Food Chain Of Evil BBB
Sorcery(R)
Destroy all black creatures except for the black creature with the highest converted mana cost on the battlefield.
It gains X +1/+1 counters, with X being the number of creatures destroyed by ~. "For every evil, there's a bigger evil waiting to prove its supremany."
IIW
A card based on my favorite TV show of all time - The Simpsons
Enough - closed... and have patience on judging please... I have a cold and can't take off work, so it'll take a day or two to do these judgings I think.
Judged
arsnenick_wrath
It's powerful with a good effect. I would like to see this effect on a cheaper creature, for it to get its proper use. I think on a 6/6 black flyer. It will just be something that appeals to the Timmy lover, but really this creature is just going to pound the snot out of players from the sky. Flavor text works, but feels a bit cliche. Kora, Seed of Corruption :3mana::symb::symb::symb:
Legendary Creature - Avatar [R]
Flying
Whenever a nonblack creature enters the battlefield, put a corruption counter on it. Creatures with corruption counters on them are black in addition to their other colors and have "At the beginning of your upkeep, this creature deals 1 damage to you." "All things truly wicked start from an innocence."
6/6
-----------------------------------------
bloodyspasm
I like the representation of a Joust and then going into a fight with the sword. Then you think about it on most magic cards and these things rarely make sense. What if the Sea Serpent has three lances equipped to it? That is no flaw of your design though, just some of the silliness of this game. The equipment itself is pretty standard fare. Nice twist with the seeking out another card.
Jousting Lance
Artifact - Equipment (U)
Equipped creature gets +2/+0 and first strike.
Whenever ~ becomes unequipped, sacrifice it. You may search your library for a card named Duelling Dueling Sword, and put it into play.
Equip
.............. DuellingDueling Sword
Artifact - Equipment (U)
Equipped creature gets +1/+1, then if ~ is the only card equipping it, it gets an additional +1/+1.
Equip
-----------------------------------------
CoJotheLawyer The idea is well represented. The effect itself is a little too conditional for my taste. In a game against two black decks, it is a bomb, if you have the biggest guy. It is an inefficient Damnation otherwise. Then against other decks, this becomes a "put all your eggs in one basket" kind of card. Food Chain Of Evil :symb::symb::symb:
Sorcery(R)
Destroy all black creatures except for the black creature with the highest converted mana cost on the battlefield.
It gains +1/+1 counters, with being the number of creatures destroyed by ~. "For every evil, there's a bigger evil waiting to prove its supremanysupremacy."
-----------------------------------------
Mobiusman I like the effect, and the flavor text... I am not sure on the costing of this, but it is a super Johnny card. Well done. Time Keeps On Slipping :3mana::symg::symu:
Enchantment (r)
At the beginning of each main phase, simultaneously untap all tapped creatures and tap all untapped creatures. Forel knew something had changed when his sundial told him it was tomorrow.
-----------------------------------------
Kompressor Funny flavor text, athough it is a bit stretched to really fit on this card. This almost quallifies as an Un-card. It feels just shy of Un, and too silly to be real. I like where you were going though. Nuke Em :4mana::symr::symr::symr::symr:
Sorcery
~ deals 10 damage to each creature and 5 damage to each player. "Safe sex, now thats an oxymoron. Like tactical nuke or adult male."
-----------------------------------------
Zanny77 This is another card that the name says UN all over it, but the implementation is an ordinary card. I like the flavor text a lot. Luckily My Shield Will Protect Me :2mana::symw:
Instant (U)
Target creature gains +0/+6 until end of turn. Prevent all damage that would be dealt to that creature. Oak and iron, guard me well
Or else I'm dead and doomed to Hell
— Andal Proverb, A Song Of Ice And Fire
-----------------------------------------
GetItWrong Even though I don't like set specific cards... this is a fun implementation of one. I only wish that this were not such a niche card. I like the idea of incorperating set symbols in the rules text. Gaijin Smash
:1mana::symwu:
Instant (rare)
Until end of turn, creatures you control have protection from cards with the , , or expansion symbols. The very concept of another plane is searingly terrifying to mortal and kami alike.
