Sword in the Stone3
Artifact - Equipment (R)
Equipped creature gets +5/+5 and has haste, first strike, and vigilance. It takes a hero to pull the fateful sword out of it's barren gate.
IIW: siggy
NOTE: There is no equip on this card. Yes, that is on purpose.
Restless Armor Artifact - Equipment (U)
Equipped creature gets +2/+2 and has first strike.
As long as you control no other creatures, Haunted Armor is a 2/2 colorless artifact Spirit Soldier creature with first strike.
Equip
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Sword of Serra4
Legendary Artifact - Equipment
Equiped creature gets +4/+2 and has flying, first strike and vigilance. It becomes a white angel in addition to it's other colors and creature types.
If the creature equiped with ~ would die, instead unequip ~ and regenerate that creatire.
Equip: 3
Restless Armor Artifact - Equipment (U)
Equipped creature gets +2/+2 and has first strike. As long as you control no other creatures, Haunted Armor is a 2/2 colorless artifact Spirit Soldier with first strike.
Equip
Abrogast's Hook0
Legendary Artifact-Equipment
Equipped creature has "Granduer-put a colorless Artifact-Equipment token onto the battlefield with Equip-0 and "Equipped creature gets +4/+4"
Abrogast's Hook may only be equiped to legendary creatures.
Equip-0
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A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Temporal Excavation PickX3(Mythic)
Legendary Artifact - Equipment
Equip X
Unequip X (To unequip, detach this equipment from equipped creature)
Equipped creature gets +X/+X and haste.
When a source deals damage to equipped creature, prevent X of that damage.
When a source deals damage to equipped creature's controller, that player may scry 2.
Cumulative upkeep X
@Gideon: (To unequip, unattach this equipment from equipped creature.)
Seasonal Brew2
Artifact - Equipment (C)
Equip UG
Choose one - Equipped creature gets +4/+0, or equipped creature gets +0/+4.
Sacrifice ~: Transform all creatures.
IIW: Gorilla Plants
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Crown of ThornsWG
Artifact - Equipment
When equiped creature is put into a graveyard, exile ~. If you do, return that creature to play with two +1/+1 counters on it. That creature gains indestructable.
Equip 4
Horned Halo 0
Artifact Legendary Equipment
Equipped creature gains Flying
Sacrifice a creature: Equipped creature gets +2+1 until end of turn
Equip:1 "Uneasy lies the head that wears the crown" William Shakespeare, Henry IV part II.
IIW: Defer win to TurboJustice. (Holiday Cards)
Hope TurboJustice wins, I really like that design.
It's quite an interesting card (like the flavour text); turns your dude into a flying people-eating... well, demon. Feels slightly cheap to turn everything into a pseudo-Devouring Swarm, although legendary feels a bit over the top as well (I don't really see the 'legendary' flavour is all).
Sword of Acceptance and Denial3 Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and blue.
Whenever equipped creature deals combat damage to a player, that player skips his or her next combat phase and return target creature into it's owners hand.
Equip: 2
Ah, an ally-coloured sword. Interesting, relatively fair abilities, I guess, although the continuous combat skipping seems a bit powerful. Not bad, nevertheless. Also, I don't see how the name fits; it might as well be "Sword of Denial and Denial".
Although, imho, ally-coloured swords should have an ally-coloured mentality. That is, the names should be stuff that work together rather than antonyms. The enemy-swords had stuff like "Fire and Ice", but I reckon this should have stuff like "Sand and Snow" or "Rage and Malice"; not necessarily antonymous words.
Sword in the Stone3
Artifact - Equipment (R)
Equipped creature gets +5/+5 and has haste, first strike, and vigilance. It takes a hero to pull the fateful sword out of it's barren gate.
IIW: siggy
NOTE: There is no equip on this card. Yes, that is on purpose.
Ohohoho! That is cool! Quite the powerful sword - but only for a legendary swordsman!
