Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Thread's up an hour earlier than normal today because for some ungodly reason my wife and I have things to do at 10.
Metanoia2WWR
Instant (R)
Gain control of target creature of an opponent's choice that he or she controls. Untap that creature. It gains haste until end of turn and must block this turn if able.
Nemesis3B
Creature - Shapeshifter (Rare)
You may have Nemesis enters the battlefield as a copy of another creature on the battlefield except it is still black. 2/2
Future's SpiteUR
Instant (R)
Any player may have Future's Spite deal 4 damage to him or her. If no one does, shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. Only Ixidor knew of the malice to come.
Druid's Gift1G
Enchanment (U)
Whenever a creature you control is tapped for mana, add one mana of the same color to your mana pool. “Our land is tired, but with our knowledge of the old rituals, we can allow it to rest.”
— Pulchan, Korim High Druid
Khalni SeederG
Creature - Plant (U)
Whenever Khalni Seeder is put into your graveyard from anywhere you may put a basic land from your hand into play tapped.
Forestcycling 3
0/1
Memory Reviser
Artifact (R)
:sympu:: Target player may put a card from their hand on top of their library.
:symtap:: Shuffle Memory Reviser into its owner's library. Draw a card.
Alchemist Rage2RR Sorcery(R)
Choose one - Destroy target artifact; or destroy target land; or destroy target creature; or ~ deals 4 damage to target player.
Replicate 2RR(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Wave of Denial (Rare) XUU
Instant
Counter each spell with converted mana cost X or less and return each nonland
permanent with converted mana cost X or less to its owner's hand.
Mutating Hinterland
Land (R)
When Mutating Hinterland enters the battlefield, you may pay 1 life. If you don't, Mutating Hinterland enters the battlefield tapped.
When Mutating Hinterland enters the battlefield or at the beginning of your upkeep, choose either Plains, Forest or Mountain. Mutating Hinterland becomes that land type.
Bulbuous Entity -- 3(B/G)(B/G)
Creature -- Plant Horror (U)
Trample
Putrescence (When this creature dies, put X 1/1 black Germ creature tokens onto the battlefield, where X is the amount of damage this creature was dealt this turn.)
3/3
Corridor District
Legendary Land (R)
Corridor District enters the battlefield tapped.
As long as Corridor District is untapped, creatures can't block.
Creatures have: "T: This creature fights target creature." (Each deals damage equal to its power to the other.) A myriad of natural motes crossing eachother like streets in a city, the great Corridor District offers its visitors plenty of ambush opportunity.
Explosive ExperimentationXUR
Instant (M)
As an additional cost to cast Explosive Experimentation, sacrifice X creatures.
Copy target instant or sorcery spell X times. You may choose new targets for the copies. ”The best way to get the Azorius litigators off your back is to take that one mistake and make it it seem miniscule.”
—Trivaz, Izzet mage
Simic ProclamationXUU
Sorcery (R)
Choose a counter type from among counters on permanents you control, then put X of those counters on target permanent. Then, for each G spent to pay Simic Proclamation's mana cost put another of those counters on that permanent.
City in a Box 3
Artifact (U)
City in a Box becomes a land as it enters the battlefield (It is still an artifact, this effect does not end at the end of turn). T: Add 2 to your mana pool. The traveling wizard had three sizes of city with him: Flea, Mouse, and Human.
Seil, Foe of Lies :2mana::symw::symu::symb:
Legendary Creature - Vedalken Wizard (M)
:symw::symu::symb:,:symtap:: Put a examination counter on target creature that doesn't already have an examination counter.
Creatures with examination counters on them are Illusions in addition to their other types and have "When this card becomes the target of a spell or ability, sacrifice it."
2/2
Prowling Sliver :symr::symg:
Creature - Sliver (U)
All Sliver creatures have ":symtap:: This creature fights target creature." As food became better at hiding, the slivers became better at hunting.
2/2
Golgari ProclamationXGG
Sorcery (R)
Creatures you control get +X/+X until end of turn. Then, for each B spent to pay for Golgari Proclamation's mana cost, creatures your opponents control get -1/-1.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Ifden, the Bellower3BBB
Legendary Creature - Demon (M)
Flying
Whenever Ifden, the Bellower deals damage to a creature, it deals that much damage to that creature's controller and to you. B: Ifden, the Bellower gets +1/+0 until end of turn. t: Ifden, the Bellower fights target creature.
5/5
Feast of the Gods1G
Enchantment (U)
At the beginning of your upkeep, you may put a +1/+1 target on any number of creatures you control. If you do so, those creatures can not attack this turn. "Eat, and be merry!" - King Lyriden
An Identity UncoveredW
Enchantment - Aura (C)
Enchant creature
You have protection from enchanted creature. “I know who you are. I know what you did. You are no threat to me.”
— Morst, Implacable Detective
Gruul Rager (Common) RG
Creature – Human Berserker
3/3
Berserk (R/G)(You may cast this for its berserk cost as though it had flash. If you do, it gains haste and trample. Sacrifice it at the beginning of the next end step.)