-----------------------------------------
Kollaps I think this is very well done. There is a lot going on here, although most players would not pay 4 mana for a 2/2 unless it had an agressive affect. This guy's ability relegates him mostly to casual games and limited games. I don't see players going out of their way to put this in constructed decks. Nice flavor text.
Shadowed Medic :2mana::symw::symb:
Creature - Human Cleric Soldier (U)
:symw::symb:: Prevent the next 2 damage that would be dealt to you this turn.
Whenever all damage that would be dealt to you by a single source is prevented, target player loses 1 life and you gain 2 life. "All you need to practice medicine is a white coat, a few tools, a patient, and just a little bit of madness."
2/2
-----------------------------------------
Krey I am not sure why this is white, but I like the card a lot. It seams to be costed well. This is another card that Johnny players would love. Hidden Identity :2mana::symwu::symwu:
Instant
Exile target creature you control.
Put a creature card from your hand into the battlefield, at the end of turn sacrifice that creature and return the exiled creature into the battlefield under your control. "There's something I have to do... I'll be back in a second...or two."
-----------------------------------------
Diven Solid and believable card. I think you are remiss in passing up the opportunity for flavor text. Sacrifical Lamb :2mana::symb::symb:
Sorcery {R}
Sacrifice a creature you control. If you do, you may search your deck for a creature card and put it onto the battlefield tapped with a +1/+1 counter on it. Then shuffle your library.
-----------------------------------------
nope I could easily see this in an UN set. It has legitimate rules, but it is big and funny enough to make the grade. I think you might win this round. Crusader Rabbit :3mana::symw::symg:
Legendary Creature-Bunny Knight
First strike and Vigilance.
Whenever a creature dealt damage by ~ this turn would be put into a graveyard from the battlefield, its controller may exile it instead.
If they do, you may gain 8 life.
If they don't you may put a +1/+1 counter on each creature you control.
3/4 In his crusade to bring strength and order to all the land he gives his enemies the choice of oblivion, or death. Whichever judgementjudgment is preferred, it only ever results in either the emboldening of his warriors or the restoration of their resolve.
-----------------------------------------
Crimson Crossfire Nice representation of your idea. The card itself is really powerful with Samurai. Otherwise.. unusable. I am not a big fan of such limited cards. It leaves little for players to do in construction. Sword of the Stranger
Tribal Artifact - Samurai Equipment (R)
~ can only be equipped to Samurai.
Equipped creature gets +2/+2 and gets Bushido 3.
: unattach ~, ~ deals 3 damage to target creature or player.
Equip:
-----------------------------------------
Winner is nope's Crusader Rabbit, I really like that card. Thanks for playing. If you want actual points... 1,000,000,000 points for nope, and only 1,000,000 for everyone else.
The very concept of another plane is searingly terrifying to mortal and kami alike.
Sorry, but I'm so calling you out on this. Myojin of Night's Reach discovered that due to the upset caused by the Kami war, she was actually able to travel to other planes. In fact, she tried to elongate the Kami war so she would never have to give up the ability to do so.
Then again, she is a black card, and apparently they don't frighten very easily.
Sorry, but I'm so calling you out on this. Myojin of Night's Reach discovered that due to the upset caused by the Kami war, she was actually able to travel to other planes. In fact, she tried to elongate the Kami war so she would never have to give up the ability to do so.
Then again, she is a black card, and apparently they don't frighten very easily.
Heh, I'd wondered how true to the backstory I was being with that flavortext. If I'd known, I might've altered it slightly and made it a quote from the Myojin.
Heh, I'd wondered how true to the backstory I was being with that flavortext. If I'd known, I might've altered it slightly and made it a quote from the Myojin.
That reminds me, that some testing companies are using automated graders on essay portions of University entrance exams. Some took famous passages of literature and ran them through the machines. The machines scored passages of Faulkner very poorly. I never really liked Faulkner much either.
