Eskimo Rage: Hmm, seems a little clunky. The self-recursion ability is creative but broken (there are artifacts with activated abilities that cost 0).
Burtelga: Interesting; I would love to see the flavor justification for an artifact ooze.
Krey: This is cool, and balanced as it will often kill itself.
Prospero314: This is neat, but it could've been made cleaner using champion or imprint.
TyranidBill: This guy is just mean. I like!
swishh: He's got plenty of room for flavor text and could use some (I normally don't mind a lack of flavor in this kind of game, but he is legendary). It seems odd that he keeps his shifting ability but will never get shroud back after the first shift.
NotoriousLynx: Nice flavor; seems a little generic though. Frontending all the cost on the casting to make the ability cheap is interesting.
Oculus: This reminds me of all those green rares that fetch a creature for you or put one into play from your hand at instant speed... except you still get the play the original, too. Nice.
Summon Legend: Built to play nicely with other planeswalkers, and other players. I thought his first ability was broken until I realized you can't build up tons of loyalty in multiplayer with it. I love multiplayer-friendly cards but a 'walker with a "useless" ultimate would be a gamble to print.
k-rad: Interesting that the copying persists even if you dequip it. For that reason, I feel the equip cost should be increased or maybe switched with the casting cost.
PsiJet: I like this card (and would love to see a Greek myth-themed set), but I'm not sure the timing works on the attack clause - don't all attackers have to be declared at once? I could be wrong on this.
Sir Aureus: I'm pretty sure I made a card very similar to this ages ago, but without the reset button. Fun idea, but I don't think it needs to be mythic.
destinytrigger: This would be cool without the "gains all abilities" clause; with it, it's way too cheap.
PanchoPonceN: Nice and simple. I'm surprised we didn't get something like this back in Lorwyn.
Rimeshade: Ninja shapeshifter - two great tastes that go great together! Sweet.
Maxim2735: I like how it comes with a built-in timer, but of course it's easy to "cheat" and shove more counters on it in UG. This is another card where I'm unsure if the timing works as intended, though - it seems like it loses the shapeshifting ability before it can trigger again.
Marr965: Clean and flavorful, but I feel it would've been better if it could do still do something without red mana.
Emocakes: Cool, but it seems a little too cheap.
Let's go with Rimeshade.
Whew... that'll teach me to win and then leave all day. >_< Next challenge: Create a card that represents a classic D&D alignment.
Judges, if you are going to draw from obscure (read non-m:tg) sources (which I don't generally like and suggest that you do not do) you really shouldn't assume the players know anything about what you have posted. I know Magic is a direct descendant of D&D, but you shouldn't assume the WiJ players know anything about it. Always post a link to your outside idea/source. That being said, I've done the legwork for you this time Rimeshade.
TL;DR - Post the link in your IIW along with the challenge!
Chaotic Crevice
Land
If ~ would enter the battlefield flip a coin, if you win the flip put this onto the battlefield, otherwise put ~ onto the battlefield tapped. T: Flip a coin, if you win the flip add RR to your mana pool. : Flip a coin, if you win the flip ~ becomes a 4/3 Red Elemental creature with trample until end of turn, otherwise sacrifice ~.
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
LawWWUU
Creature - Incarnation (M)
Whenever the first spell resolves each turn, counter all other spells. No other spells can be cast that turn.
Other creatures can't attack or block. The power of Law is absolute.
4/4
Create a card to represent a dungeon.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
Talk about back-seat ruling...*pulls out kitty claw clippers for FoshM*
Anyway... on to the challenge!
--Lawful Good--
Lawful Emissary 2WW
Creature - Human Paladin (R)
First strike, vigilance 2W: All creatures you control gain +2/+0 and gain protection from black and from red until end of turn.
2/2
Talk about back-seat ruling...*pulls out kitty claw clippers for FoshM*
Anyway... on to the challenge!
--Lawful Good--
Lawful Emissary 2WW
Creature - Human Paladin (R)
First strike, vigilance 2W: All creatures you control gain +2/+0 and gain protection from black and from red until end of turn.
2/2
IIW: Make a T2 compliant Power Nine card.
He's right. I was going to post the same thing.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Serial KillerBB
Creature - Human Assassin (R)
Pay 2 life, t: Destroy target tapped creature. Any player may activate this ability. His dog told him to do it.
