Voidwalker1WU
Creature - Human Wizard T, Exile ~: Return a creature card you own other than ~ from the exile to the battlefield under your control.
1/1
Battle Book of Kaylaw5
Legendary Artifact
Whenever a creature you control attacks, it gets +1/+1.
Whenever a creature you control attacks and you control more creatures than the defending player, draw a card for each additional creature you control.
Ghastly Exchange2BR
Sorcery
Target player chooses two creatures he or she controls and sacrifices one of them, you gain control of the other until end of turn. That creature gains haste.
Fungal Armor :1mana::symg:
Enchantment - Aura
Enchant creature.
Whenever a creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on enchanted creature.
Put it on one of your creatures, don't sacrifice it, and it becomes huge.
Hexavus 8
Artifact Creature - Construct
Flying
CARDNAME enters the battlefield with six +1/+1 counters on it. 1, Remove a +1/+1 counter from CARDNAME: Put a 1/1 colorless Hexavite artifact creature token with flying onto the battlefield. 1, Sacrifice a Hexavite: Put a +1/+1 counter on CARDNAME.
0/0
Hellish FanaticismBR
Enchantment
Whenever you sacrifice a creature, creatures you control get +1/+0 and gain haste until end of turn.
Footprints of The GoryoXXBB
Sorcery
Put X creature cards from your graveyard onto the battlefield. Then sacrifice X creatures. At the beginning of the next end step, exile X creatures you control.
Artificial Biodecay2GBB
Enchantment
Non-land permanents in graveyards are creatures in addition to their other card types as long as they are in the graveyard.
Artificial Biodecay2GBB
Enchantment
Non-land permanents in graveyards are creatures in addition to their other card types as long as they are in the graveyard.
Some problems with this:
- Permanents only exist on the battlefield. Permanent spells exist on the stack, and permanent cards exist in all other zones.
- The "as long as they are in the graveyard" phrase is redundant.
Ikiru, the Cycle of Life3GG
Legendary Creature - Spirit (R) 1GG: Return target creature or land card from your graveyard to your hand.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Grove Expansion3GG
Sorcery
Mana Share (If you cast a spell this turn with the same mana cost as this spell, you may cast it without paying its mana cost.)
Search your library for up to two Forest cards and put them onto the battlefield. Then draw a card for each Forest that entered the battlefield this turn.
Marching Treefolk1GG
Creature - Treefolk Forest (t: Add Gto your mana pool.)
2/2
you are aware that "forest" is not a creature type right?
only land can be forest, and land cannot have a casting cost. So I'll "fix" your card so its fits the rule as we know it :
Marching Treefolk
Land Creature - Forest Treefolk (t: Add G to your mana pool.)
CARDNAME is green.
EchoGG
2/2
and the card that like it
Gaea's Edict 1G
All land have shroud and cannot be sacrifice.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Enchantment
Creatures you control get +1/+0 for each exiled creature.
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Sorcery
Exile all creatures.
Credit to Maelstrom Graphics for the sig.
Creature - Human Wizard
T, Exile ~: Return a creature card you own other than ~ from the exile to the battlefield under your control.
1/1
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Instant
Exile the top 10 cards of your library.
Draw 2 cards.
Cycling
Credit to Maelstrom Graphics for the sig.
legendary land
T: add 1 to your mana pool.
if a card would be exiled, put it on the bottom of it's owner's library instead.
BSkithiryx, the Blight DragonB
GThrun, the Last TrollG
RGWRith, the AwakenerWGR
UMemnarchU
GBGlissa, the TraitorBG
Standard Decks:
RKuldotha RebirthR
WUControlUW
BMidrangeB
Extended:
WUBEsper GlazeBUW
Creature - Soldier
As long as your library has 50 cards or more in it, ~ gets +1/+2 and has lifelink.
1/1
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Enchantment
Whenever you gain life, return that many cards from your graveyard to the bottom of your library.
BBBBBBBBBBBBBBBBBBBB
Enchantment
Whenever you draw a card, you may gain 1 life.
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Creature - Beast
Whenever Unitiring Plowbeast becomes tapped, you gain life equal to its power.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Beast
Other beast creatures you control get +1/+1 and have shroud.
4/4
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Creature - Beast
Trample
4/3
Legendary Artifact
Whenever a creature you control attacks, it gets +1/+1.
Whenever a creature you control attacks and you control more creatures than the defending player, draw a card for each additional creature you control.
Sorcery
Target player chooses two creatures he or she controls and sacrifices one of them, you gain control of the other until end of turn. That creature gains haste.
Sorcery
Each player choses up to two creatures he or she controls, then sacrifices the rest.
Enchantment - Aura
Enchant creature.
Whenever a creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on enchanted creature.
Put it on one of your creatures, don't sacrifice it, and it becomes huge.
Credit to Maelstrom Graphics for the sig.
Artifact Creature - Construct
Flying
CARDNAME enters the battlefield with six +1/+1 counters on it.
1, Remove a +1/+1 counter from CARDNAME: Put a 1/1 colorless Hexavite artifact creature token with flying onto the battlefield.
1, Sacrifice a Hexavite: Put a +1/+1 counter on CARDNAME.
0/0
Enchantment
Whenever a creature you control is sacrificed, you may have ~ deal 1 damage to target creature or player.
Credit to Maelstrom Graphics for the sig.
Sorcery
Reveal the top 5 cards of your library. Put all creatures revealed into play then sacrifice them.
"AAAAAAAAH! He's still alive!" Thunk. "Nevermind, that got him."
Enchantment
Whenever you sacrifice a creature, creatures you control get +1/+0 and gain haste until end of turn.
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Footprints of The Goryo XXBB
Sorcery
Put X creature cards from your graveyard onto the battlefield. Then sacrifice X creatures. At the beginning of the next end step, exile X creatures you control.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Creature - Human Wizard
T, Sacrifice ~: The next spell you cast costs 1 less to cast for each creature card in your graveyard.
1/1
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Enchantment
Non-land permanents in graveyards are creatures in addition to their other card types as long as they are in the graveyard.
Some problems with this:
- Permanents only exist on the battlefield. Permanent spells exist on the stack, and permanent cards exist in all other zones.
- The "as long as they are in the graveyard" phrase is redundant.
Ikiru, the Cycle of Life 3GG
Legendary Creature - Spirit (R)
1GG: Return target creature or land card from your graveyard to your hand.
2/4
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Sorcery
Mana Share (If you cast a spell this turn with the same mana cost as this spell, you may cast it without paying its mana cost.)
Search your library for up to two Forest cards and put them onto the battlefield. Then draw a card for each Forest that entered the battlefield this turn.
you are aware that "forest" is not a creature type right?
only land can be forest, and land cannot have a casting cost. So I'll "fix" your card so its fits the rule as we know it :
Marching Treefolk
Land Creature - Forest Treefolk
(t: Add G to your mana pool.)
CARDNAME is green.
EchoGG
2/2
and the card that like it
Gaea's Edict 1G
All land have shroud and cannot be sacrifice.