Ok next challenge: Make card with "You win the game" in the text, but with a huge condition ie, Door to nothingness, Helix pinnacle, Battle of wits. Judging will be on creativity, playability, and balance.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Problem with the human gene pool is there are no lifeguards
Orios' Quadruplets :symw::symw:
Creature - Human Cleric
First Strike
At the beginning of your end step, if you control four Orios' Quadruplets, you win the game. "Orios is no imaginary deity. His will is absolute here, and the Quadruplets are his most beloved creations." -Yifar, Scholar of Orios
2/2
Did you mean "Quadruplets"?
Draallich Urn
Artifact (MR)
When Draallich Urn comes into play, each player's life total becomes 20.
You can't pay life.
If a player would lose the game for having 0 or less life, that player wins the game instead. (If more than one player wins at the same time, the game is a draw.)
Grand Communion2GW EnchantmentR
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and it becomes 0/2. Put the rest of the revealed cards in your graveyard.
Sacrifice twelve non-token creatures you control: You win the game at end of turn. Twelve of them, each from a different background, came together after the same struggle to unleash the great force driven within each of their potential.
Prophesied Hero WW
Creature--Human Knight (rare)
2/2
First strike, vigilance
Whenever a Goblin creature is put into a graveyard from the battlefield, if it was dealt damage by Prophesied Hero this turn, you win the game. "And yea, though he bring everlasting peace, ye shall know him by the green blood that drippeth from his sword."
--Book of the End
Inevitable Victory2UU
Enchantment
As Inevitable Victory enters the battlefield, name a card.
When you draw the last card of your library, reveal it. If it's the named card, you win the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Prismatic SanctuaryWUBRG
Enchantment
~ is colorless.
At the beginning of your upkeep, if you control more permanents with four or more colors than you do permanents with three or fewer, you win the game.
I'm tired of playing10
Sorcery {UN}
I'm tired of playing cannot be countered or exiled, or be the target of spells or abilities, or anything else that would prevent its effect from happening.
Each player rolls the same die. The player with the higest die roll wins the game. (If two players tied for the highest, neither win, and everyone loses.) No I don't have enough time for another game.
Lucky Sevens2UUU
Sorcery
If you control exactly seven of 3 different permanent types, you win the game. "What can I say?" Turkel said smugly as he blew the smoke from his spell-slinging fingers, crowd gazing open mouthed at the mage. "Im just a lucky guy."
1337 Skillz3WBU
Sorcery
As you cast 1337 Skillz, if you have exactly 2 cards in your hand, 5 creatures, 12 lands, 1 enchantment, and 3 non-creature artifacts on the battlefield, you win the game. "j00 r teh n00b!!!"
--MWS user
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Helm of Glory - 6 Legendary Artifact
Helm of Glory enters the battlefield with five Majesty counters on it.
Whenever a creature you control deals 5 or more combat damage to a player, if ~ has exactly five Majesty counters on it, remove one.
Whenever you gain 5 or more life, if ~ has exactly four Majesty counter s on it, remove one.
Whenever you draw 3 orhttp://forums.mtgsalvation.com/showthread.php?p=4932693&posted=1#post4932693 more cards this turn, if ~ has exactly three Majesty counters on it, remove one.
Whenever you discard 5 or more cards this turn, if ~ has exactly two Majesty counters on it, remove one.
Whenever a spell you control deals 5 or more damage to a player, if ~ has exactly one Majesty counter on it, remove it.
When ~ has no Majesty counters on it, you win the game.
Helm of Glory v.2.0 - 6
Legendary Artifact
At the beginning of the end step, if you have seven cards in hand, and your life total is 20 or greater, and you control five or more creatures, and you have seven or more cards in your graveyard, and an opponent has been dealt five or more damage by sources you control, you win the game.
Helm of Glory - 6 Legendary Artifact
Helm of Glory enters the battlefield with five Majesty counters on it.
Whenever a creature you control deals 5 or more combat damage to a player, if ~ has exactly five Majesty counters on it, remove one.
Whenever you gain 5 or more life, if ~ has exactly four Majesty counter s on it, remove one.
Whenever you draw 3 or more cards this turn, if ~ has exactly three Majesty counters on it, remove one.
Whenever you discard 5 or more cards this turn, if ~ has exactly two Majesty counters on it, remove one.