1/1
Chaotic Evil. Flavor references Son of Sam.
Design some interesting land destruction.
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Maxim2735: I like how it comes with a built-in timer, but of course it's easy to "cheat" and shove more counters on it in UG. This is another card where I'm unsure if the timing works as intended, though - it seems like it loses the shapeshifting ability before it can trigger again.
He doesn't ever lose the ability. I guess I should've worded it better... He is that creature until the beginning of your next turn, but doesn't lose that ability. >:/
Chaotic Evil Alignment1BR
Enchantment - Aura
Enchant player
Each creature enchanted player controls must attack one of its controller's opponents who controls a white permanent each turn if able. If there's no such player it can attack, that creature must attack one of its controller's opponents at random each turn if able.
Create a card that's fun in a game with three or more players.
Talk about back-seat ruling...*pulls out kitty claw clippers for FoshM*
Anyway... on to the challenge!
--Lawful Good--
Lawful Emissary 2WW
Creature - Human Paladin (R)
First strike, vigilance 2W: All creatures you control gain +2/+0 and gain protection from black and from red until end of turn.
2/2
IIW: Make a T2 compliant Power Nine card.
Not trying to back seat rule at all. I just saw a need in the thread and tried to fill it. I believe Megiddo and I agree for the most part with what this thread is trying to be and was just trying to relieve him of some of his burden. Megiddo does a great job here guys but anything we can contribute to make his job easier and this thread better should be done. It happens that Megiddo agreed with me, but I'm sure had he not he would have put me in my place.
Prior to my post more than 2 hours had passed without a new response in the thread. If you look at the thread from the previous night something like 13+ entries all came in within 10 hours, during which time the round as also closed and a new one began. Just trying to keep the thread moving, and suggesting helpful ways in which to do so. Then I added my own 2 cents in, in parenthetical, and explained that they were my own opinions.
Then I tried to be further helpful by in fact doing the searching and finding the link that I thought should have been in place all along. Just trying to contribute to this high quality thread and make it even better! Thanks again Megiddo!
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
Voice of Chaos4
Creature - Angel
Flying
As ~ enters the battlefield, flip a coin. If you lose the flip, target opponent gains control of ~.
As ~ enters the battlefield, choose a color.
~ has protection from the chosen color.
2/2
Not trying to back seat rule at all. I just saw a need in the thread and tried to fill it. I believe Megiddo and I agree for the most part with what this thread is trying to be and was just trying to relieve him of some of his burden. Megiddo does a great job here guys but anything we can contribute to make his job easier and this thread better should be done. It happens that Megiddo agreed with me, but I'm sure had he not he would have put me in my place.
Prior to my post more than 2 hours had passed without a new response in the thread. If you look at the thread from the previous night something like 13+ entries all came in within 10 hours, during which time the round as also closed and a new one began. Just trying to keep the thread moving, and suggesting helpful ways in which to do so. Then I added my own 2 cents in, in parenthetical, and explained that they were my own opinions.
Then I tried to be further helpful by in fact doing the searching and finding the link that I thought should have been in place all along. Just trying to contribute to this high quality thread and make it even better! Thanks again Megiddo!
I back this up as well. I personally despise challenges like take this quiz! Or something about these superhero something or other!
Law Enforcement - 1WW
Instant
Attacking white creatures gain +2/+0 and gain the ability "if a creature blocks this card, than the blocker gets tapped" until end of turn.
Law Enforcement - 1WW
Instant
Attacking white creatures gain +2/+0 and gain the ability "if a creature blocks this card, than the blocker gets tapped" until end of turn.
Lawful Good
IIW: Make a card based on a song.
(Q: If I do win, does that mean I'm judge?)
Have you not yet figured out how this works?
FoshM: Thanks!
Emocakes: I forget who it was that was doing challenges like this all the time, but it got tiresome.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
I played 3e. Cuthbert is Lawful Neutral and was always my choice for a cleric.
The abilities are supposed to represent "protection from chaos" and "hold person / silence" effects... stuff granted through the Law domain. It's symmetrical because... well... fair is fair.
St. Cuthbert, of the Cudgel - 2WWW
Creature - Avatar Incarnation
Spells can only be cast at times when their controller could cast a sorcery.
