All right. I have "Finished" my set. I am sure there al lots of errors in it and what not. I was hoping some outside sources, as in you people, could take a look at it for me. I plan on printing it up and drafting it with my friends soon. I will print 3 sets of commons 2 sets of uncommon and 1 set of rares and specials. I will randomly makes normal 15 card packs from there.
Except that every third pack will have a special card in place of one of the commons. When we draft I will make sure everyone gets 2 normal packs and one pack with a special card.
I would like people to comment on how the cards work together, for the draft. NOT for comments on how these cards would break the current T2 environment.
The set has:
55 commons
55 Uncommons
55 Rares
15 specials
25 white cards
25 blue cards
26 black
26 red
26 black
16 artifacts
18 multi colors
5 hybrid
7 lands
1 colorless
Some of your commons are to confusing to be commons. Anything that isn't straight forwards needs to be at least uncommon. Also, what's with the special rarities?
Some of your commons are to confusing to be commons. Anything that isn't straight forwards needs to be at least uncommon. Also, what's with the special rarities?
Well everyone at the draft will get 2 packs with 11 commons, 3 uncommons, and 1 rare. And one pack of 10 commons, 3 uncommons, 1 rare and 1 special.
Yes all of the cards in the set are complex. I will not play for the draft but just judge and answer questions and what not. I expect everyone will have to spend time reading the cards. (and I will warn them of all this before they sit down.)
This set is "expert"(or higher) level. I am more worried about power level of commons vs uncommons then I am of complexity.
Also, some of your cards don't work and I'll help go through and weed them out.
First one I noticed is Gaea's protection. It has split second so it's ability doesn't work. And if it is ever put to the bottom of the stack, the game is a draw because no spells can resolve.
Also, some of your cards don't work and I'll help go through and weed them out.
First one I noticed is Gaea's protection. It has split second so it's ability doesn't work. And if it is ever put to the bottom of the stack, the game is a draw because no spells can resolve.
The ability triggers AS its placed on the stack(You use the ability when its in play just like any other enchantment.). Also cards on the stack are spells and resolve as players pass priority. So all spells and abilities already on the stack would resolve and then it would resolve. Remember split second does not mean other abilities cannot resolve (or go on the stack), only that they cannot be played while a split second card is on the stack. Which is why you can willbender an extirpate.
Quite a few of your commons aren't common. One that jumps out is the Land of Broken Dreams. That's a waaaaay good card for nooooot too bad a drawback.
You have a lot of keywords in this set, yet Goblin Raiding Party and Succubus don't have Hellbent?
Anything that says "stack" is clearly rare.
Saprolings is not a rare card, either, if it was just XG, then maybe...
Don't take this the wrong way, I like the set, there are just some kinks in it. I especially like the "even though you played G for this it's a black creature, honestly" cards. Very well thought out.
The ability triggers AS its placed on the stack(You use the ability when its in play just like any other enchantment.). Also cards on the stack are spells and resolve as players pass priority. So all spells and abilities already on the stack would resolve and then it would resolve. Remember split second does not mean other abilities cannot resolve (or go on the stack), only that they cannot be played while a split second card is on the stack. Which is why you can willbender an extirpate.
So you're saying that the activated ability puts it onto the stack while it's in play? Interesting...
Quite a few of your commons aren't common. One that jumps out is the Land of Broken Dreams. That's a waaaaay good card for nooooot too bad a drawback.
I first talked about that card here. Everyone said the card was UNDERPOWERED and i tend to agree. In constructed if you use it vs an agro deck, they just fix their next 2-5 draws, and a control deck will make sure all you draw for the rest of the game is lands. Now you could be right, in draft it could be busted.
You have a lot of keywords in this set, yet Goblin Raiding Party and Succubus don't have Hellbent?
"Hellbent" is not a keyword and has no rules meaning. If you look at a hellbent card they say all of the rules text for it on it, hellbent is meaningless. It was put on cards for flavor, and this set does not take place on Rav.
Saprolings is not a rare card, either, if it was just XG, then maybe...
This card is better than Goblin Offensive and, in draft better than blaze (which is an auto first pick). This card was made rare because of its power level in draft. I did think about making it XG, and will think about it again. But I know blaze just wins you the game in draft, and this card is more powerful.
Don't take this the wrong way, I like the set, there are just some kinks in it. I especially like the "even though you played G for this it's a black creature, honestly" cards. Very well thought out.
so... how would one draft this set? It's not like it'll be printed ever...
