It certainly helps storm, but it doesn't break it, as you still have to pay for the cards you cast from graveyards. See Yawgmoth's Will (and other black cards like it), my direct inspiration for his ultimate; I only changed one word, letting you cast from opponents' graveyards as well.
While this is not the time nor the place to discuss this I would like to do so anyway ^^.
Yawgwin is considered by many to be the best card ever printed in mtg ever.
That planeswalker would be auto include in ANY storm deck running dark ritual in both vintage and legacy. Imagine casting this having 2 dark ritual in the yard and a lions' eye diamond + all your business you would explode all over the place.
It would most likely be banned in legacy and restricted in vintage.
The problem is how you can just pay some life to play in as it comes into play.
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"Should have draw a card on it, still only playable in casual or limited. I mean it loses to liquify"
Said about Yawgmoth’s Will
Nerazim Dark Templar1UU
Creature - Protoss Soldier Rogue
Nerazim Dark Templar has shroud as long as it's attacking. 2R,Q: Nerazim Dark Templar deals 2 damage to target creature or player and 2 damage to you. "The void claims its own!"
2/1
Choose half the players, rounded down, in the current game. Those players search their libraries for a card that fits the current challenge and submit it. Players who don't do this lose the game.
"This is dumb... This is really dumb..."
IIW:
Create a card that can change a card's type or its own card type. Via threshold effect, or trigger, whatever it may be.
Whoops, you're right! As is my card would be hilarious.
I was hoping that "BBB, pay 3 life" as opposed to 2B would help balance the Will out, but then again I've never been very good at balance one way or another. For example, I didn't realize until now that the "pay life" clause means that as long as you can keep gaining life, you can use his ultimate every turn from the start without losing him. I like the alternate loyalty cost idea, but I think it'd need to be on a generally weaker 'walker to compensate in hindsight.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
Whoops, you're right! As is my card would be hilarious.
I was hoping that "BBB, pay 3 life" as opposed to 2B would help balance the Will out, but then again I've never been very good at balance one way or another. For example, I didn't realize until now that the "pay life" clause means that as long as you can keep gaining life, you can use his ultimate every turn from the start without losing him. I like the alternate loyalty cost idea, but I think it'd need to be on a generally weaker 'walker to compensate in hindsight.
I Survived the Blizzaard... aka Snowpocalypse3RG
Sorcery (M)
Destroy all lands controlled by an opponent.
Each opponent loses 2 life for each non-Snow land destroyed this way.
I reckon I'm the *only* one around here who hasn't played a video game since the Dreamcast. Well, not counting Angry Birds
I won't, but if I do... Make a "Barrier" card type or sub-type. Something that inherently alters combat.
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Baneling Bust3BG
Tribal Sorcery - Zerg - Uncommon
Destroy target land.
Put 3 black and green 1/1 zerg tokens with haste onto the battlefield.
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Four-Legged Damnation
Land Creature - Rat (Uncommon Rare)
:xmana:: Four-Legged Damnation deals X damage to each other creature and each player. Tap Four-Legged Damnation and remove it from combat.
1/1 Beware anything born among the land where scavengers nest in hollowed out rib-cages and chittering crawlers peer from empty eye sockets.
Good, got back before Meggido took mah judgings. Sorry it took so long-went to the hookah bar for a comedy show at 8:30 last night, ended up playing EDH til 8:30 this *morning*, so yeah. Judgings being edited in to this post within the half hour.
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EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
And now he's completely passed out and there won't be a new round for at least a day. We need Megiddo to the rescue, if only to negate this horrid challenge and start a new one!
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IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
ugh.......................................................................................
so after my one class today, if this isn't done, I'll do it. I haven't even left my bed yet today though, so give me a little bit of time at least.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
And now he's completely passed out and there won't be a new round for at least a day. We need Megiddo to the rescue, if only to negate this horrid challenge and start a new one!
