Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Hemlock only voted once, so that's a Probationary Asterisk.
Scion of Tewuru5GU
Legendary Creature - Ooze Avatar (M)
When Scion of Tewuru enters the battlefield, put three 1/1 green and blue Ooze creature tokens onto the battlefield.
Scion of Tewuru's power and toughness are each equal to twice the number of Oozes on the battlefield. 3GU, Sacrifice a creature: Put X 1/1 green and blue Ooze creature tokens onto the battlefield, where X is the sacrificed creature's power plus its toughness.
*/*
Trostani's Campaign :symgw::symgw::symgw:
Enchantment (R)
Multikicker 2
When Trostani’s Campaign enters the battlefield, populate for each time it was kicked.
Creatures you control get +1/+1. The strength of the Selesnya permeates the very air of the plane.
Chronovalkyrie2WW
Creature- Angel (R)
Flying, vigilance T: When target creature other than Chronovalkyrie dies this turn, exile it with one time counter on it. If it doesn't have suspend, it gains suspend. She always comes just in time to save the day— or even before that.
3/3
Purebred Tomcat1B''
Creature - Cat (R)
At the beginning of your upkeep, you may search your library for a 1/1 creature and put it in your graveyard. If you do, shuffle your library. They may have an attitude, but treat one well and you can expect a fresh dead mouse on your doorstep every morning.
2/1
Perplexing InsightBU
Enchantment (R)
Whenever a player draws a card, that player reveals it then puts the top X cards of his or her library into his or her graveyard, where X is the revealed card's converted mana cost.
At the beginning of each opponent's upkeep, that player draws a card. "Some things are worth forgetting."
-Circu, Dimir Lobotomist
Herald of Ancestors
:1mana::symw:
Creature- Spirit (R)
Cummulative upkeep: :symw:, Put a 1/1 white spirit token with flying onto the battlefield.
Flying
When you control 15 or more spirit tokens, exile all nonspirit creatures. "Death is not a punishment for those who never shamed the blood in their veins"
1/1
Dreamy Locale
Land (R) t: Add one mana of any color to your mana pool. Spend that mana on creature spells only. Those creatures enter the battlefield tapped, with a dream counter on them.
Whenever Dreamy Locale becomes tapped, tap all creatures with dream counters on them. 'Here is where you never dared dream' - Poem of Hark
IzzetfectionB
Sorcery (R)
Put a -1/-1 counter on target creature.
Overload 3BB
Replicate 2 Members of the Izzet are often too lost in their work to notice that someone is stealing their magics right in front of them.
Spellweaver Matrix (Rare) 1
Artifact
You may choose any number of modes for modal spells you cast. (For example, if a spell you cast requires you to "choose one",
you may choose more than one instead.)
Thornvine Mass3GGG
Creature - Plant Avatar (R)
At the beginning of each combat phase, Thornvine Mass gains your choice of haste, trample, vigilance, deathtouch, hexproof and/or reach until end of turn. Thornvine Mass gets -1/-1 until end of turn for each ability chosen this way.
6/6
Hallowed MasteryGGWW
Enchantment (R)
As Hallowed Mastery enters the battlefield, name a nonland card, then return target card with that name from your graveyard to your hand.
Whenever you cast the named card, you may put two +1/+1 counters on target creature and gain 2 life.
Fruit Chisel1
Artifact - Equipment (R)
Equiped creature deals 2 extra damage when dealing damage to plants.
If the equipped creature deals enough damage to a plant to destroy it, put a 0/2 black and green zombie plant token named "Jack" onto the battlefield.
Equip (B/R)(B/G)
Thunderous Tilling :1mana::symr::symg:
Sorcery (U)
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Until end of turn, that land becomes a 3/3 red and green Elemental creature with Haste and Trample that's still a land.
Commune Charm -- (G/W)
Instant (U)
Choose one: Target player gains life equal to the amount of life he or she has lost this turn; or untap all creatures you control; or put a 1/1 green and white Elf creature token onto the battlefield.
Firemind's Grasp UR
Enchantment (R)
Opponents draw cards from the bottom of their library.
Whenever an opponent draws a card, Firemind's Grasp deals 1 damage to him or her and you draw a card. "The mind... my favorite play thing.
Tewuru's Grasp3GU
Instant (R)
Return target nonland permanent to its owner's hand. Put X 1/1 green and blue Ooze creature tokens onto the battlefield, where X is that permanent's converted mana cost.
If you control eight or more Oozes, instead destroy that permanent, then put X 1/1 green and blue Ooze creature tokens onto the battlefield, where X is twice that permanent's converted mana cost.