Other creatures lose all abilities and can't attack.
Vigilance
5/5
IIW: Design a core set cycle. Traditional fantasy flavor, power level somewhere between Titans and Healing Salve.
Not trying to back seat rule at all. I just saw a need in the thread and tried to fill it. I believe Megiddo and I agree for the most part with what this thread is trying to be and was just trying to relieve him of some of his burden. Megiddo does a great job here guys but anything we can contribute to make his job easier and this thread better should be done. It happens that Megiddo agreed with me, but I'm sure had he not he would have put me in my place.
Prior to my post more than 2 hours had passed without a new response in the thread. If you look at the thread from the previous night something like 13+ entries all came in within 10 hours, during which time the round as also closed and a new one began. Just trying to keep the thread moving, and suggesting helpful ways in which to do so. Then I added my own 2 cents in, in parenthetical, and explained that they were my own opinions.
Then I tried to be further helpful by in fact doing the searching and finding the link that I thought should have been in place all along. Just trying to contribute to this high quality thread and make it even better! Thanks again Megiddo!
Reading the above where he posted. He actually agreed with me.
Don't get me wrong, I am not one to dispute that yes, it WOULD be helpful, but something of such should be left up to him as it is his thread. I often times wonder myself, but then again, the ability to quickly look up the information is not that difficult (yes, the interwebz is so confusing).
The way you came off on your posting was as if though you were pulling a NotoriouxLynx, in which Megiddo had already bopped them on. Megiddo knows what is going on and keeps a keen eye on this thread and will make recommendations as he sees fit (at least from what I've seen...that avatar still scares the beevus outta me, btw).
MYSTERIES and MISINTERPRETATIONS ABOUND!!! WHO did Megiddo ACTUALLY agree with? ON WHOSE AUTHORITY was such agreement given? CAN ANYONE STOP the train of recklessly productive, and insightful bickering?
...and WHATEVER HAS BECOME of Penelope Pitstop!?!?!
Tune in next time, when Megiddo learns that he ACTUALLY agreed with ME!!!
My super-boon cycle, drawing from the original boons, only with a cmc of 2 and the number 4 instead of 3. Even tried to tie the names in!
Scorching Bolt RR
Instant
~ deals 4 damage to target creature.
Steel-Skin Growth GG
Instant
Target creature gets +4/+4 and gains shroud until the end of turn.
Protective Balm WW
Instant
Choose one - You gain 4 life, or prevent the next 4 damage that would be deal to target permanent or player.
Devling Recall UU
Sorcery
Scry 4, then draw a card.
Mindwash Ritual BB
Instant
Target player reveals 4 cards from his or her hand, choose one, that player discards that card.
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
Since I missed the D&D challenge, I give you the classic adventuring party.
Questing Cleric2WW
Creature - Human Cleric (U)
Vigilance.
When Questing Cleric attacks, you may have all attacking creatures get +1/+1 until end of turn.
2/4
Questing Mage2UU
Creature - Human Wizard (U)
Flying.
When Questing Mage attacks, you may tap or untap target permanent.
3/3
Questing Thief2BB
Creature - Human Rogue (U)
Intimidate.
When Questing Thief attacks, you may have target player discard a card.
3/3
Questing Fighter2RR
Creature - Human Warrior (U)
Haste.
When Questing Fighter attacks, you may deal 1 damage to each creature and player.
3/4
Questing Ranger2GG
Creature - Human Scout (U)
Shroud.
When Questing Ranger attacks, you may put a land card from your hand onto the battlefield tapped.
4/3
IIW
Make a legendary creature that would make a cool EDH general
"Using only a compass and straightedge, it's impossible to construct friends. The Greeks long suspected this, but it wasn't until April 12th of 1882 that Ferdinand von Lindemann conclusively proved it when he constructed himself the most awesome birthday party possible and nobody showed up." ~Randall Munroe
Dark AcolyteB
Creature - Human Cleric (C) B,T: Target player loses 1 life. You gain 1 life. "All feelings are lost with the first taste of blood." -Attara, Dark Lady. [1/1]
Dark Witch2B
Creature - Human Cleric (U) 1B,T: Target player loses 2 life. You gain 2 life. "My group of witches is the most innovating army since the sword." -Attara, Dark Lady. [2/2]
Dark Master4B
Creature - Human Cleric (R) 2B,T: Target player loses 3 life. You gain 3 life. "Hellim is coming? Let us see what he can do against my Royal Guard." -Attara, Dark Lady. [3/3]
Attara, Dark Lady5BB
Legendary Creature - Human Cleric (M)
Vigilance 3B,T: Target player loses 4 life. You gain 4 life. "You cannot win against a natural force. And I am a natural force." [4/4]
IIW: Design a card based on your favourite moderator. It doesn't has to be a creature.
