Cloaked in CanopyG Instant
Permanents you control have shroud until end of turn. "When walking, the roof covering the road can be as important as the road itself."
- Garruk
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
How else will they know how to become professionals?
How to become a professional:
1. Stop daily hygiene.
2. Stop weekly hygiene.
3. Design mythic rares that favorably interact with other mythic rares, thus jacking the price of both and creating a whirlwind of capitalism and drug-cartell membership increases.
4. ???
5. Profit.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Remand and Restrict 1UU
Instant (U)
Return any number of other target spells to their owner's hands. Spells that share a name with any of them can't be played this turn.
Closed. Sorry guys, I actually have school all day during the week:) Just got home, judging now...
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Good cost, this would work, but you need to specify where the spell goes after it's removed from the stack. [b]B[/b]
I'm assuming "negate" is a new keyword that essentially means "counter". Kinda skirting the challenge. [b]C[/b]
I really like this, and surprisingly, it actually works within the rules. Love the idea of taking another wizard's spell and morphing it into yours. Great job! [b]A+[/b]
Interesting way to counter a spell by removing all valid targets. I like that it still doesn't stop spells that don't target. Seems like something that WotC might print. [b]A-[/b]
This is another interesting card. I'd probably limit it to just instants/sorceries to reduce memory issues, and I'm curious how it would work with additional costs. Creative though. [b]A-[/b]
Yea… Redirect… and cheaper too. And it technically doesn't "counter" the spell. [b]D[/b]
It's a Memory Lapse on steroids. That said, I think it could be printed at this cost. However, there's a LOT going on here to just counter a spell. I could see this being used more for the added value than the counter more times than not. [b]B-[/b]
I had to search to see if this was an UN-card, and it's pretty much Mirror, Mirror. Interesting ability, although you're right that it would shatter the rules. I could see some reminder text like "You control all of that player's cards, permanents, emblems, and spells in all zones. You have their life total, and any counters that they had.", etc… And it doesn't counter the spell, just again makes it pretty immaterial. [b]C+[/b]
Nice card. Another spell-morphing card. Pretty powerful ability to search up and cast any replacement card from your deck. I'd cost it more. And as Sir_Aureus notes, the Flash is unnecessary. Also, without the searching, I could see this in white. [b]B+[/b]
A delayed effect Memory Lapse. I don't get where the green comes in here though. [b]B-[/b]
I do like this. Decent trade off for the exiling. Being able to "exile" target spell just makes me love the switch to Exile from "removed from game" so much more. It's just easier to grok. [b]A-[/b]
Wow. Win the game? It would never happen, unless you could combo it with some Mindslaver effect to force them to cast a spell. It's basically a 2 CMC 1/2 flyer otherwise. [b]C+[/b]
Interesting. I do think exiling spells could be white, and it's a nice way to get some unique source for direct damage. Also, it's not a BLUE counterspell, which is always welcome. Well done. [b]A[/b]
Another non-counterspell. It's stealing a permanent, or spell. However, since targets are announced when the spell is cast, you gaining control of it doesn't enable you to even change what it's doing, in most cases. Cool card, but not really a counterspell. [b]D+[/b]
Now this let's you do something useful with the stolen spell. Again, not technically a counterspell, but it has its uses. [b]B-[/b]
And this is how you remove a spell from the stack. Gotta specify where it's going. I can see this being printed, for one less mana actually. Simple and effective. Nice card. [b]A[/b]
I think this would be worded differently, and it's really just a bit of a permanent Disfigure. This isn't a bad thing, but the owner is still going to get any ETB or ETG triggers. [/b]C+[/b]
It's Time Stop's little sister! Another very effective way of countering a spell, along with many other interesting possibilities. This could easily see print as well. I think it might cost one more, but who knows. [b]A+[/b]
I'm a big fan of threats that can sit on the board and actually openly THREATEN your opponent. This is great. I wish some of these moving spells away from the stack type cards, moved them to another zone (bottom of library, graveyard, randomly into library) or something, b/c while the Memory Lapse effect is fun, it's just annoying to counter a spell or have to deal with it over and over again. This comment applies to all the folks who did that style effect. Just a personal gripe on that one. [b]A[/b]
Awesome. Way to think outside the box. I truly love this card. It's simple, short and to the point. But SOOOO effective. Kills some storm and such deader than dead. Great! I've made some proxies of this to test out in my casual groups. [b]A+[/b]
This is interesting as well. I'm a big fan of injecting some more randomness into the game. I like seeing the word "rearrange" anywhere in Magic. I think you need to specify "the bottom spell or ability" on the stack, though… [b]A-[/b]
A more limited version of the previous one. It's essentially a Reflecting Mirror that can only be reflected back at the player who cast the spell. That said, I think this would cost more, perhaps. [b]C+[/b]
Yay! A green counterspell (yea yea, I'm aware of Avoid Fate). I could see green getting this. I would have given it Split Second, and made it cost one or two more. [b]A-[/b]
I like the restriction on this. Very nice. I can see filling up their hand and forcing them to choose what to discard being an interesting griever play. Also, it's great that you noticed that you would need to specify OTHER target spells, since you didn't specify spells on the stack. Although, I'm not sure where a spell would be if it wasn't on the stack, but good job. [b]A-[/b]
3 - Oculus
2 - Megiddo
1 - FoshM
Well done all around on this one guys!! I really enjoyed these submissions. And yes, while not quite the LIGHTNING rounds, it's still within 24 hours (with 24 entries, ming you). So quit ya whining:) heh
Per FoshM: [b]Design a green instant.[/b]
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Sifting the Mulch1GG
Instant (R)
Put all land cards in all graveyards onto the battlefield under your control.
