while Kirk takes your soul by laying out Solo and probably his manservant Chewy as well, before impregnating and ditching your Princess.
Hoo-boy. Getting worse before it gets better, neh?
Two rares worth opening out of an entire damn set. About 10% of the C/U set is playable, let alone good. Mythics are the real cards for Constructed, nothing else really matters.
Really bad execution, here. I'm now wondering whether R&D A) Cares, or B) Notices. Because at this point, the game is being fundamentally harmed, and it's getting harder and harder to fix.
And what situation would you rather run a 1/1 over a 0/2 flying? In order to make either of them useful, you have to pump them up somehow- and I'd rather have the evasive one that can chump better in that case. For something like an all-in turn 1 rush bizarre strategy with mox opals, glint hawks & bushwhackers, ok. But outside that?
In summation.....Star Trek wins a prolonged naval battle against superior, yet less technologically advanced, numbers, with Picard leading the assault, while Kirk takes your soul by laying out Solo and probably his manservant Chewy as well, before impregnating and ditching your Princess.
This is just a ridiculous assumption. They're not 6 times more playable; you're transforming a quality variable(playability) into a quantative (value) and vica versa.
If you could either pay 1 buck for a 2/4 vanilla or 5 bucks for a 2/5, if you have money at your exposal you'd buy the option number 2. That doesn't mean card number 2 is 5 times better. Also, since the top cards are way more expensive than say card #25 this makes using an average ridiculous. Thirds, mythics are rarer. Mythics are twice as rare as a normal rare. However, not every rare or mythic you pick is good or wanted, driving up the price further. Mythics are also obviously stronger for limited purposes, so this eventually leads to the higher price. Big deal.
Its not a perfect system, but if theres a way to quantify card 'playability', price/value is one of the better ways.
And what situation would you rather run a 1/1 over a 0/2 flying? In order to make either of them useful, you have to pump them up somehow- and I'd rather have the evasive one that can chump better in that case. For something like an all-in turn 1 rush bizarre strategy with mox opals, glint hawks & bushwhackers, ok. But outside that?
Well to start, Memnite actually has a power of 1, so it can actually deal damage and kill opposing X/1 creatures. Ornithopter can't do that unassisted. This "free" 1 power creature has a certain appeal. Players are getting their hands on something that perhaps was unthinkable years ago (well... if you ignore Frogmite and affinity friends)
Also, Ornithopter has been around for quite a while and has been reprinted numerous times.
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If you came here expecting a signature, you've just wasted your time.
I love how much hate mythics get. But the set will pan out overtime as the mythic crap gets replaced by good rares. Just be patient and sell your mythics early
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You've spent about 5 seconds reading this. I hope it was well spent.
Look at me! I can bold words and use CAPSLOCK to emphasize my point! Hopefully I can trick people into ignoring that I completely have no evidence in my post to back up my claims if I make it look fancy enough.
Its not a perfect system, but if theres a way to quantify card 'playability', price/value is one of the better ways.
I think it is more complicated than that, and even if you want to make a generalization the multiplier is way off, back in conflux the average rare's vaule was close to $2 and the average mythic's vaule was about $4. By RE's method it would mean the mythics and the rares would have been equally playble, yet I don't think any of the mythic's saw serious play and two of the rares were staples.
Also as we don't any tournament reslults yet, the prices can't be tied to playability, the current prices are speculation.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
My guess is that the new duals will see a lot of play in agro and midrange, but even if raging ravine, stirring wildgrove and celestial colonnades were tier 1 staples, they were still 3-4$ so they SoM duals will likely not go up.
Can't believe the mox is more expensive than Venser. Even if it's legendary playing 2 is fine.
Cause and effect, people. If you do not want to have Mythics be worth 50$, do not complain about it. At that stage a card's price is only speculative, and this commentary is both self-defeating and nonsensical.
You seriously think the people who complain on this board have any sway on the overall price of the card? That 90% of the people who play magic frequent this board and determine the price of the card?
