Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Ugh. Small Child and auhosj877 both failed to vote, and, because they're on probation, their cards were skipped. Also, bringerofdoom only voted once, so he's on probation, too. EDIT: It turns out that the server is apparently misbehaving and giving out old versions of the votes-cast page. Since I only managed to figure this out within the last hour, I can't really fairly add Small Child's card to today's thread; instead, I'm going to knock off his probation for the time being. In the future, I'd like to recommend that people place their votes at least an hour before the poll closes just to hopefully avoid this sort of computer-related malfunction.
Flaring Temper2R
Enchantment - Aura (U)
Enchant creature 1R: Enchanted creature fights target creature.
When Flaring Temper is put into a graveyard from anywhere, return it to its owner's hand.
Chiss-Goria, Tyrant of Blazes :3mana::symr::symr::symr:
Legendary Creature - Dragon (M)
Flying, trample, crush (If a creature dealt damage this turn by this creature would die, exile it instead.)
:1mana::symr::symr:: Chiss-Goria, Tyrant of Blazes deals X damage to target creature or player, where X is the number of times this ability has been activated this turn.
6/6
Creature - Human Shaman (R)
Crocodiles, Lizards, Snakes, and Turtles you control get +1/+1. G,T: Regenerate target Crocodile, Lizard, Snake, or Turtle. "Crikey!"
2/2
Sphinix (Rare) 2UURR
Creature – Sphinx Phoenix
5/5
Flash
Haste
Flying
Damage is dealt to you in the form of drawing cards.
You have no maximum hand size.
Chognab Battlemage2G
Creature - Human Wizard (R) 2RW, :symtap:: Target creature gains double strike until end of turn. 2UB, :symtap:: Look at the top four cards of target player's library. Put any number of those cards into that player's graveyard, then put the rest back in any order.
2/2
The Final Frontier
Legendary Land (R)
You can't play lands. T: Add two mana in any combination of colors to your mana pool and lose 1 life.
Whenever you draw a land card, you may discard it. If you do, draw a card and lose 1 life.
Voice of Authority 2UU
Sorcery (R)
As an additional cost to cast Voice of Authority, tap an untapped legendary creature you control or pay :3mana:.
You gain control of target creature.
Shuri, Willbender2UU
Legendary Creature - Human Wizard (R)
Whenever a creature enters the battlefield from anywhere other than its controller’s hand, gain control of it. "They plot their schemes and make their plans, but they will see that my hand was pulling the strings all along"
2/2
Simic CharmUG
Instant (U)
Choose one — Counter target activated or triggered ability; or creatures you control gain shroud until end of turn; or target creature loses all abilities and becomes a 1/1 green and blue Frog until end of turn.
Civilization's Cost
Enchantment (R)
Creatures can't attack you unless their controller pays for each nonbasic land they control. "Raids were so much easier to launch before I had all this paperwork." - Garzik, New Lord of Wolia, Former Ravager of Wolia
Ruins of Tyriana
Legendary Land (M)
You may pay 2 rather than T to activate mana abilities of permanents you control. ,T: Add one mana of any color to your mana pool. Untap each other land you control that could produce that color of mana.
I voted. What the hell Martha? I've totally been jipped here.
Necromantic Mastery1BBB Enchantment (MR)
Other players you control cannot lose the game.
If another player would lose the game, gain control of the player instead.
If you control each other player, sacrifice necromantic mastery and you win the game.
Honden of Fleeting Dreams :1mana::symr:
Legendary Enchantment - Shrine (U)
At the beginning of your upkeep, draw a card for each Shrine you control, then discard that many cards. To the joy of all, its maddening words turned to genius stratagems.
Karmic Archon4RWW
Creature - Archon {M}
Flying
Whenever a creature an opponent controls deals damage to one or more creatures you control, Karmic Archon deals that much damage to that creature.
Whenever a noncreature source an opponent controls deals damage to one or more creatures you control, Karmic Archon deals that much damage to that source's controller.
6/5
Siegebraker’s Assult2RW
Instant (R)
Creatures you control deal damage equal to their toughness as well as their power this turn. “Give it your all, men! Shield and sword, hit ‘em with all you’ve got!”
— Martin Vidas, Boros Captain
Inscribed Champion5
Artifact Creature - Golem (R)
Inscribed Champion's power and toughness are each equal to the number of different names among permanents you control.
*/*
Weirdling3UR
Creature - Weird Shapeshifter (R)
:symur:: Copy target instant or sorcery spell that targets only Weirdling.
:symur:: Change the target of target spell that targets only Weirdling. U: Weirdling gets -1/+1 until end of turn. R: Weirdling gets +1/-1 until end of turn. UR: Weirdling gets +1/+1 until end of turn.