I reckon it should have a way to equip though. I mean, currently, the best way to equip this card is to steal it from yourself or through a Brass Squire. It doesn't necessarily have to be through a standard equip cost; it could be through a trigger. I made a card like this ages ago for a WIJ-style thread once and I made a DFC that flipped on a legendary creature entering the battlefield; after all, once the guy pulled it out, logically, others can (probably) use it, right? No? Kinda?
Restless Armor Artifact - Equipment (U)
Equipped creature gets +2/+2 and has first strike.
As long as you control no other creatures, Haunted Armor is a 2/2 colorless artifact Spirit Soldier creature with first strike.
Equip
IIW: Holiday cards!
Now this is clever! This is actually pretty brilliant; it circumvents the one downside of equipment - nothing to equip it on! I can't really add much more besides that the flavour is top notch as well. Good job.
Temporal Staff 2
artifact- equipment [r]
Whenever equipped creature would leave the battlefield, instead exile it, put x time counters on it equal to its converted manacost, if it doesn't have suspend it gains suspend.
Whenever a creature is equiped with Temporal Staff put x vanishing counters on that that creature equal to its converted manacost.
equip- 1 "Teferi survived, but was caught in a slow-time bubble for many years. After some time Jhoira, who had also survived and was stranded in a normal time zone, found him like that and threw a wet blanket at him. Five years later that blanket put out the fire on his clothes."
Oh, well, uh, this is fun. Disappears and comes back. Pretty interesting, jumping in and out of temporal existence.
Sword of Serra4
Legendary Artifact - Equipment
Equiped creature gets +4/+2 and has flying, first strike and vigilance. It becomes a white angel in addition to it's other colors and creature types.
If the creature equiped with ~ would die, instead unequip ~ and regenerate that creatire.
Equip: 3
IIW: A cartoon villain as a legend.
Huh, well, sure is a sword of the heavens, huh? It's good that you didn't put lifelink on there, as that would have pushed it slightly too far and made it overpowered. Nice touch that the sword saves you, too.
Dragonborn Sword4 Legendary Artifact- Equipment
Equip 4
Equipped Creature gets +3/+1.
If Equipped creature's power would be greater than 6, transform Dragonborn Sword (Creature stays equipped).
/////////////// Dragonborn Sword Legendary Artifact- Equipment
Equipped creature gets +6/+6 and gains flying, trample and haste.
Equip 4
IIW: Make a new variant on Wrath of God.
It seems a bit costy to me; like O-Naginata with a restriction to make it winmore. +6/+6, flying, trample, haste... well, that certainly is a big dragon.
Abrogast's Hook0
Legendary Artifact-Equipment
Equipped creature has "Granduer-put a colorless Artifact-Equipment token onto the battlefield with Equip-0 and "Equipped creature gets +4/+4"
Abrogast's Hook may only be equiped to legendary creatures.
Equip-0
Oho! I like it, granting a free Grandeur ability to a legendary creature. The sheer-limitingness of the mechanic means it's probably okay to be free.
Also, Grandeur is an ability word. It needs the full text, including the cost (Disard another card named ~:)
Temporal Excavation PickX3(Mythic)
Legendary Artifact - Equipment
Equip X
Unequip X (To unequip, remove this equipment from equipped creature)
Equipped creature gets +X/+X and haste.
When a source deals damage to equipped creature, prevent X of that damage.
When a source deals damage to equipped creature's controller, that player may scry 2.
Cumulative upkeep X
IIW: Evil Lich Lords!!!
Okay, while the other card was complicated, this actually just doesn't work with the rules. Permanents don't remember X when they've already hit the battlefield. This needs to use charge counters.
Additionally, this just has way too much going on, and is ridiculously weak. The cumulative upkeep means anything good just disappears after two turns and there's just so much going on. When you put it on an actual card, the text is tiny unless you delete two abilities (hint hint: the unequip and the cumulative upkeep).
More =/= better. This card is too complicated for its own good.