You go to a color printer, print out 3 sets of the commons 2 sets of the uncommons and one set of the rare and special. Cut them out. You get some normal magic cards, put them in selves and put the cut out ones over top of it them. Shuffle. Make piles which have 10 commons 3 uncommons and 1 rare and special. Randomize the piles. Then give each person 3 of them.
Weirdness Elemental - Why does it have Reach? And why does blue have such a good flyer?
Valero's Will - Impossible with its current wording. Best change to "Splice onto Human Instant or Sorcery" or something like that. And the ability makes little to no sense.
Mini Might - A 1-generic-mana creature wih double-strike and a host of other abilities? No. Same goes for the re creature with the white border.
Suffocating Mage - Nice.
Succubus - Probably too good. Hey, I think you've found a decent home for a previously *****e card.
In sum, you've got a few nifty cards in there, but a lot of uselss fodder, most of which is too complex/poorly worded. Too many mechanics spol the broth.
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
You go to a color printer, print out 3 sets of the commons 2 sets of the uncommons and one set of the rare and special. Cut them out. You get some normal magic cards, put them in selves and put the cut out ones over top of it them. Shuffle. Make piles which have 10 commons 3 uncommons and 1 rare and special. Randomize the piles. Then give each person 3 of them.
Well that or you could go to CCGDecks.com and input it as a set, and Nimion would probably put it up on the draft generator. Would take PC to draft it, but it cuts out the busy work on the player side and arguably could draw more interest (seeing as people would only have to print as needed).
Other than that, I agree it's a bit unwieldy. Going through the commons seems more like you're going through a random of cards of all rarities.
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Randomness:
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Hey, lolis with katanas are awesome, and I don't care about their home country.
Valero's Will - Impossible with its current wording. Best change to "Splice onto Human Instant or Sorcery" or something like that. And the ability makes little to no sense.
No. If you read the wording of splice you will see this does make sense. When the creature spell resolves the effect happens. (triggers)
In sum, you've got a few nifty cards in there, but a lot of uselss fodder, most of which is too complex/poorly worded. Too many mechanics spol the broth.
Well lots of cards in a set people think are useless (and for a healthy draft i think some should be). People are going to harp on the complexity issue a lot. I know that commons should be easy to understand so that when your drafting it does not feel like your reading a book, but I could not help my self. I would think that, being a small set, if you drafted it once you would get the cards down and what they do(and then would want to draft again). I would like the set to be interesting to draft for a few times, and lets face it: if the cards where simple people would only want to draft it once. The more times people go "ooh you can do that with that?" the more times they will want to draft it.
I will have to check out this CCGDecks.com site. Seems like just what I need. (I think i will still print it out though, once i am done proof reading the cards. I found 5 already that need to be reword.)
splice onto human doesn't work on creatures as it looses the splice effects when it leaves the stack and so can't trigger when it hits play. also, the rules don't mention splice onto creatures at all. I can't see what good that link did either...
splice onto human doesn't work on creatures as it looses the splice effects when it leaves the stack and so can't trigger when it hits play. also, the rules don't mention splice onto creatures at all. I can't see what good that link did either...
The keyword says you can have it slice on to types. If you look at the card you will see it says "when this spell resolves" not "when this comes into play." So, yes, it does lose the text when it comes into play, but the ability still triggers. Like a "when ~ goes into a graveyard from play." Here there is no point in arguing about it. I will post it here. And a rules Guru will let us know, ok? (No buddy never takes my word on this site :mad:)
Fixes to set:
Deleted "draw a card" on Binding Mage. That should not have been there.
Changed Minnie Might to something more sane.
To Die Inside should have had "until end of turn" on it. But I liked the error, so i just added reminder text and upped the casting cost.
Added vigilance to Paralda.
Grammar spelling: Peaks of Madness, The Power Which Was Lost
I looked at the rares first. Many of the cards are odd for the sake of being odd or complex for complexity's sake. Then I read final thoughts...
Ahem... How to put this nicely....
You don't know the rules of the game. That card proves it. "Until the end of the turn you have no maximum handsize" -- uhm, why does that matter? It is during the cleanup step that discarding occurs. If you draw 20 cards from Stroke of Genius, you don't discard down to seven until the end of the turn.
Your enthusiasm is to be commended. You do have a few good ideas scattered about. But if you are to get better at this (and I would assume that is the goal of showing off your cards - to improve upon the skill of coming up with cards) you must gain a very good understanding of the rules of the game. Note it doesn't have to be ironclad like Mark Goliebb or the like - but it does have to be passable.
Read the rules. Read the newer official set spoilers, then read them again a few times. Then make more cards.