This card will be the worst rare in RTR and less remembered than skaab ruibator in three months. It struggles to be on the same power level as mass of ghouls, even in limited.
That its not simply "not good enough for competitive", or underpowered. But that this is offensively bad, the real stinker tier.
Still, my best evaluation is that its approximately on the same power level as a 4/4 for 4 vanilla beater.
Do you guys think it would help the mythic issue any if Wizards cut the # down from 15 to say 8 or 10? If they kept it at the same ration of one in every 8 packs but had fewer cards to choose from we would get each one more often. It would also push the cards that would have been mythic back into the rare slot and invigorate that rarity in a much needed way.
In regards to this set I'm surprised not to see precursor Golem and Prototype Portal higher on the list. Both have alot of sleeper potential I think so maybe we'll see more of them later.
Koth, yeah, I hate to admit it but he deserves the top spot!!!
The duals are great. Every viable deck I've playtested with (post rotation of course) in the last two weeks is very, very fast. Hence the duals fit perfectly.
And no clue what the guy above me is blabbering about. $2.50 should pay for your pack unless you are paying $4 Wal-Mart/retail.
Personally, I love Mythics which are part of the reason why I rejoined the "game" after a 8-10 year absence. There will always be ppl who "leave" everything. The question is how often/many AND how often/many "join".
Scars looks awesome from a value perspective mostly because of all the $20-$50 Mythics and Ratchet Bomb AND the decent/playable duals.
Though I'm still sad I can't preorder Masticore for $10 anymore... LOL
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
The claim I *AM* making is that what they're doing with Mythics is bad for the game. People have, are, and will quit the game because of it. Losing players is far, far worse than losing a few sales because people don't need to crack quite as many packs as they do right now. Every player who quits isn't buying Scars, or Mirrodin Besieged, or any other set in the future. In return, the people still playing are forcing more Scars packs to be opened to support them. That's borrowing against the future - You're safe for the time being, because the game got much more expensive for those who stayed, but you've sacrificed long-term viability for it. That's bad for the game. Hence, what they are doing with Mythics is bad for the game.
People have, are, and will quit the game for a variety of reasons. The current market strategy seems to be a two-pronged one - acquire new younger players and reacquire lapsed players. As long as they can continue getting new people into the game, the amount of lapsed players will always increase (unless they come out with a universally beloved set that brings a lot of lapsed players back simultaneously).
The fact is Mythics are not bad for the game. The majority of Magic card packs are not bought by dealers or by individuals with $90 to buy a box. The majority of packs are bought by people with a small disposable income spending $3.99~ish per 1 pack and they probably don't show up to your local FNM. As long as the average casual player still sees a good value, mythics will stay. And with the lottery-style bombastic mythics it seems sales have only been going UP, not down. People like the chance to get $50 for $3.99. Not everyone sees the game as investment opportunity. Some people are, you know, buying some cards and building decks because it's a hobby.
Silly you, indeed. These are currently the weakest rare duals in Standard, and we're already in a world with a massive number of rare duals. They're worth very little, and will remain that way. Straight dollar value if you open one is, and should remain, about $2.50. That's not awful, but it's not very good, and it's certainly not worth the pack.
They're actually much better than the uncommon cycle in Zendikar, some of which were still occasionally fixing mana in decks. And you get more than 1 card in a pack - there's commons, uncommons, and the occasional foil.
Ultimately vote with your dollars and the company will take the appropriate steps. If you think mythics are horrible and the devil and should be outlawed give up Type 2, invest in some legacy staples and get over it. If enough people do then you might see a change in the rarity (though I highly doubt it).