Whenever a spell you control deals 5 or more damage to a player, if ~ has exactly one Majesty counter on it, remove it.
When ~ has no Majesty counters on it, you win the game.
TEMPLATING NIGHTMARE
Alternative option: Vampire Hexmage.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Final Ascension WUBRG
Enchantment (MR)
At the beginning of your upkeep, you win the game if you control no other non-land permanents other than ~ and a legendary creature, and each of your opponents control no non-land permanents.
EEK
I'm sure i templated that wrong, but i can't figure it out.
Private Mod Note
():
Rollback Post to RevisionRollBack
Now playing
T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Sorcery(R)
Destroy all black creatures except for the black creature with the highest converted mana cost on the battlefield.
It gains X +1/+1 counters, with X being the number of creatures destroyed by ~.
"For every evil, there's a bigger evil waiting to prove its supremany."
IIW
A card based on my favorite TV show of all time - The Simpsons
Enough - closed... and have patience on judging please... I have a cold and can't take off work, so it'll take a day or two to do these judgings I think.Judged
arsnenick_wrath
It's powerful with a good effect. I would like to see this effect on a cheaper creature, for it to get its proper use. I think on a 6/6 black flyer. It will just be something that appeals to the Timmy lover, but really this creature is just going to pound the snot out of players from the sky. Flavor text works, but feels a bit cliche.
Kora, Seed of Corruption :3mana::symb::symb::symb:
Legendary Creature - Avatar [R]
Flying
Whenever a nonblack creature enters the battlefield, put a corruption counter on it. Creatures with corruption counters on them are black in addition to their other colors and have "At the beginning of your upkeep, this creature deals 1 damage to you."
"All things truly wicked start from an innocence."
6/6
-----------------------------------------
bloodyspasm
I like the representation of a Joust and then going into a fight with the sword. Then you think about it on most magic cards and these things rarely make sense. What if the Sea Serpent has three lances equipped to it? That is no flaw of your design though, just some of the silliness of this game. The equipment itself is pretty standard fare. Nice twist with the seeking out another card.
Jousting Lance
Artifact - Equipment (U)
Equipped creature gets +2/+0 and first strike.
Whenever ~ becomes unequipped, sacrifice it. You may search your library for a card named
DuellingDueling Sword, and put it into play.Equip
..............
DuellingDueling SwordArtifact - Equipment (U)
Equipped creature gets +1/+1, then if ~ is the only card equipping it, it gets an additional +1/+1.
Equip
-----------------------------------------
CoJotheLawyer The idea is well represented. The effect itself is a little too conditional for my taste. In a game against two black decks, it is a bomb, if you have the biggest guy. It is an inefficient Damnation otherwise. Then against other decks, this becomes a "put all your eggs in one basket" kind of card.
Food Chain Of Evil :symb::symb::symb:
Sorcery(R)
Destroy all black creatures except for the black creature with the highest converted mana cost on the battlefield.
It gains +1/+1 counters, with being the number of creatures destroyed by ~.
"For every evil, there's a bigger evil waiting to prove its
supremanysupremacy."-----------------------------------------
Mobiusman I like the effect, and the flavor text... I am not sure on the costing of this, but it is a super Johnny card. Well done.
Time Keeps On Slipping :3mana::symg::symu:
Enchantment (r)
At the beginning of each main phase, simultaneously untap all tapped creatures and tap all untapped creatures.
Forel knew something had changed when his sundial told him it was tomorrow.
-----------------------------------------
Kompressor Funny flavor text, athough it is a bit stretched to really fit on this card. This almost quallifies as an Un-card. It feels just shy of Un, and too silly to be real. I like where you were going though.
Nuke Em :4mana::symr::symr::symr::symr:
Sorcery
~ deals 10 damage to each creature and 5 damage to each player.
"Safe sex, now thats an oxymoron. Like tactical nuke or adult male."
-----------------------------------------
Zanny77 This is another card that the name says UN all over it, but the implementation is an ordinary card. I like the flavor text a lot.
Luckily My Shield Will Protect Me :2mana::symw:
Instant (U)
Target creature gains +0/+6 until end of turn. Prevent all damage that would be dealt to that creature.