At the beginning of the end step, sacrifice all lands you control.
Whoever posted the last card before judging was done gets to take my place as judge.
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Primordial SurgeXG
Instant {U}
Target creature gets +X/+X until end of turn.
Trinify 1G(You may cast this spell by paying 1G rather than paying its mana cost. If you do, X is 3.)
IIW:
Gimme a sec. On second thoughts, give me at least one extra turn.
Equalized EvolutionWG
Instant (U)
Until end of turn, target creature's power and toughness become equal to the highest power and toughness among creatures on the battlefield. "The Mirrora are harmless enough. Just don't let them get anywhere near a baloth..." - Accodi, Vergewood ambassador
Make a shapeshifter, or a card that turns a creature into one somehow.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
protip: magiccards.info is your friend.
EDIT: I'm well below 20% of the thread's posts now (17.7%). Time to post more.
Instant
If target spell targets you, change that target spell to its controller.
Does that work?
Instant
Permanents you control have shroud until end of turn.
"When walking, the roof covering the road can be as important as the road itself."
- Garruk
i sure wish people would stop saying "pro-tip" gosh
How to become a professional:
1. Stop daily hygiene.
2. Stop weekly hygiene.
3. Design mythic rares that favorably interact with other mythic rares, thus jacking the price of both and creating a whirlwind of capitalism and drug-cartell membership increases.
4. ???
5. Profit.
Instant (U)
Return any number of other target spells to their owner's hands. Spells that share a name with any of them can't be played this turn.
Good cost, this would work, but you need to specify where the spell goes after it's removed from the stack. [b]B[/b]
I'm assuming "negate" is a new keyword that essentially means "counter". Kinda skirting the challenge. [b]C[/b]
I really like this, and surprisingly, it actually works within the rules. Love the idea of taking another wizard's spell and morphing it into yours. Great job! [b]A+[/b]
Interesting way to counter a spell by removing all valid targets. I like that it still doesn't stop spells that don't target. Seems like something that WotC might print. [b]A-[/b]
This is another interesting card. I'd probably limit it to just instants/sorceries to reduce memory issues, and I'm curious how it would work with additional costs. Creative though. [b]A-[/b]
Yea… Redirect… and cheaper too. And it technically doesn't "counter" the spell. [b]D[/b]
It's a Memory Lapse on steroids. That said, I think it could be printed at this cost. However, there's a LOT going on here to just counter a spell. I could see this being used more for the added value than the counter more times than not. [b]B-[/b]
I had to search to see if this was an UN-card, and it's pretty much Mirror, Mirror. Interesting ability, although you're right that it would shatter the rules. I could see some reminder text like "You control all of that player's cards, permanents, emblems, and spells in all zones. You have their life total, and any counters that they had.", etc… And it doesn't counter the spell, just again makes it pretty immaterial. [b]C+[/b]
Nice card. Another spell-morphing card. Pretty powerful ability to search up and cast any replacement card from your deck. I'd cost it more. And as Sir_Aureus notes, the Flash is unnecessary. Also, without the searching, I could see this in white. [b]B+[/b]
A delayed effect Memory Lapse. I don't get where the green comes in here though. [b]B-[/b]
I do like this. Decent trade off for the exiling. Being able to "exile" target spell just makes me love the switch to Exile from "removed from game" so much more. It's just easier to grok. [b]A-[/b]
Wow. Win the game? It would never happen, unless you could combo it with some Mindslaver effect to force them to cast a spell. It's basically a 2 CMC 1/2 flyer otherwise. [b]C+[/b]
Interesting. I do think exiling spells could be white, and it's a nice way to get some unique source for direct damage. Also, it's not a BLUE counterspell, which is always welcome. Well done. [b]A[/b]
Another non-counterspell. It's stealing a permanent, or spell. However, since targets are announced when the spell is cast, you gaining control of it doesn't enable you to even change what it's doing, in most cases. Cool card, but not really a counterspell. [b]D+[/b]
