Etherial Chime1WW
Instant
Destroy all enchantments on the battlefield. Gain 1 life for
each enchantment destroyed this way. "I heard a quiet *ping* in my mind and all my defenses drained away." -- Thoripp Rulk, Academy Researcher
Counteringenuity U
Enchantment
If a spell would destroy one or more permanents you control, counter that spell and sacrifice one of those permanents instead.
1BB
Enchantment
Whenever an opponent gains life, each creature that player controls gets -X/-X until end of turn, where X is the amount of life gained.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Glok 1WU
Sorcery
Gain control of target artifact or enchantment. Its owner gains life equal to its converted mana cost. "This goblin term is often mistranslated as having something to do with justice. Its true meaning is simultaneously more complicated in conception and far more base in tone."
--Dictionary of Dominaria, 13th edition
1BB
Enchantment
Whenever an opponent gains life, each creature that player controls gets -X/-X until end of turn, where X is the amount of life gained.
Condensate1GG
Instant
Exile target non-creature spell. Its controller puts an X/X elemental creature token that is the colors of the exiled spell and with power and toughness each equal to the converted mana cost of the exiled spell onto the battlefield.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sadistic Telepath UB
Creature - Merfolk Rogue
When Sadistic Telepath enters the battlefield, name a nonland card. Target opponent reveals his or her hand, then discards a card with the chosen name.
Unearth 2UB
2/2
hmm... its kinda hard to hate on named discard... well its not going to happen twice.
Magus of the Needle
Creature - Human Wizard (R)
As ~ enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
0/4
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Mystic Armorer 1WU
Creature--Human Soldier Wizard
2/2
Mystic Armorer and other Soldiers you control have protection from red and from black.
Mystic Armorer and other Wizards you control can't be the target of spells or abilities opponents control.
@ voila! - you should drop the extra tildes and hyphens, they're kinda... extraneous.
Soldiers of Ugin's Flame1RRR
Creature - Human Soldier
~ is colorless.
Protection from red X,T: ~ deals X damage to each creature. Spend only red mana to activate this ability.
2/3
Soldiers of Ugin's Flame1RRR
Creature - Human Soldier
~ is colorless.
Protection from red X,T: ~ deals X damage to each creature. Spend only red mana to activate this ability.
2/3
Ha, it's not protected against it's own damage. Yes, colorless text is a double edged sword now isn't it?
Burrenton Mindbender1W
Creature - Kithkin Spellshaper
Protection from Red U,T, Discard a card: Change the text of target spell or permanent by replacing all instances of one color word with another.
1/2
Before we start arguments about what hoses what, since protection from red here doesn't protect against the previous card's damage, changing red to green would mean it couldn't use its ability.
Yup. I figured since it deals with Ugin's fire all the time, why should it worry about plain old regular fire?
Very nice job on the hose though. Creative.
Karasa the GeneralWWW
Legendary Creature - Human Soldier
First strike
When ~ enters the battlefield, each player chooses a color.
If a permanent a player controls would produce a color of mana other than the color its controller chose, it produces that much colorless mana instead.
2/3
That ability probably belongs to blue: red likes first strikers.
Skill Stealer Sponge 1UU
Creature - Sponge Mutant
:symtap:: Target creature looses flying, first strike, haste, trample, vigilance, lifelink, deathtouch or protection until end of turn. Another target creature gains that ability until end of turn.
1/1
Scepter of Authority 3
Artifact--Equipment
Equip 5
Equipped creature has ":symtap:: Gain control of target creature with exactly the same creature types as this creature."
Antimatter Flaskholder 4BB
Creature - Human Elemental Rogue
Wither
When Antimatter Flaskholder is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. 4BB, Sacrifice a creature: Return Antimatter Flaskholder from your graveyard to the battlefield.
3/3
(Does wither apply for the leaves play ability? If it doesn't, you may change it to "put three -1/-1 counters on target creature".)
Strength From Adversity1GW
Enchantment
If a -1/-1 counter would be placed on a creature you control, you may put a +1/+1 counter on that creature instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
1:symwb::symu:
Creature
As ~ enters the battlefield, you may choose another artifact, creature or enchantment on the battlefield. If you do, that permanent loses all abilities until ~ leaves the battlefield and ~ enters the battlefield with that permanent's abilities.
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
@Voila!: I give your card the name "Code Breaker", with creature types Human Rogue.
As for hosing Murugandan Symbiosis...
Eternal Warp GU
Instant
Put a 1/1 green Saproling creature token onto the battlefield. Then, you may choose an Aura on the battlefield that could enchant that token. Attach that Aura to that token and gain control of that Aura.
Instant
Destroy all enchantments on the battlefield. Gain 1 life for
each enchantment destroyed this way.