Oak and iron, guard me well
Or else I'm dead and doomed to Hell
— Andal Proverb, A Song Of Ice And Fire
-----------------------------------------
GetItWrong Even though I don't like set specific cards... this is a fun implementation of one. I only wish that this were not such a niche card. I like the idea of incorperating set symbols in the rules text.
Gaijin Smash
:1mana::symwu:
Instant (rare)
Until end of turn, creatures you control have protection from cards with the , , or expansion symbols.
The very concept of another plane is searingly terrifying to mortal and kami alike.
-----------------------------------------
Kollaps I think this is very well done. There is a lot going on here, although most players would not pay 4 mana for a 2/2 unless it had an agressive affect. This guy's ability relegates him mostly to casual games and limited games. I don't see players going out of their way to put this in constructed decks. Nice flavor text.
Shadowed Medic :2mana::symw::symb:
Creature - Human Cleric Soldier (U)
:symw::symb:: Prevent the next 2 damage that would be dealt to you this turn.
Whenever all damage that would be dealt to you by a single source is prevented, target player loses 1 life and you gain 2 life.
"All you need to practice medicine is a white coat, a few tools, a patient, and just a little bit of madness."
2/2
-----------------------------------------
Krey I am not sure why this is white, but I like the card a lot. It seams to be costed well. This is another card that Johnny players would love.
Hidden Identity :2mana::symwu::symwu:
Instant
Exile target creature you control.
Put a creature card from your hand into the battlefield, at the end of turn sacrifice that creature and return the exiled creature into the battlefield under your control.
"There's something I have to do... I'll be back in a second...or two."
-----------------------------------------
Diven Solid and believable card. I think you are remiss in passing up the opportunity for flavor text.
Sacrifical Lamb :2mana::symb::symb:
Sorcery {R}
Sacrifice a creature you control. If you do, you may search your deck for a creature card and put it onto the battlefield tapped with a +1/+1 counter on it. Then shuffle your library.
-----------------------------------------
nope I could easily see this in an UN set. It has legitimate rules, but it is big and funny enough to make the grade. I think you might win this round.
Crusader Rabbit :3mana::symw::symg:
Legendary Creature-Bunny Knight
First strike and Vigilance.
Whenever a creature dealt damage by ~ this turn would be put into a graveyard from the battlefield, its controller may exile it instead.
If they do, you may gain 8 life.
If they don't you may put a +1/+1 counter on each creature you control.
3/4
In his crusade to bring strength and order to all the land he gives his enemies the choice of oblivion, or death. Whichever
judgementjudgment is preferred, it only ever results in either the emboldening of his warriors or the restoration of their resolve.-----------------------------------------
Crimson Crossfire Nice representation of your idea. The card itself is really powerful with Samurai. Otherwise.. unusable. I am not a big fan of such limited cards. It leaves little for players to do in construction.
Sword of the Stranger
Tribal Artifact - Samurai Equipment (R)
~ can only be equipped to Samurai.
Equipped creature gets +2/+2 and gets Bushido 3.
: unattach ~, ~ deals 3 damage to target creature or player.
Equip:
-----------------------------------------
Winner is nope's Crusader Rabbit, I really like that card. Thanks for playing. If you want actual points... 1,000,000,000 points for nope, and only 1,000,000 for everyone else.
Sorry, but I'm so calling you out on this.
Myojin of Night's Reach discovered that due to the upset caused by the Kami war, she was actually able to travel to other planes. In fact, she tried to elongate the Kami war so she would never have to give up the ability to do so.
Then again, she is a black card, and apparently they don't frighten very easily.
Heh, I'd wondered how true to the backstory I was being with that flavortext. If I'd known, I might've altered it slightly and made it a quote from the Myojin.
Make a card called Long For This World.
Psh, I was just playin'.
Wait, you just called Ernest Hemingway cliche!
I am sure it wasn't 60 years ago.
Yeah... I am not literary critic...
That reminds me, that some testing companies are using automated graders on essay portions of University entrance exams. Some took famous passages of literature and ran them through the machines. The machines scored passages of Faulkner very poorly. I never really liked Faulkner much either.
