Ok, first post has updated Hall of Fame, Hosting List, and the Grading procedure. I couldn't tell what was different in the rules update posted by Eventide Sojourner above, are there things that need to be changed?
brasil_dude101, I saw that you originally requested not to be assigned October, but you are there now. Do you want to wait and see if you get bumped up, or try to trade with someone?
It occurred to me that I advocated changing the Top 8 and Top 4 from paired eliminations to scoring everyone else in the Top 3 system, but that only happened when I took over from Doom Lich in January, and then it was forgotten. What did people think of that change? To clarify, in Round 4 (Top 8), each player would critique the other 7 cards, and choose their Top 3, to be scored as in normal rounds. The top 4 scoring cards would advance, using only the scores from that round.
This would be one solution to the issue brought up that the pairings for the Top 8 are inconsistent; I think it's just a better system in general, because it ensures that the best designers advance, while pairings of two strong designers mean one of them must lose when they might both be able to beat the rest of the competition.
I don't think there was ever a good solution to the problem of people dropping, did anyone have any more thoughts on that?
Kiwi, May was pretty good, one issue with the Plane challenge was that some people didn't understand the Plane rules. Planes and Schemes should probably have their associated rules posted when we need to make them.
Otherwise, the story choice influencing the final challenge was pretty cool.
Looking at the submissions from the rest of my team for Round 1, Brasil Dude and I designed Commons; Crass Menagerie, Egak, and Albion47 designed Uncommons; Timothy, Mimeslayer designed an Uncommon or Rare (the creature doesn't deal the damage, so the controller is the source); and Jau designed a flat-out Rare, if not a Mythic. Blanket damage redirection is a Rare-level power, and, outside of Veteran Bodyguard/Weathered Bodyguards, has an activation cost on creatures. Jau got the highest score on my team, and his card failed the Challenge. The words "redirect" and "damage" never appear on a card together, either. The ability is worded as "damage dealt instead to."
But I didn't say anything, because my card was a simple Common, not meant to excite anyone, just fulfill the Challenge. I've worked within the Rules and parameters, and I've gotten knocked for it both Rounds. That's what trying to convey an idea with a card has to do with people staying within the design parameters.
I've had this happen to me numerous time before. And I've probably done it too, so I apologize.
However, "good concept for a card, failed challenge" should not be grounds for a valid card. If the wording is off, then you can credit people on the concept. It's frustrating to see people who overstep the boundaries of the contest score higher than you because "their idea would make a fine card". Maybe it would make a fine card, but it wouldn't make a fine card under the restrictions of the challenge. If a Core Set needed a red card and WotC Design put a blue one on the table but slapped a red mana symbol on it, unless Development was asleep, it wouldn't go through, because that's not what was required.
I propose an amendment to CCL rules stating that "challenge failed" cards be prohibited from making Top 3 unless there are too few cards that actually passed the challenge.
Okay, this restriction is a bit much. How am I supposed to design an on-color card when my Walker would be situated in an off-color mana area? I know I won't be the only one with this problem.
Private Mod Note
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Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Vorthos to the rescue! I see no problem with my RG summoner setting up camp on an island, it's got plenty of exotic wildlife for him to form bonds with! In any case, one solution could be to make a fortification that would make flavor sense with your designated land but with the mechanical themes of your walker; it doesn't have to use the land's color. You could also look for mechanics that come from your colors but would still work within the third color's part of the color pie, or vice versa. For example, in my case I could take a common blue theme (drawing cards) but do it in a way that mechanically or flavorfully fits RG.
Private Mod Note
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Rollback Post to RevisionRollBack
"Suffer the little creatures, for they may yet rise up and beat you senseless."
Might be a nice time to show us how a wedge-color land would work, for people who are in that situation. I think the hardest part of this round is that Ruby has to make a mythic land or fortification, when Eye of Ugin is the only thing that fulfills those criteria so far.
Also, remember that the link to the required land is only flavorful: in that vein, Tendo Ice Bridge is a Mountain, Contested War Zone is a Plains and Reflecting Pool is an Island Swamp. It's not hard if you give it a bit of thought instead complaining.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Remember that mana of any color is present anywhere - Islands are formed by tectonic/volcanic activity (R), Forests usually have clearings (W), marshes could be seen as pseudo-lake/plains etc...
Remember that mana of any color is present anywhere...
So that's why Bant had so much Black mana before Alara was rejoined. Or why I can tap two Mountains to cast Counterspell.
All the logistical headaches aside, I also have no chance to advance beyond this Round, so I don't see the point. I actually pulled my submissions before dropping, because designing a Land that had a "flavorful" tie to a jungle without being facetious was something I didn't want to put the effort into.
Private Mod Note
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Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
So that's why Bant had so much Black mana before Alara was rejoined. Or why I can tap two Mountains to cast Counterspell.
All the logistical headaches aside, I also have no chance to advance beyond this Round, so I don't see the point. I actually pulled my submissions before dropping, because designing a Land that had a "flavorful" tie to a jungle without being facetious was something I didn't want to put the effort into.
You don't get it, do you? It's a /flavorful/ link! In that respect, yes, you can cast a counterspell of two mountains: they are called Volcanic Island. And before you complain that those are technically both islands and mountains, compare their art with several other Islands art, especially old ones when they were more generic: they are basically mountains surrounded by water. Just accept that you don't want to make the effort because you don't have many chances but don't blame the challenge.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
@Maokun: This isn't your CCL, so you can't say for certain how we are to interpret Krey's restrictions. As far as "flavorful" ties, it feels too artificial. I came up with three ways to get around Green mana, but tying them to Junk Jungle was forcing me to change things I didn't want to. These are supposed to be fun. I'm not enjoying myself. So, I dropped.
