Ive seen that come up before (in custom cards), what do layers say about this, or does the game just explode?
And is there any kind of precedent for that kind of thing?
Like, quicksilver gargantuan copying tarmogoyf (although, that works differently if my recollection of layers is correct).
I guess OP wants it to be 'keyworded' like "dies" was. What word would you replace ETB with though?
When Aegis Angel is born?
When Huntmaster of the Fells arrives?
When Kitchen Sphinx lands?
When Faerie Imposter busts in?
When Dread Cacodemon pops in?
When Malfegor shows up?
Form of the Ooze1GU
Enchantment (M)
You are an ooze permanent. Oozes don't even have a form!
P.S.: This card totally doesn't even fit the challenge. Just realised. Bleeeeeh. Ignore it... Well - it sort of does.
Zygoat3W
Enchantment (R)
Landfall - Whenever a land enters the battlefield under your control, put a 1/1 white goat creature token into play for each goat creature you control.
Kithkinfall - Whenever a Kithkin enters the battlefield under your control, put a 1/1 white goat creature token into play.
Mammoth Essence2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature get +3/+3 and has trample.
iiW: geckos!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Twisted Ontogeny1BB
Enchantment (R) 1B, Discard a creature card: Target creature gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
IIW: -holic
I'm not sure Volrath counts as a creature type. ¬_¬
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Vicious Totem4 Artifact (R)
At the beginning of your upkeep, destroy Vicious Totem. 2, Discard a card: Vicious Totem deals 2 damage to target creature or player. 2: Regenerate Vicious Totem. Each of its mouths is a gateway to a world of hurt.
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Megiddo, have you played Magika recently? I swear I saw you in a game the other day. Then you got kicked.
Druidic Vigil3GG Sorcery (R)
Choose Two - Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library; untap up to 3 forests; double the amount of mana in your mana pool; Target forests become 3/5 green Treefolk creature until end of turn.
IIW: Think with portals!
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Megiddo, have you played Magika recently? I swear I saw you in a game the other day. Then you got kicked.
Druidic Vigil3GG Sorcery (R)
Choose Two - Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library; untap up to 3 forests; double the amount of mana in your mana pool; Target forests become 3/5 green Treefolk creature until end of turn.
IIW: Think with portals!
How many target forests?
Also, you should have "or" after each semicolon.
Private Mod Note
():
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
My username has been taken on a lot of other sites by other people. I actually only use "megiddo" here and one other (unnamed) website...
I have another screen name that I use for mostly everything else, but then some ******* in spain started using it and snapped up a couple of choice websites before i got to them. I was mad. Like, it's literally just me and him using that name in the entire world.
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Nice concept, decent pun. But who is "the opponent"? Assuming that it's an opponent of the creature's controller, I'm not sure about this enchantment potentially being the red permanent that sets off the additional buff.
Score: 2.5 cowbells
Replace "you have plainswalk" with something real and the first one actually isn't a bad concept. Form of the Shade is genius.
Score: 2 snrks out of 3
Slightly basic and now that Spectral Flight exists it feels a bit overcosted. Where I come from, proper specters cause random discard. Don't see why this shouldn't too.
Props for thinking of specters as iconic, though.
Score: 4 CMC out of 3.
Big win on the flavor side. Really good. But then I get a bit sad about how much time & effort you have to put into this. Maybe if it & equipped creature had protection from white & from black, or some such?
Otherwise you're spending 8 mana on something which has to jump through a lot of hoops before it gives a better return than Rise from the Grave/Resurrection.
Score: 4.5 dead men out of a dead man's chest
I get why the enchantment needs to be white, but the fact that it is doesn't really square with the tribe it's representing.
As a card it's a nice concept but I think you could have picked a better upside. A flat "prevent all damage" is a huge effect, esp when it has no upkeep or self-destruct clause, and again it doesn't really match up to anything the tribe has going on.
Also, this is just Game Over for a lot of opponents. Sure it turns all their player-targeting stuff into Bolts, but the fact that it kills every other damaging card they have means that's often going to feel like insult to injury.
Score: 10 points out of 10, but half of them are illusionary
That pun really will never get old.