"I heard a quiet *ping* in my mind and all my defenses drained away."
-- Thoripp Rulk, Academy Researcher
[Clan Flamingo]
Counteringenuity U
Enchantment
If a spell would destroy one or more permanents you control, counter that spell and sacrifice one of those permanents instead.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Instant
Destroy target nonland permanent. You lose 4 life.
Official Quizmaster of The Crafters!
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Instant
Target permanent gains shroud until the end of turn. You gain 4 life.
Enchantment
Whenever an opponent gains life, each creature that player controls gets -X/-X until end of turn, where X is the amount of life gained.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1WU
Sorcery
Gain control of target artifact or enchantment. Its owner gains life equal to its converted mana cost.
"This goblin term is often mistranslated as having something to do with justice. Its true meaning is simultaneously more complicated in conception and far more base in tone."
--Dictionary of Dominaria, 13th edition
Make a card called Long For This World.
lol?
Condensate 1GG
Instant
Exile target non-creature spell. Its controller puts an X/X elemental creature token that is the colors of the exiled spell and with power and toughness each equal to the converted mana cost of the exiled spell onto the battlefield.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Instant
Return another spell you control to its owner's hand.
Draw a card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sadistic Telepath UB
Creature - Merfolk Rogue
When Sadistic Telepath enters the battlefield, name a nonland card. Target opponent reveals his or her hand, then discards a card with the chosen name.
Unearth 2UB
2/2
Official Quizmaster of The Crafters!
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Magus of the Needle
Creature - Human Wizard (R)
As ~ enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
0/4
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
~Creature - Elemental Assassin--~
~When ~ enters the battlefield, destroy target Soldier or Wizard.--~
~1/1--~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1WU
Creature--Human Soldier Wizard
2/2
Mystic Armorer and other Soldiers you control have protection from red and from black.
Mystic Armorer and other Wizards you control can't be the target of spells or abilities opponents control.
Make a card called Long For This World.
Soldiers of Ugin's Flame 1RRR
Creature - Human Soldier
~ is colorless.
Protection from red
X,T: ~ deals X damage to each creature. Spend only red mana to activate this ability.
2/3
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Ha, it's not protected against it's own damage. Yes, colorless text is a double edged sword now isn't it?
Burrenton Mindbender 1W
Creature - Kithkin Spellshaper
Protection from Red
U,T, Discard a card: Change the text of target spell or permanent by replacing all instances of one color word with another.
1/2
Before we start arguments about what hoses what, since protection from red here doesn't protect against the previous card's damage, changing red to green would mean it couldn't use its ability.
Very nice job on the hose though. Creative.
Karasa the General WWW
Legendary Creature - Human Soldier
First strike
When ~ enters the battlefield, each player chooses a color.
If a permanent a player controls would produce a color of mana other than the color its controller chose, it produces that much colorless mana instead.
2/3
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Creature - Elemental (C)
Creatures with first strike get -3/-0.
2/1
Skill Stealer Sponge 1UU
Creature - Sponge Mutant
:symtap:: Target creature looses flying, first strike, haste, trample, vigilance, lifelink, deathtouch or protection until end of turn. Another target creature gains that ability until end of turn.
1/1
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Sorcery
Put a token onto the battlefield that's a copy of target creature. That token can't attack or block.
Official Quizmaster of The Crafters!
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3
Artifact--Equipment
Equip 5
Equipped creature has ":symtap:: Gain control of target creature with exactly the same creature types as this creature."
Make a card called Long For This World.
Creature - Human Elemental Rogue
Wither
When Antimatter Flaskholder is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
4BB, Sacrifice a creature: Return Antimatter Flaskholder from your graveyard to the battlefield.
3/3
(Does wither apply for the leaves play ability? If it doesn't, you may change it to "put three -1/-1 counters on target creature".)
Official Quizmaster of The Crafters!
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Enchantment
If a -1/-1 counter would be placed on a creature you control, you may put a +1/+1 counter on that creature instead.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature
As ~ enters the battlefield, you may choose another artifact, creature or enchantment on the battlefield. If you do, that permanent loses all abilities until ~ leaves the battlefield and ~ enters the battlefield with that permanent's abilities.
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1GG
Enchantment--Aura
Enchant permanent with no abilities
You can't lose the game and your opponents can't win the game.
Make a card called Long For This World.
As for hosing Murugandan Symbiosis...
Eternal Warp GU
Instant
Put a 1/1 green Saproling creature token onto the battlefield. Then, you may choose an Aura on the battlefield that could enchant that token. Attach that Aura to that token and gain control of that Aura.
Official Quizmaster of The Crafters!
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2R
Enchantment
Creatures that entered the battlefield this turn have protection from everything.
Make a card called Long For This World.