I know this post sounds harsh but please understand that if I didn't think you have some talent at this and if I didn't think you weren't interested in improving I wouldn't take the time to reply at all. So I'm being honest - you need to read the rulebook thoroughly.
EDIT: One other thing - placing all those images in an sblock do NOT stop the browser from downloading them. For users with slow connections the first page of this thread will load very, very slowly. It is best to put up large image collections up on separate webpages and link to those pages.
Your a very silly man(though your right about the loading time, i already new that though, and about the odd/complex, but that's something I already knew)
I looked at the rares first. Many of the cards are odd for the sake of being odd or complex for complexity's sake. Then I read final thoughts...
Ahem... How to put this nicely....
You don't know the rules of the game. That card proves it. "Until the end of the turn you have no maximum handsize" -- uhm, why does that matter? It is during the cleanup step that discarding occurs. If you draw 20 cards from Stroke of Genius, you don't discard down to seven until the end of the turn.
Your enthusiasm is to be commended. You do have a few good ideas scattered about. But if you are to get better at this (and I would assume that is the goal of showing off your cards - to improve upon the skill of coming up with cards) you must gain a very good understanding of the rules of the game. Note it doesn't have to be ironclad like Mark Goliebb or the like - but it does have to be passable.
Read the rules. Read the newer official set spoilers, then read them again a few times. Then make more cards.
I know this post sounds harsh but please understand that if I didn't think you have some talent at this and if I didn't think you weren't interested in improving I wouldn't take the time to reply at all. So I'm being honest - you need to read the rulebook thoroughly.
EDIT: One other thing - placing all those images in an sblock do NOT stop the browser from downloading them. For users with slow connections the first page of this thread will load very, very slowly. It is best to put up large image collections up on separate webpages and link to those pages.
Mike Mike Mike. Did you know that if a giant growthed flying men was shocked it does not die at end of turn? Crazy, but true!
The only ones that do not work IN A NONE LIMITED game are the ones that put cards on the stack. They would not work because using other cards you could get a land on the stack. If you made the changes to the comp rules I outlined here they would, but thats not going to come up in the torny.
Mike, there are people on this forum that know the rules better than me, and I am very sure your not one of them. If you want to make ME look silly, let me tell you: I am a horrible speller. I am sure you can find some spelling errors in the cards or something, ok?
There are 179 cards, I am sure I made some rules errors some where, Final Thoughts was not one.
vBulletin has an ignore feature for good reason. I gave you the benefit of the doubt.
I choose not to use that because I believe I can learn something from anyone, even you. But since I am quoting facts, and your quoting stuff you like to make up, I can understand why you would not want to debate me. Well I guess if your going to ignore me this is good bye. Its been real man, have fun living where you are, and I will have fun living where I am.
Have you tried drafting this? It looks very odd, having so few creatures & pump spells at common. Was this intentional? I wonder what it does to the pace of the game.
Is that B/R Goblin at common supposed to permanently lose Mountainhome? Or did you mean to say "as long as blah blah hellbent blah blah?"
Why are your color-hosers rare? I think they fit perfectly as uncommon. Is the black one which costs 1G supposed to hose black cards? Right now it hoses green.
Saprolings is not "better than Blaze." It is impressive, and I would never advise anyone to put it at common, but Blaze comes out of nowhere to win games, and Saprolings gives your opponent a turn to Pyroclasm or Wrath or, scariest of all, Insurrection. I don't remember how many of those types of effects you have in your set, but even one makes Saprolings worse than Blaze.
I don't really like your specials at all. They just seem kind of goofy or Timmylike without being all that interesting in Limited. I could be wrong, though. By the way, although I'm sure you already know, Thing doesn't need Flying or Flanking or Bushido because it has Horsemanship and Shadow.
TY for the insight.
I will either draft this set tomorrow or next week. I have all the card printd and cut, but my drafting group will probably just want to go 10th like was planned.
Have you tried drafting this? It looks very odd, having so few creatures & pump spells at common. Was this intentional? I wonder what it does to the pace of the game.
Is that B/R Goblin at common supposed to permanently lose Mountainhome? Or did you mean to say "as long as blah blah hellbent blah blah?"
Thats an error, but I will not fix it or the draft.
Why are your color-hosers rare? I think they fit perfectly as uncommon. Is the black one which costs 1G supposed to hose black cards? Right now it hoses green.
That's an error, and I will be fixing it for the draft.
I don't really like your specials at all. They just seem kind of goofy or Timmylike without being all that interesting in Limited. I could be wrong, though. By the way, although I'm sure you already know, Thing doesn't need Flying or Flanking or Bushido because it has Horsemanship and Shadow.