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Looks like once again Wizards has decided to put the playable cards in the mythic rarity, as they did for RoE:
1) Koth of the Hammer
2) Elspeth Tirel
3) Mox Opal
4) Venser, the Sojourner
5) Molten-Tail Masticore
6) Skithiryx, the Blight Dragon
7) Ratchet Bomb (R)
8) Wurmcoil Engine
9) Sword of Body and Mind
10) Indomitable Archangel
11) Lux Cannon
12) Grand Architect (R)
13) Platinum Emperion
14) Mindslaver
15) Seachrome Coast & friends (R)
16) Semblance Anvil (R)
17) Geth, Lord of the Vault
18) Liege of the Tangle
19) Memoricide (R)
20) Sunblast Angel (R)
(Key: The card's most recent move is the rightmost one. This indicates the hottest mover of the update. indicates no movement. is a card that wasn't on the list last update. The data is taken from here.)
Koth, a card I mistook for a $3 junk bin mythic, is apparently worth nearly $50. Planeswalkers Elspeth and Venser follow close behind. Mox Opal sits proudly at about $40, good for third place (because mana is a mythic concept in Magic). Masticore is at 5th but I see it dropping - a 4/4 for 4 isn't good anymore, and the ability (pay 4, exile a creature from your graveyard, do 4 damage) is mediocre at best. Skyninthieynix will also drop, being a legend, although it IS one of the best poison creatures in the set, so will always have casual appeal. Ratchet Bomb, the mythic-turned-rare-so-there-would-be-a-rare-in-the-top-ten, is tied with Wurmcoil Engine for 7th spot. Wurmcoil is mythic, why again? Oh, because it's a 6/6 with two good keywords and protection from removal for :6mana:, right. How silly of me for asking. Sword comes next at 9th, but will it live up to the reputation of the swords that came before it? Undercosted Archangel rounds out the top 10, followed by Lux Cannon, aka Death Star. Grand Architect is the second rare on the list, at 12. I expect it to drop once people realize it's only good in a mono-blue-artifact-creature deck, severely narrowing applications. Platinum Emperion, other than proving that all you have to do to be mythic is have power and toughness equal to or greater than your mana cost, takes 13th, with the reprinted Mindslaver suffering from oversupply but still making 14th. I clumped the dual lands together for the time being, as they're all at exactly $4 on my site ($3 on eBay). If they spread out significantly as times goes by, I'll unclump them. Semblance Anvil managed 16th spot, which is very good for a rare. I can't see it remaining long on the list, as it is an unproven combo card, and really not much better than Worn Powerstone even if you build your deck around it. Geth is at 17th, and will always be worth something, being mythic, legendary, and a Zombie. Being able to play your opponent's graveyard is pretty good, too. Liege of the Tangle (yet another X/X for X with abilities) is probably not a constructed card but is still very powerful and casual demand will keep its value up. Memoricide, when printed with another name a few years ago, was selling for $120 a playset. Now, $9. Shows you how the value of rares has changed. Sunblast Angel rounds out the top 20 (and is a wonderfully designed card in my opinion).
Hand of the Praetors, Ezuri, and Tempered Steel are just off the list. Memnite seems to be the best uncommon of the set right now at 75c, with nothing else even coming close. No $7 uncommons like in the last Mirrodin block, apparently (Eternal Witness, Isochron Scepter, and more).
Jeff's early analysis (in the M11 thread) shows mythics averaging out at $12 each, with rares about $1 each. Using the rule of thumb that mythics are twice as rare as rares, that means the mythics in SOM are six times more playable than the rares, on average. It appears this just may be the new reality, and we're all just going to have to accept it and move on. The lottery game continues!
As for overall value of the set, it's not looking like good news there either. For M11 the list went to 25, and nothing on it was worth less than $8. Here, I'm only going to 20, and already the bottom of the list is worth less than half that. There's a lot of garbage in SOM, to be certain.
Then there's the undervalued (in my opinion) cards, like the new Shivan Dragon, which now comes with a one-sided sweeper effect, and doesn't require red mana anymore.... and is selling for $1. Steel Hellkite!
Times have certainly changed!
EDITS: Changed thread title.
.
1) The mythics have to suck - not the case in SOM
2) It has to play well with every card in the format or be part of the dominant deck.
The last three cards to qualify were Noble Heirarch, Knight of the Reliquary and Maelstrom Pulse. The fact that this set will be 3x drafted will keep them down as well.