Trigger Happy (Uncommon) 1R
Enchantment – Aura
Enchant creature
Enchanted creature has “T: Trigger all triggered abilities of target permanent.” Everything is a weapon in the hands of a goblin.
Phyrexian PlagueBB
Sorcery (R)
Kicker BB
Choose one — Put a -1/-1 counter on target creature; or each creature gets -1/-1 until end of turn.
If Phyrexian Plague was kicked, copy it twice and you may choose new targets for the copies.
Entwine B The Mephidross oozes with feats of Phyrexian engineering.
Sword in the Stone
Legendary Artifact
Sword in the Stone is indestructible.
:1mana:, Tap an untapped creature you control: Put a quest counter on Sword in the Stone. Then, if Sword in the Stone has ten or more quest counters on it, you may transform it.
/// Excalibur
Legendary Artifact - Equipment
Excalibur is indestructible.
Equipped creature gets +3/+3, gains double strike, lifelink, and vigilance, and is indestructible.
Equip
Helm of Protection1W
Enchantment (U)
You can't be dealt damage. Whenever you would discard a card, instead put that card on the bottom of your library.
Quack Surgeon1(B/G)
Creature - Human Cleric
defender, infect T: Quack Surgeondeals 1 damage to target creature you control. Then regenerate that creature. "Allright, stitch her up. No, wait. Where's my index finger?"
1/2
Vampiric Guide2B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and has lifelink
When enchanted creature dies, put a 2/2 black Vampire creature token with lifelink onto the battlefield.
Amateur Necromancy1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield. Put two time counters on that creature. If it doesn't have vanishing, it gains vanishing.
Syndicate TightfistWB
Creature - Spirit Advisor (R)
Undying
Permanents opponents control cannot add more than one mana to his or her mana pool of a color that they could produce. "Can't go spending it all in one lifetime."
2/4
Angel's WingW
Instant (C)
Choose one - Target creature gains flying until end of turn; or target creature with flying gets +3/+3 and gains lifelink until end of turn.
Instinct Charm -- (R/G)
Instant (U)
Choose one -- Destroy target artifact; or target creature gains haste and trample until end of turn; or cultivate 2. (If you have any mana in your mana pool, add 2 to your mana pool.)
Cerulean Crow1UU
Creature - Bird (U)
Flying, Hexproof
Whenever a Cerulean Crow is put into a graveyard the same turn a creature dealt damage to it, tap that creature and it does not untap during its controller's next untap step.
1/3 Their sky blue feathers makes them incredible hard to distinguish in a clear day.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Xantid Earthgnawer1GU
Creature - Insect Mutant (R)
Whenever Xantid Earthgnawer deals combat damage to a player, you get an emblem with "Spells you cast have split second."
2/3
Shallowmire BeastriderBB
Creature - Human Rogue (U)
Deathtouch, lifelink T: Target creature with toughness 4 or more gets +2/1 and gains deathtouch and lifelink until end of turn. If that creature dies this turn, sacrifice Shallowmire Beastrider.
2/1
Part of a cycle: W 0/3 Vigilance, can block up to two creatures. 1UU 1/1 Unblockable, draw a card when deals damage to player 2RR 3/1 Haste, first strike GG 2/2 Trample, hexproof
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Llanowar Adventurer :1mana::symg:
Creature - Elf Scout (C)
When Llanowar Adventurer enters the battlefield explore 2 (To explore 2, reveal the top two cards of your library, You may put any revealed land cards onto the battlefield tapped. Put the rest on the bottom of your library.) 1/1
Conquer the Realm1GGG Sorcery (R)
Search your library for up to five basic land cards and reveal those cards. If a Plains, an Island, a Swamp, a Mountain, and a Forest are revealed this way, put each of those cards onto the battlefield tapped. Otherwise, put each of those cards into your hand. Shuffle your library.
Grudgebound GeistG
Creature- Spirit (U)
Soulbond
As long as Grudgebound Geist is paired with a creature, both creatures get +2/+0 and have trample.
When Grudgebound Geist dies, if it was paired with a creature, return it to its owner's hand.