3/3
Please note that the lack of a "you can choose new targets" clause is intentional.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Thieves’ Guild (Rare) 5
Artifact – Fortification
Fortified land has “T: Add 1 to your mana pool. If this mana is spent to cast a Rogue creature spell, gain control of target nonland permanent when the Rogue enters the battlefield.”
Fortify – Sacrifice a creature
Seal of Reaping1BG
Enchantment (U)
Sacrifice Seal of Reaping: Return target card from your graveyard to your hand. "I am the skin and the root, the creeping instinct for revenge." - Seal inscription
ObsolescenceG
Enchantment - Aura (C)
Enchant artifact or enchantment.
Activated abilities of enchanted permanent can't be played. With time even the most intricate of baubles will be discarded as common relics.
Lyric CharmWW [U]
Instant
Choose one: Tap up to two target creatures; or creatures you control get +1/+0 until end of turn; or search your library for an enchantment card, reveal it, then shuffle your library and put it on top. Entrancing, invigorating, and inspiring.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
Note of the Day
Voting is tech, folks.
DCC November Scoreboard
wasoe 16 (+3)
KarmicNoose 13 (+0)
Noatz 12 (+2)
Oculus 12 (+1)
PenguinTod 11 (+3)
Tilde 11 (+5)
void_nothing 11 (+1)
Asrama 9 (+2)
Maokun 9 (+1)
Legend* 8 (+3)
MDenham 8 (+1)
Small Child 8 (+5)
LnGrrrR 6 (+0)
maximumbuttitude 5
Amaranth* 4
IlGreven 4
auhosj877* 1
Koopa* 1
Mitt Romney* 1
Scuba 1 (+0)
bringerofdoom* 0
smax* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Land (M)
You may pay 2 rather than T to activate mana abilities of permanents you control.
,T: Add one mana of any color to your mana pool. Untap each other land you control that could produce that color of mana.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (MR)
Other players you control cannot lose the game.
If another player would lose the game, gain control of the player instead.
If you control each other player, sacrifice necromantic mastery and you win the game.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Legendary Enchantment - Shrine (U)
At the beginning of your upkeep, draw a card for each Shrine you control, then discard that many cards.
To the joy of all, its maddening words turned to genius stratagems.
Creature - Archon {M}
Flying
Whenever a creature an opponent controls deals damage to one or more creatures you control, Karmic Archon deals that much damage to that creature.
Whenever a noncreature source an opponent controls deals damage to one or more creatures you control, Karmic Archon deals that much damage to that source's controller.
6/5
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Artifact (R)
Spells you cast cost 1 less to cast for each of their colors.
Instant (R)
Creatures you control deal damage equal to their toughness as well as their power this turn.
“Give it your all, men! Shield and sword, hit ‘em with all you’ve got!”
— Martin Vidas, Boros Captain
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Artifact Creature - Golem (R)
Inscribed Champion's power and toughness are each equal to the number of different names among permanents you control.
*/*
Creature- Golem (MR)
Imprint--- Whenever [CARDNAME] comes into play, exile an instant or sorcery card from your hand
Whenever [CARDNAME] deals combat damage to a player you may cast the imprinted card without paying it's mana cost.
1/1
It's notorious for stealing the ideas of the Veldaken.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
Enchantment - Aura (C)
Enchant creature
Enchanted creature has haste.
1RR: Untap enchanted creature. Gain control of it until end of turn.
Creature - Weird Shapeshifter (R)
:symur:: Copy target instant or sorcery spell that targets only Weirdling.
:symur:: Change the target of target spell that targets only Weirdling.
U: Weirdling gets -1/+1 until end of turn.
R: Weirdling gets +1/-1 until end of turn.
UR: Weirdling gets +1/+1 until end of turn.
3/3
Please note that the lack of a "you can choose new targets" clause is intentional.
5
Artifact – Fortification
Fortified land has “T: Add 1 to your mana pool. If this mana is spent to cast a Rogue creature spell, gain control of target nonland permanent when the Rogue enters the battlefield.”
Fortify – Sacrifice a creature
Enchantment (U)
Sacrifice Seal of Reaping: Return target card from your graveyard to your hand.
"I am the skin and the root, the creeping instinct for revenge." - Seal inscription
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura (C)
Enchant artifact or enchantment.
Activated abilities of enchanted permanent can't be played.
With time even the most intricate of baubles will be discarded as common relics.
Instant
Choose one: Tap up to two target creatures; or creatures you control get +1/+0 until end of turn; or search your library for an enchantment card, reveal it, then shuffle your library and put it on top.
Entrancing, invigorating, and inspiring.
Instant (U)
Target creature gains shroud until end of turn.
Club Flamingo Wins: 1!