Thorough AssistancexWW
Sorcery
Choose one: Redirect X damage that target source would deal to you or your creatures this turn. - Gain X life.
Thorough MindsetxUU
Sorcery
Counter target spell with converted mana cost of X or less. Draw a card for each extra 2 payed to cast this spell.
Thorough DestructionxyRR
Sorcery
Sacrifice X lands you control and deal Y damage to X target creatures or players.
Thorough EnrichmentxGG
Sorcery
Target creature gains +X/+X and trample until end of turn.
Thorough NecromancyxBB
Sorcery
Choose one: Return target creature from your graveyard with converted mana cost of X onto the battlefield. - Target creatures gain X -1/-1 counters divided as you choose.
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~: What do you do when someone tries to hurt you with punches? Block :~
~: What do you do when someone tries to hurt you with words? Counterspell :~
~: What do you do when a barrage of lightning bolts chain off into a vortex of apocalyptic annihilation? Do a barrel roll! :~
Necrotic Wellspring1B
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
Aether Wellspring1U
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, return target creature to owner's hand.
Rampant Wellspring1G
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Alabaster Wellspring1W
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, target player gains 5 life.
Enflamed Wellspring1R
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, ~ deals 2 damage to target creature or player.
Whenever you cast a red instant or sorcery spell, you may add RRR to your mana pool.
School of Demonology2BBB
Legendary Enchantment (R)
Demon creature spells you cast cost BBB less to cast.
Demon creatures you control get +4/+4.
School of Illusion 2UUU
Legendary Enchantment (R)
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may exile it. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
School of Illumination 2WWW
Legendary Enchantment (R)
Whenever you gain life, you may draw a card.
At the beginning of your upkeep, you gain 5 life.
School of Animism2GGG
Legendary Enchantment (R)
Lands you control are 3/3 green Elemental creatures with "t: Add GG to your mana pool." They're still lands.
Rock2
[U]Artifact - Equipment[/U] [u]
Equipped creature has "T: This creature deals 3 damage to target creature or player. That player or that creature's controller gains control of Rock."
Equip R
Paper1U
[U]Enchantment[/U] [u]
Whenever a permanent activates an ability, exile that permanent.
When Paper leaves play, return each permanent exiled by it to the battlefield under its owner's control.
ScissorsBB
[U]Artifact Creature - Construct[/U] [u]
Flying
Whenever Scissors deals damage to a player, sacrifice a permanent. If you do, you may destroy target permanent that shares a card type with the sacrificed permanent.
1/3
LizardG
[U]Creature - Lizard[/U] [u]
Whenever Lizard attacks a planeswalker, it can't be blocked this turn.
Whenever Lizard attacks, you may untap it. If you do, destroy target artifact or enchantment and Lizard gets -2/-0 until end of turn.
2/1
Spock1WWW
[U]Planeswalker - Spock[/U] [m]
[-2]: Exile all nonland, nonplaneswalker permanents.
[+2]: Put two loyalty counters on all other planeswalkers you control.
[-6]: Sacrifice Spock. Each permanent you control gains, "The next time this permanent would leave play, instead exile it and return it to the battlefield." You may return Spock from your graveyard to the battlefield at the beginning of your upkeep in three turns.
[2]
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Apostle of Peace :2mana::symw:
Creature – Human Cleric (Uncommon)
Cycling :4mana::symw: (:4mana::symw:, Discard this card: Draw a card.)
When you cycle Apostle of Peace, creatures can't attack, and players and creatures can't be the targets of spells or activated abilities this turn.
