Touch of PoisonB
instant
target creature gains deathtouch until the end of turn.
draw a card.
Not sure how that hoses the one before but...ok
Honor Soldier1WW
Creature - Human Cleric Knight
Protection from Black
:symw:: ~ gains first strike until end of turn.
Sacrifice ~: Target creature gains Protection from Black until end of turn.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
If you gave my previous card deathtouch, it kills itself from the damage it deals to itself.
Cavefire Darkbringers BR
Creature - Goblin Shaman
Cavefire Darkbringers is colorless.
Creatures you control are colorless as long as a white card is in an opponent's graveyard.
2/2
Runeforged EarthwallUURRR
Creature - Wall
The first spell that opponents play that targets a creature you control targets ~ instead.
Protection from White, Red and Black
Permanents you control and spell you cast are red and blue.
0/7
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Form of Ice and Fire 1UR
Enchantment--Aura
Enchant creature
You control enchanted creature.
Enchanted creature's power is equal to the number of red permanents you control, and its toughness is equal to the number of blue permanents you control.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Level Seeker 2U
Creature--Elemental
4/4
When Level Seeker enters the battlefield, if a player controls fewer blue permanents than you do, that player gains control of Level Seeker.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Trick the Changeling G
Tribal Instant--Kithkin
If you control a Kithkin, draw a card.
This turn, if an activated or triggered ability of a Shapeshifter would resolve, instead counter it and that Shapeshifter becomes a 0/1 green Insect creature with no abilities until end of turn. "Bet you can't turn into a fly."
Mind-Flood ScavengerBBU
Creature - Zombie
Whenever you would discard a zombie, you may put it onto the battlefield intstead. B: Sac. a creature, regenerate ~.
3/1
Monumental Barrier
Artifact Creature - Wall
All permanents in play have "At the beginning of your upkeep, sacrifice this creature unless you pay :xmana:. X is equal to the number of permanents in play.
0/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
You realize that pretty much everything would die, including lands, given that there are more permanents on the field than there is mana that could be generated by your lands...
Tangletime Sprite 2U
Creature - Faerie Wizard
Flash
Flying
When Tangletime Sprite enters the battlefield, if it's the beginning step, end that step.
Skip your upkeep step.
1/1
Creature - Horror
Wither
Whenever a player casts a spell, Gargantuan Horror deals 3 damage to itself.
7/7
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instant
target creature gains deathtouch until the end of turn.
draw a card.
BSkithiryx, the Blight DragonB
GThrun, the Last TrollG
RGWRith, the AwakenerWGR
UMemnarchU
GBGlissa, the TraitorBG
Standard Decks:
RKuldotha RebirthR
WUControlUW
BMidrangeB
Extended:
WUBEsper GlazeBUW
Not sure how that hoses the one before but...ok
Honor Soldier 1WW
Creature - Human Cleric Knight
Protection from Black
:symw:: ~ gains first strike until end of turn.
Sacrifice ~: Target creature gains Protection from Black until end of turn.
2/3
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Cavefire Darkbringers BR
Creature - Goblin Shaman
Cavefire Darkbringers is colorless.
Creatures you control are colorless as long as a white card is in an opponent's graveyard.
2/2
Official Quizmaster of The Crafters!
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Sorcery
Destroy all non-land colorless permanents.
Creature - Wall
The first spell that opponents play that targets a creature you control targets ~ instead.
Protection from White, Red and Black
Permanents you control and spell you cast are red and blue.
0/7
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
1UR
Enchantment--Aura
Enchant creature
You control enchanted creature.
Enchanted creature's power is equal to the number of red permanents you control, and its toughness is equal to the number of blue permanents you control.
Make a card called Long For This World.
1RR
Creature - Imp
Flying
Discard Contrary Imp: Gain control of target permanent you own.
2/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Control of permanents can't change.
2U
Creature--Elemental
4/4
When Level Seeker enters the battlefield, if a player controls fewer blue permanents than you do, that player gains control of Level Seeker.
Make a card called Long For This World.
Enchantment
Players cannot cast spells with converted mana costs of 3 or less.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Destroy target permanent with converted mana cost of four or more.
Creature - Insect Wizard
Flying, Deathtouch
When ~ is turned face up, return target spell to owner's hand.
2/2
Morph - Pay 3 life.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
1WB
Instant
Destroy target black-bordered permanent if its printed text doesn't match its official text.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
G
Tribal Instant--Kithkin
If you control a Kithkin, draw a card.
This turn, if an activated or triggered ability of a Shapeshifter would resolve, instead counter it and that Shapeshifter becomes a 0/1 green Insect creature with no abilities until end of turn.
"Bet you can't turn into a fly."
Make a card called Long For This World.
Artifact
Creatures and tribal spells can't be played.
Instant
All cards are Creature-Elf until end of turn.
Signature by Theismisacrime and Avatar by Fio both of-
Damnation Studios.
Sorcery
Choose a creature type. Target opponent reveals his or her hand and discards all cards of that type.
Creature - Zombie
Whenever you would discard a zombie, you may put it onto the battlefield intstead.
B: Sac. a creature, regenerate ~.
3/1
Enchantment
Cards may not enter the battlefield unless cast.
Break Free 2GGW
sorcery
destroy all permanents that has "cannot" in the rules text.
BSkithiryx, the Blight DragonB
GThrun, the Last TrollG
RGWRith, the AwakenerWGR
UMemnarchU
GBGlissa, the TraitorBG
Standard Decks:
RKuldotha RebirthR
WUControlUW
BMidrangeB
Extended:
WUBEsper GlazeBUW
Sorcery
Destroy all permanents without any abilities.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Enchantment
Permanents you control with no other abilities are indestructible.
Artifact Creature - Wall
All permanents in play have "At the beginning of your upkeep, sacrifice this creature unless you pay :xmana:. X is equal to the number of permanents in play.
0/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Tangletime Sprite 2U
Creature - Faerie Wizard
Flash
Flying
When Tangletime Sprite enters the battlefield, if it's the beginning step, end that step.
Skip your upkeep step.
1/1
Official Quizmaster of The Crafters!
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