Yeah... I am a timmy so I am guessing that came out in the cards. I would also like to see how these do in draft. I feel the special cards, for the most part, are superbusted. Time will tell.
Corrections to set:
Spite of battle: Now with extra rule sense making power.
Master bow maker is a 2/1 and costs 1GG
Selective learning is cheeper.
Spore carrying wumpus now hoses the right color.
Turned "bridge to beyond" into my FCC card, because I think its cooler.
It looks like you don't have enough interesting interactions between cards. I just finished looking at the uncommons, and you have a card that mentions phasing which would be interesting, but there only seem to be 3 or 4 cards with phasing out of the whole set.
Stripe of Color doesn't belong at uncommon, and is probably too good to print in your set at all. You don't have any artifact destruction at common in any color.
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Except that every third pack will have a special card in place of one of the commons. When we draft I will make sure everyone gets 2 normal packs and one pack with a special card.
I would like people to comment on how the cards work together, for the draft. NOT for comments on how these cards would break the current T2 environment.
The set has:
55 commons
55 Uncommons
55 Rares
15 specials
25 white cards
25 blue cards
26 black
26 red
26 black
16 artifacts
18 multi colors
5 hybrid
7 lands
1 colorless
89 Creature
28 Instants
23 sorcery
16 enchantments
14 non artifact creatures
7 lands
Some of your commons are to confusing to be commons. Anything that isn't straight forwards needs to be at least uncommon. Also, what's with the special rarities?
Well everyone at the draft will get 2 packs with 11 commons, 3 uncommons, and 1 rare. And one pack of 10 commons, 3 uncommons, 1 rare and 1 special.
Yes all of the cards in the set are complex. I will not play for the draft but just judge and answer questions and what not. I expect everyone will have to spend time reading the cards. (and I will warn them of all this before they sit down.)
This set is "expert"(or higher) level. I am more worried about power level of commons vs uncommons then I am of complexity.
Also, some of your cards don't work and I'll help go through and weed them out.
First one I noticed is Gaea's protection. It has split second so it's ability doesn't work. And if it is ever put to the bottom of the stack, the game is a draw because no spells can resolve.
You have a lot of keywords in this set, yet Goblin Raiding Party and Succubus don't have Hellbent?
Anything that says "stack" is clearly rare.
Saprolings is not a rare card, either, if it was just XG, then maybe...
Don't take this the wrong way, I like the set, there are just some kinks in it. I especially like the "even though you played G for this it's a black creature, honestly" cards. Very well thought out.
So you're saying that the activated ability puts it onto the stack while it's in play? Interesting...
"Hellbent" is not a keyword and has no rules meaning. If you look at a hellbent card they say all of the rules text for it on it, hellbent is meaningless. It was put on cards for flavor, and this set does not take place on Rav.
This card is better than Goblin Offensive and, in draft better than blaze (which is an auto first pick). This card was made rare because of its power level in draft. I did think about making it XG, and will think about it again. But I know blaze just wins you the game in draft, and this card is more powerful.
TY
Valero's Will - Impossible with its current wording. Best change to "Splice onto Human Instant or Sorcery" or something like that. And the ability makes little to no sense.
Mini Might - A 1-generic-mana creature wih double-strike and a host of other abilities? No. Same goes for the re creature with the white border.
Suffocating Mage - Nice.
Succubus - Probably too good. Hey, I think you've found a decent home for a previously *****e card.
In sum, you've got a few nifty cards in there, but a lot of uselss fodder, most of which is too complex/poorly worded. Too many mechanics spol the broth.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Well that or you could go to CCGDecks.com and input it as a set, and Nimion would probably put it up on the draft generator. Would take PC to draft it, but it cuts out the busy work on the player side and arguably could draw more interest (seeing as people would only have to print as needed).
Other than that, I agree it's a bit unwieldy. Going through the commons seems more like you're going through a random of cards of all rarities.
No. If you read the wording of splice you will see this does make sense. When the creature spell resolves the effect happens. (triggers)
Your right about mini might, that card has some balancing issues. I am not sure about "white bordered" card your talking about.
Ty for the Mage. Hellbent is hard to do early game in limited. I would think later game you would be able to deal with a 1/1, could be wrong.
Well lots of cards in a set people think are useless (and for a healthy draft i think some should be). People are going to harp on the complexity issue a lot. I know that commons should be easy to understand so that when your drafting it does not feel like your reading a book, but I could not help my self. I would think that, being a small set, if you drafted it once you would get the cards down and what they do(and then would want to draft again). I would like the set to be interesting to draft for a few times, and lets face it: if the cards where simple people would only want to draft it once. The more times people go "ooh you can do that with that?" the more times they will want to draft it.