Now this let's you do something useful with the stolen spell. Again, not technically a counterspell, but it has its uses. [b]B-[/b]
And this is how you remove a spell from the stack. Gotta specify where it's going. I can see this being printed, for one less mana actually. Simple and effective. Nice card. [b]A[/b]
I think this would be worded differently, and it's really just a bit of a permanent Disfigure. This isn't a bad thing, but the owner is still going to get any ETB or ETG triggers. [/b]C+[/b]
It's Time Stop's little sister! Another very effective way of countering a spell, along with many other interesting possibilities. This could easily see print as well. I think it might cost one more, but who knows. [b]A+[/b]
I'm a big fan of threats that can sit on the board and actually openly THREATEN your opponent. This is great. I wish some of these moving spells away from the stack type cards, moved them to another zone (bottom of library, graveyard, randomly into library) or something, b/c while the Memory Lapse effect is fun, it's just annoying to counter a spell or have to deal with it over and over again. This comment applies to all the folks who did that style effect. Just a personal gripe on that one. [b]A[/b]
Awesome. Way to think outside the box. I truly love this card. It's simple, short and to the point. But SOOOO effective. Kills some storm and such deader than dead. Great! I've made some proxies of this to test out in my casual groups. [b]A+[/b]
This is interesting as well. I'm a big fan of injecting some more randomness into the game. I like seeing the word "rearrange" anywhere in Magic. I think you need to specify "the bottom spell or ability" on the stack, though… [b]A-[/b]
A more limited version of the previous one. It's essentially a Reflecting Mirror that can only be reflected back at the player who cast the spell. That said, I think this would cost more, perhaps. [b]C+[/b]
Yay! A green counterspell (yea yea, I'm aware of Avoid Fate). I could see green getting this. I would have given it Split Second, and made it cost one or two more. [b]A-[/b]
I like the restriction on this. Very nice. I can see filling up their hand and forcing them to choose what to discard being an interesting griever play. Also, it's great that you noticed that you would need to specify OTHER target spells, since you didn't specify spells on the stack. Although, I'm not sure where a spell would be if it wasn't on the stack, but good job. [b]A-[/b]
3 - Oculus
2 - Megiddo
1 - FoshM
Well done all around on this one guys!! I really enjoyed these submissions. And yes, while not quite the LIGHTNING rounds, it's still within 24 hours (with 24 entries, ming you). So quit ya whining:) heh
Per FoshM: [b]Design a green instant.[/b]
Instant (R)
Put all land cards in all graveyards onto the battlefield under your control.
At the beginning of the end step, sacrifice all lands you control.
Whoever posted the last card before judging was done gets to take my place as judge.
Instant (U)
All lands produce G until end of turn.
All forests produce GG until end of turn.
Instant (Common)
Two target creatures each get +3/+3 until end of turn.
A tournament-winning-deck-worthy Goblin creature card, preferrably red.
Instant (U)
All creatures gain "t: Add G to your mana pool" til the end of turn.
If this card already exists, than:
Mass Giantism - GGG
Instant (U)
All creatures gain +3/+3 until the end of turn.
Yup. You DID PM me about it.
Instant {U}
Target creature gets +X/+X until end of turn.
Trinify 1G (You may cast this spell by paying 1G rather than paying its mana cost. If you do, X is 3.)
IIW:
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Instant
Add GGG to your mana pool.
At the rate people are posting IIWs I'll be the only person able to win!
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
There is a delete button guys.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Ah, I was wondering what that PM was for. ;P
Equalized Evolution WG
Instant (U)
Until end of turn, target creature's power and toughness become equal to the highest power and toughness among creatures on the battlefield.
"The Mirrora are harmless enough. Just don't let them get anywhere near a baloth..." - Accodi, Vergewood ambassador
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
I use it all the time! The posts that you see are but a small fraction of the things that I say.
my face: @,,,@