Luckily, I passed out for a *measely* three hours! Judgings incoming for realsies this time, now with 100% more sleep behind them!
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EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
Nissa, the Witch Doctor2BG
Planeswalker - Nissa (M)
+3: Sacrifice an Elf.
-2: Add B to your mana pool for each Elf in your graveyard.
-9: Target player gets five poison counters.
(3)
Make a card that has an effect depending on your mana pool, e.g. Omnath, Locus of Mana.
Difficult to judge flavor-wise, since the game is unreleased. Mechanically, she works, but there's not a ton of synergy between elves and infect, besides the two elves with infect.
Erik, the Swift2RR
Legendary Creature - Dwarf Warrior
Haste, shroud.
Creatures you control named Olaf, the Stout and Baleog, the Fierce get +1/+1 and haste.
3/3
Olaf, the Stout2RR
Legendary Creature - Dwarf Warrior
Trample.
Creatures you control named Erik, the Swift and Baleog, the Fierce get +1/+1 and trample.
3/4
Baleog, the Fierce2RR
Legendary Creature - Dwarf Warrior
First strike.
Creatures you control named Erik, the Swift and Olaf, the Stout get +1/+1 and first strike.
4/3
IIW
make a legendary creature that would make a cool EDH general.
These guys are awesome, and I like how they work together. Almost like a take two on Brothers Yamazaki. Sadly, I've never played their game.
Believe it or not, I see the Zerg as GW. They animalistic and are THE swarm: the colony is first. They would definitely make a fine innovation in those, typically, "pretty" colors.
I'd really, realllly want to put black in their cost-but I'd be wrong to. I'd almost argue for bant instead of just g/w, but green and white as colors is spot on. Everything about this card matches the Hydralisk-the FS/reach, and the morph for burrow is a nice touch.
Corpse Explosion2BR
Sorcery (R)
Exile target creature card from a graveyard. ~ deals damage equal to its power divided as you choose among any number of target creatures.
Make a quest enchantment a la Zendikar's
This is great. The only thing I might have done differently would be to make it an instant or use toughness, but one of those is personal preference.
This spell is taken from Diablo 2 (I know blue spells don't deal damage like red and some black spells does, just going with the flow.)
Frozen Orb :xmana::symu:
Sorcery (R)
Frozen Orb deals X damage to target creature and X damage to each other creature with converted mana cost X. Creatures dealt damage this way don't untap during their controllers' next untap steps.
Butcher's Cleaver
Artifact - Equipment (R)
Equipped creature gets +3/+0.
Creatures blocking or blocked by equipped creature gains double strike until end of turn.
Equip "Fresh Meat"
-Butcher
Clunky. I don't know if the Orb wants to hit each creature of its x value for x, or if it actually wanted to match each creature with the CMC of the initial creature (I know the first is what it does, but it feels like it should do the second.)
Kerrigan, Queen of Blades3UB Legendary Creature - Human Horror (M)
Infect
You may choose not to untap ~ during your untap step. 1B: Regenerate ~.
:symtap:: Gain control of target creature as long as ~ remains tapped. That creature gains infect as long as ~ remains tapped.
3/3
IIW: Create a card with "Æther" in its name.
This is good, but maybe a little too much going on. I would like to see her for EDH, though.
I know we're all nerds here, but whenever people do these type of challenge I feel the need to point out that they suck. I know I'm not alone in my opinion that players drawing from non-M:tG (our true common knowledge) sources is dumb.
Butt ChallengeBBB
Sorcery
You fail at this. (You lose the current match you are in.) Your challenge is butt.
I Don't Play Warcraft!WURGB
Instant
Multikicker (W/U)(R/G)
Gain 1 life. Draw a card. Deal 2 damage to target creature or player. Put a 1/1 saproling creature token into play. Put a -1/-1 counter on target creature.
Copy this spell for each time it was kicked. I have no clue what to refer to, so I'll just do something.
3Butt/10 (more butt for submitting a slightly more realistic card, I guess.)