I actually liked this a LOT more the second time I looked at it. At first glance I just thought "Huh, right, it makes Saprolings bigger". But then I realised there's a pretty funny deck to be made out of playing this then bear-ing out Levelers, Eldrazi, Praetors, etc before Naturalize-ing the enchantment.
Not saying it's a GOOD deck but it's a funny one, and in a way it's bear-ish.
Score: 2/2 (obviously)
Good choice of creature type (even though it's not actually a creature type, but let's overlook that...). Not sure most people would call them "iconic", but I just really liked that mechanic.
Would have kind of preferred it to work so that the creatures died if they lost all their +1/+1 counters. But that's a matter of taste.
This is a cool spell, even if it will mainly be used as a blanket buff rather than for the protective side.
Score: 1 good mechanic out of Odyssey block
Good with Stormbind and co. In general a fun combo card, even if it costs 4 and "does" nothing.
Only problem is I'm not sure this actually fulfils the challenge, i.e. characterising a creature type.
The character of spellshaping is all about turning any spell into the one you need in the moment, which this doesn't really do... I mean, I guess it sort of cycles cards and that gives you more new spells. But this really feels more like an accessory for the Spellshaper tribe than anything else.
Yeah, I know that's splitting hairs. Oh well.
Score: 7 Squees out of 1
Why not, I suppose? Basically seems to be Citanul Hierophants for 1 cheaper and without the body. Kind of nice that it makes them all elves so they can contribute to your Priests, but that deck probably doesn't want to pack enough non-Elf cards for this to matter.
Feels like another stealth Saproling enhancer. But for what it is there's nothing wrong with it.
Score: GGG out of WUBRG
Agreed with Piar, this is pretty sleek design.
Only concern I have is that the drawback on this is pretty damn minor in most cases. Most things your enemy is going to have available to target the creature with are either removal (i.e. aura drawback makes no difference) or beneficial (i.e. wasted by using it as a Demystify).
So what we're left with is monoblue getting a pretty damn strong straight buff, roughly equal to Furor of the Bitten.
Is that a bad thing? Well, blue is pretty damn strong right now so probably doesn't need more toys. But considering it in isolation, I like Unstable Mutation so I have to like this.
Score: 4 paragraphs out of 5
Neat. Very neat indeed and definitely gets the feel of the creature type in one.
If I stretch for drawbacks, the up front cost feels a bit high for a limited/costly/non-repeatable piece of burn. Masticores are generally infamous for being quite a bit more efficient than this.
Score: 24 incisors out of 32
Speaking as a man who likes Power Conduit, I can see potential for entertaining abuse here. Even without that sort of thing it sets you up for a pretty terrifying Turn 4.
Kind of a dead draw later and a good flavorful view of the tribe though. But yes, pretty similar to an earlier submission (although this one feels like it's punchy enough to be worth trying to use).
Score: 2.5 tide counters out of 3
Wait, it kills you if you get wrathed? Immediately? And doesn't even give you any Saprolings up front?
That's a pretty harsh drawback in exchange for a discount of 2 on Verdant Force. After all, you're losing the 7/7 body as well.
OTOH the allusion to VF is a nice touch and the ability to ZOrb your Saprolings is flavorful even though I can't see it getting very much use. And I do get that it's an "Embodiment", i.e. that's why you can die from it.
Pretty underwhelming from a power level perspective but a big win for flavor. Kind of similar to PanchoPonceN, really, and I liked that one too...
Score: 0/0 out of 7/7
Besides the power/toughness setting glitch, this is just a very messy effect to play under. Maybe the way to do this would be to Imprint one or more creatures onto it somehow?
In real terms you're most likely to use this in a deck stuffed with either vanilla fat to paste stolen abilities onto, or creatures with drawbacks which you can deal with but your opponents can't (easiest being Defender). Neither feels especially sliver-ish really...
Fun concept though. There are an infinite number of insane combos it enables, although 50% of them suffer from being handed to your opponent at the same time...
Score: 7 (i.e. too much)
Hm. Does this characterise goats, or does it just make loads of goats? I guess that's a big part of characterising goats. Would have been nice to see some overgrazing too.