Nomad's Staff3
Artifact (R) T: Add W to your mana pool if you control a Plains, U if you control an Island, B if you control a Swamp, R if you control a Mountain and G if you control a Forest.
Grove Conjurer -- (G/W)(G/W)
Creature -- Human Druid (U)
When Grove Conjurer enters the battlefield, cultivate GW. (To cultivate GW, if you have G in your mana pool, add G to your mana pool, and if you have W in your mana pool, add W to your mana pool.)
2/2
Vurrsbok1BG
Creature - Antelope Horror (U)
Hexproof 1, Sacrifice a land: Vurrsbok gets +1/+1 and gains landwalk of each of the sacrificed land's land types until end of turn.
2/2
Reality Warp1W
Instant (U)
Choose one - exile target creature you control, then return it to the battlefield at the beginning of the next end step; or exile target creature you don't control, then return it to the battlefield at the beginning of the next end step.
Overload 4W
FateshimmerWU
Sorcery (U)
Exile target creature. Then that creature's controller chooses a face-up exiled creature card at random. That player puts that card onto the battlefield under his or her control. Destiny is never quite what it seems.
Knight of the Relm WWW
Creature -- Human (U)
First Strike
Vigilance
Defiler: You may destroy target land you control when you cast this spell. If you do, ~ cost WWless to cast. The land is meant to serve the people.
2/2
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC October Scoreboard
Asrama* 13 (+3)
MagicTGInsiderYouTube* 8 (+4)
PenguinTod 8 (+3)
Rudyard 8 (+3)
Icarael 7 (+1)
KarmicNoose 7 (+1)
LnGrrrR 7 (+0)
Prophylaxis 7
Sagharri 7 (+4)
Cardz5000 6 (+1)
CrazyMatt 6 (+3)
MagicProfessor28 5 (+0)
IlGreven 5 (+3)
Maokun 5 (+2)
MDenham 5 (+1)
Noatz 5 (+1)
Big_Cal 4 (+4)
Pahshowned 4 (+2)
Flabort 3 (+0)
Harbinger* 3 (+0)
Krey 3
ninetailedfox* 3
void_nothing 3 (+1)
lcd 2 (+0)
milo_hobo* 1
Random_Nation 1
ajprokos* 0
arbitraryarmor* 0
Gimplet* 0
picnicboy* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (R)
Untap up to three target lands. Those lands gain all basic land types until end of turn.
Draw a card.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Sliver (U)
All Sliver creatures have ":symtap:: This creature fights target creature."
As food became better at hiding, the slivers became better at hunting.
2/2
Sorcery (R)
Creatures you control get +X/+X until end of turn. Then, for each B spent to pay for Golgari Proclamation's mana cost, creatures your opponents control get -1/-1.
Sorcery (Rare)
Dredge 3
Scry 2
We search for a future that we can accept. No matter the cost.
Land (R)
T: Add G to your mana pool for each Forest card in your graveyard.
Land cards in your hand have forestcycling GG.
Legendary Creature - Demon (M)
Flying
Whenever Ifden, the Bellower deals damage to a creature, it deals that much damage to that creature's controller and to you.
B: Ifden, the Bellower gets +1/+0 until end of turn.
t: Ifden, the Bellower fights target creature.
5/5
Enchantment (U)
At the beginning of your upkeep, you may put a +1/+1 target on any number of creatures you control. If you do so, those creatures can not attack this turn.
"Eat, and be merry!" - King Lyriden
Club Flamingo Wins: 1!
Enchantment - Aura (C)
Enchant creature
You have protection from enchanted creature.
“I know who you are. I know what you did. You are no threat to me.”
— Morst, Implacable Detective
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
RG
Creature – Human Berserker
3/3
Berserk (R/G) (You may cast this for its berserk cost as though it had flash. If you do, it gains haste and trample. Sacrifice it at the beginning of the next end step.)
Artifact (R)
T: Add W to your mana pool if you control a Plains, U if you control an Island, B if you control a Swamp, R if you control a Mountain and G if you control a Forest.
Creature -- Human Druid (U)
When Grove Conjurer enters the battlefield, cultivate GW. (To cultivate GW, if you have G in your mana pool, add G to your mana pool, and if you have W in your mana pool, add W to your mana pool.)
2/2
Creature - Antelope Horror (U)
Hexproof
1, Sacrifice a land: Vurrsbok gets +1/+1 and gains landwalk of each of the sacrificed land's land types until end of turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (U)
Choose one - exile target creature you control, then return it to the battlefield at the beginning of the next end step; or exile target creature you don't control, then return it to the battlefield at the beginning of the next end step.
Overload 4W
Sorcery (U)
Exile target creature. Then that creature's controller chooses a face-up exiled creature card at random. That player puts that card onto the battlefield under his or her control.
Destiny is never quite what it seems.
Creature -- Human (U)
First Strike
Vigilance
Defiler: You may destroy target land you control when you cast this spell. If you do, ~ cost WWless to cast.
The land is meant to serve the people.
2/2
Instant (RARE)
Destroy target creature with two or more abilities.
"Those with the power are the ones without."
I'm a MTG Level One Judge!!
I am a member of the Orzhov Syndicate.