Ganged Up On1UB
[U]Enchantment - Aura[/U] [u]
Enchant Player
When Ganged Up On enters the battlefield, enchanted player's life total become X, where X is his or her team's life total divided by how many players are on his or her team. That player's team loses X life.
Enchanted player loses all teammates.
based loosely on starcraft cuz i heard this one guy talk about a 1v1v1 he played where his two opponents ganged up on him and I don't play these games so this card is like based on that and stuff.
also, GUESS WHO PUT AN IIW IN HIS SIG NOW? HAU U LYK THT HANS BRIX?
At first I thought it was a serious submission, 'cause the story made it seem you might be trying, but then it wasnt.
It certainly helps storm, but it doesn't break it, as you still have to pay for the cards you cast from graveyards. See Yawgmoth's Will (and other black cards like it), my direct inspiration for his ultimate; I only changed one word, letting you cast from opponents' graveyards as well.
Onto the next challenge!
Just for fun: Boss Run1U
Enchantment (R)
Whenever a legendary creature or planeswalker an opponent controls goes to a graveyard from the battlefield, you may search your hand, graveyard and library for an artifact and put it onto the battlefield.
Actual submission: Deckard CainWU
Legendary Creature - Human Advisor
Sacrifice an artifact, T: Reveal the top card of your library until an artifact with converted mana cost equal to or less than the sacrificed artifact's is revealed. Put it onto the battlefield, then put all other cards revealed this way on the bottom of your library in any order. "Stay awhile, and listen..."
1/3
Make a card representing a natural hazard or disaster (a blizzard, flood, or earthquake, for example).
Deckard Cain knows what's up. He also apparently does weird shape anew, which makes sense. I'd almost rather he tutor, but that'd be boring.
The Enigma -
Artifact - Equipment (R)
If equipped creature would take damage from a source, prevent two of that damage.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you gain 4 life.
:symu:: Return equipped creature to its owners hand.
Equip
Bone Spear - 1BBB
[U]Socery[/U]
Destroy target creature, then destroy another target creature with toughness less than that creature's, then destroy another target creature with toughness less than the previous creature destroyed by Bone Spear.
Balanced off Hex, as it destroys 6 for 6 with no downside other than lacking a "may" clause.
To represent the linear destruction of passing through several creatures, bigger = more toughtnes = slower projectile speed = less force.
IIW - I still want that tribal lord with an interesting ability and good flavour.
Kind of awkward. I think *maybe* a wording of "Destroy up to three target creatures as long as each has less toughness than the previous target" might have been a better wording, though I'm not even sure.
Operation C.W.A.L. 3U
Enchantment (R)
All spells have flash.
If people are wondering that Operation C.W.A.L. is, it is a fan group that was around before Starcraft first came out. It ended up in the game as the cheat to make things build instantly.
Create an instant spell with split-second.
I don't know if that's the right mana cost, but then I don't know what the right mana cost is.
Nerazim Dark Templar1UU
Creature - Protoss Soldier Rogue
Nerazim Dark Templar has shroud as long as it's attacking. 2R,Q: Nerazim Dark Templar deals 2 damage to target creature or player and 2 damage to you. "The void claims its own!"
2/1
I think he should always have shroud. Otherwise, looks good.
Baneling Bust3BG
Tribal Sorcery - Zerg - Uncommon
Destroy target land.
Put 3 black and green 1/1 zerg tokens with haste onto the battlefield.
This is a fun spell, and would be perfect if it were destroy target creature. 'course, then it would basically be the eldrazi spell that destroys a creature with only a slight tweak.
Choose half the players, rounded down, in the current game. Those players search their libraries for a card that fits the current challenge and submit it. Players who don't do this lose the game.
"This is dumb... This is really dumb..."
IIW:
Create a card that can change a card's type or its own card type. Via threshold effect, or trigger, whatever it may be.
I Survived the Blizzaard... aka Snowpocalypse3RG
Sorcery (M)
Destroy all lands controlled by an opponent.