Score: 1 bronze medal out of 1, but with extra french vanilla goodness
Wait.
This is a Monger card, isn't it? Monger cards should always be taken very seriously indeed.
I actually really like the concept, I'm just also at a loss as to how you use it proactively to help win the game.
Feels like it should also be giving all creatures an ability like ",T: Put a 3/3 Monger creature token onto the battlefield under the control of this creature's controller". Or... something.
Without that it's a fun but junk card. But at least it goes "mong".
Score: 3 scandals out of squall
So another masticore artifact to go with Mirari's? Fair enough, they are a memorably scary species.
This one feels more suitably aggressive in its burning and, to be honest, I'd often be more than happy to pay 2 upkeep for a colorless Stormbind (esp with chosen discard). Again it definitely has the feel of the "tribe" without being outright broken.
Think I narrowly prefer this one because it can be a machine gun, which is more like how proper masticores behave.
Yeh, this kind of is what Allies are all about, isn't it...
Not sure it's going to be worth watering down your Ally deck for in its current form. It feels a lot like Hivestone, which was probably more powerful and still didn't see much proactive play.
Excellent name though. Maybe could have done with a secondary function of some sort...
Score: 65 minutes after start of judging
Stapler wins, for building a properly vicious model of a Masticore out of items he found in his own home.
HMs:
avatarz, the monger-in-chief
Oculus, the illusionary minimalist
PanchoPonceN, the cooker of books
Piar, the were-werebear
Fungus, the fungal fungus
Next challenge - Money cards.
EDIT: Sorry, Doom Lich. Was already reviewing final judgements for typos when you posted. Interestingly you might have been in with a shot if we knew how many Forests. Also, the mana doubling feels kinda out of sync with the rest of the effects - how often is it going to give you more than just untapping three Forests? Good card though.
Yeah, maybe some land destruction would have been goaty.
I agree, Form of the Ooze is neat - just not even related to the challenge as its not really a charcterisation of oozes. They're all multiplicative and anti-artifact.
I have no imagination right now, so I'm tacking onto this train of thought.
Blaze-Raiser1R
Creature - Elemental Warrior {R}
Whenever Blaze-Raiser attacks, you may pay 1R. If you do, put a 3/1 red Elemental creature token onto the battlefield tapped and attacking.
2/1
Green cards in your library have "X: put this card into your hand, where X is this cards cinverted mana cost. You may activate this ability any time you coyld cast a sorcery".
Iphone sucks. This idea is borked. Try again, jerk.
Exchange Stone4 Artifact 3 or pay 4 life or discard two cards: Choose one - Gain 2 life; or add 2 to your mana pool; or draw a card. "Whatever resource you need can be yours, if the price is right."
-Valbar, Exchange Mage
Exchange Stone Artifact
Pay 4 life: Put a currency counter on Exchange Stone. 3: Put a currency counter on Exchange Stone.
Discard 2 cards: Put a currency counter on Exchange Stone.
Remove a currency counter from exchange stone: Choose one - Gain 2 life; or add 2 to your mana pool; or gain 2 life; or draw a card.
Boneyard Wurm and Scion of the Wild. You got trouble.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Ive seen that come up before (in custom cards), what do layers say about this, or does the game just explode?
And is there any kind of precedent for that kind of thing?
Like, quicksilver gargantuan copying tarmogoyf (although, that works differently if my recollection of layers is correct).
And Experiment Kraj I like that card.
Form of the Ooze 1GU
Enchantment (M)
You are an ooze permanent.
Oozes don't even have a form!
P.S.: This card totally doesn't even fit the challenge. Just realised. Bleeeeeh. Ignore it... Well - it sort of does.
Zygoat 3W
Enchantment (R)
Landfall - Whenever a land enters the battlefield under your control, put a 1/1 white goat creature token into play for each goat creature you control.
Kithkinfall - Whenever a Kithkin enters the battlefield under your control, put a 1/1 white goat creature token into play.
IIW: Mooses
This is for me more than it is for anyone else. I sucks at colors.