1/4
Conch Wizard :2mana::symu:
Creature – Merfolk Wizard (Uncommon)
Cycling :4mana::symu: (:4mana::symu:, Discard this card: Draw a card.)
When you cycle Conch Wizard, tap all creatures without flying.
2/3
Wandering Monstrosity :2mana::symb:
Creature – Zombie Horror (Uncommon)
Cycling :3mana::symb::symb: (:3mana::symb::symb:, Discard this card: Draw a card.)
When you cycle Wandering Monstrosity, all creatures get -2/-2 until end of turn.
4/1
Goblin Adept :2mana::symr:
Creature – Goblin Wizard (Uncommon)
Cycling :4mana::symr: (:4mana::symr:, Discard this card: Draw a card.)
When you cycle Goblin Adept, creatures can't block this turn.
3/2
Elvish Emissary :2mana::symg:
Creature – Elf Wizard (Uncommon)
Cycling :4mana::symg: (:4mana::symg:, Discard this card: Draw a card.)
When you cycle Elvish Emissary, you may search your library for a creature card, reveal that card, and put it into your hand. If you do, shuffle your library.
3/3
A tournament-winning-deck-worthy Goblin creature card, preferrably red.
First participation on this game, I suspect complain.
Steel Chant :1mana::symw:
Instant (U)
Exile the top five cards of your library. You may cast an artifact card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
Cunning Chant :1mana::symu:
Instant (U)
Exile the top five cards of your library. You may cast an instant card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
Melancholic Chant :1mana::symb:
Instant (R)
Exile the top five cards of your library. You may cast a nonland card exiled this way. If you do, you lose 2 life. Shuffle the rest of the exiled cards into your library.
Draw a card.
Burning Chant :1mana::symr:
Instant (U)
Exile the top five cards of your library. You may cast a sorcery card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
Wild Chant :1mana::symg:
Instant (U)
Exile the top five cards of your library. You may cast a creature card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
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Eskimo Rage: Hmm, seems a little clunky. The self-recursion ability is creative but broken (there are artifacts with activated abilities that cost 0).
Burtelga: Interesting; I would love to see the flavor justification for an artifact ooze.
Krey: This is cool, and balanced as it will often kill itself.
Prospero314: This is neat, but it could've been made cleaner using champion or imprint.
TyranidBill: This guy is just mean. I like!
swishh: He's got plenty of room for flavor text and could use some (I normally don't mind a lack of flavor in this kind of game, but he is legendary). It seems odd that he keeps his shifting ability but will never get shroud back after the first shift.
NotoriousLynx: Nice flavor; seems a little generic though. Frontending all the cost on the casting to make the ability cheap is interesting.
Oculus: This reminds me of all those green rares that fetch a creature for you or put one into play from your hand at instant speed... except you still get the play the original, too. Nice.
Summon Legend: Built to play nicely with other planeswalkers, and other players. I thought his first ability was broken until I realized you can't build up tons of loyalty in multiplayer with it. I love multiplayer-friendly cards but a 'walker with a "useless" ultimate would be a gamble to print.
k-rad: Interesting that the copying persists even if you dequip it. For that reason, I feel the equip cost should be increased or maybe switched with the casting cost.
PsiJet: I like this card (and would love to see a Greek myth-themed set), but I'm not sure the timing works on the attack clause - don't all attackers have to be declared at once? I could be wrong on this.
Sir Aureus: I'm pretty sure I made a card very similar to this ages ago, but without the reset button. Fun idea, but I don't think it needs to be mythic.
destinytrigger: This would be cool without the "gains all abilities" clause; with it, it's way too cheap.
PanchoPonceN: Nice and simple. I'm surprised we didn't get something like this back in Lorwyn.
Rimeshade: Ninja shapeshifter - two great tastes that go great together! Sweet.
Maxim2735: I like how it comes with a built-in timer, but of course it's easy to "cheat" and shove more counters on it in UG. This is another card where I'm unsure if the timing works as intended, though - it seems like it loses the shapeshifting ability before it can trigger again.
Marr965: Clean and flavorful, but I feel it would've been better if it could do still do something without red mana.
Emocakes: Cool, but it seems a little too cheap.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
TL;DR - Post the link in your IIW along with the challenge!
http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29
The Classic Chaotic Neutral exemplified in "Red".