Crown of ThornsWG
Artifact - Equipment
When equiped creature is put into a graveyard, exile ~. If you do, return that creature to play with two +1/+1 counters on it. That creature gains indestructable.
Equip 4
IIW: Your Greatest Fear
I c wut u did thar. It seems a bit expensive though; a reanimation effect (while really really really powerful) just doesn't seem like it should cost 6 mana.
Also, "that creature is indestructible". Being indestructible isn't a keyword, it's a characteristic.
Too much rules hurting my brain. Winner is TurboJustice, mostly for making a really good card and partially because I want to make one of those satirical holiday cards that Wizards does every year.
Oh, right, yeah, that means your next challenge is Holiday Cards!
Helpful tip: making your card just because it's the Christmas colors is a bad idea - you still have to fit the color pie! All the cards made for the holidays so far, while niche and peculiar, still follow actual mechanics, color-pie, and the like!
Best of luck on the challenge!
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Rakdos Demonforge2BR
Artifact
Rakdos Demonforge enters play with seven charge counters on it. BRt, Remove a charge counter from Rakdos Demonforge: Put a 6/6 red and black Demon token with flying onto the battlefield under your control.
Hellbent - During your upkeep, if you have no cards in your hand, your opponent discards a card for each Demon you control.
IIW: A card that is a Phyrexian from a Ravnican guild.
Gift Socks1G
Creature - Box
When Gift Socks dies, flip a coin. If it's a head, put two green and blue 1/1 Sock creature tokens onto the battlefield. If it's a tails, put two blue and green 1/1 Sock creature tokens onto the battlefield. Regardless of the century, plane, or species, developing civilisations never fail to give away socks.
0/1
Wind-up Nutcracker2W
Creature - Soldier Construct T,T,T,T: Wind-Up Nutcracker gains vigilance until end of turn.
2/2
...but that's too similar to Snow Mercy
Needed Presents1U
Sorcery
Search your library for four cards with different names and reveal them. Then target opponent searches your library for a nonland card with a different name and reveals it. Put that card into your hand and exile the other cards revealed this way. "It's... definitely what I wanted..."
IIW: This time, make some auras! Be original, but don't go bending the rules again, damnit!
Christmas Bauble1
Artifact - Equipment
If equiped creature is a Treefolk, it gets +1/+1.
Equipped creature has "T, sacrifice ~: This creature deals 1 damage to target creature or player."
Equip 1
Old Saint's Sleigh3
Legendary Artifact 1 Target creature gains +2/+2 and flying as long as ~ remains tapped. You may choose not to untap ~ during your untap step. If ~ is put into your graveyard while tapped destroy the creature that is being targeted. Ho, ho, uh-oh!
Yeah, I should have had a clause saying "When ~ is equipped, choose one..." oh well. a bit rusty, haven't posted on here in a while...
holiday cards huh? which holiday? non-specific? mmmm... tasty:)
Festivus is a holiday too!
Airing of Grievances3WW
Sorcery (R)
If you lost life or permanents since the beginning of your last end step, target opponent loses an equal amount of life or sacrifices an equal number of permanents.
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
(Holidays cards have always been Christmas related, so I'd call that an important facet of the challenge. Sorry for any inconvenience.)
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Christmas Presents6
Artifact (R) Imprint - When Christmas Presents enters the battlefield, you may search your library for three permanent cards and exile them. Then shuffle your library. ,T, sacrifice Christmas Presents: Put one of the permanent cards exiled by Christmas Presents onto the battlefield at random. "What are you gonna get? What are you gonna get?"
Northern Elves1G Creature - Elf 2G: Put a copy of ~ into play under your control.
1/1
What a fitting username! So, it appears to be an elf that can copy itself infinitely. Interesting! It's effectively a perpetual, consistent 1/1 creature -- reminds me of Jade Mage. I can see the flavor (bustling elves making toys), and it has good mechanics (works well with Elves). A class might have been nice (Artificer? hehe!).