I like being challenged. I don't care for being shackled.
Private Mod Note
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Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
The Challenge - You will make 2 cards. 1.Create a Land or Fortification with the flavor of your location. This would be your base of operation.
2. Create a non-legendary creature that would serve as guards for this land or fortification. It is encouraged that there is a synergy within the land and creature.
The Restrictions:
Team Emerald - Your cards are RARE. Your land or fortification is located at the Jhunke Jungle (Forest).
Team Ruby - Your cards are MYTHIC RARE. Your land or fortification must is located at the Xerroh Mountains (Mountain).
Team Sapphire - Your cards are COMMON. Your land or fortification is located at Pharos Island (Island).
Team Diamond - Your cards are UNCOMMON. Your land or fortification must is located Khana Fields (Plains).
The sinergy has to be between the land and the creature you create this round.
The land/fortification can be of any color. The creature can be of any color.
Storywise this goes like this: You (the planeswalker) arrive at the location an transform it (or fortify it) into your base of operations. You choose creatures from that location or from somewhere and make them your guardians for the land or fort.
Any question??? I will post this on the round three thread for everybody's benefit.
When is the next CCL contest? I want to be in the next one. I was in one of them but I couldn't finish it because my internet was shut down for a while because the cable that connects the internet to the computer got split in half.
It's the 29th here (I realise it's still the 28th for all you behind-the-times-types :p) and still no word - who's next on the schedule and are they ready to go?
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Sign-up thread is up here. I told GMom a few days ago that I'd take care of July if Asrama didn't make an appearance by tonight. I know I said I couldn't do July earlier, but the job I was supposed to start changed their minds.
Do you want to be on the waiting list, Maokun? Sounds good, MDenham, I'll make changes to the list at some point. I'll wait and see if I can hear from Asrama.
Well, I wouldn't want to commit for too long down the road, because by the end of the year, I'm expecting several circumstances to change and I'm not sure I'll have the time. However, if you need someone to fill the hole in August left when Eventide moved to July, I'd be happy to do it.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
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brasil_dude101, I saw that you originally requested not to be assigned October, but you are there now. Do you want to wait and see if you get bumped up, or try to trade with someone?
It occurred to me that I advocated changing the Top 8 and Top 4 from paired eliminations to scoring everyone else in the Top 3 system, but that only happened when I took over from Doom Lich in January, and then it was forgotten. What did people think of that change? To clarify, in Round 4 (Top 8), each player would critique the other 7 cards, and choose their Top 3, to be scored as in normal rounds. The top 4 scoring cards would advance, using only the scores from that round.
This would be one solution to the issue brought up that the pairings for the Top 8 are inconsistent; I think it's just a better system in general, because it ensures that the best designers advance, while pairings of two strong designers mean one of them must lose when they might both be able to beat the rest of the competition.
I don't think there was ever a good solution to the problem of people dropping, did anyone have any more thoughts on that?
Kiwi, May was pretty good, one issue with the Plane challenge was that some people didn't understand the Plane rules. Planes and Schemes should probably have their associated rules posted when we need to make them.
Otherwise, the story choice influencing the final challenge was pretty cool.
On another note:
I've had this happen to me numerous time before. And I've probably done it too, so I apologize.
However, "good concept for a card, failed challenge" should not be grounds for a valid card. If the wording is off, then you can credit people on the concept. It's frustrating to see people who overstep the boundaries of the contest score higher than you because "their idea would make a fine card". Maybe it would make a fine card, but it wouldn't make a fine card under the restrictions of the challenge. If a Core Set needed a red card and WotC Design put a blue one on the table but slapped a red mana symbol on it, unless Development was asleep, it wouldn't go through, because that's not what was required.
I propose an amendment to CCL rules stating that "challenge failed" cards be prohibited from making Top 3 unless there are too few cards that actually passed the challenge.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
So that's why Bant had so much Black mana before Alara was rejoined. Or why I can tap two Mountains to cast Counterspell.
All the logistical headaches aside, I also have no chance to advance beyond this Round, so I don't see the point. I actually pulled my submissions before dropping, because designing a Land that had a "flavorful" tie to a jungle without being facetious was something I didn't want to put the effort into.
You don't get it, do you? It's a /flavorful/ link! In that respect, yes, you can cast a counterspell of two mountains: they are called Volcanic Island. And before you complain that those are technically both islands and mountains, compare their art with several other Islands art, especially old ones when they were more generic: they are basically mountains surrounded by water. Just accept that you don't want to make the effort because you don't have many chances but don't blame the challenge.
I like being challenged. I don't care for being shackled.
The sinergy has to be between the land and the creature you create this round.
The land/fortification can be of any color. The creature can be of any color.
Storywise this goes like this: You (the planeswalker) arrive at the location an transform it (or fortify it) into your base of operations. You choose creatures from that location or from somewhere and make them your guardians for the land or fort.
Any question??? I will post this on the round three thread for everybody's benefit.
RGW Mayael The Anima (EDH)
UB Tezzeret Artifact Control (Standard)
Trade thread
Has anyone seen Asrama lately?
Viperion
Viperion
Yay for more free time.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013