Enchantment - Aura (U)
Enchant creature
Enchanted creature get +3/+3 and has trample.
iiW: geckos!
I'm not sure Volrath counts as a creature type. ¬_¬
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
???
Artifact (R)
At the beginning of your upkeep, destroy Vicious Totem.
2, Discard a card: Vicious Totem deals 2 damage to target creature or player.
2: Regenerate Vicious Totem.
Each of its mouths is a gateway to a world of hurt.
iiwsig
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Enchantment [r]
Permanents you control enter the battlefield as Allies in addition to their other types.
iiw: arabian days
Sorcery (R)
Choose Two - Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library; untap up to 3 forests; double the amount of mana in your mana pool; Target forests become 3/5 green Treefolk creature until end of turn.
IIW: Think with portals!
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
How many target forests?
Also, you should have "or" after each semicolon.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
My username has been taken on a lot of other sites by other people. I actually only use "megiddo" here and one other (unnamed) website...
I have another screen name that I use for mostly everything else, but then some ******* in spain started using it and snapped up a couple of choice websites before i got to them. I was mad. Like, it's literally just me and him using that name in the entire world.
Score: 2.5 cowbells
Score: 2 snrks out of 3
Props for thinking of specters as iconic, though.
Score: 4 CMC out of 3.
Otherwise you're spending 8 mana on something which has to jump through a lot of hoops before it gives a better return than Rise from the Grave/Resurrection.
Score: 4.5 dead men out of a dead man's chest
As a card it's a nice concept but I think you could have picked a better upside. A flat "prevent all damage" is a huge effect, esp when it has no upkeep or self-destruct clause, and again it doesn't really match up to anything the tribe has going on.
Also, this is just Game Over for a lot of opponents. Sure it turns all their player-targeting stuff into Bolts, but the fact that it kills every other damaging card they have means that's often going to feel like insult to injury.
Score: 10 points out of 10, but half of them are illusionary
I actually liked this a LOT more the second time I looked at it. At first glance I just thought "Huh, right, it makes Saprolings bigger". But then I realised there's a pretty funny deck to be made out of playing this then bear-ing out Levelers, Eldrazi, Praetors, etc before Naturalize-ing the enchantment.
Not saying it's a GOOD deck but it's a funny one, and in a way it's bear-ish.
Score: 2/2 (obviously)
Would have kind of preferred it to work so that the creatures died if they lost all their +1/+1 counters. But that's a matter of taste.
This is a cool spell, even if it will mainly be used as a blanket buff rather than for the protective side.
Score: 1 good mechanic out of Odyssey block
Only problem is I'm not sure this actually fulfils the challenge, i.e. characterising a creature type.
The character of spellshaping is all about turning any spell into the one you need in the moment, which this doesn't really do... I mean, I guess it sort of cycles cards and that gives you more new spells. But this really feels more like an accessory for the Spellshaper tribe than anything else.
Yeah, I know that's splitting hairs. Oh well.
Score: 7 Squees out of 1
Feels like another stealth Saproling enhancer. But for what it is there's nothing wrong with it.
Score: GGG out of WUBRG
Only concern I have is that the drawback on this is pretty damn minor in most cases. Most things your enemy is going to have available to target the creature with are either removal (i.e. aura drawback makes no difference) or beneficial (i.e. wasted by using it as a Demystify).
So what we're left with is monoblue getting a pretty damn strong straight buff, roughly equal to Furor of the Bitten.
Is that a bad thing? Well, blue is pretty damn strong right now so probably doesn't need more toys. But considering it in isolation, I like Unstable Mutation so I have to like this.
Score: 4 paragraphs out of 5
If I stretch for drawbacks, the up front cost feels a bit high for a limited/costly/non-repeatable piece of burn. Masticores are generally infamous for being quite a bit more efficient than this.
Score: 24 incisors out of 32
Kind of a dead draw later and a good flavorful view of the tribe though. But yes, pretty similar to an earlier submission (although this one feels like it's punchy enough to be worth trying to use).
Score: 2.5 tide counters out of 3
That's a pretty harsh drawback in exchange for a discount of 2 on Verdant Force. After all, you're losing the 7/7 body as well.