0/1
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC October Scoreboard
Legend 34 (+1)
Asrama* 32 (+2)
LnGrrrR 27 (+5)
Rudyard 27 (+5)
PenguinTod 26 (+3)
KarmicNoose 26 (+3)
IlGreven 19 (+2)
Maokun 18 (+2)
void_nothing 17 (+1)
Cardz5000 15 (+1)
Noatz 15 (+1)
Icarael 14 (+0)
Sagharri 14 (+1)
Krey 13 (+0)
MDenham 13 (+0)
CrazyMatt 12
lcd 12
Pahshowned 12 (+0)
maximumbuttitude 11 (+0)
Aznathom 10 (+1)
milo hobo* 10 (+2)
Flabort 8 (+1)
MagicTGInsiderYouTube* 8
MagicProfessor28 7
Big_Cal 4
Harbinger* 4
ninetailedfox* 3
Small Child 3 (+3)
Random_Nation 1
Tuss 1
ajprokos* 0
arbitraryarmor* 0
Gimplet* 0
Hemlock* 0
Nightstorm* 0
picnicboy* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (R)
Return target nonland permanent to its owner's hand. Put X 1/1 green and blue Ooze creature tokens onto the battlefield, where X is that permanent's converted mana cost.
If you control eight or more Oozes, instead destroy that permanent, then put X 1/1 green and blue Ooze creature tokens onto the battlefield, where X is twice that permanent's converted mana cost.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
1R
Enchantment – Aura
Enchant creature
Enchanted creature has “T: Trigger all triggered abilities of target permanent.”
Everything is a weapon in the hands of a goblin.
Sorcery (R)
Kicker BB
Choose one — Put a -1/-1 counter on target creature; or each creature gets -1/-1 until end of turn.
If Phyrexian Plague was kicked, copy it twice and you may choose new targets for the copies.
Entwine B
The Mephidross oozes with feats of Phyrexian engineering.
Legendary Artifact
Sword in the Stone is indestructible.
:1mana:, Tap an untapped creature you control: Put a quest counter on Sword in the Stone. Then, if Sword in the Stone has ten or more quest counters on it, you may transform it.
///
Excalibur
Legendary Artifact - Equipment
Excalibur is indestructible.
Equipped creature gets +3/+3, gains double strike, lifelink, and vigilance, and is indestructible.
Equip
Enchantment (U)
You can't be dealt damage. Whenever you would discard a card, instead put that card on the bottom of your library.
Club Flamingo Wins: 1!
Creature - Human Cleric
defender, infect
T: Quack Surgeondeals 1 damage to target creature you control. Then regenerate that creature.
"Allright, stitch her up. No, wait. Where's my index finger?"
1/2
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and has lifelink
When enchanted creature dies, put a 2/2 black Vampire creature token with lifelink onto the battlefield.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
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Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Amateur Necromancy 1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield. Put two time counters on that creature. If it doesn't have vanishing, it gains vanishing.
Creature - Spirit Advisor (R)
Undying
Permanents opponents control cannot add more than one mana to his or her mana pool of a color that they could produce.
"Can't go spending it all in one lifetime."
2/4
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
Instant (C)
Choose one - Target creature gains flying until end of turn; or target creature with flying gets +3/+3 and gains lifelink until end of turn.
Instant (U)
Choose one -- Destroy target artifact; or target creature gains haste and trample until end of turn; or cultivate 2. (If you have any mana in your mana pool, add 2 to your mana pool.)
Creature - Bird (U)
Flying, Hexproof
Whenever a Cerulean Crow is put into a graveyard the same turn a creature dealt damage to it, tap that creature and it does not untap during its controller's next untap step.
1/3
Their sky blue feathers makes them incredible hard to distinguish in a clear day.
Artifact - (R)
When an illusion you control dies, you may instead return it to your hand.
Creature - Insect Mutant (R)
Whenever Xantid Earthgnawer deals combat damage to a player, you get an emblem with "Spells you cast have split second."
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Rogue (U)
Deathtouch, lifelink
T: Target creature with toughness 4 or more gets +2/1 and gains deathtouch and lifelink until end of turn. If that creature dies this turn, sacrifice Shallowmire Beastrider.
2/1
Part of a cycle:
W 0/3 Vigilance, can block up to two creatures.
1UU 1/1 Unblockable, draw a card when deals damage to player
2RR 3/1 Haste, first strike
GG 2/2 Trample, hexproof
Creature - Elf Scout (C)
When Llanowar Adventurer enters the battlefield explore 2 (To explore 2, reveal the top two cards of your library, You may put any revealed land cards onto the battlefield tapped. Put the rest on the bottom of your library.)
1/1
Sorcery (R)
Search your library for up to five basic land cards and reveal those cards. If a Plains, an Island, a Swamp, a Mountain, and a Forest are revealed this way, put each of those cards onto the battlefield tapped. Otherwise, put each of those cards into your hand. Shuffle your library.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creature- Spirit (U)
Soulbond
As long as Grudgebound Geist is paired with a creature, both creatures get +2/+0 and have trample.
When Grudgebound Geist dies, if it was paired with a creature, return it to its owner's hand.
0/1
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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