Ok next challenge: Make card with "You win the game" in the text, but with a huge condition ie, Door to nothingness, Helix pinnacle, Battle of wits. Judging will be on creativity, playability, and balance.
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress
Creature - Human Cleric
First Strike
At the beginning of your end step, if you control four Orios' Quadruplets, you win the game.
"Orios is no imaginary deity. His will is absolute here, and the Quadruplets are his most beloved creations." -Yifar, Scholar of Orios
2/2
Did you mean "Quadruplets"?
Draallich Urn
Artifact (MR)
When Draallich Urn comes into play, each player's life total becomes 20.
You can't pay life.
If a player would lose the game for having 0 or less life, that player wins the game instead. (If more than one player wins at the same time, the game is a draw.)
Enchantment R
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and it becomes 0/2. Put the rest of the revealed cards in your graveyard.
Sacrifice twelve non-token creatures you control: You win the game at end of turn.
Twelve of them, each from a different background, came together after the same struggle to unleash the great force driven within each of their potential.
WW
Creature--Human Knight (rare)
2/2
First strike, vigilance
Whenever a Goblin creature is put into a graveyard from the battlefield, if it was dealt damage by Prophesied Hero this turn, you win the game.
"And yea, though he bring everlasting peace, ye shall know him by the green blood that drippeth from his sword."
--Book of the End
Make a card called Long For This World.
Hahaha... yes I did. Good catch.
Enchantment
As Inevitable Victory enters the battlefield, name a card.
When you draw the last card of your library, reveal it. If it's the named card, you win the game.
Enchantment
~ is colorless.
At the beginning of your upkeep, if you control more permanents with four or more colors than you do permanents with three or fewer, you win the game.
Certainly, this is a little prohibitive.
Sorcery {UN}
I'm tired of playing cannot be countered or exiled, or be the target of spells or abilities, or anything else that would prevent its effect from happening.
Each player rolls the same die. The player with the higest die roll wins the game. (If two players tied for the highest, neither win, and everyone loses.)
No I don't have enough time for another game.
Sorcery
If you control exactly seven of 3 different permanent types, you win the game.
"What can I say?" Turkel said smugly as he blew the smoke from his spell-slinging fingers, crowd gazing open mouthed at the mage. "Im just a lucky guy."
Sorcery
As you cast 1337 Skillz, if you have exactly 2 cards in your hand, 5 creatures, 12 lands, 1 enchantment, and 3 non-creature artifacts on the battlefield, you win the game.
"j00 r teh n00b!!!"
--MWS user
PS: I use MWS, that's how I know
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Helm of Glory - 6Legendary Artifact
Helm of Glory enters the battlefield with five Majesty counters on it.
Whenever a creature you control deals 5 or more combat damage to a player, if ~ has exactly five Majesty counters on it, remove one.
Whenever you gain 5 or more life, if ~ has exactly four Majesty counter s on it, remove one.
Whenever you draw 3 orhttp://forums.mtgsalvation.com/showthread.php?p=4932693&posted=1#post4932693 more cards this turn, if ~ has exactly three Majesty counters on it, remove one.
Whenever you discard 5 or more cards this turn, if ~ has exactly two Majesty counters on it, remove one.
Whenever a spell you control deals 5 or more damage to a player, if ~ has exactly one Majesty counter on it, remove it.
When ~ has no Majesty counters on it, you win the game.
Screw you, Vampire Hexmage. And Screw you too, Aether Snap, and even you Chisei, Heart of Oceans.
Helm of Glory v.2.0 - 6
Legendary Artifact
At the beginning of the end step, if you have seven cards in hand, and your life total is 20 or greater, and you control five or more creatures, and you have seven or more cards in your graveyard, and an opponent has been dealt five or more damage by sources you control, you win the game.
TEMPLATING NIGHTMARE
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Alternative option: Vampire Hexmage.
Enchantment (MR)
At the beginning of your upkeep, you win the game if you control no other non-land permanents other than ~ and a legendary creature, and each of your opponents control no non-land permanents.
EEK
I'm sure i templated that wrong, but i can't figure it out.
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress