Aura of Genius :symw::symu::symb::symr::symg:
Enchantment- Aura
Enchant Player
If enchanted player would draw a card, instead that player may search his or her library for two cards and put them into his or her hand. Then that player shuffles his or her library.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Starlight Powder1WU
Spells that are 3 or more different colours can't be played. (E.g a spell that is WBR can't be played)
Permanents that are 3 or more colours lose all abilities.
Somehow I'm deeply enjoying the irony of my answer to your card (even if it's not the most balanced card ever):
Power of Purity WWWW
Enchantment {R}
Multicolored spells can't be played.
Multicolored permanents lose all abilities.
Private Mod Note
():
Rollback Post to RevisionRollBack
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Mystic Paint4
Artifact
When ~ enters the battlefield chose one or more colors.
All cards in all zones are the chosen colors instead of their normal colors.
This will either nullify the above two cards by making everything monocolored, or create a game crashing loop.
I don't know if the two above cards would be able to function together, I think it would cause a game crash unless Mystic Paint picks mono-color. The first would nullify both of them, but then they would regain their abilities, be nullified again, and it would keep happening until someone could get rid of one of them. But hey, this can get rid of one of them!
Fury of Nature - 0 Instant
~ is green.
Destroy target artifact or enchantment. That artifact or enchantment's controller gains X life, where X is that card's converted mana cost plus 2.
Private Mod Note
():
Rollback Post to RevisionRollBack
I haven't changed by signature since Mirrodin Besieged spoilers started!
Bloodstained Golem7
Artifact Creature - Golem
Shroud
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
4/5
Machinegod Supplicant WW
Creature--Human Cleric (MR)
2/2
Artifact creatures with converted mana cost 5 or greater have "When this creature enters the battlefield, double your life total."
Mycocinth Egotist - 14
Artifact Creature - Myr
As you cast Mycocinth Egotist you may put X tokens onto the battlefield that are copies of Mycocinth Egotist where X is equal to the total number of permanents on the battlefield.
1/1
Birthing PainsRR
Enchantment
Whenever a creature enters the battlefield ~ deals X damage to it and it's controller where X is the number of creatures in play that have the same name as that creature.
...This just calls for another hunted creature, but I've been posting too many of those in this thread...
Neverending Pollen 4G
Enchantment - Aura
Enchant permanent
Whenever enchanted permanent deals damage to a player, its controller puts that many 1/1 green Saproling creature tokens onto the battlefield.
nice card.
my turn.
it might not be the most imaginative hate card but then again it makes sense, and i've never seen protection from a color on an enchantment before (feel free to smack me with a card if i'm missing something):
Eclipse of the Sun BB
Enchantment {R}
Protection from white.
White creatures get -1/-1.
Edit: rereading this and i'm realizing it's too much. the only reason Dread of Night was ok was because white could deal with it. but hey, let's see what the next guy can do with this...
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Crimson Haze - 1R
Enchantment
Non-land permanents, spells and cards not in play are red instead of their normal colors. XRR,q: Until end of turn you may cast target instant or sorcery card in your graveyard with a converted manacost of X without paying its manacost. If that card would go to a graveyard this turn exile it instead.
Rude Awakener RRR
Creature - Giant {U}
When ~ attacks, untap all creatures defending player controls.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Temporal Anomalies5UUU
Enchantment
Choose a phase, there is an additional one of those phases after every normal phase.
Both of these look like they're meant to hose Flux Matrix, so I'll hose them both.
Dark Defender 3(W/G)
Creature--Spirit
0/4
Defender 1B,T: Attacking creatures get -2/-2 until end of turn. 1U, sacrifice Dark Defender: Counter target artifact or enchantment spell.
Single FileWRG
Enchantment
~ can't be countered.
Nonland permanants can't use activated abilities.
If ~ would go to the graveyard from the battlefield, return it to its owner's hand instead.
HadoukenBR
Instant
Split Second
Exile target white creature or spell.
That creature or spell cannot be targeted by any other spell or ability for the rest of the game.
Explorer of Nowhere WW
Creature - Human Scout 1WW: Return ~ to the battlefield under your control tapped. Play this ability only if ~ is removed from the game face up. "My friend went to the Blind Eternities and all I got was this stupid T-shirt!"
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Punish the Sleeping 3B
Instant
Punish the Sleeping costs 2 less to cast if it targets a creature that entered the battlefield this turn.
Destroy target tapped creature.
Narcoleptic Thrush - BB
Creature - Bird
Flying
Whenever Narcoleptic Thrush becomes the target of a spell untap it and it becomes indestructible until end of turn.
Sacrifice two creatures: Return Narcoleptic Thrush from your graveyard to the battlefield tapped.
2/1
Terror Machine - 2B
Artifact
Terror Machine doesn't untap during your untap step. 2B,t: Destroy target non-black non-artifact creature. If you do, return target creature card from your graveyard to the battlefield.
At the beginning of your upkeep, if there are no cards in your graveyard, untap Terror Machine.
Lava R Enchantment
Sacrifice ~: Choose one -Destory target non-creature artifact, target creature gains haste or deal 1 damage to target creature and if that creature would go to the graveyard remove it from the game instead
Private Mod Note
():
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Enchantment- Aura
Enchant Player
If enchanted player would draw a card, instead that player may search his or her library for two cards and put them into his or her hand. Then that player shuffles his or her library.
{Magic: The RPG}
Spells that are 3 or more different colours can't be played. (E.g a spell that is WBR can't be played)
Permanents that are 3 or more colours lose all abilities.
Power of Purity WWWW
Enchantment {R}
Multicolored spells can't be played.
Multicolored permanents lose all abilities.
The Simic: we have glow-in-the-dark milk and self replicating cookies.
Artifact
When ~ enters the battlefield chose one or more colors.
All cards in all zones are the chosen colors instead of their normal colors.
This will either nullify the above two cards by making everything monocolored, or create a game crashing loop.
Fury of Nature - 0
Instant
~ is green.
Destroy target artifact or enchantment. That artifact or enchantment's controller gains X life, where X is that card's converted mana cost plus 2.
Artifact Creature - Golem
Shroud
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
4/5
Instant
~ deals damage to target artifact creature equal to it's converted mana cost.
Multicolored millcards in something other than dimir.
WW
Creature--Human Cleric (MR)
2/2
Artifact creatures with converted mana cost 5 or greater have "When this creature enters the battlefield, double your life total."
Make a card called Long For This World.
Artifact Creature - Myr
As you cast Mycocinth Egotist you may put X tokens onto the battlefield that are copies of Mycocinth Egotist where X is equal to the total number of permanents on the battlefield.
1/1
Enchantment
Whenever a creature enters the battlefield ~ deals X damage to it and it's controller where X is the number of creatures in play that have the same name as that creature.
Old Trade Thread
Powerdouble - Shrine of Burning Rage wins games you have no business winning.
Tanion - Humans are basically short bus Allies. Lame.
Neverending Pollen 4G
Enchantment - Aura
Enchant permanent
Whenever enchanted permanent deals damage to a player, its controller puts that many 1/1 green Saproling creature tokens onto the battlefield.
Official Quizmaster of The Crafters!
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Enchantment
Whenever a token is put onto the battlefield destroy it.
Thanks to DNC at Heroes of the plane studios for this awesome sig and SGT_Chubbz for the awesome avy.
Check out the Shop Thread
my turn.
it might not be the most imaginative hate card but then again it makes sense, and i've never seen protection from a color on an enchantment before (feel free to smack me with a card if i'm missing something):
Eclipse of the Sun BB
Enchantment {R}
Protection from white.
White creatures get -1/-1.
Edit: rereading this and i'm realizing it's too much. the only reason Dread of Night was ok was because white could deal with it. but hey, let's see what the next guy can do with this...
The Simic: we have glow-in-the-dark milk and self replicating cookies.
Enchantment
Non-land permanents, spells and cards not in play are red instead of their normal colors.
XRR,q: Until end of turn you may cast target instant or sorcery card in your graveyard with a converted manacost of X without paying its manacost. If that card would go to a graveyard this turn exile it instead.
Artifact
Permanents can only untap during their controller's untap steps.
Creature - Giant {U}
When ~ attacks, untap all creatures defending player controls.
4/4
The Simic: we have glow-in-the-dark milk and self replicating cookies.
Enchantment
Choose a phase, there is an additional one of those phases after every normal phase.
Both of these look like they're meant to hose Flux Matrix, so I'll hose them both.
Dark Defender
3(W/G)
Creature--Spirit
0/4
Defender
1B,T: Attacking creatures get -2/-2 until end of turn.
1U, sacrifice Dark Defender: Counter target artifact or enchantment spell.
Make a card called Long For This World.
Enchantment
~ can't be countered.
Nonland permanants can't use activated abilities.
If ~ would go to the graveyard from the battlefield, return it to its owner's hand instead.
Old Trade Thread
Powerdouble - Shrine of Burning Rage wins games you have no business winning.
Tanion - Humans are basically short bus Allies. Lame.
Instant
Split Second
Exile target white creature or spell.
That creature or spell cannot be targeted by any other spell or ability for the rest of the game.
Creature - Human Scout
1WW: Return ~ to the battlefield under your control tapped. Play this ability only if ~ is removed from the game face up.
"My friend went to the Blind Eternities and all I got was this stupid T-shirt!"
2/2
The Simic: we have glow-in-the-dark milk and self replicating cookies.
Instant
Punish the Sleeping costs 2 less to cast if it targets a creature that entered the battlefield this turn.
Destroy target tapped creature.
Official Quizmaster of The Crafters!
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Creature - Bird
Flying
Whenever Narcoleptic Thrush becomes the target of a spell untap it and it becomes indestructible until end of turn.
Sacrifice two creatures: Return Narcoleptic Thrush from your graveyard to the battlefield tapped.
2/1
Artifact
Terror Machine doesn't untap during your untap step.
2B,t: Destroy target non-black non-artifact creature. If you do, return target creature card from your graveyard to the battlefield.
At the beginning of your upkeep, if there are no cards in your graveyard, untap Terror Machine.
Enchantment
Sacrifice ~: Choose one -Destory target non-creature artifact, target creature gains haste or deal 1 damage to target creature and if that creature would go to the graveyard remove it from the game instead