Chaotic Crevice
Land
If ~ would enter the battlefield flip a coin, if you win the flip put this onto the battlefield, otherwise put ~ onto the battlefield tapped.
T: Flip a coin, if you win the flip add RR to your mana pool.
: Flip a coin, if you win the flip ~ becomes a 4/3 Red Elemental creature with trample until end of turn, otherwise sacrifice ~.
Law WWUU
Creature - Incarnation (M)
Whenever the first spell resolves each turn, counter all other spells. No other spells can be cast that turn.
Other creatures can't attack or block.
The power of Law is absolute.
4/4
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Anyway... on to the challenge!
--Lawful Good--
Lawful Emissary 2WW
Creature - Human Paladin (R)
First strike, vigilance
2W: All creatures you control gain +2/+0 and gain protection from black and from red until end of turn.
2/2
IIW: Make a T2 compliant Power Nine card.
Creature - Human Assassin (R)
Pay 2 life, t: Destroy target tapped creature. Any player may activate this ability.
His dog told him to do it.
1/1
Chaotic Evil. Flavor references Son of Sam.
Design some interesting land destruction.
He doesn't ever lose the ability. I guess I should've worded it better... He is that creature until the beginning of your next turn, but doesn't lose that ability. >:/
I thought I had this one for sure
Enchantment - Aura
Enchant player
Each creature enchanted player controls must attack one of its controller's opponents who controls a white permanent each turn if able. If there's no such player it can attack, that creature must attack one of its controller's opponents at random each turn if able.
Not trying to back seat rule at all. I just saw a need in the thread and tried to fill it. I believe Megiddo and I agree for the most part with what this thread is trying to be and was just trying to relieve him of some of his burden. Megiddo does a great job here guys but anything we can contribute to make his job easier and this thread better should be done. It happens that Megiddo agreed with me, but I'm sure had he not he would have put me in my place.
Prior to my post more than 2 hours had passed without a new response in the thread. If you look at the thread from the previous night something like 13+ entries all came in within 10 hours, during which time the round as also closed and a new one began. Just trying to keep the thread moving, and suggesting helpful ways in which to do so. Then I added my own 2 cents in, in parenthetical, and explained that they were my own opinions.
Then I tried to be further helpful by in fact doing the searching and finding the link that I thought should have been in place all along. Just trying to contribute to this high quality thread and make it even better! Thanks again Megiddo!
Voice of Chaos 4
Creature - Angel
Flying
As ~ enters the battlefield, flip a coin. If you lose the flip, target opponent gains control of ~.
As ~ enters the battlefield, choose a color.
~ has protection from the chosen color.
2/2
I back this up as well. I personally despise challenges like take this quiz! Or something about these superhero something or other!
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Instant
Attacking white creatures gain +2/+0 and gain the ability "if a creature blocks this card, than the blocker gets tapped" until end of turn.
Lawful Good
IIW: Make a card based on a song.
(Q: If I do win, does that mean I'm judge?)
FoshM: Thanks!
Emocakes: I forget who it was that was doing challenges like this all the time, but it got tiresome.
The abilities are supposed to represent "protection from chaos" and "hold person / silence" effects... stuff granted through the Law domain. It's symmetrical because... well... fair is fair.
St. Cuthbert, of the Cudgel - 2WWW
Creature - Avatar Incarnation
Spells can only be cast at times when their controller could cast a sorcery.
Other creatures lose all abilities and can't attack.
Vigilance
5/5
IIW: Design a core set cycle. Traditional fantasy flavor, power level somewhere between Titans and Healing Salve.
BBB Mono-Black Vat BBB
GGG Mono-Green Infect GGG
Reading the above where he posted. He actually agreed with me.
Don't get me wrong, I am not one to dispute that yes, it WOULD be helpful, but something of such should be left up to him as it is his thread. I often times wonder myself, but then again, the ability to quickly look up the information is not that difficult (yes, the interwebz is so confusing).
The way you came off on your posting was as if though you were pulling a NotoriouxLynx, in which Megiddo had already bopped them on. Megiddo knows what is going on and keeps a keen eye on this thread and will make recommendations as he sees fit (at least from what I've seen...that avatar still scares the beevus outta me, btw).
Regardless of such, I'm leaving it at that.