I will have to check out this CCGDecks.com site. Seems like just what I need. (I think i will still print it out though, once i am done proof reading the cards. I found 5 already that need to be reword.)
Fixes to set:
Deleted "draw a card" on Binding Mage. That should not have been there.
Changed Minnie Might to something more sane.
To Die Inside should have had "until end of turn" on it. But I liked the error, so i just added reminder text and upped the casting cost.
Added vigilance to Paralda.
Grammar spelling: Peaks of Madness, The Power Which Was Lost
Ahem... How to put this nicely....
You don't know the rules of the game. That card proves it. "Until the end of the turn you have no maximum handsize" -- uhm, why does that matter? It is during the cleanup step that discarding occurs. If you draw 20 cards from Stroke of Genius, you don't discard down to seven until the end of the turn.
Your enthusiasm is to be commended. You do have a few good ideas scattered about. But if you are to get better at this (and I would assume that is the goal of showing off your cards - to improve upon the skill of coming up with cards) you must gain a very good understanding of the rules of the game. Note it doesn't have to be ironclad like Mark Goliebb or the like - but it does have to be passable.
Read the rules. Read the newer official set spoilers, then read them again a few times. Then make more cards.
I know this post sounds harsh but please understand that if I didn't think you have some talent at this and if I didn't think you weren't interested in improving I wouldn't take the time to reply at all. So I'm being honest - you need to read the rulebook thoroughly.
EDIT: One other thing - placing all those images in an sblock do NOT stop the browser from downloading them. For users with slow connections the first page of this thread will load very, very slowly. It is best to put up large image collections up on separate webpages and link to those pages.
Mike Mike Mike. Did you know that if a giant growthed flying men was shocked it does not die at end of turn? Crazy, but true!
Think about it, Mike. In limited if you cast a 9 mana spell, like final thoughts, you're tapped out. I wanted that player to keep thier 20 cards until they untapped, thus why the card has at bit at the end. See link.
I know some of the cards are confusing, here is some links to threads that explain how they work:
http://forums.mtgsalvation.com/showthread.php?t=88532
http://forums.mtgsalvation.com/showthread.php?t=86369
http://forums.mtgsalvation.com/showthread.php?t=86405&page=5#67
The only ones that do not work IN A NONE LIMITED game are the ones that put cards on the stack. They would not work because using other cards you could get a land on the stack. If you made the changes to the comp rules I outlined here they would, but thats not going to come up in the torny.
Mike, there are people on this forum that know the rules better than me, and I am very sure your not one of them. If you want to make ME look silly, let me tell you: I am a horrible speller. I am sure you can find some spelling errors in the cards or something, ok?
There are 179 cards, I am sure I made some rules errors some where, Final Thoughts was not one.
Is that B/R Goblin at common supposed to permanently lose Mountainhome? Or did you mean to say "as long as blah blah hellbent blah blah?"
Why are your color-hosers rare? I think they fit perfectly as uncommon. Is the black one which costs 1G supposed to hose black cards? Right now it hoses green.
Saprolings is not "better than Blaze." It is impressive, and I would never advise anyone to put it at common, but Blaze comes out of nowhere to win games, and Saprolings gives your opponent a turn to Pyroclasm or Wrath or, scariest of all, Insurrection. I don't remember how many of those types of effects you have in your set, but even one makes Saprolings worse than Blaze.
I don't really like your specials at all. They just seem kind of goofy or Timmylike without being all that interesting in Limited. I could be wrong, though. By the way, although I'm sure you already know, Thing doesn't need Flying or Flanking or Bushido because it has Horsemanship and Shadow.
I will either draft this set tomorrow or next week. I have all the card printd and cut, but my drafting group will probably just want to go 10th like was planned.
Thats an error, but I will not fix it or the draft.
That's an error, and I will be fixing it for the draft.
Yeah... I am a timmy so I am guessing that came out in the cards. I would also like to see how these do in draft. I feel the special cards, for the most part, are superbusted. Time will tell.
Corrections to set:
Spite of battle: Now with extra rule sense making power.
Master bow maker is a 2/1 and costs 1GG
Selective learning is cheeper.
Spore carrying wumpus now hoses the right color.
Turned "bridge to beyond" into my FCC card, because I think its cooler.
I think i need to write up a FAQ for the set.
Stripe of Color doesn't belong at uncommon, and is probably too good to print in your set at all. You don't have any artifact destruction at common in any color.