Each opponent loses 2 life for each non-Snow land destroyed this way.
I reckon I'm the *only* one around here who hasn't played a video game since the Dreamcast. Well, not counting Angry Birds
I won't, but if I do... Make a "Barrier" card type or sub-type. Something that inherently alters combat.
Cannon Tower1RR
Creature - Tower
Defender
At the beginning of your upkeep, ~ deals 2 damage to target non-flying creature you don't control.
0/4
Design a non-red card with a Fireblast-style alternate casting cost.
Should be an artifact. Otherwise, looks good to me, though maybe one more mana-a free shock a turn is pretty good for three mana, red honden needs another friend to do that.
7/10
Winner is Socrates!
Next Challenge:
Make a quest enchantment a la Zendikar's
Also of note-IIW in the sig, not as good as you think. I have to go and check the post to see if you have one instead of just seeing it in the quote.
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EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
Quest for ImmortalityBWG
Enchantment
Whenever a creature you control is put into a graveyard from play, put a quest counter on Quest for Immortality.
As long as there are 12 or more quest counters on Quest for Immortality, if a card would be put into your graveyard from play, put it on the bottom of your library instead, and your life total can't change.
Archlich AscensionBB
Enchantment (M)
Whenever you lose life, put that many quest counters on Lich Ascencion.
As long as Lich Ascension has twenty-five or more quest counters on it, if you would lose life, instead exile that many cards from the top of your library.
IIW: Create a card for the Spike archetype. Search the MTGS Wiki for info on it.
So we've had quests with one-shot effects and quests that gave permanent bonuses once "completed," but we never got any repeatable quests. Let's call this sort of quest "tribute."
Tribute to the Wyrmsire1RR
Enchantment (R)
Whenever an artifact enters the battlefield under your control, you may put a quest counter on Tribute to the Wyrmsire.
Remove three quest counters from Tribute to the Wyrmsire: Put a 5/5 red Dragon creature token with flying onto the battlefield.
Design a card that would fit your challenge for the next round if you win. IIW is, of course, required.
Quest for the Rusted RelicW
Enchantment {U}
Whenever you cast an artifact spell, you may put a quest counter on Quest for the Rusted Relic.
Remove three quest counters from Quest for the Rusted Relic and sacrifice it: Search your library for a card named Rusted Relic and put it onto the battlefield. Then shuffle your library.
IIW: No way.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Quest for Blood 1BB
Enchantment {R}
Whenever a vampire creature enters the battlefield under your control, you may put a quest counter on ~.
Remove four quest counters: Until the end of turn, vampires you control gain "Whenever a creature dealt damage by a vampire you control this turn is put into a graveyard, you may put that creature onto the battlefield under your control. That creature is a vampire in addition to it's other types."
[SPOILER=IIW]Create an equipment that would be suited for a human, bird, vampire, goblin, or elf. Make it competitive but at the uncommon level, so Swords leveled equipments.[/IIW]
If I recall correctly, there were a bunch of Vampires in Zendikar with Sorin and Kalitas as named?
Quest for Righteousness 1W
[U]Enchantment - Quest [/U][u]
Whenever you cast an enchantment spell, you may put a Quest counter on any number of Quests you control.
Remove 4 Quest counters from Quest for Righteousness and sacrifice it: Search your library for any number of Quest cards and put them onto the battlefield.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Luckily, I passed out for a *measely* three hours! Judgings incoming for realsies this time, now with 100% more sleep behind them!
Good man, I would have been out all day after that.
Hiding Reeds
Enchantment Land {R}
~ comes into play tapped T: Add W to your mana pool.
Whenever an activated abilities of ~ is activated put a Quest counter on it.
Remove seven Quest counters from ~ and sacrifice it: You gain an emblem with, "You and all permanents you control gain shroud." It take a long time to venture into the reeds, but once there not a soul can find you.