WHO did Megiddo ACTUALLY agree with?
ON WHOSE AUTHORITY was such agreement given?
CAN ANYONE STOP the train of recklessly productive, and insightful bickering?
...and WHATEVER HAS BECOME of Penelope Pitstop!?!?!
Tune in next time, when Megiddo learns that he ACTUALLY agreed with ME!!!
BBB Mono-Black Vat BBB
GGG Mono-Green Infect GGG
Scorching Bolt RR
Instant
~ deals 4 damage to target creature.
Steel-Skin Growth GG
Instant
Target creature gets +4/+4 and gains shroud until the end of turn.
Protective Balm WW
Instant
Choose one - You gain 4 life, or prevent the next 4 damage that would be deal to target permanent or player.
Devling Recall UU
Sorcery
Scry 4, then draw a card.
Mindwash Ritual BB
Instant
Target player reveals 4 cards from his or her hand, choose one, that player discards that card.
Questing Cleric 2WW
Creature - Human Cleric (U)
Vigilance.
When Questing Cleric attacks, you may have all attacking creatures get +1/+1 until end of turn.
2/4
Questing Mage 2UU
Creature - Human Wizard (U)
Flying.
When Questing Mage attacks, you may tap or untap target permanent.
3/3
Questing Thief 2BB
Creature - Human Rogue (U)
Intimidate.
When Questing Thief attacks, you may have target player discard a card.
3/3
Questing Fighter 2RR
Creature - Human Warrior (U)
Haste.
When Questing Fighter attacks, you may deal 1 damage to each creature and player.
3/4
Questing Ranger 2GG
Creature - Human Scout (U)
Shroud.
When Questing Ranger attacks, you may put a land card from your hand onto the battlefield tapped.
4/3
IIW
Creature - Human Cleric (C)
B,T: Target player loses 1 life. You gain 1 life.
"All feelings are lost with the first taste of blood." -Attara, Dark Lady.
[1/1]
Dark Witch 2B
Creature - Human Cleric (U)
1B,T: Target player loses 2 life. You gain 2 life.
"My group of witches is the most innovating army since the sword." -Attara, Dark Lady.
[2/2]
Dark Master 4B
Creature - Human Cleric (R)
2B,T: Target player loses 3 life. You gain 3 life.
"Hellim is coming? Let us see what he can do against my Royal Guard." -Attara, Dark Lady.
[3/3]
Attara, Dark Lady 5BB
Legendary Creature - Human Cleric (M)
Vigilance
3B,T: Target player loses 4 life. You gain 4 life.
"You cannot win against a natural force. And I am a natural force."
[4/4]
IIW: Design a card based on your favourite moderator. It doesn't has to be a creature.
[Clan Flamingo]
The clan for custom card creators!
Sorcery
Choose one: Redirect X damage that target source would deal to you or your creatures this turn. - Gain X life.
Thorough Mindset xUU
Sorcery
Counter target spell with converted mana cost of X or less. Draw a card for each extra 2 payed to cast this spell.
Thorough Destruction xyRR
Sorcery
Sacrifice X lands you control and deal Y damage to X target creatures or players.
Thorough Enrichment xGG
Sorcery
Target creature gains +X/+X and trample until end of turn.
Thorough Necromancy xBB
Sorcery
Choose one: Return target creature from your graveyard with converted mana cost of X onto the battlefield. - Target creatures gain X -1/-1 counters divided as you choose.
~: What do you do when someone tries to hurt you with words? Counterspell :~
~: What do you do when a barrage of lightning bolts chain off into a vortex of apocalyptic annihilation? Do a barrel roll! :~
WURGB(W/U)(W/R)(W/G)(W/B)(U/R)(U/G)(U/B)(R/G)(R/B)(G/B)tqCS1234567890
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
Aether Wellspring 1U
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, return target creature to owner's hand.
Rampant Wellspring 1G
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Alabaster Wellspring 1W
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, target player gains 5 life.
Enflamed Wellspring 1R
Artifact (C)
When ~ enters the battlefield or is put into a graveyard from the battlefield, ~ deals 2 damage to target creature or player.
Legendary Enchantment (R)
Whenever you cast a red instant or sorcery spell, you may add RRR to your mana pool.