The major problem I see is that it might be too nice to elves. Jade Mage has very, very similar stats, but doesn't make elves, and isn't an elf itself. I'm not well experienced with elf decks, but I do think the stats could have been altered a little bit to reflect the more relevant type.
Gift Socks1G
Creature - Box
When Gift Socks dies, flip a coin. If it's a head, put two green and blue 1/1 Sock creature tokens onto the battlefield. If it's a tails, put two blue and green 1/1 Sock creature tokens onto the battlefield. Regardless of the century, plane, or species, developing civilisations never fail to give away socks.
0/1
IIW: This time, make some auras! Be original, but don't go bending the rules again, damnit!
Thanks for including some extra, for-fun ones! That was a nice present! Onto the entry, though.
The only peculiarity I see is that the Socks are 1/1 -- you'd expect them to have similar stats to the Box. Besides, how does a Sock put up the same kinda fight as, say, a rat? Or a person? You'd imagine them as 0/1.
The joke behind the effect is cute, but perhaps a little less than necessary. Having it just spawn socks gets the same idea across just as well.
Christmas Bauble1
Artifact - Equipment
If equiped creature is a Treefolk, it gets +1/+1.
Equipped creature has "T, sacrifice ~: This creature deals 1 damage to target creature or player."
Equip 1
IIW: Elements of Harmony
Cute! It lets you decorate your trees, Christmas style. And... it also sets the thing its equipped to on fire? That part I don't get. It effectively turns things into a Mogg Fanatic, which is interesting, but not very... Treefolk-y. Nor Christmas-y?
Old Saint's Sleigh3
Legendary Artifact 1 Target creature gains +2/+2 and flying as long as ~ remains tapped. You may choose not to untap ~ during your untap step. If ~ is put into your graveyard while tapped destroy the creature that is being targeted. Ho, ho, uh-oh!
IIW: A play on New Year's resolutions
Happy Holidays everyone!
Haha, really cute reference to the oldFlying Carpet, and related 'pseudo-equipment'.
It seems a bit complicated at first, but works much better in practice. It also sets you up for a 2-for-1, and is a Legendary -- but these are suitable drawbacks for a good ability. I like it. It's neat!
Christmas Presents6
Artifact (R) Imprint - When Christmas Presents enters the battlefield, you may search your library for three permanent cards and exile them. Then shuffle your library. ,T, sacrifice Christmas Presents: Put one of the permanent cards exiled by Christmas Presents onto the battlefield at random. "What are you gonna get? What are you gonna get?"
IIW: siggy
Cute card - you make a wishlist, and hopefully get the one you're looking for! The idea is wonderful. Problem: Why not pick three of the same card? Turn 7 Emrakul sounds wonderful, without mana acceleration or anything of the sort! The power level is wicked off, but the idea is just so nice...
There's all the comments for each individual entry. Now, who won!
Though the text was a little redundant, and the title a bit so as well, Ninja Caterpie is our winner! His idea is cute, the power level is just right, and the joke is clever. Congratulations!
Our next challenge is "Original auras"!
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Tezzeret's Displeasure3UB
Artifact Enchantment - Aura
Enchant artifact
If you control enchanted artifact it has "t: Put a charge counter on target artifact."
If one of your opponents controls enchanted artifact, it has "t: Sacrifice this card. This effect must be triggered if able during each of your end steps."
GideonJur@ and JonFuryZacharias did not meet the requirements (a Christmas card). Sorry, mates!
You said to design a HOLIDAY card, then specified that they have traditionally been christmas-related. Still there are other holidays around the same time... Hanukkah, Festivus, Kwanza, etc... Just b/c WotC hasn't focused on these with a card, doesn't DQ then as "holiday cards"
*sigh*
An original aura.hrm...
Willing Martyr1WW
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature has martyr. (If a creature you control would be destroyed from lethal damage, you may sacrifice ~ to remove all damage from that creature.)
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Holy AuguryW
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2.