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
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While this is not the time nor the place to discuss this I would like to do so anyway ^^.
Yawgwin is considered by many to be the best card ever printed in mtg ever.
That planeswalker would be auto include in ANY storm deck running dark ritual in both vintage and legacy. Imagine casting this having 2 dark ritual in the yard and a lions' eye diamond + all your business you would explode all over the place.
It would most likely be banned in legacy and restricted in vintage.
The problem is how you can just pay some life to play in as it comes into play.
Said about Yawgmoth’s Will
Credits to Miraculous Recovery Signatures for the truly miraculous sig.
GURRUG Delver
RGoblins
RUGPunishing Balance
Modern:
UR Izzet Tron
Said about Yawgmoth’s Will
Credits to Miraculous Recovery Signatures for the truly miraculous sig.
GURRUG Delver
RGoblins
RUGPunishing Balance
Modern:
UR Izzet Tron
Creature - Protoss Soldier Rogue
Nerazim Dark Templar has shroud as long as it's attacking.
2R,Q: Nerazim Dark Templar deals 2 damage to target creature or player and 2 damage to you.
"The void claims its own!"
2/1
Use phasing in a new way.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery {M}
"This is dumb... This is really dumb..."
IIW:
As always, no walkers, no cycles.
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
I was hoping that "BBB, pay 3 life" as opposed to 2B would help balance the Will out, but then again I've never been very good at balance one way or another. For example, I didn't realize until now that the "pay life" clause means that as long as you can keep gaining life, you can use his ultimate every turn from the start without losing him. I like the alternate loyalty cost idea, but I think it'd need to be on a generally weaker 'walker to compensate in hindsight.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Sorcery (M)
Destroy all lands controlled by an opponent.
Each opponent loses 2 life for each non-Snow land destroyed this way.
I reckon I'm the *only* one around here who hasn't played a video game since the Dreamcast. Well, not counting Angry Birds
I won't, but if I do... Make a "Barrier" card type or sub-type. Something that inherently alters combat.
Tribal Sorcery - Zerg - Uncommon
Destroy target land.
Put 3 black and green 1/1 zerg tokens with haste onto the battlefield.
Land Creature - Rat (Uncommon Rare)
:xmana:: Four-Legged Damnation deals X damage to each other creature and each player. Tap Four-Legged Damnation and remove it from combat.
1/1
Beware anything born among the land where scavengers nest in hollowed out rib-cages and chittering crawlers peer from empty eye sockets.
Cannon Tower 1RR
Creature - Tower
Defender
At the beginning of your upkeep, ~ deals 2 damage to target non-flying creature you don't control.
0/4
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
so after my one class today, if this isn't done, I'll do it. I haven't even left my bed yet today though, so give me a little bit of time at least.
Luckily, I passed out for a *measely* three hours! Judgings incoming for realsies this time, now with 100% more sleep behind them!
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
Difficult to judge flavor-wise, since the game is unreleased. Mechanically, she works, but there's not a ton of synergy between elves and infect, besides the two elves with infect.
6/10.
These guys are awesome, and I like how they work together. Almost like a take two on Brothers Yamazaki. Sadly, I've never played their game.
7/10
I'd really, realllly want to put black in their cost-but I'd be wrong to. I'd almost argue for bant instead of just g/w, but green and white as colors is spot on. Everything about this card matches the Hydralisk-the FS/reach, and the morph for burrow is a nice touch.
9/10
This is great. The only thing I might have done differently would be to make it an instant or use toughness, but one of those is personal preference.
9.5/10
Simple and elegant, but nothing too exciting.
7/10
Clunky. I don't know if the Orb wants to hit each creature of its x value for x, or if it actually wanted to match each creature with the CMC of the initial creature (I know the first is what it does, but it feels like it should do the second.)
6/10.
This is good, but maybe a little too much going on. I would like to see her for EDH, though.
6.5/10
Butt/10
3Butt/10 (more butt for submitting a slightly more realistic card, I guess.)