As to the actual listing: The prices on the top end Mythics will likely drop somewhat, but do not expect any of the Planeswalkers to go the way of Time Reversal and be worth a 1/10th of their value come a few months. Koth, Elspeth and Venser will likely keep to a 40$ mark, with Mox Opal falling shortly behind (which is Mythic on the basis of nostalgia and was as rarity in design- they print Mox variants about once a decade, so it makes well sense by that standard for the Mox variant to be Mythic). Ratchet Bomb could very well increase in value as more and more people realize exactly how playable and adaptable it is; when Wizards argues that a 'utility card' ought to be Rare, they are noting cards like Ratchet Bomb, which is probably the most universally good card in Scars of Mirrodin.
I expect the duals to either keep their value or rise as people start to realize how effective they are. They'll be crammed into decks just as much as any other kind of dual land.
Since White is always competitive these days and red sometimes has a bit more trouble putting together a "ridiculous" deck.
Feel free to bid on my cards here!
I understand as a seller, how this kind of set is very detrimental to profits, sales, and will cause prices of other cards to rise. Because the value of cards are so low, stores will be charging more for the cards that will move to make up profits.
But I play blue without Jace, and I win my share of FNM, even against decks that do run him, I ran Pyromancer Ascenscion without Time Warp for a long time, stopped playing because it did become good. Overall I'm glad to see prices this low, yeah, Koth would be cool to have as a 4 of for a good red Deck, Venser I am still undecided. Elspeth will drop, my guess is to $25.
I like that the utility cards (dual lands, counterspells, removal, draw, simple utility functions.) things that I need 4 of to start a deck are all going to be so close at hand. Not a professional deck, just a deck I can play and enjoy.
On the other note, My opinion, Koth is good, but will drop to 40, it's red, and it's a bit too hit or miss for it to become the deck to beat I think. Venser I reserve judgement, Elspeth will drop to about 25/30 ish. Mox Opal is a 2 of in most decks, one of in legacy/Vintage, so I could see it holding 40, I'm ok with that.
Ratchet bomb is the new plansewalker answer, the new duals enable some sick out of the gate starts, like turn one Goblin Guide turn 2 Vampire Hexmage, Turn 3 Ball Lightning (rotated, but still an example.)
Now while he can be game breaking Elspeth can easily activate her ultimate on 2nd TURN!! if she is not touched.
That ultimate also keeps her alive with nothing else in play except tokens+lands+her. That ability will be wrecking T2 tourneys near you for the next 2 years.
While its not always GG reusable Disk so to speak is nothing to be scoffed at.
Feel free to bid on my cards here!
The only rare card in the top 10 is Ratchet Bomb.
Now think again about your mythics again and expect more aggressive moves from the man to save his business.
I am surprised to see that Livewire Lash, Strata Scythe, and Chimeric mass are not in the top 20. All three are almost guarenteed to appear in some decklists. I would invest on them if I were buying and selling.
Cult of the Succubi Eating Kitten and Brotherhood of Hamsters - Zombie One/Hulking One - Brotherhood of Hamsters disapproves of Damage on the Stack amputation, the corruption of Mythics,
and the "Major changes to Extended" in July 2010. You aborted our cards., but we approve of the Modern format. Even if it doesn't ha ve Carrion Feeder or Caller of the Claw in it.Dex: http://deckbox.org/users/Egementium_instructoid
@ Culthero... Um, Strata Scythe? Sword of Vengeance is far superior for the same CmC and equip cost, and it is pretty close to unplayable in tournament. Strata Scythe is a junk rare. Same for Livewire Lash.
Overall this set is great for speculating, because some of these 50 cent rares pretty much have to raise in value as the PW's and the Mox plummet. Something in the set has to have some value to balance the cost of opening boxes... I hope.
Actually (at least, according to RE's list): of the top 24 cards, 10 are rare. (He clumped the duals together in one spot.)
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Livewire Lash is being tested with poison right now. Not too sure how valuable it will be. Infect creatures really need to tougher and the lash doesn't do that. It does give the opponent incentive to run artifact hate though but I think that's becoming more of the norm now with SoM coming out.