School of Demonology 2BBB
Legendary Enchantment (R)
Demon creature spells you cast cost BBB less to cast.
Demon creatures you control get +4/+4.
School of Illusion 2UUU
Legendary Enchantment (R)
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may exile it. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
School of Illumination 2WWW
Legendary Enchantment (R)
Whenever you gain life, you may draw a card.
At the beginning of your upkeep, you gain 5 life.
School of Animism 2GGG
Legendary Enchantment (R)
Lands you control are 3/3 green Elemental creatures with "t: Add GG to your mana pool." They're still lands.
Green creatures you control are indestructible.
Make a rare enemy-hybrid land.
Rock 2
[U]Artifact - Equipment[/U] [u]
Equipped creature has "T: This creature deals 3 damage to target creature or player. That player or that creature's controller gains control of Rock."
Equip R
Paper 1U
[U]Enchantment[/U] [u]
Whenever a permanent activates an ability, exile that permanent.
When Paper leaves play, return each permanent exiled by it to the battlefield under its owner's control.
Scissors BB
[U]Artifact Creature - Construct[/U] [u]
Flying
Whenever Scissors deals damage to a player, sacrifice a permanent. If you do, you may destroy target permanent that shares a card type with the sacrificed permanent.
1/3
Lizard G
[U]Creature - Lizard[/U] [u]
Whenever Lizard attacks a planeswalker, it can't be blocked this turn.
Whenever Lizard attacks, you may untap it. If you do, destroy target artifact or enchantment and Lizard gets -2/-0 until end of turn.
2/1
Spock 1WWW
[U]Planeswalker - Spock[/U] [m]
[-2]: Exile all nonland, nonplaneswalker permanents.
[+2]: Put two loyalty counters on all other planeswalkers you control.
[-6]: Sacrifice Spock. Each permanent you control gains, "The next time this permanent would leave play, instead exile it and return it to the battlefield." You may return Spock from your graveyard to the battlefield at the beginning of your upkeep in three turns.
[2]
iiw: design a 1/1 with haste.
Creature – Human Cleric (Uncommon)
Cycling :4mana::symw: (:4mana::symw:, Discard this card: Draw a card.)
When you cycle Apostle of Peace, creatures can't attack, and players and creatures can't be the targets of spells or activated abilities this turn.
1/4
Conch Wizard :2mana::symu:
Creature – Merfolk Wizard (Uncommon)
Cycling :4mana::symu: (:4mana::symu:, Discard this card: Draw a card.)
When you cycle Conch Wizard, tap all creatures without flying.
2/3
Wandering Monstrosity :2mana::symb:
Creature – Zombie Horror (Uncommon)
Cycling :3mana::symb::symb: (:3mana::symb::symb:, Discard this card: Draw a card.)
When you cycle Wandering Monstrosity, all creatures get -2/-2 until end of turn.
4/1
Goblin Adept :2mana::symr:
Creature – Goblin Wizard (Uncommon)
Cycling :4mana::symr: (:4mana::symr:, Discard this card: Draw a card.)
When you cycle Goblin Adept, creatures can't block this turn.
3/2
Elvish Emissary :2mana::symg:
Creature – Elf Wizard (Uncommon)
Cycling :4mana::symg: (:4mana::symg:, Discard this card: Draw a card.)
When you cycle Elvish Emissary, you may search your library for a creature card, reveal that card, and put it into your hand. If you do, shuffle your library.
3/3
A tournament-winning-deck-worthy Goblin creature card, preferrably red.
Steel Chant :1mana::symw:
Instant (U)
Exile the top five cards of your library. You may cast an artifact card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
Cunning Chant :1mana::symu:
Instant (U)
Exile the top five cards of your library. You may cast an instant card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
Melancholic Chant :1mana::symb:
Instant (R)
Exile the top five cards of your library. You may cast a nonland card exiled this way. If you do, you lose 2 life. Shuffle the rest of the exiled cards into your library.
Draw a card.
Burning Chant :1mana::symr:
Instant (U)
Exile the top five cards of your library. You may cast a sorcery card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.
Wild Chant :1mana::symg:
Instant (U)
Exile the top five cards of your library. You may cast a creature card exiled this way. Shuffle the rest of the exiled cards into your library.
Draw a card.