Manifest 1W (1W, exile this card from your hand: Put a 0/0 colorless Elemental creature token onto the battlefield, then put this card onto the battlefield attached to that token. Manifest only as a sorcery.)
Artifact - Equipment (R)
Equipped creature gets +5/+5 and has haste, first strike, and vigilance.
It takes a hero to pull the fateful sword out of it's barren gate.
IIW: siggy
NOTE: There is no equip on this card. Yes, that is on purpose.
Artifact - Equipment (U)
Equipped creature gets +2/+2 and has first strike.
As long as you control no other creatures, Haunted Armor is a 2/2 colorless artifact Spirit Soldier creature with first strike.
Equip
IIW: Holiday cards!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Thanks.
Legendary Artifact - Equipment
Equiped creature gets +4/+2 and has flying, first strike and vigilance. It becomes a white angel in addition to it's other colors and creature types.
If the creature equiped with ~ would die, instead unequip ~ and regenerate that creatire.
Equip: 3
IIW: A cartoon villain as a legend.
That design is brilliant. Hope you win!
Im changing my IIW, to you.
Magic Work Station Winston-180 http://forums.mtgsalvation.com/showthread.php?t=315755
Legendary Artifact- Equipment
Equip 4
Equipped Creature gets +3/+1.
If Equipped creature's power would be greater than 6, transform Dragonborn Sword (Creature stays equipped).
///////////////
Dragonborn Sword
Legendary Artifact- Equipment
Equipped creature gets +6/+6 and gains flying, trample and haste.
Equip 4
IIW: Make a new variant on Wrath of God.
Plus, if if you feel like watching a few games: My Stream
I'm normally on most nights between 6pm-whenever.
Legendary Artifact-Equipment
Equipped creature has "Granduer-put a colorless Artifact-Equipment token onto the battlefield with Equip-0 and "Equipped creature gets +4/+4"
Abrogast's Hook may only be equiped to legendary creatures.
Equip-0
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Legendary Artifact - Equipment
Equip X
Unequip X (To unequip, detach this equipment from equipped creature)
Equipped creature gets +X/+X and haste.
When a source deals damage to equipped creature, prevent X of that damage.
When a source deals damage to equipped creature's controller, that player may scry 2.
Cumulative upkeep X
IIW: Evil Lich Lords!!!
Seasonal Brew 2
Artifact - Equipment (C)
Equip UG
Choose one - Equipped creature gets +4/+0, or equipped creature gets +0/+4.
Sacrifice ~: Transform all creatures.
IIW: Gorilla Plants
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact - Equipment
When equiped creature is put into a graveyard, exile ~. If you do, return that creature to play with two +1/+1 counters on it. That creature gains indestructable.
Equip 4
IIW: Your Greatest Fear
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
It's quite an interesting card (like the flavour text); turns your dude into a flying people-eating... well, demon. Feels slightly cheap to turn everything into a pseudo-Devouring Swarm, although legendary feels a bit over the top as well (I don't really see the 'legendary' flavour is all).
Ah, an ally-coloured sword. Interesting, relatively fair abilities, I guess, although the continuous combat skipping seems a bit powerful. Not bad, nevertheless. Also, I don't see how the name fits; it might as well be "Sword of Denial and Denial".
Although, imho, ally-coloured swords should have an ally-coloured mentality. That is, the names should be stuff that work together rather than antonyms. The enemy-swords had stuff like "Fire and Ice", but I reckon this should have stuff like "Sand and Snow" or "Rage and Malice"; not necessarily antonymous words.
Ohohoho! That is cool! Quite the powerful sword - but only for a legendary swordsman!
I reckon it should have a way to equip though. I mean, currently, the best way to equip this card is to steal it from yourself or through a Brass Squire. It doesn't necessarily have to be through a standard equip cost; it could be through a trigger. I made a card like this ages ago for a WIJ-style thread once and I made a DFC that flipped on a legendary creature entering the battlefield; after all, once the guy pulled it out, logically, others can (probably) use it, right? No? Kinda?