Mox Opal is trash. Legendary and requires metalcraft is stuff that is working against it. I don't see it remain has high as the other crazy artifacts like Sol ring, Mox Diamond and Chrome Mox.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Two rares worth opening out of an entire damn set. About 10% of the C/U set is playable, let alone good. Mythics are the real cards for Constructed, nothing else really matters.
Really bad execution, here. I'm now wondering whether R&D A) Cares, or B) Notices. Because at this point, the game is being fundamentally harmed, and it's getting harder and harder to fix.
How much is an ornithopter?
And what situation would you rather run a 1/1 over a 0/2 flying? In order to make either of them useful, you have to pump them up somehow- and I'd rather have the evasive one that can chump better in that case. For something like an all-in turn 1 rush bizarre strategy with mox opals, glint hawks & bushwhackers, ok. But outside that?
Its not a perfect system, but if theres a way to quantify card 'playability', price/value is one of the better ways.
Well to start, Memnite actually has a power of 1, so it can actually deal damage and kill opposing X/1 creatures. Ornithopter can't do that unassisted. This "free" 1 power creature has a certain appeal. Players are getting their hands on something that perhaps was unthinkable years ago (well... if you ignore Frogmite and affinity friends)
Also, Ornithopter has been around for quite a while and has been reprinted numerous times.
I think it is more complicated than that, and even if you want to make a generalization the multiplier is way off, back in conflux the average rare's vaule was close to $2 and the average mythic's vaule was about $4. By RE's method it would mean the mythics and the rares would have been equally playble, yet I don't think any of the mythic's saw serious play and two of the rares were staples.
Also as we don't any tournament reslults yet, the prices can't be tied to playability, the current prices are speculation.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Can't believe the mox is more expensive than Venser. Even if it's legendary playing 2 is fine.
You seriously think the people who complain on this board have any sway on the overall price of the card? That 90% of the people who play magic frequent this board and determine the price of the card?
In regards to this set I'm surprised not to see precursor Golem and Prototype Portal higher on the list. Both have alot of sleeper potential I think so maybe we'll see more of them later.
Koth, yeah, I hate to admit it but he deserves the top spot!!!
And no clue what the guy above me is blabbering about. $2.50 should pay for your pack unless you are paying $4 Wal-Mart/retail.
Personally, I love Mythics which are part of the reason why I rejoined the "game" after a 8-10 year absence. There will always be ppl who "leave" everything. The question is how often/many AND how often/many "join".
Scars looks awesome from a value perspective mostly because of all the $20-$50 Mythics and Ratchet Bomb AND the decent/playable duals.
Though I'm still sad I can't preorder Masticore for $10 anymore... LOL
People have, are, and will quit the game for a variety of reasons. The current market strategy seems to be a two-pronged one - acquire new younger players and reacquire lapsed players. As long as they can continue getting new people into the game, the amount of lapsed players will always increase (unless they come out with a universally beloved set that brings a lot of lapsed players back simultaneously).
The fact is Mythics are not bad for the game. The majority of Magic card packs are not bought by dealers or by individuals with $90 to buy a box. The majority of packs are bought by people with a small disposable income spending $3.99~ish per 1 pack and they probably don't show up to your local FNM. As long as the average casual player still sees a good value, mythics will stay. And with the lottery-style bombastic mythics it seems sales have only been going UP, not down. People like the chance to get $50 for $3.99. Not everyone sees the game as investment opportunity. Some people are, you know, buying some cards and building decks because it's a hobby.
They're actually much better than the uncommon cycle in Zendikar, some of which were still occasionally fixing mana in decks. And you get more than 1 card in a pack - there's commons, uncommons, and the occasional foil.
Ultimately vote with your dollars and the company will take the appropriate steps. If you think mythics are horrible and the devil and should be outlawed give up Type 2, invest in some legacy staples and get over it. If enough people do then you might see a change in the rarity (though I highly doubt it).