[U]The DCC: February 13, 2013[/U]
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
SeaCucumber goes on probation for dumping his stomach out his mouth to escape. Er, I mean, for only voting once.
Designs of the Mastermind7UBR
Sorcery {MR}
Search your library for a creature card, an instant card, and a sorcery card with total converted mana cost 10 or less, exile them, then shuffle your library. Until end of turn, you may cast those cards without paying their mana costs.
If Leyline of Diversity is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature enters the battlefield under your control, add its creature types to a list attached to Leyline of Diversity. If none were in the list, draw a card. Otherwise discard a card.
Prismatic Rust
Artifact (Rare)
All permanents have "At the beginning of your upkeep, sacrifice this permanent unless you pay its colored mana cost." (For example, if the permanent's mana cost is :3mana::symu::symu::symb:, sacrifice it unless you pay :symu::symu::symb:.)
Dragons-breath Crusier 3RR
[U]Creature - Ship[/U] (r)
Vessel 3 (Whenever this attacks or blocks, you may have up to 3 other creatures you control attack or block on it. If you do, those creatures are unblockable unless this is blocked and those creatures must block each creature this blocks if able. If combat damage would be dealt to one of those creatures, you may have that damage dealt to this instead.)
Creatures attacking or blocking on ~ get +3/+0 and gain first strike.
0/6
Cloning Vats(U)
Land - Laboratory
:symtap:, Add 1 to your mana pool.
:symtap:, Target creature spell. When targeted creature enters the battlefield, you may pay x, where x is the converted mana cost of that creature minus 2. If you payed x, place a token of that creature onto the battlefield. That token enters the battlefield with a -1/-1 counter on it and looses all abilities. That token is a clone in addition to its other creature types.
"As Imperfect as it is, we have finally created a method to clone any being" -Journal of Elastha, Vedalken Scientist
Faceless General1WW [R]
Creature - Shapeshifter
First strike
Other creatures you control that share a creature type with Faceless General get +1/+1. 1W: Faceless General becomes the creature type of your choice. Leadership knows no one form.
2/2
Nature's Caller2G
[U]Creature - Human Shaman[/U] [U]
If W was spent to cast ~, it enters the battlefield with a +1/+1 counter.
When ~ dies, return target creature card with power less than ~'s from your graveyard to your hand.
3/1
Trygon Attuner1GU
Creature - Beast Mutant (R)
Flying
Trygon Attuner's power and toughness are equal to the number of permanent types among permanents your opponents control.
Whenever an opponent casts an instant or sorcery spell, Trygon Attuner gets +2/+2 until end of turn.
*/*
Wall of Absorption1WW
Creature - Wall (R)
Flash
Defender
Wall of Absorption can block any number of creatures.
Whenever Wall of Absorption blocks one or more creatures, Wall of Absorption gets +1/+1 for each of those creatures until end of turn.
3/3
The Impossible TravioniRWU
Legendary Creature - Human Rogue (R)
Spells cost more to cast.
Spells that target The Impossible Travioni cost more to cast.
At the beginning of your upkeep, The Impossible Travioni gets +9/+0 until end of turn if it’s unblockable and you gain 9 life if it’s indestructible. "I defy death, these chains, and you - in no particular order."
3/3
Uneasy Alliance4W
Enchantment (R)
Creatures can't attack players.
Whenever a spell is cast, if that spell targets a player other than its controller, sacrifice Uneasy Alliance.
Quyzl, Chronokeeper1UUR
Legendary Creature-Human Wizard (R)
If Quyzl, Chronokeeper would deal damage to a creature, instead exile it with that many time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
:symtap:: Quyzl deals 1 damage to target creature or player.
2/3
Cranial RocketU
Sorcery - Multistage (R)
Stage 1 - (If this is the first time a spell named Cranial Rocket resolves during this turn,) draw a card.
Stage 2 - (If this is the second time a spell named Cranial Rocket resolves during this turn,) draw 2 cards unless an opponent pays 2.
Stage 3 - (If this is the third time a spell named Cranial Rocket resolves during this turn,) each player draws three cards.
Buyback - 1U "We have ignition!"
Arbor Filigree1G
Tribal Enchantment - Elf Aura (U)
Enchant creature
Enchanted permanent has hexproof and "t: Add GGG to your mana pool. Spend this mana only to cast an Elf spell."
When enchanted creature dies, you may return an Elf card from your graveyard to your hand.