At first I thought it was a serious submission, 'cause the story made it seem you might be trying, but then it wasnt.
Alsobutt/10.
Deckard Cain knows what's up. He also apparently does weird shape anew, which makes sense. I'd almost rather he tutor, but that'd be boring.
8/10
Should have been something here lampshading that everyone uses it, but oh well.
7/10
Kind of awkward. I think *maybe* a wording of "Destroy up to three target creatures as long as each has less toughness than the previous target" might have been a better wording, though I'm not even sure.
7.5/10
This is fun. A two turn fog is really good, though it can be enchantment destroyed before it's even one turn, so it seems fair enough.
8/10.
I don't know if that's the right mana cost, but then I don't know what the right mana cost is.
7/10
I think he should always have shroud. Otherwise, looks good.
8/10.
This is a fun spell, and would be perfect if it were destroy target creature. 'course, then it would basically be the eldrazi spell that destroys a creature with only a slight tweak.
7.5/10
Moar butts/10
wutwut/10
Should be an artifact. Otherwise, looks good to me, though maybe one more mana-a free shock a turn is pretty good for three mana, red honden needs another friend to do that.
7/10
Winner is Socrates!
Next Challenge:
Make a quest enchantment a la Zendikar's
Also of note-IIW in the sig, not as good as you think. I have to go and check the post to see if you have one instead of just seeing it in the quote.
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
Enchantment
Whenever a creature you control is put into a graveyard from play, put a quest counter on Quest for Immortality.
As long as there are 12 or more quest counters on Quest for Immortality, if a card would be put into your graveyard from play, put it on the bottom of your library instead, and your life total can't change.
IIW
WiJ
Peasant 540 Cube
Enchantment (M)
Whenever you lose life, put that many quest counters on Lich Ascencion.
As long as Lich Ascension has twenty-five or more quest counters on it, if you would lose life, instead exile that many cards from the top of your library.
IIW: Create a card for the Spike archetype. Search the MTGS Wiki for info on it.
[Clan Flamingo]
The clan for custom card creators!
Tribute to the Wyrmsire 1RR
Enchantment (R)
Whenever an artifact enters the battlefield under your control, you may put a quest counter on Tribute to the Wyrmsire.
Remove three quest counters from Tribute to the Wyrmsire: Put a 5/5 red Dragon creature token with flying onto the battlefield.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment {U}
Whenever you cast an artifact spell, you may put a quest counter on Quest for the Rusted Relic.
Remove three quest counters from Quest for the Rusted Relic and sacrifice it: Search your library for a card named Rusted Relic and put it onto the battlefield. Then shuffle your library.
IIW: No way.
Enchantment {R}
Whenever a vampire creature enters the battlefield under your control, you may put a quest counter on ~.
Remove four quest counters: Until the end of turn, vampires you control gain "Whenever a creature dealt damage by a vampire you control this turn is put into a graveyard, you may put that creature onto the battlefield under your control. That creature is a vampire in addition to it's other types."
[SPOILER=IIW]Create an equipment that would be suited for a human, bird, vampire, goblin, or elf. Make it competitive but at the uncommon level, so Swords leveled equipments.[/IIW]
If I recall correctly, there were a bunch of Vampires in Zendikar with Sorin and Kalitas as named?
[U]Enchantment - Quest [/U][u]
Whenever you cast an enchantment spell, you may put a Quest counter on any number of Quests you control.
Remove 4 Quest counters from Quest for Righteousness and sacrifice it: Search your library for any number of Quest cards and put them onto the battlefield.
Good man, I would have been out all day after that.
Hiding Reeds
Enchantment Land {R}
~ comes into play tapped
T: Add W to your mana pool.
Whenever an activated abilities of ~ is activated put a Quest counter on it.
Remove seven Quest counters from ~ and sacrifice it: You gain an emblem with, "You and all permanents you control gain shroud."
It take a long time to venture into the reeds, but once there not a soul can find you.