Now this is clever! This is actually pretty brilliant; it circumvents the one downside of equipment - nothing to equip it on! I can't really add much more besides that the flavour is top notch as well. Good job.
Also I love your IIW.
Oh, well, uh, this is fun. Disappears and comes back. Pretty interesting, jumping in and out of temporal existence.
Huh, well, sure is a sword of the heavens, huh? It's good that you didn't put lifelink on there, as that would have pushed it slightly too far and made it overpowered. Nice touch that the sword saves you, too.
It seems a bit costy to me; like O-Naginata with a restriction to make it winmore. +6/+6, flying, trample, haste... well, that certainly is a big dragon.
Oho! I like it, granting a free Grandeur ability to a legendary creature. The sheer-limitingness of the mechanic means it's probably okay to be free.
Also, Grandeur is an ability word. It needs the full text, including the cost (Disard another card named ~:)
Okay, while the other card was complicated, this actually just doesn't work with the rules. Permanents don't remember X when they've already hit the battlefield. This needs to use charge counters.
Additionally, this just has way too much going on, and is ridiculously weak. The cumulative upkeep means anything good just disappears after two turns and there's just so much going on. When you put it on an actual card, the text is tiny unless you delete two abilities (hint hint: the unequip and the cumulative upkeep).
More =/= better. This card is too complicated for its own good.
Um, I don't think that works. When do you choose and is it possible to rechoose and... what!? Confuserating.
I c wut u did thar. It seems a bit expensive though; a reanimation effect (while really really really powerful) just doesn't seem like it should cost 6 mana.
Also, "that creature is indestructible". Being indestructible isn't a keyword, it's a characteristic.
Too much rules hurting my brain. Winner is TurboJustice, mostly for making a really good card and partially because I want to make one of those satirical holiday cards that Wizards does every year.
Oh, right, yeah, that means your next challenge is Holiday Cards!
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Helpful tip: making your card just because it's the Christmas colors is a bad idea - you still have to fit the color pie! All the cards made for the holidays so far, while niche and peculiar, still follow actual mechanics, color-pie, and the like!
Best of luck on the challenge!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Artifact
Rakdos Demonforge enters play with seven charge counters on it.
BRt, Remove a charge counter from Rakdos Demonforge: Put a 6/6 red and black Demon token with flying onto the battlefield under your control.
Hellbent - During your upkeep, if you have no cards in your hand, your opponent discards a card for each Demon you control.
IIW: A card that is a Phyrexian from a Ravnican guild.
Bold red text is for mod use only.
Creature - Box
When Gift Socks dies, flip a coin. If it's a head, put two green and blue 1/1 Sock creature tokens onto the battlefield. If it's a tails, put two blue and green 1/1 Sock creature tokens onto the battlefield.
Regardless of the century, plane, or species, developing civilisations never fail to give away socks.
0/1
Creature - Soldier Construct
T,T,T,T: Wind-Up Nutcracker gains vigilance until end of turn.
2/2
...but that's too similar to Snow Mercy
Needed Presents 1U
Sorcery
Search your library for four cards with different names and reveal them. Then target opponent searches your library for a nonland card with a different name and reveals it. Put that card into your hand and exile the other cards revealed this way.
"It's... definitely what I wanted..."
IIW: This time, make some auras! Be original, but don't go bending the rules again, damnit!
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact - Equipment
If equiped creature is a Treefolk, it gets +1/+1.
Equipped creature has "T, sacrifice ~: This creature deals 1 damage to target creature or player."
Equip 1
IIW: Elements of Harmony
Legendary Artifact
1 Target creature gains +2/+2 and flying as long as ~ remains tapped. You may choose not to untap ~ during your untap step. If ~ is put into your graveyard while tapped destroy the creature that is being targeted.
Ho, ho, uh-oh!
IIW: A play on New Year's resolutions
Happy Holidays everyone!
holiday cards huh? which holiday? non-specific? mmmm... tasty:)
Festivus is a holiday too!
Airing of Grievances 3WW
Sorcery (R)
If you lost life or permanents since the beginning of your last end step, target opponent loses an equal amount of life or sacrifices an equal number of permanents.
IIW: Make some geckos!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Artifact (R)
Imprint - When Christmas Presents enters the battlefield, you may search your library for three permanent cards and exile them. Then shuffle your library.
,T, sacrifice Christmas Presents: Put one of the permanent cards exiled by Christmas Presents onto the battlefield at random.
"What are you gonna get? What are you gonna get?"
IIW: siggy
GideonJur@ and JonFuryZacharias did not meet the requirements (a Christmas card). Sorry, mates!
What a fitting username! So, it appears to be an elf that can copy itself infinitely. Interesting! It's effectively a perpetual, consistent 1/1 creature -- reminds me of Jade Mage. I can see the flavor (bustling elves making toys), and it has good mechanics (works well with Elves). A class might have been nice (Artificer? hehe!).
The major problem I see is that it might be too nice to elves. Jade Mage has very, very similar stats, but doesn't make elves, and isn't an elf itself. I'm not well experienced with elf decks, but I do think the stats could have been altered a little bit to reflect the more relevant type.
Thanks for including some extra, for-fun ones! That was a nice present! Onto the entry, though.
The only peculiarity I see is that the Socks are 1/1 -- you'd expect them to have similar stats to the Box. Besides, how does a Sock put up the same kinda fight as, say, a rat? Or a person? You'd imagine them as 0/1.
The joke behind the effect is cute, but perhaps a little less than necessary. Having it just spawn socks gets the same idea across just as well.
Cute! It lets you decorate your trees, Christmas style. And... it also sets the thing its equipped to on fire? That part I don't get. It effectively turns things into a Mogg Fanatic, which is interesting, but not very... Treefolk-y. Nor Christmas-y?
Haha, really cute reference to the old Flying Carpet, and related 'pseudo-equipment'.
It seems a bit complicated at first, but works much better in practice. It also sets you up for a 2-for-1, and is a Legendary -- but these are suitable drawbacks for a good ability. I like it. It's neat!
Cute card - you make a wishlist, and hopefully get the one you're looking for! The idea is wonderful. Problem: Why not pick three of the same card? Turn 7 Emrakul sounds wonderful, without mana acceleration or anything of the sort! The power level is wicked off, but the idea is just so nice...
There's all the comments for each individual entry. Now, who won!
Though the text was a little redundant, and the title a bit so as well, Ninja Caterpie is our winner! His idea is cute, the power level is just right, and the joke is clever. Congratulations!
Our next challenge is "Original auras"!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Tezzeret's Displeasure3UB
Artifact Enchantment - Aura
Enchant artifact
If you control enchanted artifact it has "t: Put a charge counter on target artifact."
If one of your opponents controls enchanted artifact, it has "t: Sacrifice this card. This effect must be triggered if able during each of your end steps."
IIW: cards that create 1/1 Black soldier tokens
You said to design a HOLIDAY card, then specified that they have traditionally been christmas-related. Still there are other holidays around the same time... Hanukkah, Festivus, Kwanza, etc... Just b/c WotC hasn't focused on these with a card, doesn't DQ then as "holiday cards"
*sigh*
An original aura.hrm...
Willing Martyr 1WW
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature has martyr. (If a creature you control would be destroyed from lethal damage, you may sacrifice ~ to remove all damage from that creature.)
IIW: The Final Countdown
Holy Augury W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2.
Manifest 1W (1W, exile this card from your hand: Put a 0/0 colorless Elemental creature token onto the battlefield, then put this card onto the battlefield attached to that token. Manifest only as a sorcery.)
IIW: siggy
Enchantment - Aura U
Enchant creature
Enchanted creatures can't attack you and attack each turn if able.