Memory Brazier3
Artifact (R)
Whenever you draw a card, put a flame counter on Memory Brazier.
Put the top X cards of your library into your graveyard: Draw a card. X is equal to twice the number of flame counters on Memory Brazier. It burns long-term memory to create more short-term memories.
I Have No Idea If This Is A Bad Idea Or A Good Idea2GU
Enchantment (R)
Play with your hand revealed.
Each spell you cast costs 1 less to cast for each land card in your hand.
Farsight Lookout 2G Creature - Human Sailor (U)
Whenever ~ deals combat damage to a player, you may play an additional land card this turn. Then if it is attacking on another creature, you may draw a card. A keen eye on the open seas is much more valuable than any amount of gold.
1/3
For reference this goes along with my mechanic:
Vessel X (Whenever this attacks or blocks, you may have up to X other creatures you control attack or block on it. Those creatures are unblockable unless this is blocked and must block each creature this blocks if able. If combat damage would be dealt to any of those creatures, you may have that damage be dealt to this instead.)
Trample
Whenever Gruul Worldwaker becomes blocked, it gets +X/+X until end of turn for each creature blocking it, where X is the number of creatures blocking Gruul Worldwaker.
All creatures able to block Gruul Worldwaker do so. "Calling in the big boys" is usually a redundancy among Gruul Alphas. Usually.
5/5
Nut Forager 3G
Creature - Squirrel (C)
When Nut Forager enters play, each player may search his or her library for a basic land card and put that card onto the battlefield tapped, then shuffle his or her library.
Whenever a library is shuffled, put a +1/+1 counter on Nut Forager. "Sure, you laugh now. But just wait 'til it starts throwing acorns at you." 1/1
Immortal Obedience :symu::symw:
Enchantment - Aura (R)
Enchant permanent you don't own.
Enchanted permanent is indestructible.
:symu::symw:: Gain control of enchanted permanent until end of turn. Untap that permanent.
I forgot to check another vote box. I second for lapson. And I misclicked myself, I vote for arbity instead. Oops.
Bleeeurrrghghghghghgh *ejects stomach from mouth*
Also, here's my next submission:
Darksteel Battery
Land - Laboratory
:symtap:, Add 1 to your mana pool.
At the end of your turn, add one mana of any color to your mana pool. Spend this mana only on spells during your opponents next turn.
Darksteel Battery is indestructible.
Static Charge Elemental1UR
Creature - Elemental (U)
Whenever you cast a red spell, Static Charge Elemental deals 1 damage to you.
Whenever you cast a blue spell, untap Static Charge Elemental. T: For each 1 damage Static Charge Elemental dealt to you this turn, it deals 1 damage to target creature or player. Feuwd drew closer still. Why wouldn't he touch it? It didn't look dangerous, sitting there motionless in its cultivation tank. Surely he could touch it if it was asleep?
3/3
Karmic Link
Enchantment - Aura (Uncommon)
Enchant creature
When Karmic Link enters the battlefield, you gain life equal to enchanted creature's power.
Whenever enchanted creature attacks, defending player gains life equal to enchanted creature's power.
Aurelia's WrathxWBR [R]
Sorcery
Lifelink (Damage caused by this spell causes you to gain that much life.)
Aurelia's Wrath deals X damage to each creature. "The gateless rebels have strutted around Ravnica for far too long. It's time they feel the force of Boros's might."
Still-Life Imitator1U
Creature - Shapeshifter (R) T: Still-Life imitator becomes a copy of target land or artifact until the end of turn. Untap it.
1/1
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Krosan HuntingG Enchantment [R]
Creatures you control with +1/+1 counters on them have provoke. 2G: Put a +1/+1 counter on target creature. "Pray that thing isn't looking at us."
Spirit of Possession1(W/U)(W/U)
Creature - Spirit {R} X(W/U), Discard a card: X target creatures you control become a copy of Spirit of Possession. Each vessel provides another chance at finding redemption.
3/3
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Note of the Day
DCC February Scoreboard
Draco9 35 (+7)
The_Cooler* 32 (+4)
MDenham 29 (+3)
Koopa 28 (+0)
Altaurus321* 23 (+4)
Aznathom 21 (+1)
MajoraX 20 (+2)
Maokun 20 (+1)
Lapson2 19 (+1)
void_nothing 19 (+4)
Whitemage57 17 (+1)
bobby2055 16 (+0)
IlGreven 16
Rudyard 16 (+0)
swishh 16 (+3)
Link 11
Rhand 6
Noatz 5
hoyerhan 4
PsyOp* 3
Small Child 3
CrazyMatt* 2 (+1)
Gideon_Jura 1
bv310* 0
SeaCucumber* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact (R)
Whenever you draw a card, put a flame counter on Memory Brazier.