OTOH the allusion to VF is a nice touch and the ability to ZOrb your Saprolings is flavorful even though I can't see it getting very much use. And I do get that it's an "Embodiment", i.e. that's why you can die from it.
Pretty underwhelming from a power level perspective but a big win for flavor. Kind of similar to PanchoPonceN, really, and I liked that one too...
Score: 0/0 out of 7/7
In real terms you're most likely to use this in a deck stuffed with either vanilla fat to paste stolen abilities onto, or creatures with drawbacks which you can deal with but your opponents can't (easiest being Defender). Neither feels especially sliver-ish really...
Fun concept though. There are an infinite number of insane combos it enables, although 50% of them suffer from being handed to your opponent at the same time...
Score: 7 (i.e. too much)
Score: Not as awesome as Form of the Ooze
That is all.
Seriously, this is stepping up like it wants a fight with Elephant Guide and Boar Umbra.
Score: 1 bronze medal out of 1, but with extra french vanilla goodness
This is a Monger card, isn't it? Monger cards should always be taken very seriously indeed.
I actually really like the concept, I'm just also at a loss as to how you use it proactively to help win the game.
Feels like it should also be giving all creatures an ability like ",T: Put a 3/3 Monger creature token onto the battlefield under the control of this creature's controller". Or... something.
Without that it's a fun but junk card. But at least it goes "mong".
Score: 3 scandals out of squall
This one feels more suitably aggressive in its burning and, to be honest, I'd often be more than happy to pay 2 upkeep for a colorless Stormbind (esp with chosen discard). Again it definitely has the feel of the "tribe" without being outright broken.
Think I narrowly prefer this one because it can be a machine gun, which is more like how proper masticores behave.
Score: Winning, just like Masticore
Not sure it's going to be worth watering down your Ally deck for in its current form. It feels a lot like Hivestone, which was probably more powerful and still didn't see much proactive play.
Excellent name though. Maybe could have done with a secondary function of some sort...
Score: 65 minutes after start of judging
HMs:
avatarz, the monger-in-chief
Oculus, the illusionary minimalist
PanchoPonceN, the cooker of books
Piar, the were-werebear
Fungus, the fungal fungus
Next challenge - Money cards.
EDIT: Sorry, Doom Lich. Was already reviewing final judgements for typos when you posted. Interestingly you might have been in with a shot if we knew how many Forests. Also, the mana doubling feels kinda out of sync with the rest of the effects - how often is it going to give you more than just untapping three Forests? Good card though.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
I agree, Form of the Ooze is neat - just not even related to the challenge as its not really a charcterisation of oozes. They're all multiplicative and anti-artifact.
This is for me more than it is for anyone else. I sucks at colors.
But I really wanted to be a permanent. Sigh.
Ah well. Money Cards, y'all.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Goblin Firestarter 1R
Creature - Goblin (R)
Haste
When Goblin Firestarter enters the battlefield, add RRR to your mana pool.
[1/1]
IIW: Non-human planeswalker. The weirder the better, as long as it makes sense.
[Clan Flamingo]
The clan for custom card creators!
Blaze-Raiser 1R
Creature - Elemental Warrior {R}
Whenever Blaze-Raiser attacks, you may pay 1R. If you do, put a 3/1 red Elemental creature token onto the battlefield tapped and attacking.
2/1
IIW: Something that makes lots of Goblins.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
EDIT: forgot what the challenge was
Iphone sucks. This idea is borked. Try again, jerk.
This is for me more than it is for anyone else. I sucks at colors.
Artifact
3 or pay 4 life or discard two cards: Choose one - Gain 2 life; or add 2 to your mana pool; or draw a card.
"Whatever resource you need can be yours, if the price is right."
-Valbar, Exchange Mage
#AmIDoingItRight
IIW: THINK WITH FRICKING PORTALS!
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Nice, but SO MANY WORDS.
"3 or pay 4 life or discard two cards: ..."?
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I really wanted to do that, but I couldn't find any precedence.
EDIT: You're correct. See: The shard cycle.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------