Put the top X cards of your library into your graveyard: Draw a card. X is equal to twice the number of flame counters on Memory Brazier.
It burns long-term memory to create more short-term memories.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (R)
Play with your hand revealed.
Each spell you cast costs 1 less to cast for each land card in your hand.
Creature - Human Sailor (U)
Whenever ~ deals combat damage to a player, you may play an additional land card this turn. Then if it is attacking on another creature, you may draw a card.
A keen eye on the open seas is much more valuable than any amount of gold.
1/3
For reference this goes along with my mechanic:
Vessel X (Whenever this attacks or blocks, you may have up to X other creatures you control attack or block on it. Those creatures are unblockable unless this is blocked and must block each creature this blocks if able. If combat damage would be dealt to any of those creatures, you may have that damage be dealt to this instead.)
Creature - Hellion(M)
Trample
Whenever Gruul Worldwaker becomes blocked, it gets +X/+X until end of turn for each creature blocking it, where X is the number of creatures blocking Gruul Worldwaker.
All creatures able to block Gruul Worldwaker do so.
"Calling in the big boys" is usually a redundancy among Gruul Alphas. Usually.
5/5
Creature - Elf Archer [C]
Reach
T: Elite Elven Archer deals 2 damage to target creature with flying.
1/3
Creature - Squirrel (C)
When Nut Forager enters play, each player may search his or her library for a basic land card and put that card onto the battlefield tapped, then shuffle his or her library.
Whenever a library is shuffled, put a +1/+1 counter on Nut Forager.
"Sure, you laugh now. But just wait 'til it starts throwing acorns at you."
1/1
Enchantment - Aura (R)
Enchant permanent you don't own.
Enchanted permanent is indestructible.
:symu::symw:: Gain control of enchanted permanent until end of turn. Untap that permanent.
Call the Wurmriders
Sorcery
Put two 4/4 green wurm creature tokens with Hexproof into the battlefield.
Put two 1/1 green human warrior creature tokens with "T: Target Wurm gets +1/+1 and Trample until end of turn" into the battlefield.
Bleeeurrrghghghghghgh *ejects stomach from mouth*
Also, here's my next submission:
Darksteel Battery
Land - Laboratory
:symtap:, Add 1 to your mana pool.
At the end of your turn, add one mana of any color to your mana pool. Spend this mana only on spells during your opponents next turn.
Darksteel Battery is indestructible.
Dar'jargo
Creature - Elemental (U)
Whenever you cast a red spell, Static Charge Elemental deals 1 damage to you.
Whenever you cast a blue spell, untap Static Charge Elemental.
T: For each 1 damage Static Charge Elemental dealt to you this turn, it deals 1 damage to target creature or player.
Feuwd drew closer still. Why wouldn't he touch it? It didn't look dangerous, sitting there motionless in its cultivation tank. Surely he could touch it if it was asleep?
3/3
Instant (U)
Target creature is indestructible and has deathtouch until end of turn.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Enchantment - Aura (Uncommon)
Enchant creature
When Karmic Link enters the battlefield, you gain life equal to enchanted creature's power.
Whenever enchanted creature attacks, defending player gains life equal to enchanted creature's power.
Sorcery
Lifelink (Damage caused by this spell causes you to gain that much life.)
Aurelia's Wrath deals X damage to each creature.
"The gateless rebels have strutted around Ravnica for far too long. It's time they feel the force of Boros's might."
Creature - Shapeshifter (R)
T: Still-Life imitator becomes a copy of target land or artifact until the end of turn. Untap it.
1/1
Instant (U)
Tap any number of untapped permanents you control.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment [R]
Creatures you control with +1/+1 counters on them have provoke.
2G: Put a +1/+1 counter on target creature.
"Pray that thing isn't looking at us."
Creature - Human Soldier (C)
Vigilance
t: Cavalry Archer deals 1 damage to target attacking or blocking creature.
2/2
Creature - Spirit {R}
X(W/U), Discard a card: X target creatures you control become a copy of Spirit of Possession.
Each vessel provides another chance at finding redemption.
3/3
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU